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Hammer building


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#1
Lamiaaa

Lamiaaa
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so I've been enjoying myself with the new ultimate melee character, built like this:
tech armor - durability/melee/durability
biotic - hammer damage/armor/+1
no mjolnir
classive - power+capacity/power/-SG weight
fitness - melee/martial artist/fitness expert

biotic hammer's damage is nuts, but it's definitely not as good against big groups, like I'm assuming the thunder hammer is. I haven't tried it yet, but my guess is that it's recommended you pick one or the other hammer; am I wrong?

since I'm focusing on melee spam I just went for extra weight and power damage, I have him with a disciple + omni blade and acolyte with stunner + the new power magnifier, additionally he uses the martial biotic gear which is damn convenient since it essentially adds 24% damage to biotic hammer

I figure the balancing in the fitness section seems like an acceptable tradeoff while still getting most of the potential melee damage goodness out of it

sometimes I have survival issues though without a good team acourse, especially nice playing with other biotics so I can just go swing like mad, and those primers can cover my lack of range

overall this guy is pretty great, definitely more enjoyable than the other melee specialists (although I'm about to try the cabal for the first time)
plus you can't ignore the rule of cool with this guy