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Repair Matrix is NOT the problem with the AIU


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#1
squidney2k1

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The problem is that, like all Infiltrators, the balance of Tactical Cloak makes this class overpowered. Many Infiltrators play with Shotguns, which requires a playstyle that puts you in harms way, and finally we have a glass specifically geared towards that playstyle.

Repair Matrix is just another facet that increases survivability. There's no big difference between taking 2000 pts of damage, going down, then getting back up, compared with being able to tank the same 2000 pts of damage and not go down in the first place.
  • Krogan Warlod has massive health and can regenerate, which doesn't consume anything, and could withstand that 2000 pts of damage and not go down at all. Overpowered?
  • Vorcha have bloodlust which can heal a crazy amount of damage in a fraction of time, making it possible to survive the same 2000 pts of damage and not go down. Overpowered?
  • Krogan & Turians can spec to higher shields & health, making them survive that same 2000 pts of damage. Overpowered?
  • Juggernaut can survive an INSANE amount of damage and repair it's shields without the cost of any powers or consumables. Overpowered?
  • Turian Soldier & Infiltrator can use stim packs, instantly repairing AND boosting their shields, shrugging off 2000 pts of damage. Overpowered?
  • Vanguards can charge and get back to full barriers, even when near the point of death. Overpowered?
Certain classes that have Energy Drain--a free non-consumable ability--can instantly repair their shields, and gain damage reduction in the process, and not go down. Overpowered?
Volus characters can shield boost (everyone), restoring shields, getting an insane damage reduction, and not go down. Overpowered????????

The point is that Repair Matrix isn't a crutch, just like any other power or ability that increases survivability isn't a crutch. It's just another way of maximizing the amount of damage you can sustain without technically dying (being forced to get revived or use a consumable). The bottom line is that the same 2000 pts of damage that would kill the AIU. It's all about being able to take a certain amount of damage and NOT die, which is an ability shared by nearly 1/4 of the characters in the game.


What pisses people off is the illusion of a self-revive, being that the AIU player is "reckless," "crappy" for going down in the first place, and "using a crutch".....well then every Vanguard, Krogan, Krolord, Vorcha, Turians, Sally Engineer, Sally Infiltrator, Paladin, N7 Shadow, ]Volus, Fury, Asari Sentinel, Geth w/ Turret, Juggernaut, and other other classes with an ability to restore health/shields/barriers is also "using a crutch."

Modifié par squidney2k1, 01 mars 2013 - 05:38 .


#2
RedJohn

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Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.

#3
megawug

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Inability to die is not a problem? What else would be more of a win button?

#4
Tallgeese_VII

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Her problem is...
she lacks nothing and she excels in everything.

Repair matrix without animation, better than OPSP.
Fast, powerful melee with almost 0 delay. Super fast speed feels almost par with drell.
More durable than vanilla human, most geths. Dodge animation so useful actually feels better than Asari`s.

She is Goood.

#5
OuterRim

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The Talon could really use Defense Matrix. I see that guy drop continuously in Gold PUGs.

#6
xtorma

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megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.

#7
Cyonan

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It's not Tactical Cloak or Repair Matrix that makes the AIU overpowered.

It's having both of them at the same time.

Though as long as she's not being overused it's not much of a problem.

#8
InstaShark

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Her dodge alone is a godsend.

#9
etm125

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I don't want to offer a snarky rebuttal but RM is the problem. Without it shes just another high dmg infiltrator with a shotgun niche. Fine.

The problem is the basic game mechanic of:

You get hit, you should probably stop firing and seek cover. If you do not, you will die.
Sexbot has no such restriction. Krolord, vanguard etc etc must do something to get shields back. Seek cover, biotic charge, etc. do something quickly to stop the damage or you will pay the penalty.

EDI can just stand there and keep on firing away. There is no penalty to be paid for bad gameplay. You just...keep firing. The worst that can happen? A brief animation. Nothing can kill her. Only briefly slow her down.

When you play her you are no longer playing a cover based shooter. Just keep firing.

#10
Kalas Magnus

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InstaShark wrote...

Her dodge alone is a godsend.

qft

#11
xtorma

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Cyonan wrote...

It's not Tactical Cloak or Repair Matrix that makes the AIU overpowered.

It's having both of them at the same time.

Though as long as she's not being overused it's not much of a problem.


This^.

#12
d_nought

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Cyonan wrote...

It's having both of them at the same time.



#13
InstaShark

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Kalas321 wrote...

InstaShark wrote...

Her dodge alone is a godsend.

qft

l2dodge and then you will see how amazing it is

#14
Lucky

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Repair matrix IS the problem. It would be OP even on a character with nothing else going for it and the AIU has A LOT else going for her.

It gives you drell speed, vorcha level regen under fire, tech armor/fortification level DR, has an instant activation AND counts as a free medigel...

Except for stim packs (which are also still OP) everything you list has a cooldown meaning you can't simply use it endlessly to make yourself nigh invincible. Many of them are situational or put you at risk, energy drain needs shield/synthetics around and biotic charge puts you in the enemies face. Repair matrix is far and away more OP than stim packs and they are quite OP.

Couple that with the offensive abilities of tac cloak, good dodges and passives and I seriously think Bioware is just trolling with this one and no longer cares about balance.

That or they are releasing her OP to get people to buy packs with real money to get her and then nerfing he later for balance, one or the other.

#15
Simba501

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etm125 wrote...

I don't want to offer a snarky rebuttal but RM is the problem. Without it shes just another high dmg infiltrator with a shotgun niche. Fine.

The problem is the basic game mechanic of:

You get hit, you should probably stop firing and seek cover. If you do not, you will die.
Sexbot has no such restriction. Krolord, vanguard etc etc must do something to get shields back. Seek cover, biotic charge, etc. do something quickly to stop the damage or you will pay the penalty.

EDI can just stand there and keep on firing away. There is no penalty to be paid for bad gameplay. You just...keep firing. The worst that can happen? A brief animation. Nothing can kill her. Only briefly slow her down.

When you play her you are no longer playing a cover based shooter. Just keep firing.


Biotic charge = targeting an enemy, pressing a button
RM = pressing a button

Not much of a difference if you're surrounded by enemies.  RM suffers the same biotic charge problems off host.

#16
ilaardi

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Tactical cloak is fine, thats the essence of whole class. I´m 99,9 % sure that repair matrix is going to be nerfed.

#17
Simba501

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ilaardi wrote...

Tactical cloak is fine, thats the essence of whole class. I´m 99,9 % sure that repair matrix is going to be nerfed.


I'm not so sure.  Bioware knew what they were doing. 

Modifié par Simba501, 01 mars 2013 - 06:05 .


#18
wantsumcandii

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I still don't understand how any of these things are a "problem" on a co-op game. Getting credits is the problem. Everything else is just ppl complaining. Get over yourself.

#19
ilaardi

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Simba501 wrote...

ilaardi wrote...

Tactical cloak is fine, thats the essence of whole class. I´m 99,9 % sure that repair matrix is going to be nerfed.


I'm not so sure.  Bioware knew exactly what they were doing. 


I´m not so sure about that :D maybe they didnt have time for fine tuning or something.

#20
Ziegrif

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Kalas321 wrote...

InstaShark wrote...

Her dodge alone is a godsend.

qft


Got a room full of primes and whatnot.
Dodged twice.
Out the room up some stairs.
SAAAAAAFE!!!!

#21
etm125

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Simba501 wrote...

etm125 wrote...

I don't want to offer a snarky rebuttal but RM is the problem. Without it shes just another high dmg infiltrator with a shotgun niche. Fine.

The problem is the basic game mechanic of:

You get hit, you should probably stop firing and seek cover. If you do not, you will die.
Sexbot has no such restriction. Krolord, vanguard etc etc must do something to get shields back. Seek cover, biotic charge, etc. do something quickly to stop the damage or you will pay the penalty.

EDI can just stand there and keep on firing away. There is no penalty to be paid for bad gameplay. You just...keep firing. The worst that can happen? A brief animation. Nothing can kill her. Only briefly slow her down.

When you play her you are no longer playing a cover based shooter. Just keep firing.


Biotic charge = targeting an enemy, pressing a button
RM = pressing a button

Not much of a difference if you're surrounded by enemies.  RM suffers the same biotic charge problems off host.


there is a difference. BC has a cooldown. RM is nade based. No one complains about vanguards because on gold/plat you BC once into a group you have to wait for cooldown. You get mowed down. Penalized for bad gameplay. Everyone has watched THAT guy try to transition from silver to gold with his smashguard and die over and over and over again. They learn you can't pull that any more.

Modifié par etm125, 01 mars 2013 - 06:10 .


#22
Cyonan

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etm125 wrote...

there is a difference. BC has a cooldown. RM is nade based. No one complains about vanguards because on gold/plat you BC once into a group you have to wait for cooldown. You get mowed down. Penalized for bad gameplay.


This actually isn't the case of the Volus, Krogan, and Batarian Vanguards on at least Gold.

#23
Simba501

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etm125 wrote...

there is a difference. BC has a cooldown. RM is nade based. No one complains about vanguards because on gold/plat you BC once into a group you have to wait for cooldown. You get mowed down. Penalized for bad gameplay.


Fair enough, but any time I play Vanguards, I'm on 200% cooldown.  By the time shields go down, I'm ready to charge again.  Essentially, this is on the same level.  Several other characters allow something similar.  EDI is fine as is. 

Pesonally, I would prefer a cooldown; I hate going to ammo boxes.  I carry two weapos, so I'd never have to go pick up more.  Perhaps this was Bioware's thinking.  People are going to think RM is OP no matter what, but that's the essence of the power:  repair. 

Modifié par Simba501, 01 mars 2013 - 06:15 .


#24
xtorma

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rlucht wrote...

Repair matrix IS the problem. It would be OP even on a character with nothing else going for it and the AIU has A LOT else going for her.

It gives you drell speed, vorcha level regen under fire, tech armor/fortification level DR, has an instant activation AND counts as a free medigel...

Except for stim packs (which are also still OP) everything you list has a cooldown meaning you can't simply use it endlessly to make yourself nigh invincible. Many of them are situational or put you at risk, energy drain needs shield/synthetics around and biotic charge puts you in the enemies face. Repair matrix is far and away more OP than stim packs and they are quite OP.

Couple that with the offensive abilities of tac cloak, good dodges and passives and I seriously think Bioware is just trolling with this one and no longer cares about balance.

That or they are releasing her OP to get people to buy packs with real money to get her and then nerfing he later for balance, one or the other.


When has this game ever been balanced between characters. It looks to me like they were just continuing the trend they have always traveled. each dlc, the characters get progressivly better. It makes a wierd sort of sense to me. As the game ages , new players are trickling in, and need a way to not feel useless. Older players have already figured the game out and can do well with any kit, so new op kits mean very little to them. Unless , they are just mad that they had it harder than the new folks coming in have it.

Edibot means nothing to me. I have played her, and I have played with other people who have used her. I have never felt like she was taking away from my fun, as there is always something to kill. With edibots on the team , i have still scored quite well with my out of date justicar, or krogan soldier. I am trying, but I really don't see a huge problem here.

#25
squidney2k1

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etm125 wrote...

I don't want to offer a snarky rebuttal but RM is the problem. Without it shes just another high dmg infiltrator with a shotgun niche. Fine.

The problem is the basic game mechanic of:

You get hit, you should probably stop firing and seek cover. If you do not, you will die.
Sexbot has no such restriction. Krolord, vanguard etc etc must do something to get shields back. Seek cover, biotic charge, etc. do something quickly to stop the damage or you will pay the penalty.

EDI can just stand there and keep on firing away. There is no penalty to be paid for bad gameplay. You just...keep firing. The worst that can happen? A brief animation. Nothing can kill her. Only briefly slow her down.

When you play her you are no longer playing a cover based shooter. Just keep firing.



You fail to mention the other Infiltrators that can do the same thing: Stand in the line of fire and instantly heal/increase survivability.