M-11 Suppressor video. Best weapon in the game ?
#26
Posté 01 mars 2013 - 07:37
#27
Posté 01 mars 2013 - 07:38
It's light enough to snack-pack a Hurricane like said for bosses and if it runs outta ammo. Great gun and somehow no one is talking about it.
#28
Posté 01 mars 2013 - 07:40
That's lame.
#29
Guest_Air Quotes_*
Posté 01 mars 2013 - 07:40
Guest_Air Quotes_*
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Trips to ammo box, doesn't do much damage vs armor or bosses. No. It outclasses the Paladin on some characters - like Asari Adept. But Saber is still strong.
#30
Posté 01 mars 2013 - 07:40
#31
Guest_Air Quotes_*
Posté 01 mars 2013 - 07:40
Guest_Air Quotes_*
Di-Datau wrote...
Wait, their heads don't go POP! when you headshot them?
That's lame.
Yeah.
#32
Posté 01 mars 2013 - 07:41
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Well, Saber can kill many more mooks per clip assuming you're using the extended mag. It's significantly heavier so I assume that'll turn some people off from packing a boss killing sidearm.
#33
Posté 01 mars 2013 - 07:44
#34
Posté 01 mars 2013 - 07:45
Raptor2023 wrote...
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Well, Saber can kill many more mooks per clip assuming you're using the extended mag. It's significantly heavier so I assume that'll turn some people off from packing a boss killing sidearm.
14 instead of 10... Not "many", really.
By the way, I watched the vid. Great show, as I was expecting. Reminds me I still need to try it on the Tsoldier against on-host phantoms. I wonder if it's enough to stop them
#35
Posté 01 mars 2013 - 07:50
Deerber wrote...
Raptor2023 wrote...
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Well, Saber can kill many more mooks per clip assuming you're using the extended mag. It's significantly heavier so I assume that'll turn some people off from packing a boss killing sidearm.
14 instead of 10... Not "many", really.
By the way, I watched the vid. Great show, as I was expecting. Reminds me I still need to try it on the Tsoldier against on-host phantoms. I wonder if it's enough to stop them
Good point, that isn't really much more.
I don't really see it being exceptionally good on the TSol considering the RoF is virtually impossible to reach without marksman already, and it seems accurate enough so the added accuracy shouldn't be that beneficial. So that leaves you with the instant reload of Marksman (useful no doubt) and increased headshot damage, which would be wasted on all or most mooks. But you're right, probably will help with on-host Phantoms but I'm not sure how much.
Of course, I haven't played Reckoning yet so I might be wrong about its accuracy and damage without first hand experience.
#36
Posté 01 mars 2013 - 07:53
That's pretty impressive shooting. I've got to try the Supressor now.Feneckus wrote...
The Suppressor certainly has a case for being the best weapon in the game. It's light, accurate, has a decent clip size and great ROF and the damage is just insane if you can get headshots.
I still think the Javelin is better. It can one shot pretty much anything, even on non infiltrators, and it has wallhacks + innate 1m piercing so you barely have to move to find new stuff to kill.
Agree about the Javelin. Though I think the the Claymore and the Wraith come pretty close in terms of being very good weapons. How do you rate these?
#37
Posté 01 mars 2013 - 07:57
MichaelFinnegan wrote...
That's pretty impressive shooting. I've got to try the Supressor now.Feneckus wrote...
The Suppressor certainly has a case for being the best weapon in the game. It's light, accurate, has a decent clip size and great ROF and the damage is just insane if you can get headshots.
I still think the Javelin is better. It can one shot pretty much anything, even on non infiltrators, and it has wallhacks + innate 1m piercing so you barely have to move to find new stuff to kill.
Agree about the Javelin. Though I think the the Claymore and the Wraith come pretty close in terms of being very good weapons. How do you rate these?
Claymore might be the best weapon, but it's not the best weapon.
#38
Posté 01 mars 2013 - 07:57
Annomander wrote...
ULM hurricane? Seriously Feneckus? You might as well use a stability module or a scope on it too, just to make your hurricane extra useless...
I only use the Hurricane vs Atlases and Turrets. So it's not worth getting a 0.7s longer cooldown on overload.
I wouldn't use the ULM vs Reapers/Collectors though since I'd use the Hurricane more often.
taplonaplo wrote...
I like the part that is not vs cerberus infantry.
Like I said, it's useless vs bosses. So it's not a great weapon to use against Reapers. Better against Collectors.
It's also great vs those scumbags known as Geth. But I don't play against those cheating mother****ers.
#39
Posté 01 mars 2013 - 08:02
#40
Posté 01 mars 2013 - 08:04
Oh, yes, I forgot the Saber. Perfect in the hands of a soldier with Marksman.Air Quotes wrote...
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Trips to ammo box, doesn't do much damage vs armor or bosses. No. It outclasses the Paladin on some characters - like Asari Adept. But Saber is still strong.
#41
Posté 01 mars 2013 - 08:07
Raptor2023 wrote...
Deerber wrote...
Raptor2023 wrote...
lightswitch wrote...
It's great gun. Makes the Paladin obsolete, probably the Saber too.
Well, Saber can kill many more mooks per clip assuming you're using the extended mag. It's significantly heavier so I assume that'll turn some people off from packing a boss killing sidearm.
14 instead of 10... Not "many", really.
By the way, I watched the vid. Great show, as I was expecting. Reminds me I still need to try it on the Tsoldier against on-host phantoms. I wonder if it's enough to stop them
Good point, that isn't really much more.
I don't really see it being exceptionally good on the TSol considering the RoF is virtually impossible to reach without marksman already, and it seems accurate enough so the added accuracy shouldn't be that beneficial. So that leaves you with the instant reload of Marksman (useful no doubt) and increased headshot damage, which would be wasted on all or most mooks. But you're right, probably will help with on-host Phantoms but I'm not sure how much.
Of course, I haven't played Reckoning yet so I might be wrong about its accuracy and damage without first hand experience.
Yeah I understand what you mean. At first I thought of using it on a Tsoldier because I thought it wouldn't be possible to 1-shot mooks without the marskan modifier. Shame on me for being lazy and not doing the math, I guess. Still, the instant reload from marksman is extremely useful, especially if you're not as skilled as our friend Feneckus (which I'm definitely not, so...). Also, I think the marksman headshot modifier probably shaves off a shot from the ones you need for a Phantom (with barriers on) and a Dragoon.
But, in the end, the real reason why I prefer the soldier lies in the "sidearm", the hurricane. I like my kits to perform good against any kind of factions, and against reapers you'll be using the hurricane most of the times. Also a lot against Collectors. And sometimes against Cerberus and Geth. And when you dish out the hurricane with heat sink, mag upgrade and AP ammo IV on the Soldier... Well, there's no way for the Sentinel to get close to that level of destruction
#42
Posté 01 mars 2013 - 08:13
Why is the Suppressor bad against bosses exactly? I don't have it yet, but it does more damage per shot than the Harrier and has a higher firing rate. Is it the inability to max out the firing rate, or the small ammo capacity (or both)?
#43
Posté 01 mars 2013 - 08:18
does anyone know how much damage a headshot does with it? i know its insane but a number would be nice. maybe the PC master race can datamine it for us console peasnats. pleaseFeneckus wrote...
The Suppressor certainly has a case for being the best weapon in the game. It's light, accurate, has a decent clip size and great ROF and the damage is just insane if you can get headshots.
I still think the Javelin is better. It can one shot pretty much anything, even on non infiltrators, and it has wallhacks + innate 1m piercing so you barely have to move to find new stuff to kill.
But besides the Javelin ? I don't think anything's better than the Suppressor. It's extremely weak against bosses, a Turian Sentinel can't even one clip a Cerberus Turret with it, but it's nothing an ULM Hurricane can't fix, and you'll still end up with a better cooldown bonus than if you had a Harrier X.
I heard people complain about the lack of ammo. It shouldn't be an issue. It's not an Eagle. It's a 10-shot Black Widow that only works with headshots. Treat it as such and you won't have any problems. Technically, you should be able to kill 16 phantoms/dragoons before you need an ammo box. That's good enough.
#44
Posté 01 mars 2013 - 08:18
Deerber wrote...
But, in the end, the real reason why I prefer the soldier lies in the "sidearm", the hurricane.
I agree, but I didn't use the Turian Soldier in the video because he can make pretty much every single gun look amazing, so it doesn't really prove anything
I should try Turian Soldier with vulnerability VI V, targeting VI III and phasics III. I wonder if it's possible to one shot stuff.
Miniditka77 wrote...
Why is the Suppressor bad against bosses exactly? Is it the inability to max out the firing rate, or the small ammo capacity (or both)?
Both.
And for some reason, I have trouble firing it at max rate of fire. If I click like crazy, sometimes I'll empty the clip pretty much instantly, and sometimes i'll only fire 3-4 shots for some reason.
Besides, the damage is just horrible. A Turian Sentinel can't even one clip a Cerberus Turret
#45
Posté 01 mars 2013 - 08:22
Feneckus wrote...
I should try Turian Soldier with vulnerability VI V, targeting VI III and phasics III. I wonder if it's possible to one shot stuff.
you need executioner for that (with phasics III) .. Phasics III are wasted on supressor (much too low damage) ...
Assuming you used overload for stun//aim assist .. Supressor is so accurate - with double tap shieldgate is not an issue ..
Modifié par peddroelmz, 01 mars 2013 - 08:25 .
#46
Posté 01 mars 2013 - 08:26
Cyonan wrote...
It's one of the best weapons assuming you can headshot a good % of the time.
Not so much if you can't.
Yea 2 shotted a phantom with the collector adept kit and I was like "oh my".
But its not as easy as sniping for me but I still like it.
#47
Posté 01 mars 2013 - 08:31
Modifié par TommyNg, 01 mars 2013 - 08:31 .
#48
Posté 01 mars 2013 - 08:40
TommyNg wrote...
Use it against boss then its not even close to the best weapon
Not quite if you equip the new power mod and give the gun to a Huntress.
#49
Posté 01 mars 2013 - 08:49
Feneckus wrote...
Deerber wrote...
But, in the end, the real reason why I prefer the soldier lies in the "sidearm", the hurricane.
I agree, but I didn't use the Turian Soldier in the video because he can make pretty much every single gun look amazing, so it doesn't really prove anything
I should try Turian Soldier with vulnerability VI V, targeting VI III and phasics III. I wonder if it's possible to one shot stuff.
Haha I see, people would have surely gone "hey, everything's great on the Tsoldier", now that I think of it.
Anyway, as Peddro said, it's not possible to one-shot even the most basic shielded mook on gold. That's because the ammo damage works off the base damage of the weapon, without the headshot, even if you score a headshot. And in this case the base damage is completely lackluster, which is also the reason why the gun sucks against bosses. So, no one shots. Still, the rof is so high that a quick double tap is almost never a problem.
#50
Posté 01 mars 2013 - 08:53
This gun doesn't benefit from marksman.Feneckus wrote...
I agree, but I didn't use the Turian Soldier in the video because he can make pretty much every single gun look amazing, so it doesn't really prove anything





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