Mass Effect's dlc has been reasonable to me, although Omega did make me feel like I overpaid for what I got. Not that it wasn't good, but not 5 bucks more than Shadow Broker good.
Modifié par Walsh1980, 04 mars 2013 - 11:54 .
Modifié par Walsh1980, 04 mars 2013 - 11:54 .
Modifié par Aurora313, 04 mars 2013 - 12:13 .
devSin wrote...
It doesn't really mean the same thing, though. You have no choice but to pay $15, so if it has any worth to you at all, then you'd likely pay for it again.DMWW wrote...
If "was it worth it?" means "would I pay for it again", then sure, Omega was easily worth $15.
swordmalice wrote...
If you compare the DLC's cost with the hours of content it contains, Omega is totally a bad deal. Look at the original ME. If you buy it as a digital download on PSN, it costs the same as Omega ($15) but you get a 40+ hour game with excellent replay value. The Steam version is an even better deal. That's why I have a very hard time swallowing the fact that Omega and Citadel cost the same as a full-fledged digital title. I'm more about getting the best bang for my buck that just having a base need for more content for my games. Maybe one day when I feel like playing more ME3 single-player I'll cave, but for the foreseeable future I will not be buying Omega or Citadel. Sorry BioWare!
Aurora313 wrote...
I would have preferred all the content to be integrated into the initial release of the game to start with, but no - its not 'profitable' to release a fully realised and wonderfully finished product as it is, as opposed to cutting out giant lore-building chunks and ship off the bare bones off and paying extra cash for all the good bits.
Seriously. I didn't spend $120 or a pre-order just to spend another $50 on content cut from the original release.
I boycot DLC in general. Its a pathetic practice to justify shipping half-completely products to the consumer and claiming the good aparts are just 'extras'. Take Leviathan's existance for one. It has been foreshadowed since ME1, yet I have to pay an extra $15 to play this rather critical piece of lore when it was included in the original leaked script of the game?
Yeah - I don't think so.
Modifié par Jull3, 04 mars 2013 - 12:28 .
Mass Effect's dlc has been reasonable to me, although Omega did make me feel like I overpaid for what I got. Not that it wasn't good, but not 5 bucks more than Shadow Broker good.
DMWW wrote...
To me, it looks like an excellent business strategy. DIfferent people have different levels that they'd be willing to pay to buy a game- $60 for some, $100 for others, $150 for others. Without DLC, Bioware would have to pick a single price point; with DLC, they can effectively charge different prices to different people. This is economics 101. And the consumer benefits too, because the base price is lower than the average price point would be. (Or, equivalently, the amount of content you get for a given base price is higher.)
It's theoretically true that if DLC pisses too many people off, it wouldn't make economic sense. (I've never heard a remotely reasonable reason why it pisses anyone off, but that doesn't matter economically.) But I assume EA has done the numbers and concluded that the number of people being pissed off enough for it to affect their purchase levels isn't significant.
With a product whose average retail price seems to be around $50-$60, it would be difficult to convince people to suddenly accept a 50% price increase. The perceived value of the item would not be enogh to justify that kind of increase, even if you had several DLC packs in there. Some would, but I'm not certain that enough would to make up for the decrease in number of games sold. Sure, 100% would be paying that price, but I would much rather have millions of people paying an expected and average price for a game than perhaps a hundred thousand paying what appears to be a highly inflated price.Degs29 wrote...
Having literally taken economics 101, along with higher level economics courses, then running my own business...I can tell you that many economic models make sense in a vacuum and on paper, but can only be used as reference points in the real world. From my perspective (and I'm not saying I couldn't be wrong), I believe this DLC-model is short-sighted. The majority of people would want access to all of the content, and it feels like Bioware is withholding that for their own benefit, then charging exorbinant amounts for it.
I'd rather have 100% of players pay $90 for a standard game with all the content, than 100% of players pay $60 plus 50% pay $50 on top of that for all the DLC. I can see very clearly why Bioware didn't do that, and that's fine and justified. I just can't understand why they charge so much for this DLC when their operating costs associated with each project would be lower than the main game. I think it would be interesting to see the stat on what percentage of people who purchased the game went on to buy each DLC....
Ninja Stan wrote...
With a product whose average retail price seems to be around $50-$60, it would be difficult to convince people to suddenly accept a 50% price increase. The perceived value of the item would not be enogh to justify that kind of increase, even if you had several DLC packs in there. Some would, but I'm not certain that enough would to make up for the decrease in number of games sold. Sure, 100% would be paying that price, but I would much rather have millions of people paying an expected and average price for a game than perhaps a hundred thousand paying what appears to be a highly inflated price.Degs29 wrote...
Having literally taken economics 101, along with higher level economics courses, then running my own business...I can tell you that many economic models make sense in a vacuum and on paper, but can only be used as reference points in the real world. From my perspective (and I'm not saying I couldn't be wrong), I believe this DLC-model is short-sighted. The majority of people would want access to all of the content, and it feels like Bioware is withholding that for their own benefit, then charging exorbinant amounts for it.
I'd rather have 100% of players pay $90 for a standard game with all the content, than 100% of players pay $60 plus 50% pay $50 on top of that for all the DLC. I can see very clearly why Bioware didn't do that, and that's fine and justified. I just can't understand why they charge so much for this DLC when their operating costs associated with each project would be lower than the main game. I think it would be interesting to see the stat on what percentage of people who purchased the game went on to buy each DLC....
DLC attachment rates are probably not as high as you think, but because of the decreased level of investment into their creation, even mildly popular packs are likely profitable. Larger and more expensive packs would require a higher percentage of game owners to buy in, of course.
Modifié par Baphomet3, 05 mars 2013 - 12:00 .
K2LU533 wrote...
I love the DLCs but of course they are overpriced, in relation to the main game, you aren't getting nearly enough bang for your buck.
JB27 wrote...
No!!! They are far from too expensive. Look at all the free doc they give us...and then everyone great once in awhile their like "hey, throw a couple bucks our way for this one." Bioware has been perfectly generous with ME3 doc.
Modifié par die-yng, 07 mars 2013 - 03:47 .
Guest_OperativeSR2_*
The thing is do you really believe that anything beyond the first multiplayer DLC would have been free had EA not been making money off the micro-transactions?jackj1998 wrote...
The DLC's are a bit expensive, however Bioware did release all the multiplayer DLC for free.
die-yng wrote...
After the announcement for the Citadel DLC, I started thinking.
If you add up all the SIngle Player DLC, you'd have to pay almost 50 bucks to own every one of them.
That's very close to what the full game cost at some retailers on the first day it was available.
Now, if you add the playtime together you get what? 6 hours + however long the Citadel DLC will be, which is probably not more than 3-4 hours top (and that's generous, you could probably play through them faster).
The whole game is around 25-30 hours of gameplay, if you really do everything.
So basically you almost pay the same amount for around 10 hours of gameplay that you paid for 30 hours.
And that's when the gamemechanics and everything are already in place and you only have to add whatever new games into the DLC, which isn't very much most of the time, if you think about it.
I know, it's that way with DLC's for most games, but I believe we seldom really think about what a bad deal that actually is.
Especially, and that's where it get's really annoying for me, when the DLC for ME2 was much, much cheaper.
Prices are up at least one third over the ME2 DLC's and that is not even counting how much of the ME2 DLC you got for free when you bought the game new (instead of maybe getting a second hand game)-
I don't think it's a fair price hike, especially when prices for the games itself barely changed from ME 2 to ME 3.
From that I continued my line of thought and hit the Free Extended Ending DLC. I thought it was pretty generous and a real nice attempt to reconcile with the majority of fans, after the trainwreck of an ending.
But now I wonder, maybe it was free, but does EA/ Bioware now try to get some of that lost money back, by making the paid DLC's especially expensive?
Maybe Citadel and Omega would have cost 12.- Dollars if it weren't for the EC DLC?
Please do consider that the equipment and appearances packs cost the same as the ones for ME2 did.
What are your thoughts on this? Am I wrong about it? Did I make a mistake somewhere? Is DLC programming far more expensive than I thought possible?