I've always pondered why Bioware didn't go for having:
- Melee damage & Weapon damage in one tree
- Health/shields & Power damage/weight in another.
I just think it would make more sense if you could build durable melee guy, instead of bit squishier melee guy. Gear gives a bit of customization to this, but I'd rather see more flexibility in talents. You could make more interesting builds if the trees would be like this.
Well, too late to change now, but as I said, it has puzzled me a bit.
What would you guys like to see in terms of the talents?
Fitness and Training trees and why they are the way they are?
Débuté par
Arppis
, mars 01 2013 03:37
#1
Posté 01 mars 2013 - 03:37





Retour en haut






