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“This is true power”: A Review on the Awakened Collector.


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#1
Dabal Hayat

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 Hello ladies and gentlekrogan of the BSN, Dabal here, bringing you a review on the Awakened Collector, based on extensive tests in Gold and some Platinum.
I would like to hear your opinion on him, because you know... I'm a player just like you. :lol:

My impressions on him:
First and foremost: The Awakened Collector is not an easy character to master. Sure, he has lot of perks but possesses an uncommon synergy between his powers and a bad one with weapons weight in general (More about it later).
He holds his weight with almost no problem on every difficulty and against every enemy, but his pace is very erratic: the Awakened Collector deals bursts of high damage attacks every 7/10 second (more or less, depending on your setup).
He isn't a foxhole kind of character then, but more of an hit-and-run kind of guy, dodging incoming fire with his wings, staying far from the fray.

Awakened Collector Plus:
1) Biotic PowerHouse: The Awakened Collector has one of the stronger, if not the strongest,  biotic attack of all the adept, the Dark Sphere. To put in perspective, a full specced Dark Sphere does more than 3000 of damage upon detonation (without bonus from the passives), 3 (!) times a Krolord biotic hammer, while doing DOE on every enemy it pass through (a little more than 500 per second, if memory serves me well).


2)  Destination detonation: of his 3 powers, 2 are primers for BE (Dark Sphere and Dark Channel), and 1 (Seeker swarms) is a detonator. You can cripple and destroy efficiently an entire enemy spawn, if you use them right.

3) A little tankier then most: a full specced fitness gives you 825 life points and 1238 barrier points, making him the third tankier adept in the multiplayer, a very useful thing if you prefer an assault adept.

4) Charisma: a high octane nightmare fuel Collector, with a green Kamehame stance as light melee. How can't you love him? Sadly he's silent as a mountain: the awakening from the Reapers indoctrination removed all of those cheesy lines.

Awakened Collector Minus:

1) Cooldowns. Seeker Swarms and Dark Sphere share the same base cooldown: 8 bloody seconds.
While is justifiable for the Dark Sphere, I think that 8 seconds for the SS is way too much. 
What are your thoughts on this? Because the Awakened Collectors pays already a huge tribute in casting animation for the Seeker Swarms (Yes I know you can cancel it, but this is beyond the point), is 8 second an adequate cooldown for a power which is your only detonator?
Before answering this, let's consider first the Ascension Stance, activated from the heavy melee: it gives you faster cooldowns for a little while, something that the Awakened Collectors craves badly, at the cost of making you more susceptible to enemy fire. It isn't a good tradeoff, IMO, because it forces you to cripple a lot your defenses, or to spec defensively, just to achieve a little bonus in attack rate.
A base cooldown of 6 seconds for the Seeker Swarms, and a 30% bonus cooldown for the Ascension Stance should make the trick, but I would like to hear your opinion on this.

2) Erratic pace: because of his cooldown, the AC can nuke a spawn or destroy a large group of opponent, but it can't hold a line, not alone. He needs the synergy of other biotics, especially those with warp, for its combos with Dark Sphere (very few can survive this, and not unscathed).
I'm thinking Turian Sentinel and Krogan Shaman could be his best buddy: tanky characters who can survive in the dire moments when the Collectors powers are recharging.

How do I play him?

In my experience, there aren't half measures with the Awakened Collector: you can't be an assault adept and a biotic powerhouse  at the same time, like a drelldept for instance. So you have to choose carefully what do you want to be.

I prefer to use the Awakened Collector as a pure biotic powerhouse with 200% cooldown, to use his high damage powers as often as possible, forgetting about weapon synergy, and using every single piece of gear to achieve the max biotic potential.

My build:
Dark Sphere: 6 (detonation radius/recharge speed/dark matter). 
Seeker Swarms: 5 (Recharge Speed/ Damage Reduction).
Dark Channel: 3.
Vengeful Ancient: 6 (Damage and  capacity/power damage/power damage)
Fitness: 6 (Durability/Ascension Recharge Speed/Fitness expert)

Weapons: SMG/Heavy pistol (acolyte) both with power magnifier.
Gear: I advise some shield here... 

Launching a Dark Sphere does not begin a cooldown, only detonating it. Thanks to this, I summon one of them on a spawn point, a ladder, or even an hallway; immediately using SS.
With this build, DS does 3150 damage upon explosion in a 4.50 meters, more than enough to cripple everything.
Usually, I activate at this moment ascension stance, and always before a biotic rush, than wait for the first enemy of the beeline. Detonation of the dark sphere to cripple the group and seeker swarms on three different targets, clearing the survivors of the explosions with SMG/ heavy pistol: rinse and repeat, using light melee on stunned target for the lulz (remember, it hits everything in a narrow and short cone in front of you and it has a cool stance). 
Relocate often and don't let them flank you.

With this scheme I topped the scoreboard constantly, using very few medigel (1/2 every match) but digging a lot more in ops packs. 

Hope to have been of some use, and at least made you smile a little.:lol:
Ciao!

EDIT: cleared the format.
EDIT2: corrected a misconception on his light melee
EDIT3: cleared the format again.

Modifié par Dabal Hayat, 01 mars 2013 - 05:43 .


#2
Whlte Rlder

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China called...

#3
IndigoVitare

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No synergy?

Dark Channel > Seeker Swarm > Dark Sphere > Seeker Swarm = Explosions all day long.

At first glance it seems a bit clunky, but once you're used to using Swarms to detonate it all comes together.

EDIT: Now that I'm not looking at a chunky paragraph I think that's what you meant. Sorry.

Modifié par IndigoVitare, 01 mars 2013 - 05:00 .


#4
Betterknown

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It primes for a BE? o.o too bad it takes so long to execute.

#5
Pyth the Bull

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Mr. Gorbachev... Tear. Down. This. Wall.

#6
Dabal Hayat

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Betterknown wrote...

It primes for a BE? o.o too bad it takes so long to execute.


Do you mean DS or his light melee?

Either way, it's a party for seeker swarms:
stun them> light melee> bees or
Dark sphere> seeker swarms> detonation> bees.

#7
Whlte Rlder

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Now that you fixed the formatting the first thing I'm going to say because it seems to be a common misconception... His regular melee does NOT prime for BE.

It paints the target green and it looks like he is primed, but the target is NOT primed.

#8
Mandolin

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SS reduced cooldown is needed badly but otherwise great potential with this kit.

#9
Faps to phantoms

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Totally agree Dabal, he's almost as strong a kit as the AIU once you master him.

I'm currently running him as a weapons platform with biotics for CC and he's just amazing. One of the most balanced characters in the game to date, just behind the TSent.

#10
Dabal Hayat

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Pyth the Bull wrote...

Mr. Gorbachev... Tear. Down. This. Wall.


Was I a little over passionate?
A well structured topic is mandatory for me. And reading makes you smarter.

#11
Dabal Hayat

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Whlte Rlder wrote...

Now that you fixed the formatting the first thing I'm going to say because it seems to be a common misconception... His regular melee does NOT prime for BE.

It paints the target green and it looks like he is primed, but the target is NOT primed.


Are you sure? Because on host it worked, but maybe it was my inc ammo

#12
Bzilla

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Betterknown wrote...

It primes for a BE? o.o too bad it takes so long to execute.


So long in fact that you can set off a BE with DC and Seeker Orb before the sphere gets there.

#13
PureGeth

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If I remember correctly, someone said in another post you must HAVE the weapons out for those bbiotic amps/melee amps to work. If you put the CSMG on him and use it right, he never runs out of ammo.

The melee/Ascension melee don't prime for BEs.

Dark Sphere can also DETONATE Biotic Explosions with just the DoT effect, so long as it's moving into the object that has the primer on it.

#14
Whlte Rlder

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Must have been your inc ammo.

No it does not prime. Don't get me wrong I still love his melee, it has incredible stagger force and a great range AOE effect. Stuns, goons, phantoms, primes... Everything.

#15
Dabal Hayat

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Whlte Rlder wrote...

Must have been your inc ammo.

No it does not prime. Don't get me wrong I still love his melee, it has incredible stagger force and a great range AOE effect. Stuns, goons, phantoms, primes... Everything.


Will Edit.:wizard:

#16
Whlte Rlder

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Facepalm.

So much misinformation in this thread.

Dark sphere does not detonate BE explosions. It is only a primer.

#17
Pyth the Bull

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Dabal Hayat wrote...
And reading makes you smarter.

No... no. That's not true. That's impossible!

#18
etm125

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I played around with something like this.

Question: does ascension stance affect BEs? If yes: worth it. If not: blech.

#19
andresft

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Don't pay heed to their nonsense about walls, it was a very instructive post.

After five million credits spent, I've only gotten three of the new characters (the sad thing is I've mostly bought RPs), but of the three I've gotten, he's my absolute favorite and an utter pleasure to play with.

I run a similar build as you, only I take evo 6a for swarms (extra protection is always good and having a fourth swarm affords me a little more flexibility using them, what with the long cooldown) and don't take the sixth evo for passive.

I'm thinking that as I get better with it, I'll start to take fewer health evos and use those points for DC, because, after all, it'll make whatever BEs I prime with DC stronger.

Also, I run him with a Hurricane, but I might also try the CSMG on him. 

Modifié par andresft, 01 mars 2013 - 05:22 .


#20
UnbelievaBill

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I only use the CSMG with him with warp rounds and in between BEs he can easily clean up with weapons.

Take the HV barrel and extended clip for the smg and it works great while keeping ur cool down low

#21
Big Bad

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Good post, OP! I tried this kit the first day, but I didn't have much success. I will give it another try!

#22
Dabal Hayat

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etm125 wrote...

I played around with something like this.

Question: does ascension stance affect BEs? If yes: worth it. If not: blech.


Not directly: It affects cooldown and power, but at the cost of making you more susceptible of damage.
For this reasons, I specced it only in the 5 evo  (10% cooldown bonuses, yet too little).

Modifié par Dabal Hayat, 01 mars 2013 - 05:25 .


#23
Googleness

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just finished my first 2 games with this guy...
1. collectors! \\ gold \\ Dagger hazard - > i didn't know what the hell I was doing but seeker swarm captains and biotic 'splosions all day long! glorious. also his light melee is fus-ru-dah mixed with double high 5 and prime BE. epic.

2. geth \\ gold \\ white hazard - > here I was knowing bit better wtf I need to do so this time I used Super Saya V mod and nuked spawn points.... = see spawn > dark sphere > 4 splosion with seeker swarms > exploding the sphere > profit.

I think that this guy will make lower levels of silver \\ bronze most trivial ever as he can wipe entire wave of mobs in 2 seconds... he is like mobile free cobra missile every 10 seconds.

#24
Dabal Hayat

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Pyth the Bull wrote...

Dabal Hayat wrote...
And reading makes you smarter.

No... no. That's not true. That's impossible!


We have a lot of pictures, I swear and you can paint them, if you behave.

#25
Whlte Rlder

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Googleness, as pointed out earlier in the thread... Collector melee does not prime for BE.