The one-year-after replay: a mission-by-mission review
#76
Posté 02 mars 2013 - 06:38
*Attican Traverse: Krogan Team
*N7: Cerberus Abductions
*N7: Cerberus Attack
*Tuchanka: Turian Platoon
*Tuchanka: Bomb
*Interlude: Normandy conversations.
#77
Posté 02 mars 2013 - 06:46
I'm playing it right now because I like the Mass Effect 1 story, and I like the part it plays in the whole trilogy. Its like watching a favorite movie and seeing the initial threads that lead into the rest of the overall epic.ioannisdenton wrote...
Seriously what is the point of playing Me1 at this point? Nothing matters from Me1 except Virmire! Rachni-counsilor-citadel battle decision are all pointless!!! Good job bioware! I remember how much of a hard tiem i had at saving or killing the rachni and picking the counsilor but Noooo!! i should not!Ticonderoga117 wrote...
txgoldrush wrote...
Where was Shani in TW2? I romanced her in TW1. I find TW2 an overrated game when people who hate Bioware use it to bash ME3. Hell, it also had a fail ending that they had to fix.
And from the CDP comments TW3 save import will be LESS ambitious than ME3.
Bioware owned CDP in save import.
And what did BioWare do with the save imports?
Nothing!
Udina always councilor.
TIM always gets the tech.
Also, for the epic encounter with this guy:
Modifié par Obadiah, 02 mars 2013 - 07:55 .
#78
Posté 02 mars 2013 - 07:18
Anyway, good read so far. Keep it up.
Modifié par Arturia Pendragon, 02 mars 2013 - 07:19 .
#79
Posté 02 mars 2013 - 07:34
I subtract points for every instance of character-derailing autodialogue, and whenever I can't find a path through a conversation that remotely fits my Shepard (minor quibbles pass without comment). Also, N7 missions tend to have a "-" because there is no roleplaying at all except sometimes in the mission briefing. Having said that, the Tuchanka missions have some very good moments. I've not done such an analysis of missions before, but it's easy to see why Tuchanka is regarded as one of the best-realized story arcs.Arturia Pendragon wrote...
For a supposedly good role-playing game, there sure is a lot of minuses for "roleplaying" in your review.
#80
Posté 02 mars 2013 - 08:49
#81
Posté 02 mars 2013 - 10:16
*Priority:Tuchanka
@RedBeardJim:
I didn't know you could delay that mission beyond the Coup. Interesting to hear.
#82
Posté 02 mars 2013 - 10:18
MP can help extend the life by making you check which idea's for weapons and power combo's you'd want to try.
#83
Posté 02 mars 2013 - 10:19
I think it is better to do Grunt's Rachni mission after finishing Tuchanka. It gives the Rachni more build-up from their first appearance on Tuchanka. You get some "what the hell is that?" conversations - then the big reveal in Grunt's mission.Ieldra2 wrote...
Added to the OP:
*Priority:Tuchanka
@RedBeardJim:
I didn't know you could delay that mission beyond the Coup. Interesting to hear.
Modifié par Obadiah, 02 mars 2013 - 10:20 .
#84
Posté 03 mars 2013 - 07:25
*N7: Noveria Fighter Base
Now wrapping up the scanning sequence. The Coup is next. I think I'll have a lot to say about it...
#85
Posté 03 mars 2013 - 09:10
#86
Posté 03 mars 2013 - 09:47
MECavScout01 wrote...
It's decent gameplay.
MP can help extend the life by making you check which idea's for weapons and power combo's you'd want to try.
MP kept me playing ME3 for a few months longer than I would've given the SP campaign. They worked on the gameplay for the third game, and it shows. Pity so much other stuff was axed for it.
#87
Posté 03 mars 2013 - 09:59
*Priority: The Citadel
The next update may take some time. Not so much time to play....
#88
Posté 03 mars 2013 - 10:17
Modifié par sravenblood, 03 mars 2013 - 10:17 .
#89
Posté 03 mars 2013 - 11:33
*Interlude: Citadel Visit #4 (immediately post-coup) and Normandy conversations.
#90
Posté 03 mars 2013 - 01:17
First impressions count, and this first impression fails. Neither does the next sequence with the aircar work well for me, and this time, I don't really know why. Things just happen.
I can tell you why the aircar sequence didn't work for me -- the entire time KL is posing on the hood and roof I'm yelling "WHY DON'T YOU USE THE BRAKES/DO A BARREL ROLL/FLY UNDER A LOW BRIDGE" at Shepard.
#91
Posté 03 mars 2013 - 01:34
#92
Posté 03 mars 2013 - 01:42
RedBeardJim wrote...I can tell you why the aircar sequence didn't work for me -- the entire time KL is posing on the hood and roof I'm yelling "WHY DON'T YOU USE THE BRAKES/DO A BARREL ROLL/FLY UNDER A LOW BRIDGE" at Shepard.
I guess that would be too easy. God only knows the plot would allow Leng to suddenly do some fancy-ass flip over the bridge.
#93
Posté 03 mars 2013 - 01:46
#94
Posté 03 mars 2013 - 04:36
Priority: Tuchanka is great. I love that, over the trilogy, we are exposed to one veiw of the Krogan as an inherently violent people. In ME2 we discover that they believe in a philosophy of strength by overcoming violence, and that they VERY MUCH value the violence. Bakara buys into this a bit in her story of surviving the pain of her stillborn, and through the ritual of becoming a shaman. Even Wrex buys into this, though he is clearly not predisposed to violence. Bakara calls him a "mutant" - evolution at work?.Ieldra2 wrote...
...
Going underground and back up again, more insights into krogan culture, the ancient one Bakara seeks to revive. You see the potential architectural beauty, but unfortunately, this Shepard doesn't believe the krogan will get their act together. I don't like the intensity with which the game tries to invoke guilt to make you reveal the sabotage, but I like that the different perspectives of Wreav and Bakara make the decision difficult.
...
Then Shep gets to the Tuchanka ruins and gets evidence, well, that may not be all there is to them. In fact, the Krogan themselves may not fully understand their own nature and history.
I've never been able to betray the Krogan when curing the Genophage. Urdnot Bakara is just too strong a character. Hell, even dangerous despot Wreave seems to clue into the fact that he has to present a facade of strength as a political tactic (rather than actually start a war) to rule the Krogan and get some reparations from the Council.
Modifié par Obadiah, 03 mars 2013 - 04:49 .
#95
Posté 03 mars 2013 - 04:39
You forget that melee attacks bypass shields and barriers in the ME universe. That's why sometimes, swords and biotically-amplified fists work while guns don't.wright1978 wrote...
Thane sequence in the Citadel Coup just doesn't work for me. Thane you've got a gun, he's got a sword, why are you charging at him and getting skewered. Why isn't everyone including Shep just blasting Kai Leng to pieces with their guns at that point.
Otherwise, yes, Shepard's inactivity is the main reason why that scene doesn't work for me.
@Obadiah:
Indeed, Bakara has a strong presence. When I hear her speech I already feel bad for what I'm going to do, but this Shepard doesn't believe that things like the genophage cure should be decided on the basis of empathy.
Anyway, I agree that Priority:Tuchanka is one of the best missions. I don't think there are many people who would contest that.
Modifié par Ieldra2, 03 mars 2013 - 04:42 .
#96
Posté 03 mars 2013 - 05:56
That's true.Ieldra2 wrote...
...
Indeed, Bakara has a strong presence. When I hear her speech I already feel bad for what I'm going to do, but this Shepard doesn't believe that things like the genophage cure should be decided on the basis of empathy.
...
My Shepards usually decide based on a combination of the Genophage being wrong to begin with, and some judgement on the Krogan and their effect on the galaxy with or without the Genophage. I look at the character of Grunt, Wreave, Bakara, and Wrex (and others), as pieces of evidence in that judgement.
What is this Shep judging the Genophgage cure on?
Did anyone factor in the Salarian aid in the Reaper War when deciding?
#97
Posté 03 mars 2013 - 06:06
Obadiah wrote...
Did anyone factor in the Salarian aid in the Reaper War when deciding?
My second Shepard made her decision chiefly on the prospect of Salarian aid. Actually, she rather hoped she could fix that after the war, since Bakara was still alive.
I tend to value considerably the Salarians considerably more than the War Assets do, since they're a galactic great power while the Krogan are a poor single planet species.
#98
Posté 03 mars 2013 - 06:07
*Kallini: Ardat-Yakshi Monastery
@Obadiah:
Salarian support and the likely vulnerable state of the galaxy after a Reaper defeat to a krogan expansion figured into this Shepard's decision. Also, he most emphatically does not believe in anyone's right to have as many children as they want, if that comes at significant cost to others. Last but not least, the digital nature of the choice - all or nothing - is important. Mitigating the genophage's effect would've been acceptable.
I follow the story logic and cure the genophage if Wrex and Bakara are alive, since that means the krogan will get their act together and control their own population (even if I'd be very skeptical of that if the story didn't suggest it so heavily). In any other scenario, I sabotage the cure.
Modifié par Ieldra2, 03 mars 2013 - 06:09 .
#99
Posté 03 mars 2013 - 06:47
#100
Posté 03 mars 2013 - 07:41
Exactly that's why the CB decision doesn't count. Sabotaging the cure has narratively significant benefits.Steelcan wrote...
I'd contest that sabotaging the cure is *the* renegade decision of the series. I'd argue for the saving the CB to be more "ends justifying the means" too bad that decision never mattered in the slightest,
Also, added to the OP:
*Arrae: Ex-Cerberus Scientists





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