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Repair Matrix is NOT the problem with the AIU


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#76
Original Twigman

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Enhanced wrote...

Original Stikman wrote...

dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say?


it doesn't even matter because to conclude that number is purely based on theory and poor definitions..

from what i remember, RedJohn even included OPs packs as medi-gel....

brb. I used a missile  cuz i was swarmed..... Medi-gel

Bout to die? charge... medi-gel


He's counting repair matrix charges as medigels:

Grenade Capacity (8)  X Themal Clips (5) = 40 + Medigels (6) = 46


its a conveniant theory (i potentially have 46 usable medi0gel), but its pretty irrelevant as few players would actually be able to utilize most of that, and if they need to, can't due to the increased liklihood of getting sync-killed if you are dying that much.

Serious... the self-revive seems like a punishment most of the time. If i go down, i don't want to get up... i'd prefer to stay down and let others take aggro for a bit before i medi-gel.

its an irrelevant number based on numbers, not practicality

#77
Original Twigman

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upinya slayin wrote...

Original Stikman wrote...

upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.


I don't get it either personally.A random outscoring me or keeping up with me means the game is gonna go smooth. i'd rather have a 20 minute game w/o using a consumable go smooth and get outscored by a random then a 30 minute game where i have 3 times 2nd places score and i used all my gels and misiles clutching eevry wave. but hey thats just me. apprently gaming is srs bsns and i missed the memo lol

also the Jugg thing you wrote , he is awesome as a tank. was palying yesterday and it was down to me and 1 random on a device objective with 2 left and i tanked like 3 pahntoms and 2 dragoons, and 2 engineers while he was on the other side of the map getting the devices w/o an enemy in sight lol. I also save my teammates from phantom OHKs all the time. once she melees a teammate i just grab her with the HM so she can't OHK them. aslo i can revive a teammate who has a phantom on them cause i can grab her right after so they don't get OHK.


yep. He is by far an extremely innovative support character and i love the direction bioware is taking this game with. It fuels the idea that you are in a war and you are using all possible war assets (geth primes)

Image IPB

he pretty much has a stasis power, a CC power that knockdowns shielded enemies, a healing mechanic, an sucker-up of aggro, a mobile piece of cover, and is able to cary heavy guns. he is pretty awesome

#78
Nitrocuban

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I don't get it, why all the hate?
To be (close to) immortal you need to keep up RM 100% of the time, that means use one 'grenade' every 30s or so. It is a constant run for grenades or burn through all your Thermal Clip Packs.
It's not like having 50 Medigels, not at all.

#79
Tankcommander

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Cyonan wrote...

It's not Tactical Cloak or Repair Matrix that makes the AIU overpowered.

It's having both of them at the same time.

Though as long as she's not being overused it's not much of a problem.


Indeed. Seems as if Bioware took everything everything thought was most powerful and put it into one character. She's fun enough but TBH I think Warlord is more powerful and easier, and nobody's saying he is too strong.

#80
Original Twigman

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Cyonan wrote...

Original Stikman wrote...

upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.


I actually prefer pugging because I find that if I get 4 skilled players that it becomes too easy most of the time. When we're all nuking the spawns so fast that the enemy doesn't even get the chance to fire back, I find it more boring than the infamous box of shame, personally.


yeah, most of the friend i play with don't nuke spawns very often unless its too juicy to pass up (meaning that we charge a spawn to attack, but end up pulling out a missile cuz they are cuddled in oh so tight).

For the most part, many of the people i consistently play with have a good feel/respect for the skill level each one has and have no real pressing need to rush the match, as we know what our friends are capable of.

Unfortunately, there are a lot of try-hards....

I played with a prominent BSNer here who was a strong try-hard... rocketed as many spawns as possible and would even rocket a few times on extraction just to squeeze those extra points...

that kind of gameplay isn't really all that impressive or fun, as one person competing makes the environement with one less "lets do it for fun" person in the group.

#81
Nitrocuban

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I'd say the combo TC+RM+Snap Freeze is the problem.
Snap Freeze is just a too good power for this kit, they should have given her Cryo Blast.

#82
Draining Dragon

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xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.

#83
Big Bad

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I think that the "problem" with repair matrix (if there is one) is that it revives and provides super fast shield recharge.  The combination of those two things is just amazingly powerful.  Not that I'm complaining.  :police:

#84
Original Twigman

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Draining Dragon wrote...

xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.


So... i can't die... i don't need to play well in order to suceed?

so... 30k for a gold game is playing well.... cuz they didn't die (which they did).

Not dying =/= better performance

#85
Schneidend

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wantsumcandii wrote...

I still don't understand how any of these things are a "problem" on a co-op game. Getting credits is the problem. Everything else is just ppl complaining. Get over yourself.


The problem is that some people like to actually play the game and not have others win for them using overpowered kits/weapons.

#86
dirtdiver32318

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You have to admit most of the classes in Reckoning is powerful as hell..

#87
Original Twigman

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Schneidend wrote...

wantsumcandii wrote...

I still don't understand how any of these things are a "problem" on a co-op game. Getting credits is the problem. Everything else is just ppl complaining. Get over yourself.


The problem is that some people like to actually play the game and not have others win for them using overpowered kits/weapons.


so... what you are telling me... is that the group of PuGs that I played with, with a total cumulative score of half of mine.. didn't want me to clutch those two waves? or kill most of the enemies?

You mean to tell me that I was ruining their fun?

Geez... I am that guy  Image IPB

....

#88
CrashFu

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 I think the REAL problem with the AIU is that most players can't get out of their regular infiltrator play-style.

IE they're hiding behind far squishier teammates (and trying to score the finishing blows over their shoulder) instead of using their repair matrix granted expendability to draw fire.

Many will also just leave a teammate dead on the ground because they can't wrap their heads around the fact that they can revive people at zero risk to themselves.

The AIU is designed for the infiltrator who plays BOLDLY. Not necessarily reckless, just fearless.  As soon as people figure out that they don't have to be cowardly to survive the wave, they'll start using the class better.

Modifié par CrashFu, 01 mars 2013 - 08:52 .


#89
RedJohn

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Original Stikman wrote...

Enhanced wrote...

Original Stikman wrote...

dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say?


it doesn't even matter because to conclude that number is purely based on theory and poor definitions..

from what i remember, RedJohn even included OPs packs as medi-gel....

brb. I used a missile  cuz i was swarmed..... Medi-gel

Bout to die? charge... medi-gel


He's counting repair matrix charges as medigels:

Grenade Capacity (8)  X Themal Clips (5) = 40 + Medigels (6) = 46


its a conveniant theory (i potentially have 46 usable medi0gel), but its pretty irrelevant as few players would actually be able to utilize most of that, and if they need to, can't due to the increased liklihood of getting sync-killed if you are dying that much.

Serious... the self-revive seems like a punishment most of the time. If i go down, i don't want to get up... i'd prefer to stay down and let others take aggro for a bit before i medi-gel.

its an irrelevant number based on numbers, not practicality



I'm not saying that players will use that amount, i said that without visit an ammo box you have 46 medigel if you spec'd and use granade gear.

If you visit ammo boxes the amount is infinite.

#90
nicethugbert

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/signed

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.


Are there any characters with ARush or MM that have the Offensive and Defensive capability of any of the characters with TC?  What about power spammers?

#91
megawug

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Original Stikman wrote...

Draining Dragon wrote...

xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.


So... i can't die... i don't need to play well in order to suceed?

so... 30k for a gold game is playing well.... cuz they didn't die (which they did).

Not dying =/= better performance


With repair matrix, she's the Novaguard + GI rolled into one.  Give it time... people will only get better with her.  Much better.

#92
Original Twigman

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RedJohn wrote...

Original Stikman wrote...

Enhanced wrote...

Original Stikman wrote...

dirtdiver32318 wrote...

Okay I have a question what is the big deal about "having 46 medigel" as some say?


it doesn't even matter because to conclude that number is purely based on theory and poor definitions..

from what i remember, RedJohn even included OPs packs as medi-gel....

brb. I used a missile  cuz i was swarmed..... Medi-gel

Bout to die? charge... medi-gel


He's counting repair matrix charges as medigels:

Grenade Capacity (8)  X Themal Clips (5) = 40 + Medigels (6) = 46


its a conveniant theory (i potentially have 46 usable medi0gel), but its pretty irrelevant as few players would actually be able to utilize most of that, and if they need to, can't due to the increased liklihood of getting sync-killed if you are dying that much.

Serious... the self-revive seems like a punishment most of the time. If i go down, i don't want to get up... i'd prefer to stay down and let others take aggro for a bit before i medi-gel.

its an irrelevant number based on numbers, not practicality



I'm not saying that players will use that amount, i said that without visit an ammo box you have 46 medigel if you spec'd and use granade gear.

If you visit ammo boxes the amount is infinite.


its an irrelevant number based on numbers, not practicality

#93
Original Twigman

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megawug wrote...

Original Stikman wrote...

Draining Dragon wrote...

xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.


So... i can't die... i don't need to play well in order to suceed?

so... 30k for a gold game is playing well.... cuz they didn't die (which they did).

Not dying =/= better performance


With repair matrix, she's the Novaguard + GI rolled into one.  Give it time... people will only get better with her.  Much better.


This post...hurts me....

One does not simply nov-untermode

#94
Tyeme Downs

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To the OP, I agree. You have to understand that people think the AIU is going to get nerfed. Therefore, they are trying to point the finger at repair matrix as being the problem so that other areas of her kit don't get toughed. It's the old smoke and mirrors thing.

I would rather she not get nerfed at all. Anyone can play her. Just my opinion, but people with a high skill level at this game don't want characters like the AIU around. It treads on their "elitism" when someone not as skilled as they are might be able to do things like solo gold consistantly. Even if it's just one or maybe two kits.

"kits like the TGI and sexbot are high on all 3 of those which is why they are OP. i don't consider the GI OP cause in unskilled hands he lacks the ability to stay alive. these characters can be used by bad players on high difficulties hence unbalanced" -upinya slayin


The other end of the coin is people with low skill or those who only worry about score don't want characters like her around either. It makes them "look bad" when someone compentent on the kit can get a score greater than the other 3 teammates combined. They would rather elimate player skill from all kits across the board as much as possible.

Humans are driven by ego and false pride. Anyone who has unlocked the kit can play the kit. There is no balance (spoon).

#95
xtorma

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Draining Dragon wrote...

xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.


Sorry, but I have not seen any instances of this. Any edibot I have played with that dies more than 6 times a game has been very subpar in contribution for an infiltrator. the only decent ones I have seen, do not die often.

This is being blown way out of proportion, even by some people I used to respect. EDIbot is not hurting anyone. If op classes where going to destroy the game MQI and Ghost would have shut the servers down long ago. Honestly, how does edibot hurt anyone.

Edibot is not an Iwin button, it's an I survive button. If you are a good player ,find a silver capable player, ask them if they would like to join you in gold or platinum with the edibot for easy credits. Come back here and show us all how they tore up the scoreboard, made the game unfun for you by killing everything in sight, and I may agree with you.

Otherwise it's just crying over something insignificant.

#96
Original Twigman

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xtorma wrote...

Draining Dragon wrote...

xtorma wrote...

megawug wrote...

Inability to die is not a problem? What else would be more of a win button?


Ability to play well.


The difference is that having the inability to die means you don't need the ability to play well.

And the ability to play well should be necessary to perform well.


Edibot is not an Iwin button, it's an I survive button. 


You sir, have just created the epiphany of the century

#97
Eelectrica

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Cyonan wrote...

It's not Tactical Cloak or Repair Matrix that makes the AIU overpowered.

It's having both of them at the same time.

Though as long as she's not being overused it's not much of a problem.

So for those that want Edi nerfed play Edi often. And for those that want Edi to stay as is, play edi less often.:wizard:

Modifié par Eelectrica, 01 mars 2013 - 09:23 .


#98
holdenagincourt

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The problem with her, as with many of the problematic characters in the game, is not as much a particular power but rather the synergy between the different facets of her kit.

It's similar to how Tactical Cloak, Hunter Mode, Proximity Mine and Geth racial heavy melee are not overpowered when considered in isolation, but when you combine them and wear a Shotgun Omni-Blade, you're doing damage equivalent to a cloaked Claymore shot to three enemies at once, with stagger, at a faster rate than you can reload cancel the Claymore. (To all three defenses, thanks to the completely gratuitous multipliers the Geth get.) That's without any equipment, btw.

Tactical Cloak isn't overpowered on the QFI, Hunter Mode isn't overpowered on the Geth Trooper, Proximity Mine isn't overpowered on the Turian Soldier, Geth heavy melee isn't overpowered on the Geth Engineer. Similarly, I don't think Repair Matrix would be as much of an issue on, say, the Asari Adept. AIUI's other two powers, however, are two of the best in the game, along with an incredibly strong melee suite and amazing mobility.

That being said, the whole idea of Repair Matrix is kind of wrongheaded at base and reminiscent of Stim Packs. Players should be forced into using equipment if they're not able to survive, all other balance issues held constant, and the Turian Ghost and AIUI are already great kits without their respective win buttons.

Modifié par holdenagincourt, 01 mars 2013 - 09:30 .


#99
bogsters23

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She is really good. i usually play with friends and sometimes do gold pugs i have no patience for a pug platinum anymore. i really do not mind when randoms join with OP kits coz it makes the game run smoother. she is new so we'll see a lot of her like how the ghost was.

i think if the BSN'ers cry enough it'll soon get balanced like the stimpacks and btw the ghost is still a boss.

if they do balanced RM (shorter duration and lowering HOT) she will still be good in the hand of good players coz it's an infiltrator. she has high damage output so you can kill things faster than enemies can kill you.

so i see this cries for balance as a reason so not so good players can't play in higher difficulties IMHO. it won't actually stop them from playing high difficulties it's actually better they use it so they can play more effectively and help the team.

no offense to other players but i've played with randoms who do not gel on wave objectives or just never gel and you end up soloing rounds.

Modifié par bogsters23, 01 mars 2013 - 09:35 .


#100
upinya slayin

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Original Stikman wrote...

Cyonan wrote...

Original Stikman wrote...

upinya slayin wrote...

Original Stikman wrote...

RedJohn wrote...

Cloak is not the problem, again, the problem is not the damage output, that's just fine.


The problem is that you can have 46 medigel without visit a single ammo box, the instant revive, speed bonus and damage reduction are the real problem, not cloak.



hmmm, no I counted 73 medigel...

Image IPB

these 40+ medi-gel claims are absurd... are we talking usable medi-gel or theoretical medi-gel... hmmmmmm???

If this were true, there woudl be a lot more players alive with the AIU when i play with them.

if a bad player needs that much amount of medi-gel... "let them have it," I say..... hell, give them 100... guarantee they still aren't running a gold solo, or clutching anything, let alone topping the glorious scoreboard


I agree with you. I perosnally don't care about the scorboard, but there are some people who feel they are "elite" and should always be on top, so they play a PUG and some random pops in with an EDI + claymore and beats them and they get all butthurt about it and cry for teh character to be nerfed becuase its so OP that a "decent" player outscored an "elite" player


I will never understand this. I hate PuG-ing... it takes forever to find a "decent" lobby (not now though due to the influx of people testing stuff out they cant), and if you don't find one you have to clutch... maybe some people enjoy this, but i don't....

I pug out of desperation, not determination... the day pugs get to me for "beating" me is the day i realize i have truly invested too much into this game.


I actually prefer pugging because I find that if I get 4 skilled players that it becomes too easy most of the time. When we're all nuking the spawns so fast that the enemy doesn't even get the chance to fire back, I find it more boring than the infamous box of shame, personally.


yeah, most of the friend i play with don't nuke spawns very often unless its too juicy to pass up (meaning that we charge a spawn to attack, but end up pulling out a missile cuz they are cuddled in oh so tight).

For the most part, many of the people i consistently play with have a good feel/respect for the skill level each one has and have no real pressing need to rush the match, as we know what our friends are capable of.

Unfortunately, there are a lot of try-hards....

I played with a prominent BSNer here who was a strong try-hard... rocketed as many spawns as possible and would even rocket a few times on extraction just to squeeze those extra points...

that kind of gameplay isn't really all that impressive or fun, as one person competing makes the environement with one less "lets do it for fun" person in the group.


yeah i agree. i don't rocket spawns much anymore. i'd rather relax and play a game. but sometimes with randoms in the game i'll try and hit the 1st spawn of wave and and 9 to speed it up. espcially if they are dying alot