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The one-year-after replay: a mission-by-mission review


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#126
Ieldra

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WarGriffin wrote...

Ieldra2 wrote...

Added to the OP:

*Omega: Aria T'Loak

The complete Omega sequence. I must say that paying attention to details for this review made me realize just how good it is.


Omega is good... but It deserved the Citadel Treatment in size

Hell Leviathan should have been that big as well.

I'm not sure what you want to say here. I mean, file size doesn't really matter if the content is good, right? Leviathan and Omega certainly were long enough, content-wise.

#127
JacobLover

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Wow, what a detailed and thoughtful review! So much content here! Just want to say kudos and thanks for posting this thread. I also want to second your assertions re: Jacob. As my name implies, I loved the Jacob character and was looking forward to seeing where he and FemShep might go or even romancing him as MascShep. But alas, he was all married off (or was it Baby-Daddy'd?) or otherwise made unavailable unless you were into making Shep smarmy.

That was a major disappointment in the game. Speaking of m2m romances, there were like no options really. Romancing Cortez when he is mourning his late love seems icky and predatory a bit. I would have preferred a single and available Jacob or that new guy voiced by Prinze Jr.

#128
Ieldra

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Thank you, JacobLover.

Also, added to the OP:

*N7:Fuel Reactors
*Rannoch: Admiral Koris

I may have to add something to the latter since I usually include Normandy conversations post-mission if they're pertinent, but I had to abort since the Citadel DLC became available.

Also, I'm approaching the 64k post size limit. When I reach it, I'm going to edit another post further down on page to include the rest of the review.

Modifié par Ieldra2, 05 mars 2013 - 07:27 .


#129
jumpingkaede

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Ieldra2 wrote...

Thank you, JacobLover.

Also, added to the OP:

*N7:Fuel Reactors
*Rannoch: Admiral Koris

I may have to add something to the latter since I usually include Normandy conversations post-mission if they're pertinent, but I had to abort since the Citadel DLC became available.

Also, I'm approaching the 64k post size limit. When I reach it, I'm going to edit another post further down on page to include the rest of the review.


I have to vent here and say that I feel like Bioware sold us a bill of goods on the N7 Missions.  The tagline was to "revisit" Feros, Noveria, Horizon, Eden Prime, etc.

I was looking forward to seeing how the passage of time affected familiar locations.  How did the Feros colony hold up?  Is Port Hanshan better without Anoleis in charge (or still in charge)?  Did the Horizon colony rebuild?  Did Eden Prime rebuild?  I was excited about re-tracing Shepard's footsteps after 3 years... maybe we could revisit when Jenkins was shot, see the dock where it all started, etc.

Instead, all we got was a bunch of N7 missions which, name aside, has no relevance or relationship to the original locations.  It's Noveria because it's "snowing".  It's Feros because... I don't even know why or how.   Is that really a revisit?  

#130
AlanC9

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jumpingkaede wrote...


I have to vent here and say that I feel like Bioware sold us a bill of goods on the N7 Missions.  The tagline was to "revisit" Feros, Noveria, Horizon, Eden Prime, etc.


Where did they say that? This is literally the first time I remember hearing that, but I didn't pay much attention to marketing stuff.

Modifié par AlanC9, 05 mars 2013 - 10:06 .


#131
Ieldra

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jumpingkaede wrote...

Ieldra2 wrote...

Thank you, JacobLover.

Also, added to the OP:

*N7:Fuel Reactors
*Rannoch: Admiral Koris

I may have to add something to the latter since I usually include Normandy conversations post-mission if they're pertinent, but I had to abort since the Citadel DLC became available.

Also, I'm approaching the 64k post size limit. When I reach it, I'm going to edit another post further down on page to include the rest of the review.


I have to vent here and say that I feel like Bioware sold us a bill of goods on the N7 Missions.  The tagline was to "revisit" Feros, Noveria, Horizon, Eden Prime, etc.

I was looking forward to seeing how the passage of time affected familiar locations.  How did the Feros colony hold up?  Is Port Hanshan better without Anoleis in charge (or still in charge)?  Did the Horizon colony rebuild?  Did Eden Prime rebuild?  I was excited about re-tracing Shepard's footsteps after 3 years... maybe we could revisit when Jenkins was shot, see the dock where it all started, etc.

Instead, all we got was a bunch of N7 missions which, name aside, has no relevance or relationship to the original locations.  It's Noveria because it's "snowing".  It's Feros because... I don't even know why or how.   Is that really a revisit?

Yeah, I recall when they said we could revisit locations from old games like Noveria and Feros. Like so much in Bioware's marketing, it's technically true, but nowhere near the real thing. Just like "fight alongside your squad....and the team of ME1 and ME2" for the Citadel DLC.

#132
jumpingkaede

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AlanC9 wrote...

jumpingkaede wrote...

I have to vent here and say that I feel like Bioware sold us a bill of goods on the N7 Missions.  The tagline was to "revisit" Feros, Noveria, Horizon, Eden Prime, etc.


Where did they say that? This is literally the first time I remember hearing that, but I didn't pay much attention to marketing stuff.


It was part of the marketing and pre-release.

It may have also been part of the main website although for some reason it's not there now.

Even From Ashes suffers from the same problem, to some degree.   The game takes you back to Eden Prime in name only.  There's no overlap.  No dock, no tram thing, nothing.  It really seemed like Bioware missed a golden opportunity in ME2 and in ME3.  Personally, one of my favorite part in game sequels (and games in general) is revisiting old locations and seeing how they've changed over time.

#133
Obadiah

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Wouldn't have minded being able to visit Eden Prime when the place wasn't under attack.

#134
Ieldra

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Obadiah wrote...
Wouldn't have minded being able to visit Eden Prime when the place wasn't under attack.

That's one of the things I miss from ME1 - the ability to revisit places after their part in the plot is done. It doesn't matter that there isn't anything to do anymore, just being able to visit them makes the universe feel bigger.

BTW, I haven't abandoned my review playthrough, but forgive me if I had to explore the Citadel DLC with a Shepard who finished Sanctuary before I continue.:P

#135
Absaroka

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A small thing has always bugged me on repeat playthroughs regarding the N7: Cerberus Fighter Base mission in hindsight is that in addition to taking place on an otherwise unexplored Noveria is that the planet is located in a system in the Horse Head Nebula, which happens to be the star cluster that Cronos Station is located in.  Not only that but the Pax system where Noveria is located is also the location of that star cluster's Mass Relay.

All of which begs the question of how Cerberus hid its activities and any movement from Cronos Station and through the star cluster.  Not only is Noveria home to numerous corporations and a hotzone during the war but it is explicitly mentioned in its description that the mass relay is situated between Alliance and Salarian Union space, and as such is under heavy scrutiny by the Salarians.  It also makes the idea that Cerberus moves the Station to keep it a secret even more absurd.

A small nitpick, though it makes me wonder why they didn't think to just put the Station in a different star cluster.

#136
Obadiah

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Noveria's surveillance COULD be explained by simple payoffs by Cerberus to the corporation, if not actual collusion on their part.

The Salarians... got me there. Maybe the Salarians figured all the Cerberus activity was just commerce from Noveria?

Modifié par Obadiah, 07 mars 2013 - 07:34 .


#137
Absaroka

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Well, combine that with Cerberus waltzing onto Sur'Kesh's doorstep and Jondom Bau (a Spectre) potentially being strangled to death by some no-name mook and the Salarians reputation in intelligence and espionage end up looking really unfounded...

#138
Ieldra

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Added to the OP:

*Reaper base strategic meeting.

I've given this an extra section because I think it is a critically important scene.

#139
Steelcan

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You're argument that the Reaper upgrades are "good" is a matter of perspective. I think the quarians would disagree that the Reapers upgrading the Geth's capabilities was a good thing, as would anyone who fought against the geth.

But I do like that scene, especially for the renegade interrupt "Do you have any idea how many 'living' people I've killed?"

#140
Ieldra

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Steelcan wrote...
You're argument that the Reaper upgrades are "good" is a matter of perspective. I think the quarians would disagree that the Reapers upgrading the Geth's capabilities was a good thing, as would anyone who fought against the geth.

I maintain that something that gives a lifeform the kind of individuality and intelligence which lies at the roots of our understanding of ourselves, something we value beyond almost anything and would do almost anything to keep, can justifiably be seen as fundamentally good.

#141
Dieb

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Ieldra2 wrote...

Steelcan wrote...
You're argument that the Reaper upgrades are "good" is a matter of perspective. I think the quarians would disagree that the Reapers upgrading the Geth's capabilities was a good thing, as would anyone who fought against the geth.

I maintain that something that gives a lifeform the kind of individuality and intelligence which lies at the roots of our understanding of ourselves, something we value beyond almost anything and would do almost anything to keep, can justifiably be seen as fundamentally good.


The Reaper code is what it is, because the Reapers originally were organic beings, transformed into what they are now. So it is more of a necessity on their part, than a gift to the galaxy.

Diseases bring great suffering, but they also help building up immunities... yet noone would call them fundamentally good.  They're just not all bad.


OT: Oh, and I think your review is great. It seems very un-biased and rational - or I just agree with it a lot, pick either one :)

Modifié par Baelrahn, 08 mars 2013 - 03:09 .


#142
Ieldra

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Added to the OP:

*Rannoch: Geth Fighter Squadrons.

@Baelrahn:
It is part of the Reapers, and while it doesn't say anything about their actions, it thematically conveys the message that their nature is not less valid than other life.

#143
Ieldra

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Added to the review:

*Priority:Rannoch.

Such an epic mission, and so flawed in the context of the overarching plot... Also, the reviews for Priority: Rannoch and later missions will appear in Post #8 of this thread since the OP has reached the 64k size limit.

#144
Steelcan

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Ieldra2 wrote...

Steelcan wrote...
You're argument that the Reaper upgrades are "good" is a matter of perspective. I think the quarians would disagree that the Reapers upgrading the Geth's capabilities was a good thing, as would anyone who fought against the geth.

I maintain that something that gives a lifeform the kind of individuality and intelligence which lies at the roots of our understanding of ourselves, something we value beyond almost anything and would do almost anything to keep, can justifiably be seen as fundamentally good.

. The Reaper upgrades didnt make the geth individuals.  It made them slaves.

#145
Ieldra

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Steelcan wrote...

Ieldra2 wrote...

Steelcan wrote...
You're argument that the Reaper upgrades are "good" is a matter of perspective. I think the quarians would disagree that the Reapers upgrading the Geth's capabilities was a good thing, as would anyone who fought against the geth.

I maintain that something that gives a lifeform the kind of individuality and intelligence which lies at the roots of our understanding of ourselves, something we value beyond almost anything and would do almost anything to keep, can justifiably be seen as fundamentally good.

. The Reaper upgrades didnt make the geth individuals.  It made them slaves.

Untrue. At the end of Priority: Rannoch, Legion uploads the Reaper code he's still carrying to all geth, so that they become individuals with independent intelligence without sacrificing free will. He tells you that. Explicitly..

#146
wright1978

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Personally as far as Rannoch mission is concerned i think there should have been the option to keep the geth alive and not upgrade them with reaper coding.

#147
Obadiah

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At the Interlude: Reaper Base Strategic Meeting, pretty much all of my Shepards tell Legion that the Reaper code are "just upgrades", because the Geth are sentient, and to me that's value enough to be alive. Of course, by Admiral Raan's response, the game makes it seem like Shep told Legion it wasn't alive... sigh.... role-playing immersion bubble popped.

Modifié par Obadiah, 09 mars 2013 - 06:06 .


#148
Ieldra

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Obadiah wrote...
At the Interlude: Reaper Base Strategic Meeting, pretty much all of my Shepards tell Legion that the Reaper code are "just upgrades", because the Geth are sentient, and to me that's value enough to be alive. Of course, by Admiral Raan's response, the game makes it seem like Shep told Legion it wasn't alive... sigh.... role-playing immersion bubble popped.

I'll have to replay that - may be another example of character-derailing autodialogue. Though if I recall the paraphrase of the lower option correctly, it does suggest the geth aren't valid life.

Apart from that, the treatment of the geth by the story is really odd, yes. First, ME2 treats them as valid life as they are, then ME3 says they're not really valid life unless they conform to the standard model of "central heuristics establishing an independent personality", then comes Synthesis and says synthetics are better off feeling like organics. If there's one message of ME3's story I dislike, it's that.

#149
Ieldra

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Added to the second review post:

*Citadel: Shore Leave

Modifié par Ieldra2, 09 mars 2013 - 06:03 .


#150
Ieldra

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Added to the second review post:

*Priority: Thessia :(
*Citadel: Leviathan :)