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“This is true power”: A Review on the Awakened Collector.


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#51
Dabal Hayat

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valium wrote...

mine is 6/6/6/4/4 and I place first or second in every gold match I am in. I use the silencer with extended barrel and power amp.

With stronghold V I have enough barrier to expose myself long enough to launch the orb.


Yes, the timing of your attack is a little tricky to master with the Awakened Collector: charging the DS while running or under enemy fire require indeed a good aim.

#52
mrcanada

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After a few respecs, I've settled on a 6/6/5/6/3 build with DR and extra swarm in SS since the damage is quite inconsiquential on gold/plat. Unstable sphere as well for the DS after taking both damage perks If you choose to detonate the sphere, you want to make sure you hit everything and 2300 damage to everything is better than 3k to only a few IMO.

Dark Channel is important not only to couple the DOT aspect from the sphere, but it's the only low cooldown power you have and it has reliable stagger for one on one encounters. I initially only put 3 in DC, but the extra damage helps, as well as a better cooldown and the points are better served there than in the little extra shielding evo 4 of fitness provides.

Ascension mode is a cool bonus, but you aren't going to be using it a lot due to the windup/low duration and how vulnerable it makes you, so speccing for it can be wasted points, at least for me. With my build, you can still use it when you want and receive a decent sized bonus to your powers.

The Dark Sphere should never be skipped. It's a set and forget power, or a spawn clearer/primer which just leaves the SS to blow up the rest. 

The downside to the kit is when you are caught on one of your long cooldowns, which seems too punishing at first, but when you come to grips with what the character can do, is fair.

Once people strike the balance between blowing up and keep DS out, they'll be much more effective with the Awakened Collector.

#53
Vlark

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How do you detonate with the Dark Sphere? If i detonate it the enemy dies , and no Biotic Explosion is seen or registered. DC is applied so it should work.

#54
Dabal Hayat

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mrcanada wrote...

After a few respecs, I've settled on a 6/6/5/6/3 build with DR and extra swarm in SS since the damage is quite inconsiquential on gold/plat. Unstable sphere as well for the DS after taking both damage perks If you choose to detonate the sphere, you want to make sure you hit everything and 2300 damage to everything is better than 3k to only a few IMO.

 

Tell to those pesky Phantoms and Banshee!:D
Only Acolyte and DS seemed to stop their need of love from me.
 

mrcanada wrote...
Dark Channel is important not only to couple the DOT aspect from the sphere, but it's the only low cooldown power you have and it has reliable stagger for one on one encounters. I initially only put 3 in DC, but the extra damage helps, as well as a better cooldown and the points are better served there than in the little extra shielding evo 4 of fitness provides.

Ascension mode is a cool bonus, but you aren't going to be using it a lot due to the windup/low duration and how vulnerable it makes you, so speccing for it can be wasted points, at least for me. With my build, you can still use it when you want and receive a decent sized bonus to your powers.


Amen to the DC part and I agree to the Ascension Mode being underpowered: I use the 5 evo just to dish out more pain in the spawn rush. And because it's there, I learned to use it.
My congratulations in skipping fitness! I don't dare on him, for his long power animation. 

mrcanada wrote...
The Dark Sphere should never be skipped. It's a set and forget power, or a spawn clearer/primer which just leaves the SS to blow up the rest. 

The downside to the kit is when you are caught on one of your long cooldowns, which seems too punishing at first, but when you come to grips with what the character can do, is fair.

Once people strike the balance between blowing up and keep DS out, they'll be much more effective with the Awakened Collector.


I totally agree.

#55
Whlte Rlder

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andresft wrote...

Whlte Rlder wrote...

I have the class and wreck shop with him.  I have never once seen dark sphere detonate a BE, whether on contact or on detonation.  Solo or with a group of biotics.

I will test this just to be sure and apologize if I'm wrong but as it stands I'm more than sure it does not.


Wow, so you go around accusing people of misinformation and saying "nope" like you're some sort of truth squadron and you weren't even sure if it did detonate BEs or not, only basing your answers on weak anecdotal evidence? Again, wow. 

A nice old "I'm not completely sure, but I think you're wrong" would have spared you the eventual apology. 



Lol at you.  I have played nothing bit the collector since I recieved him.  Its not meager anecdotal evidence.

Just tested and dark sphere does not detonate BE.

Things tested (I thought I'd test more swing as I was in a test run anyway):



DC followed by DS doesn't cause a BE. Not by the DOT touching them, not by the ball itself touching them and not by the ball detonating.

DS followed by DC and then DS explosion, again no BE.

Tested melee again both as primer and detonator.

Melee then swarm, no BE.
DC then melee, no BE.

Anyone claiming otherwise is talking out of their pants.

#56
Xeraphas

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He has my favorite power, dark sphere. I do not love the way his power share cooldown, in that if you use one, then all powers need recharging, except if you already have SS set to send off swarms. This in essence gives him the longest cooldown of all characters and powers, since you can essentially only use one power every 7-10 seconds. Other characters, even the slowest ones like volus, can use all 3 powers in that time.

I think dark sphere, like all new characters has a bit of a bug, it detonates sometimes.  Talon is made of glass, cabal has power accuracy issues, juggernaut goes through the floor sometimes and can be taken down in 2-3 hits by praetorians or collector captains by melee, collector has bugged sphere prime and slow , AIU's Repair matrix is BUGGED and does not always revive like it claims to do, and , krogan is blind to close attacks (phantoms can sync kill him easy because his size blocks so much of the player's view that yo u can not see them if they get close while you are busy with other enemies) and has slow melee attacks which makes him harder to use against packs of enemies.

Modifié par Xeraphas, 01 mars 2013 - 07:10 .


#57
mrcanada

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Dabal Hayat wrote...

mrcanada wrote...

After a few respecs, I've settled on a 6/6/5/6/3 build with DR and extra swarm in SS since the damage is quite inconsiquential on gold/plat. Unstable sphere as well for the DS after taking both damage perks If you choose to detonate the sphere, you want to make sure you hit everything and 2300 damage to everything is better than 3k to only a few IMO.

 

Tell to those pesky Phantoms and Banshee!:D
Only Acolyte and DS seemed to stop their need of love from me.
 

mrcanada wrote...
Dark Channel is important not only to couple the DOT aspect from the sphere, but it's the only low cooldown power you have and it has reliable stagger for one on one encounters. I initially only put 3 in DC, but the extra damage helps, as well as a better cooldown and the points are better served there than in the little extra shielding evo 4 of fitness provides.

Ascension mode is a cool bonus, but you aren't going to be using it a lot due to the windup/low duration and how vulnerable it makes you, so speccing for it can be wasted points, at least for me. With my build, you can still use it when you want and receive a decent sized bonus to your powers.


Amen to the DC part and I agree to the Ascension Mode being underpowered: I use the 5 evo just to dish out more pain in the spawn rush. And because it's there, I learned to use it.
My congratulations in skipping fitness! I don't dare on him, for his long power animation. 

mrcanada wrote...
The Dark Sphere should never be skipped. It's a set and forget power, or a spawn clearer/primer which just leaves the SS to blow up the rest. 

The downside to the kit is when you are caught on one of your long cooldowns, which seems too punishing at first, but when you come to grips with what the character can do, is fair.

Once people strike the balance between blowing up and keep DS out, they'll be much more effective with the Awakened Collector.


I totally agree.


Thing is, I still have nearly 1k shields and then I can use shield booster on him and he's fine. It really isn't any difference between a full fitness tree, but my powers are that much more powerful. Basically, you are still going to go down even with a full fitness tree if you are caught in your animation. With that choice, I'll take the stronger powers. The only tough choice I had was whether to take powers or weapon damage in Evo 6 of the passive. I took power damage, but I"m starting to think maybe the weapons would be a better choice. We'll see.

You do have to be careful with his animations though, but as you pointed out, he's a burst damage character so you can turtle if you need to use a power and use the windup animation of DS to start in cover and then pop out when you launch it.

#58
mrcanada

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Whlte Rlder wrote...

andresft wrote...

Whlte Rlder wrote...

I have the class and wreck shop with him.  I have never once seen dark sphere detonate a BE, whether on contact or on detonation.  Solo or with a group of biotics.

I will test this just to be sure and apologize if I'm wrong but as it stands I'm more than sure it does not.


Wow, so you go around accusing people of misinformation and saying "nope" like you're some sort of truth squadron and you weren't even sure if it did detonate BEs or not, only basing your answers on weak anecdotal evidence? Again, wow. 

A nice old "I'm not completely sure, but I think you're wrong" would have spared you the eventual apology. 



Lol at you.  I have played nothing bit the collector since I recieved him.  Its not meager anecdotal evidence.

Just tested and dark sphere does not detonate BE.

Things tested (I thought I'd test more swing as I was in a test run anyway):



DC followed by DS doesn't cause a BE. Not by the DOT touching them, not by the ball itself touching them and not by the ball detonating.

DS followed by DC and then DS explosion, again no BE.

Tested melee again both as primer and detonator.

Melee then swarm, no BE.
DC then melee, no BE.

Anyone claiming otherwise is talking out of their pants.


Ya, the only detonator he has are the Seeker Swarms. DS may seem to detonate due to the sound involved, but it doesn't. That's why unstable sphere is so important IMO.

#59
Dark Tlaloc

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I think his Ascension Mode needs a buff (especially in light of how unbalanced the AIU is), because it’s a power that people SHOULD want to use, but at the moment there aren’t enough pros to it; it takes too long to activate, and makes you too squishy to justify the amount of extra damage you take along with the small amount of time it stays activated.

With that being said, I love him; he’s currently my second favorite character (behind the godly Drell Assassin), and I’m enjoying the feeling that even when I’m doing fine with him, I’m not doing nearly enough to maximize his potential. I’ve respec’d him 3 or 4 times already, just because I can’t figure out what I like most.

#60
Epicawesomesauce

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Nah, leave ascension mode as is. Makes it easier for me as I don't have to think about specing into it.

#61
Dabal Hayat

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mrcanada wrote...

Thing is, I still have nearly 1k shields and then I can use shield booster on him and he's fine. It really isn't any difference between a full fitness tree, but my powers are that much more powerful. Basically, you are still going to go down even with a full fitness tree if you are caught in your animation. With that choice, I'll take the stronger powers. The only tough choice I had was whether to take powers or weapon damage in Evo 6 of the passive. I took power damage, but I"m starting to think maybe the weapons would be a better choice. We'll see.

You do have to be careful with his animations though, but as you pointed out, he's a burst damage character so you can turtle if you need to use a power and use the windup animation of DS to start in cover and then pop out when you launch it.


Tested with weapon damage on Evo 6: hold its weight only using prothean/ collector weapons: 
Collector sniper rifle: not tested, someone find it viable with the AC?
Collector SMG: bad DMG/clip size on higher settings, IMO, meaning you can't go full auto while on cooldown (Very bad thing!)
CAR: maybe gold viable... but surely requires too much clips and is too heavy to keep cooldown short.
PPR: perfect for an assault adept, but again too heavy to keep cooldown short.

Modifié par Dabal Hayat, 01 mars 2013 - 07:02 .


#62
Dark Tlaloc

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Dabal Hayat wrote...

mrcanada wrote...

Thing is, I still have nearly 1k shields and then I can use shield booster on him and he's fine. It really isn't any difference between a full fitness tree, but my powers are that much more powerful. Basically, you are still going to go down even with a full fitness tree if you are caught in your animation. With that choice, I'll take the stronger powers. The only tough choice I had was whether to take powers or weapon damage in Evo 6 of the passive. I took power damage, but I"m starting to think maybe the weapons would be a better choice. We'll see.

You do have to be careful with his animations though, but as you pointed out, he's a burst damage character so you can turtle if you need to use a power and use the windup animation of DS to start in cover and then pop out when you launch it.


Tested with weapon damage on Evo 6: hold its weight only using prothean/ collector weapons: 
Collector sniper rifle: not tested, someone find it viable with the AC?
Collector SMG: bad DMG/clip size on higher settings, IMO, meaning you can't go full auto while on cooldown (Very bad thing!)
CAR: maybe gold viable... but surely requires too much clips and is too heavy to keep cooldown short.
PPR: perfect for an assault adept, but again too heavy to keep cooldown short.


I’ve found that the CSMG actually works very well with the
Collector, but I take both racial bonuses to weapons, so that might be why.
Throwing Dark Channel on an enemy, and possibly warp ammo on the CSMG works
really well; I’ve had better luck using it than with the Collector Assault
Rifle (both of which were used in the same matches).

#63
Dabal Hayat

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Dark Tlaloc wrote...

I think his Ascension Mode needs a buff (especially in light of how unbalanced the AIU is), because it’s a power that people SHOULD want to use, but at the moment there aren’t enough pros to it; it takes too long to activate, and makes you too squishy to justify the amount of extra damage you take along with the small amount of time it stays activated.

With that being said, I love him; he’s currently my second favorite character (behind the godly Drell Assassin), and I’m enjoying the feeling that even when I’m doing fine with him, I’m not doing nearly enough to maximize his potential. I’ve respec’d him 3 or 4 times already, just because I can’t figure out what I like most.


Indeed: 30% bonus cooldown (instead of 10%) in ascension stance on evo 5 of fitness, IMO, should be adequate. 
And for me, the Krogan adept remains at the top of the mountain, but the Awakened collector is growing fast on me.

#64
Dark Tlaloc

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Dabal Hayat wrote...

Dark Tlaloc wrote...

I think his Ascension Mode needs a buff (especially in light of how unbalanced the AIU is), because it’s a power that people SHOULD want to use, but at the moment there aren’t enough pros to it; it takes too long to activate, and makes you too squishy to justify the amount of extra damage you take along with the small amount of time it stays activated.

With that being said, I love him; he’s currently my second favorite character (behind the godly Drell Assassin), and I’m enjoying the feeling that even when I’m doing fine with him, I’m not doing nearly enough to maximize his potential. I’ve respec’d him 3 or 4 times already, just because I can’t figure out what I like most.


Indeed: 30% bonus cooldown (instead of 10%) in ascension stance on evo 5 of fitness, IMO, should be adequate. 
And for me, the Krogan adept remains at the top of the mountain, but the Awakened collector is growing fast on me.


I absolutely HATE shockwave (I have terrible luck with it
related to BEs and lag), otherwise the Krogan adept is pretty sweet too.

#65
Dabal Hayat

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Dark Tlaloc wrote...
I absolutely HATE shockwave (I have terrible luck with it related to BEs and lag), otherwise the Krogan adept is pretty sweet too.


What's better than prime a beeline of mooks with inc ammo, and make them explode with shockwave?B)
Melee the rest, and use warp only on bosses. That's life, but this is outside the topic of the Awakened Collector, back to the True Power!

Modifié par Dabal Hayat, 01 mars 2013 - 07:24 .


#66
Armass81

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I got my collector today and man he kicks ass.

#67
SOMETHING_FOR_NOTHING

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*see's free Tibet*



Whlte Rlder wrote...

China called...



yes china, yeah yeah ALL THE TEA

#68
Joe Neutrino

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In terms of his power I think he's good enough. I build him for maximum Dark Sphere damage with the four swarms evolution on his Seekers. It's not necessarily the strongest way but I build for fun rather than raw power. The knock-down effect of his melee is awesome.

#69
AzureSky899

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As someone who will greatly use Collector if I get him, Ascension Mode speccing is because that's his fitness tree right? How long does AM last? I have no problem running glass cannon, I use melee Shadow, my Cabal is glass cannon (only 3 in fitness), need to try Talon again cause Bow jamming, AR arrows doing only 1 bar of damage in silver against a brute, I went full Bow so.......

#70
Scalabrine

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Overrated...

Don't get me wrong he's my fave character right now. But his explosions don't do a lot of damage, yeah he can trigger 4 at a time for himself, but so can the Human Adept and the phoenix a much higher damage output.

As far as dark sphere goes, detonation is good but using it as a primer and a being able to use other powers with no cooldowns is better.

But what kills me about him again is his weak detonations, i build characters to stand alone and his weak detonations don't help. But still he's a beast, he's like an infiltrator without the cloak.

I love him and everytime i use him i end up second or better, but he's not a top 3 biotic

Modifié par Scalabrine, 01 mars 2013 - 07:47 .


#71
Bolo Xia

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ive been using 66660 on gold with warp ammo, more survivable that one might think.

i use seekers for the DR and lay traps with DS, plus mow stuff down with the CSMG on targets primed with DC.

i took the weapon evolutions, so the CSMG with warp ammo does alot of damage fast.

i might have to try out the power builds though, they look fun as well.

#72
jackjj

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nice review ! :)

#73
Dabal Hayat

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AzureSky899 wrote...

As someone who will greatly use Collector if I get him, Ascension Mode speccing is because that's his fitness tree right? How long does AM last? I have no problem running glass cannon, I use melee Shadow, my Cabal is glass cannon (only 3 in fitness), need to try Talon again cause Bow jamming, AR arrows doing only 1 bar of damage in silver against a brute, I went full Bow so.......


Not sure exactly... 10/15 seconds: two bursts of power at most.

#74
Dabal Hayat

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Scalabrine wrote...

Overrated...

Don't get me wrong he's my fave character right now. But his explosions don't do a lot of damage, yeah he can trigger 4 at a time for himself, but so can the Human Adept and the phoenix a much higher damage output.

As far as dark sphere goes, detonation is good but using it as a primer and a being able to use other powers with no cooldowns is better.

But what kills me about him again is his weak detonations, i build characters to stand alone and his weak detonations don't help. But still he's a beast, he's like an infiltrator without the cloak.

I love him and everytime i use him i end up second or better, but he's not a top 3 biotic



THIS HURT ME.
Joking aside, It's the synergy of high numbers of BE and high output damage at the same time that makes him stronger than the human adepts, IMO. And with 200% cd you can dish out a lot of pain, using the DS as both a primer and a damage dealer: he has not the cooldown of the human adept sadly.
:whistle:

#75
TheGoda

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Dabal Hayat wrote...

TheGoda wrote...

I use him as a biotic powerhouse and soldier style play, I use the collector smg of AR and I put swarms on, DR with 4 and I skipped dark channel and I detonate sphere on everything and then when it has the dot on it I shoot them with my gun and warp rounds, all while using Ascension mode as often as possible. He eats bosses alive, use adaptive war amp, weapon rail amp on whatever I'm using, power amplifier 4 and warp rounds, only use swarmers to explode things when I have an oh **** moment. It might not be the best way to play but I really enjoy it. Anyone have thoughts on my build?


Did you enjoy using it? Then is more than viable for me.:D
Using the Collector SMG is another test I've done, but on higher difficulty it doesn't have a good dmg/ ammo ratio, IMO. And because the Dark Channel synergize pretty well with seeker swarms (3 biotic explosions ready for you to use) and the shorter cooldown of DC (the is no "I" in team, after all) I prefer to lose something in SS, if I can open 3 levels of DC.


Oh I know I play more support than damage doer, if I see say a maurader about to screw over a teammate I'll use the sphere and shoot it with warp rounds, also I don't use the power increaser on the weapons, additive isn't worth the armor reduction I can get out of the csmg with the ap barrel and thermal clip, I tried the car and it was doing decent damage on plat, dunno what was going on there lol