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Repair Matrix is NOT the problem with the AIU


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#51
AzureSky899

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It should not be nerfed, I use RM when I need it, shields go down etc, If I'm fighting 2 pyros/2 Hunters etc etc, I'll pop RM but I WON'T stay there, I'll back away, I know Auto-Revive is useful but I try my best to not depend on it, anyone who stays there fighting should've their RM glitch and not revive them, you can play recklessly but it's better if you don't, good luck when you die with 2 banshees on top and they sync-kill you upon revive. Also you better pray there are no other grenade-dependant classes, it will screw you if you try to play recklessly. Furthermore, I don't use grendade capacity etc, I keep my measly 2 RM because I don't depend on them to be good. RM shouldn't be nerfed because the auto-revive is what makes her unique otherwise it's just Stim Pack with a different name.

#52
upinya slayin

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Bolo Xia wrote...

upinya slayin wrote...

Bolo Xia wrote...

@Upinya

it just doesnt make sense, you guys want "newbies" to make more credits per game and trying to help them out.

but then turn around and want to nerf newb friendly characters.

there isnt an increase in credits per game yet, but this character is already here, so why not let them use it.

btw nobody is forcing, good player's to use this character, i only used it twice so far just to check it out. it was fun, but i prefer other characters.

seems to me the whole argument comes down to "only bad's will use it or over use it."
why does it even matter when most "bad's" are newbies that you guys wanted to help in the 1st place?

add:
so ya anyone that signed that "increase the credits for bronze and silver" thread, really should re-evaluate their stance on nerfing.


It is OP but i don't want it nerfed. I'm just debunking the statement that its not OP. the character in itself is more broken then the TGI IMO, but i don't want it nerfed. If that 1 random we had in a 20 min gold PUg (well me and 1 friend) dind't have the sexbot it would have basically been a solo with me and my friend. instead he kept up pace and was only a few thousand behind me and my friend at the end while dying 3-4 times every wave. the 4th random didn't die much and was a good etammate but didn't kill anything either. i'm glad that random had that character cause otherwise he would have been dead all teh time and i would have been too busy reviving him to be able to kill enemies


ya thats cool man, i wasnt sure what side of the fence you were on at the time.

i was doing another "look at it this way" example.

thats the only reason i brought up the other thread, was for the example or "way of thinking" pointer sorta deal.

i mean 90% of my post like :mellow: and :wizard: so, sorry if it came across as a calling you out post.


nah its all good :P

I don't mind players being able to play above their normal difficulty due to OP kits. I'd rather have them help out a bit using an OP kit then to have them be carried all teh time.

But then again i don't care if i get outscored. too many people on here think that if someone outscores them using an OP kit taht guy should L2P instead of ebing happy they didn't have to carry the game cause that OP kit let someone else be effective

#53
ilaardi

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its cause getting outscored hurts peoples e-peen :o


Not really. As much as I like AIU and other infiltrators it doesnt mean playing one should mean IDDQD, which  is the case with AIU.

#54
Original Twigman

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upinya slayin wrote...

Cyonan wrote...

Annomander wrote...

Balance means balance. Balance isn't subjective, it's objective when a GI has the same surviviability and much better damage than a GTS, simply because of lolcloak.


Balance is not objective for the most part. There is no set formula for weighting how powerful survivability or damage output or CC or debuffs make a character. There is no pre-determined power level that all characters should be at.

There is no set amount of survivability that TC grants a character, You cannot accurately say "TC gives you X amount of survivability" because that's not even a measurable thing.


these characters can be used by bad players on high difficulties hence unbalanced


I dunno Slayin....

I played a gold match with 3 pugs... two AIUs (one was me) one jugg, and one chargeless krogan vangaurd with the revenant (i knew he was going to be terrible, but the other two had good loudouts/gear).

End result?

me 200k +
juggs? 60k
AIU? 30k
moron? 20k

It was bad....

vs. collectors too...

#55
Original Twigman

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RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard

Modifié par Original Stikman, 01 mars 2013 - 07:36 .


#56
Simba501

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AzureSky899 wrote...

It should not be nerfed, I use RM when I need it, shields go down etc, If I'm fighting 2 pyros/2 Hunters etc etc, I'll pop RM but I WON'T stay there, I'll back away, I know Auto-Revive is useful but I try my best to not depend on it, anyone who stays there fighting should've their RM glitch and not revive them, you can play recklessly but it's better if you don't, good luck when you die with 2 banshees on top and they sync-kill you upon revive. Also you better pray there are no other grenade-dependant classes, it will screw you if you try to play recklessly. Furthermore, I don't use grendade capacity etc, I keep my measly 2 RM because I don't depend on them to be good. RM shouldn't be nerfed because the auto-revive is what makes her unique otherwise it's just Stim Pack with a different name.



#57
dirtdiver32318

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Okay I have a question what is the big deal about "having 46 medigel" as some say? I still dont see the issue about someone getting up all the time without help? I would not mind a good answer explaining to me why this is such an issue? does it not make the game fun for others like the missile glitch does. That was my problem with the Missile glitch I honestly just sat and ran ina circle because of it not making it fun for others because you can not do anything while someone is using it. So what is the issue with people and RM? I do not see aproblem with it because I don't have to waste time picking up PUGs I am just trying to see the other side of this and im not understanding because every argument people have said to me when asked is they have infinate medigel.... not a good enough reason I am sorry but it is not with out explinations so please someone give me some info.

#58
Original Twigman

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dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say?


it doesn't even matter because to conclude that number is purely based on theory and poor definitions..

from what i remember, RedJohn even included OPs packs as medi-gel....

brb. I used a missile  cuz i was swarmed..... Medi-gel

Bout to die? charge... medi-gel

#59
nokidgr

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I don't get this... People cry on forums even for co-op games??? it's not like you're being killed by the AUI...It's CO-OP! It's on YOUR side! Why would you cry and pray for it to be nerfed? You get the same credits and xp at the end of the match. Or maybe it's just that you are not on top of the scoreboard..? Cause i've seen people using it and suck anyway. And of course people using it and literally crushing the enemy. But it takes skill nontheless. In order to do some serious damage, you gotta get up close. She needs survivability and that's what she got. For me personally, whatever gets me my credits faster, it's perfectly ok. Either I'm using it or others are. And if you guys think this is OP, you would go out there and play this instead of crying on the forums. I've seen people do crazy scores with any kind of kit... Just have to know how to use it.

#60
upinya slayin

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ilaardi wrote...

its cause getting outscored hurts peoples e-peen :o


Not really. As much as I like AIU and other infiltrators it doesnt mean playing one should mean IDDQD, which  is the case with AIU.


Like i said. I played with a random yesterday using one. and he died (not exaggerating) at least 30 times (U/U/G turned out to be hydra reapers) inclduing 2 waves where he bled out and a few times i had to revive him (didn't have RM active or ran out of them i guess) And w/o him using that cruct he would have bled out every wave. instead he contributed and teh game was les then 20 mintues with full extratioin. not bad for 2 random, not missiling spawns, and 1 random scoring under 40k

So its hardly god mode. bad players are still bad

#61
dirtdiver32318

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Oh with the comment of 46 medigel I was not taking a jab at anyone or trying to prove them wrong it was just the number that stuck out.

#62
upinya slayin

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Original Stikman wrote...

upinya slayin wrote...

Cyonan wrote...

Annomander wrote...

Balance means balance. Balance isn't subjective, it's objective when a GI has the same surviviability and much better damage than a GTS, simply because of lolcloak.


Balance is not objective for the most part. There is no set formula for weighting how powerful survivability or damage output or CC or debuffs make a character. There is no pre-determined power level that all characters should be at.

There is no set amount of survivability that TC grants a character, You cannot accurately say "TC gives you X amount of survivability" because that's not even a measurable thing.


these characters can be used by bad players on high difficulties hence unbalanced


I dunno Slayin....

I played a gold match with 3 pugs... two AIUs (one was me) one jugg, and one chargeless krogan vangaurd with the revenant (i knew he was going to be terrible, but the other two had good loudouts/gear).

End result?

me 200k +
juggs? 60k
AIU? 30k
moron? 20k

It was bad....

vs. collectors too...


lol it is OP but it can make a bad player decent. but it cna't help a terrible player lol

#63
Shephard-Commander909

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dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say? I still dont see the issue about someone getting up all the time without help? I would not mind a good answer explaining to me why this is such an issue? does it not make the game fun for others like the missile glitch does. That was my problem with the Missile glitch I honestly just sat and ran ina circle because of it not making it fun for others because you can not do anything while someone is using it. So what is the issue with people and RM? I do not see aproblem with it because I don't have to waste time picking up PUGs I am just trying to see the other side of this and im not understanding because every argument people have said to me when asked is they have infinate medigel.... not a good enough reason I am sorry but it is not with out explinations so please someone give me some info.

They can play recklessly in a way that would get them massacred  with other kits and not have to worry about how to survive, try and transfer that play style to other kits on the same difficulty and spend half their time flat on their face.

#64
BridgeBurner

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Repair matrix is the most broken thing yet.

It's so stupid hearing "squad mate down" every 20 seconds, and that player being able to get right back up again, as if nothing had happened.

AIU is cheap as f*ck, and that's saying something considering as its an infiltrator...

#65
upinya slayin

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Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player

#66
Original Twigman

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upinya slayin wrote...

Original Stikman wrote...

upinya slayin wrote...

Cyonan wrote...

Annomander wrote...

Balance means balance. Balance isn't subjective, it's objective when a GI has the same surviviability and much better damage than a GTS, simply because of lolcloak.


Balance is not objective for the most part. There is no set formula for weighting how powerful survivability or damage output or CC or debuffs make a character. There is no pre-determined power level that all characters should be at.

There is no set amount of survivability that TC grants a character, You cannot accurately say "TC gives you X amount of survivability" because that's not even a measurable thing.


these characters can be used by bad players on high difficulties hence unbalanced


I dunno Slayin....

I played a gold match with 3 pugs... two AIUs (one was me) one jugg, and one chargeless krogan vangaurd with the revenant (i knew he was going to be terrible, but the other two had good loudouts/gear).

End result?

me 200k +
juggs? 60k
AIU? 30k
moron? 20k

It was bad....

vs. collectors too...


lol it is OP but it can make a bad player decent. but it cna't help a terrible player lol


kinda like the jugg, too. The player was terribad, but it made him decent enough to help out on gold.

I remember watching him struggle to kill a collector captain and it actually backed him into a corner...  Image IPB

it was like watching a chiuau scare a great dane

#67
Enhanced

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Original Stikman wrote...

dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say?


it doesn't even matter because to conclude that number is purely based on theory and poor definitions..

from what i remember, RedJohn even included OPs packs as medi-gel....

brb. I used a missile  cuz i was swarmed..... Medi-gel

Bout to die? charge... medi-gel


He's counting repair matrix charges as medigels:

Grenade Capacity (8)  X Themal Clips (5) = 40 + Medigels (6) = 46

Modifié par Enhanced, 01 mars 2013 - 08:03 .


#68
Original Twigman

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upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.

#69
Blarg

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Cyonan wrote...

It's not Tactical Cloak or Repair Matrix that makes the AIU overpowered.

It's having both of them at the same time.

Though as long as she's not being overused it's not much of a problem.


BioWare seems to have a knack for combining TC with other powers that instantly creates OP kits. It's getting rather repetitive.

Anyways, yeah, I don't see her used very well very often, so more than likely she'll be dropped in favour of the Warlord, Juggernaut, or Ghost, which is fine by me.

#70
RedJohn

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you talk like if I were complaining because someone outscored me when in fact i couldn't care less about score :P


People outscore me everyday, i outscore people everyday, is not something that I worry about.

Modifié par RedJohn, 01 mars 2013 - 08:13 .


#71
dirtdiver32318

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Shephard-Commander909 wrote...

dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say? I still dont see the issue about someone getting up all the time without help? I would not mind a good answer explaining to me why this is such an issue? does it not make the game fun for others like the missile glitch does. That was my problem with the Missile glitch I honestly just sat and ran ina circle because of it not making it fun for others because you can not do anything while someone is using it. So what is the issue with people and RM? I do not see aproblem with it because I don't have to waste time picking up PUGs I am just trying to see the other side of this and im not understanding because every argument people have said to me when asked is they have infinate medigel.... not a good enough reason I am sorry but it is not with out explinations so please someone give me some info.

They can play recklessly in a way that would get them massacred  with other kits and not have to worry about how to survive, try and transfer that play style to other kits on the same difficulty and spend half their time flat on their face.



Okay see now i understand but nerfing it will ruin it for those who use the class well. As in does not play like a complete moron and go down 100 times in a wave. I have used the class and i loved it but I want not running around going down Then if its that big of a thing they should have a set amount of RM they can use say 4 That is it and it keeps the kit thw way it is but limits the (im going to be a retard and play like a ******).

#72
upinya slayin

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Original Stikman wrote...

upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.


I don't get it either personally.A random outscoring me or keeping up with me means the game is gonna go smooth. i'd rather have a 20 minute game w/o using a consumable go smooth and get outscored by a random then a 30 minute game where i have 3 times 2nd places score and i used all my gels and misiles clutching eevry wave. but hey thats just me. apprently gaming is srs bsns and i missed the memo lol

also the Jugg thing you wrote , he is awesome as a tank. was palying yesterday and it was down to me and 1 random on a device objective with 2 left and i tanked like 3 pahntoms and 2 dragoons, and 2 engineers while he was on the other side of the map getting the devices w/o an enemy in sight lol. I also save my teammates from phantom OHKs all the time. once she melees a teammate i just grab her with the HM so she can't OHK them. aslo i can revive a teammate who has a phantom on them cause i can grab her right after so they don't get OHK.

#73
ultima2006

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etm125 wrote...

When you play her you are no longer playing a cover based shooter. Just keep firing.

:whistle:I thought changes in maps to reduce cover, "upgrades in geth tsoftware" that now prevent grabs in some geth as well as buffs and the new bombers had made it perfectly clear what type of gameplay is intended from Bioware.

Let me give you a hint: it's not cover based.:wizard:

#74
upinya slayin

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RedJohn wrote...

you talk like if I were complaining because someone outscored me when in fact i couldn't care less about score :P


People outscore me everyday, i outscore people everyday, is not something that I worry about.


not you specfically. You seem like a really cool guy, i wish i had a PC copy so i could play some games with you, but some people sadly feel that way

#75
Cyonan

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Original Stikman wrote...

upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.


I actually prefer pugging because I find that if I get 4 skilled players that it becomes too easy most of the time. When we're all nuking the spawns so fast that the enemy doesn't even get the chance to fire back, I find it more boring than the infamous box of shame, personally.

Though if somebody wants to use an AIU + Whatever Shotgun to try to outscore me I don't really care. They can bring Armoured Compartments and use all 8 missiles on wave 11 for all I care.

I will laugh at them if they start going on about how amazing they are at the game because they can outscore my Quarian Female Engineer + Arc Pistol by doing all that, however.