Basically alot of CPU power used to get almost same damage for charged shots as for uncharged shots ...
what is the point of all those wasted cpu cycles ? and charge time
We have been spoiled - all other chargeable weapons do significantly more damage in chaged mode ..
///////////////////////////////
Venom I 636 base damage no skills ap ammo I
//Uncharged damage 1 grenade
+5409 ms |Health Damage 63.599976 // AP ammo I *0.1 damage
+1 ms |Health Damage 636.000000
//Charged shot 3 grenades each doing 0.3667% damage
+1826295 ms |Health Damage 23.322144
+0 ms |Health Damage 1.000000
+1 ms |Health Damage 1.000000
+1 ms |Health Damage 23.322144
+1 ms |Health Damage 233.221191
+3 ms |Health Damage 1.000000
+1 ms |Health Damage 23.322144
+1 ms |Health Damage 233.221191
+1 ms |Health Damage 1.000000
+2 ms |Health Damage 23.322144
+0 ms |Health Damage 233.221191
636 * 0.3667 * 0.1 = 23.32212 // ap ammo damage (base d)
1 = sum of weapon damage bonuses (1 for naked char)
636 * 0.3667 = 233.2212 // grenade damage
/////////////////////////
Example II
Venom II base damage
Calculated according to cyonan table
(((795 - 636) / 9) * (2 - 1)) + 636 =653.666666
Venom II uncharged shots
+40823 ms |Health Damage 898.791687
+2404 ms |Health Damage 898.791687
+2157 ms |Health Damage 898.791687
+5959 ms |Health Damage 898.791687
653.66700 * (1 + 0.275 - 0.15 + 0.25) = 898.792125
charged //Charged shot 3 grenades each doing 0.3667% damage
+10607 ms |Health Damage 1.375000
+1 ms |Health Damage 1.375000
+3 ms |Health Damage 329.586914
+1 ms |Health Damage 1.375000
+1 ms |Health Damage 329.586914
+0 ms |Health Damage 1.375000
+1 ms |Health Damage 329.586914
1 + 0.275 - 0.15 + 0.25 = 1.375 //sum of weapon damage bonuses .. Why apply it as damage ? 4 times ?!
653.667 * 0.3667 * (1 + 0.275 - 0.15 + 0.25) = 329.587072238
EDIT AFTER BUFF TEST (charge modifier from 110% to 125%)
(sum of weapon damage mods =1 Venom I)
charged shot
35862ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 1.000000
0ms | a. trooper damage: 265.021210
1ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 265.021210
1ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 265.021210
snap shot
7892ms | a. trooper damage: 636.000000
1.25 / 3 = 0.4167
636 * 0.4167 = 265.0212
Modifié par peddroelmz, 18 mai 2013 - 08:56 .





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