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March 2013 Custom Content Challenge: Heaven and Hell


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86 réponses à ce sujet

#51
Hel

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I motion for Upper Planes vs Lower Planes.
It'd open up more options for less-desirables such as demons, daemons and demodands. Posted Image

#52
OldTimeRadio

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Nissa_Red wrote...
- without going full crazy on making it a phenotype (I don't think it's the purpose of such a creature), I'd see being able to apply a PLT texture to the skin parts of the "disfavored" as an improvement.

Hrm, unfortunately one of the limitations of non-dynamic creature appearances is the inability to use PLT.  I would normally be able to use environment maps to color the thing, but the model I chose already uses an envmap for the spider legs and AFAIK, I can't add any more.  I agree that would be a great way to get variation.  I'm going to poke at that a little and see what can be done but the spider model (sword spider) I used (what's left of it) is about 80% or more envmap (on the legs).

Nissa_Red wrote...
However, if you have the time and inclination to further improve it with some custom animations, having the hapless "disfavored" (or what remains of it anyway) slightly wriggle while the spider is in a resting position would really make it an utter vision of horror to me, goosebumbs and shrieks of desperation included ^.^

I was thinking about doing this but the existing "pause" animations on the sword spider involve a lot of body movement as it is.  That's what's driving the ragdoll floppiness when I'm standing still in the video.  If you load one in the tileset and look at it in properties, you'll see what I mean.

Modifié par OldTimeRadio, 13 mars 2013 - 02:55 .


#53
KlatchainCoffee

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Something different, more related to heaven than hell, I guess. Women-birds of the Russian mythology. (copy/pasted from wikipedia)

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Sirin is a mythological creature of Russian legends, with the head and chest of a beautiful woman and the body of a bird (usually an owl). According to myth, the Sirins lived "in Indian lands" near Eden or around the Euphrates River.
These half-women half-birds are directly based on the Greek myths and later folklore about sirens. They were usually portrayed wearing a crown or with a nimbus. Sirins sang beautiful songs to the saints,
foretelling future joys. For mortals, however, the birds were
dangerous. Men who heard them would forget everything on earth, follow
them, and ultimately die.

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The Alkonost is, according to Russian mythos and folklore,
a creature with the body of a bird but the head of a beautiful woman.
It makes sounds that are amazingly beautiful, and those who hear these
sounds forget everything they know and want nothing more ever again. She lives in the underworld with her counterpart the sirin. The alkonost lays her eggs on a beach and then rolls them into the sea. When the alkonost's eggs hatch, a thunderstorm sets in and the sea becomes so rough that it is untravelable.

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Sirin and Alkonost


Gamayun is a prophetic bird of Russian folklore. It is a symbol of wisdom and knowledge and lives on an island in the east, close to paradise.


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I don't know how difficult these would be to make. I suppose bits of exisitng models could be used, but I'm not sure how well that would work.

Modifié par KlatchainCoffee, 13 mars 2013 - 05:46 .


#54
OldTimeRadio

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KlatchainCoffee wrote...
I don't know how difficult these would be to make. I suppose bits of exisitng models could be used, but I'm not sure how well that would work.

I just did a mockup and it's not too too bad.  Geometry gets in the way of making the kinds of breasts which are depicted in the reference art, though.  BTW, the feet are much brighter to presumptively compensate for more normal (i.e. darker) in-game lighting conditions.

Screenshot HERE.

Thoughts?  Suggestions?

Modifié par OldTimeRadio, 15 mars 2013 - 02:06 .


#55
KlatchainCoffee

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Wow... It really doesn't look bad. Don't mind about breasts, but would be nice to have a slightly smaller head and better feathers in terms of texture/colour/tail - which with different heads could be used to create the 3 varieties. A 'perched'/landed/sitting version would be fantastic as well.

*going off on a tangent or two...*

1) It is still a dream to have same flying species of bird (of those already made) in the toolset flying at differnt heights, from the usual 'low' to totally out of reach 'high' - only reachable with projectile weapons etc.

2) Everyone knows the very useful placeable called 'invisible chair'. A thought occured to me if something similar can be made for 'lying down on a bed', 'sitting on the floor', 'swimming in water'... and possibly 'perching on a branch'.

*...but not for very long*. =]

#56
cervantes35

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OTR I would proportion my body, talons and legs to more match the head size not sure if its just the angle in which the screenshot was taken (I do have a pair of nice talons with textures). I would also retexture the body. I would also reshape the tail and use an alpha channel on the wing and tail texture.

Nice starting model though good luck.

#57
OldTimeRadio

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Screenshot HERE.

Thanks for the suggestions!

@KC - I smallified the head (although, curiously it really doesn't look like it in the screenshot), put a slightly bigger pair of feet on it from the succubus model (they're a little better poly-wise).

@cervantes35 - I dropped the alpha-shiny for alpha-transparency and while I redid the wings and tail, the BioWare BirdFur™ is still...furry.  I've de-furred a bird years ago so I don't know if I have it in me to refeather it, texture-wise.  If I get more time I'll try to UV map it better so the trailing edge of the wings has as much rounded birdfeathers as will work with the polys.

To give you guys a sense of scale and other views:

Screenshot HERE.

Modifié par OldTimeRadio, 15 mars 2013 - 02:07 .


#58
Hekatoncheires

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Six has a great harpy model that would fit the body in project Q

#59
KlatchainCoffee

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It does look better with the new wing/tail feathers and feet and the head looks better proportioned vs body. I didn't realise how big it was until I saw that last picture.

I haven't seen six's harpy, so I don't know how much that needs to be modified to transform into these non-evil creatures.

#60
Shemsu-Heru

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Perhaps, Caladnei head looks better for that....

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#61
Jenna WSI

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Would anyone be willing to make the tiefling horns that curl to the side of the female head into a vfx, for this challenge?

#62
cervantes35

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OTR the improvements are fantastic keep up the good work.

#63
OldTimeRadio

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@Hekatoncheires - I'll have to check that out.

@Shemsu-Heru - Good idea, I'm going to play around wiht that a bit if I have time.  Great head.

So out of desperation for actual feather-lookin' feathers, I continued to remap the body with c_wingsbird.dds (also tweaked the UV on the wings) and I'm reasonably pleased with it.  I kept the legs dark.  I like it that way more.  I thought of adding the fur the succubus has on her legs (because now I'm using alpha-transparency) but I'm thinking that's not going to look like I think it might look.


Posted Image

#64
Hekatoncheires

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its based off the harpy - with a pretty female head it'll work well

#65
Nissa_Red

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In the light of Merrickdad's recent purple worm release, which is a significant and terrific upgrade of Firehazurd's earlier version, would someone care to revisit a creature that has been released in 2003, that comes with very original creature animations and has been ignored for too long because of its poor texture ?

I present you Submer's Razorback Demonettes :

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Texture (really low resolution, with few details, as you can see) :

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I have some reasonable skills with tweaking models, fixing stuff like walkmeshes, non visible geometry and even animations, but when it comes to proper texturing (mapping complex textures on a model, let alone drawing them), I am unfortunately totally inept >.< If no one else does, I'll probably give it a try myself, but it won't happen before quite some time, and it would be a shame not to take advantage of this CCC to give these sweet monstruosities a quicker chance at returning to haunt us in our games.

#66
Nissa_Red

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OldTimeRadio wrote...
Hrm, unfortunately one of the limitations of non-dynamic creature appearances is the inability to use PLT. I would normally be able to use environment maps to color the thing, but the model I chose already uses an envmap for the spider legs and AFAIK, I can't add any more. I agree that would be a great way to get variation. I'm going to poke at that a little and see what can be done but the spider model (sword spider) I used (what's left of it) is about 80% or more envmap (on the legs).


I am always looking for ways to surprise players with more variations of the "same" (not just by tinting stuff by the way), so a PLT instead of a TGA or an additional animation would have been perfect, but I very much understand the reasons you're not going to go this route. I would like to assure you that your creature looks already very convincing to me as it is, and I will certainly find a good use for it.

Thank you again, OTR.

#67
Shemsu-Heru

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What about a better Succubus, more human like:

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Or add an Incubus:

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Another ideas:

Molydeus
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#68
OldTimeRadio

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"Did anybody order Chinese?  Huh?  No, no- I mean the demonic wizardy kind."

:P

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No idea if I'll get done with this guy before the end of the month, but I thought it was decent enough for a WIP shot.  Looking over the Halaster model I misjudged some things, like how the hands would look when anything but super dark textures.  He does have a nice "menace" going, tho.

Modifié par OldTimeRadio, 15 mars 2013 - 06:21 .


#69
KlatchainCoffee

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That's really creepy - but in the best possibe way! :D

#70
MerricksDad

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Now I am looking forward to all the gods from "Big trouble in little china"

#71
henesua

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MerricksDad wrote...

Now I am looking forward to all the gods from "Big trouble in little china"


+1

or something from an old school Tsui Hark film.

#72
_six

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My vote's for a Flash Gordon mod, replete with Queen soundtrack.

#73
Builder__Anthony

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I like old time radios stuff its awalys scarry.

#74
MerricksDad

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Surprise! It must have spawned by itself last night!

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#75
Tarot Redhand

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Nifty promotional stuff as well as the beasts themselves!

TR