squidney2k1 wrote...
The problem is that, like all Infiltrators, the balance of Tactical Cloak makes this class overpowered. Many Infiltrators play with Shotguns, which requires a playstyle that puts you in harms way, and finally we have a glass specifically geared towards that playstyle.
Repair Matrix is just another facet that increases survivability. There's no big difference between taking 2000 pts of damage, going down, then getting back up, compared with being able to tank the same 2000 pts of damage and not go down in the first place.
- Krogan Warlod has massive health and can regenerate, which doesn't consume anything, and could withstand that 2000 pts of damage and not go down at all. Overpowered?
- Vorcha have bloodlust which can heal a crazy amount of damage in a fraction of time, making it possible to survive the same 2000 pts of damage and not go down. Overpowered?
- Krogan & Turians can spec to higher shields & health, making them survive that same 2000 pts of damage. Overpowered?
- Juggernaut can survive an INSANE amount of damage and repair it's shields without the cost of any powers or consumables. Overpowered?
- Turian Soldier & Infiltrator can use stim packs, instantly repairing AND boosting their shields, shrugging off 2000 pts of damage. Overpowered?
- Vanguards can charge and get back to full barriers, even when near the point of death. Overpowered?
Certain classes that have Energy Drain--a free non-consumable ability--can instantly repair their shields, and gain damage reduction in the process, and not go down. Overpowered?
Volus characters can shield boost (everyone), restoring shields, getting an insane damage reduction, and not go down. Overpowered????????
The point is that Repair Matrix isn't a crutch, just like any other power or ability that increases survivability isn't a crutch. It's just another way of maximizing the amount of damage you can sustain without technically dying (being forced to get revived or use a consumable). The bottom line is that the same 2000 pts of damage that would kill the AIU. It's all about being able to take a certain amount of damage and NOT die, which is an ability shared by nearly 1/4 of the characters in the game.
What pisses people off is the illusion of a self-revive, being that the AIU player is "reckless," "crappy" for going down in the first place, and "using a crutch".....well then every Vanguard, Krogan, Krolord, Vorcha, Turians, Sally Engineer, Sally Infiltrator, Paladin, N7 Shadow, ]Volus, Fury, Asari Sentinel, Geth w/ Turret, Juggernaut, and other other classes with an ability to restore health/shields/barriers is also "using a crutch."
your missing the ponit of why its OP. its not only the fact it revives you when you go down, it also restores shields, Gives you a DR i believe, and a movement speed bonus. Also you just set it and it last for 20+ seconds.
the warlord can't take cover, can't dodge, and you need to activate rage mode by killing somehting with a melee
The vorcha only have 250 shields and liek 750 health. 1 burst on gold can down them. also you need to have 3 kills eevyr 15 seconds to keep bloodlust up.
Krogan and turians can't dodge. its a trade off. They lack mobility in place of shields. Edi has mobility, shields regen, DR, and an amazing dodge. also a fast and pwoerful heavy melee.
Juggernuat is instanley tanky, but he lacks the damage output of edi. he's balanced by his damage output limits. he also can't run, can't dodge, is slow as hell, and draws a ton of aggro.
Stim packs require an animaiton and you have to sue them before being downed liek an ops pack which doens't always work. RM has no animation and stays active for 20+ seconds and if you die it instantly revives you. you don't need to try and get it in before dying
Vanguards can get their shield back but their limited to their cooldown. edi isn't limited to her cooldowns by any means. keep RM active all the time which is easy and clack, shoot, RC, shoot and repeat