Collector Adept is good in theory, bad in practice
#1
Posté 01 mars 2013 - 07:23
What really kills it for me is the off-host vanguard-esque glitchiness. The number of times I found myself spamming the 1 key to try and make the Dark Sphere detonate was seriously obnoxious. Half the time you can't get it to detonate exactly when you want, or at all. The same goes for the Seeker Swarms. They're fine, when they work, but once again the controls seem jacked and I'm frequently stuck spamming 2 while nothing happens. The targeting also doesn't seem to work as well as with other biotic powers.
I vastly underperform when I use this kit. A lot. Maybe I just need more practice with it, but I don't think so. Slow animations, slow travel speed on Dark Sphere, slow cooldowns, and unresponsive controls pretty much kill the potential the CA had.
I mean compare it to the Drell Adept. He has similar or more damage output, quick combos with real short animations, powers with fast travel times, and a damage REDUCTION. He's vastly superior to the Collector.
It kills me how they give Adepts and most normal classes huge drawbacks to their good powers in the name of balance (aka long cooldowns and slow travel times), while they give infiltrators a god mode, 4 second cooldowns on everything, wall hacks, insta-health, and only the very best CC powers.
The AIU proves Bioware doesn't care about balance, so I hope they buff this kit into oblivion. The cooldowns should be massively reduced, the animations should be either removed or massively sped up, the damage reduction on Ascension Mode should be completely removed, and the travel speed of Dark Sphere should be doubled or tripled. I want an overpowered caster that doesn't rely on grenades, dammit. Make it happen, Bioware.
TL;DR Glitched controls ruin the CA, should be buffed x10 to compensate.
#2
Posté 01 mars 2013 - 07:41
#3
Posté 01 mars 2013 - 07:45
#4
Posté 01 mars 2013 - 07:46
Best mook killing adept.
#5
Posté 01 mars 2013 - 07:46
#6
Posté 01 mars 2013 - 07:47
WOOLFGANG392 wrote...
He's amazing as is, just play as host if your having a problem with him, or just try a new build because he is too great a character to not use.
He's passable and interesting as is, but he doesn't even approach the power of the Fury, Drell Adept, Valkyrie, GI, TGI, AIU, DI, Bat sol, Asari vanguard, Drellguard, I could keep going, there's a lot of kits that are much better. Oh, the Human Adept too.
It's the last Adept they're ever going to make for ME3 MP. They should make it a great one that compensates for all the power creep.
#7
Posté 01 mars 2013 - 07:48
#8
Posté 01 mars 2013 - 07:49
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
#9
Posté 01 mars 2013 - 07:52
lightswitch wrote...
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
Actually, there's no way one of those combos is going to kill a gold cannibal. You'll need to wait for the DC dot.
#10
Posté 01 mars 2013 - 07:52
#11
Posté 01 mars 2013 - 07:52
lightswitch wrote...
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
Dark Sphere -> Detonate = Mooks primed and killed. No survivors.
Dark Sphere -> Dark Channel -> Swarmer = BE1, c-c-c-combo! -> Dark Sphere prime -> Swarmer 2 = BE2, T-T-T-T-T-TRIPLE COMBO FINISHER! Detonate Sphere = Say goodbye to whatever was in front of you.
#12
Posté 01 mars 2013 - 07:53
Dark sphere kills centurions in one detonation.lightswitch wrote...
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
Anything left standing is primed for BE with seeker swarms.
You can also negate seekers CD with DS detonation.
Also Collector Adept says hello, nice to meet you.
Modifié par Ledgend1221, 01 mars 2013 - 07:54 .
#13
Posté 01 mars 2013 - 07:53
Deerber wrote...
He's good. Not great... Good. Could be very good (although not even close to the Drell) if it didn't have those oh-so-long animations...
Be honest, Deerber, are you really getting great results with him? Because you + any solid kit generally equals fast clear times. I'm really having trouble believing that someone so biased towards twitch game play is getting results close to their norm with this kit.
#14
Posté 01 mars 2013 - 07:55
lightswitch wrote...
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
It's not the DC seeker combo, it's the 1500-2100 damage over a 7-9 meter radius from detonating Dark Sphere. Instant spawn nuke.
#15
Posté 01 mars 2013 - 07:55
LC714 wrote...
He can do as much damage to a spawn as the drell adept without having to use grenades. Not saying there aren't glitches that need to be ironed out, but I wouldn't say poorly implemented. I learned how to use him a day ago, and I've been dominating gold lobbys ever since.
Lolno. No way. Not even close. Not even a quarter of what a Drell Adept can do. A drell Adept can completely wipe a wave 9 reapers gold spawn in roughly 10 seconds. No way in hell the collector can do that.
#16
Posté 01 mars 2013 - 07:55
#17
Posté 01 mars 2013 - 07:56
Theres probably more ways to use his powers than this but he is a fantastic support biotic who can hold his own against big guys.
He is a great character, not as OP as fury but still pretty amazing.
Modifié par Drayce333, 01 mars 2013 - 07:58 .
#18
Posté 01 mars 2013 - 07:57
Ledgend1221 wrote...
Dark sphere kills centurions in one detonation.lightswitch wrote...
Ledgend1221 wrote...
He's an amazing character.
Best mook killing adept.
If one of those Dark Channel-Seeker Swarm combos would actually kill anything tougher than a Cannibal with one BE, I would agree with you.
Also, Fury says hello.
Anything left standing is primed for BE with seeker swarms.
You can also negate seekers CD with DS detonation.
Also Collector Adept says hello, nice to meet you.
I'm aware of the power of the Dark Sphere detonation - Seeker swarms combo. It's why this kit should have been great, but it's still not good because of the way it was implemented. You can only cast it every 10 seconds or so. The Fury will outpace the CA easily. The Collector is too clunky, clumsy and encumbered by cooldowns to keep up with the top tier (or even somewhat above average) kits.
Modifié par lightswitch, 01 mars 2013 - 07:58 .
#19
Posté 01 mars 2013 - 07:58
lightswitch wrote...
Deerber wrote...
He's good. Not great... Good. Could be very good (although not even close to the Drell) if it didn't have those oh-so-long animations...
Be honest, Deerber, are you really getting great results with him? Because you + any solid kit generally equals fast clear times. I'm really having trouble believing that someone so biased towards twitch game play is getting results close to their norm with this kit.
Hey, I said it's good, not great
Also, to everyone saying that the DS detonation makes him a "great mook killer": you do realize that you cannot hit more than three mooks per detonation, right? And that you'll need to wait an average of 10 seconds before you can do that again, right? And that 10 seconds CD means that you'll be able to use it something like 10 times/wave in a not-so-quick game, right?
#20
Posté 01 mars 2013 - 07:59
Deerber wrote...
LC714 wrote...
He can do as much damage to a spawn as the drell adept without having to use grenades. Not saying there aren't glitches that need to be ironed out, but I wouldn't say poorly implemented. I learned how to use him a day ago, and I've been dominating gold lobbys ever since.
Lolno. No way. Not even close. Not even a quarter of what a Drell Adept can do. A drell Adept can completely wipe a wave 9 reapers gold spawn in roughly 10 seconds. No way in hell the collector can do that.
Have you read megabeasts guide? Go check it out, it really helped me. He can do just as many BEs in a spawn, it'll just take is a few seconds longer to cast the seekers. If anything survived detonating dark sphere, that is.
Modifié par LC714, 01 mars 2013 - 08:01 .
#21
Posté 01 mars 2013 - 08:01
LC714 wrote...
Deerber wrote...
LC714 wrote...
He can do as much damage to a spawn as the drell adept without having to use grenades. Not saying there aren't glitches that need to be ironed out, but I wouldn't say poorly implemented. I learned how to use him a day ago, and I've been dominating gold lobbys ever since.
Lolno. No way. Not even close. Not even a quarter of what a Drell Adept can do. A drell Adept can completely wipe a wave 9 reapers gold spawn in roughly 10 seconds. No way in hell the collector can do that.
Have you read megabeasts guide? He can do just as many BEs in a spawn, it'll just take is a few seconds longer to cast the seekers. If anything survived detonating dark sphere, that is.
Lol. With all due respect, I don't need to read Mega's guide. I'm perfectly aware of what he can and cannot do. If I may though, you seem not to be aware of what a Drell Adept can do...
#22
Posté 01 mars 2013 - 08:01
#23
Posté 01 mars 2013 - 08:05
Deerber wrote...
lightswitch wrote...
Deerber wrote...
He's good. Not great... Good. Could be very good (although not even close to the Drell) if it didn't have those oh-so-long animations...
Be honest, Deerber, are you really getting great results with him? Because you + any solid kit generally equals fast clear times. I'm really having trouble believing that someone so biased towards twitch game play is getting results close to their norm with this kit.
Hey, I said it's good, not greatSlightly more than average, I'd say. It could be better without those stupidly long animations. Didn't experience any problem or glitch with him yet, though.
Also, to everyone saying that the DS detonation makes him a "great mook killer": you do realize that you cannot hit more than three mooks per detonation, right? And that you'll need to wait an average of 10 seconds before you can do that again, right? And that 10 seconds CD means that you'll be able to use it something like 10 times/wave in a not-so-quick game, right?
The detonation won't damage more than three enemies, but it can prime an unlimited amout of targets. So if you hit a group of 5-6 enemies, 3 will take the detonation damage (and most likely die in the process) and the rest will be primed for BEs. You can then follow up with 3-4 Swarms to cause quick BEs to kill anything that survived.
At least that's how it works for me, and it works great.
#24
Posté 01 mars 2013 - 08:08
First of all, i find the casting animations on him unnecessarily long, and they effectively disrupt gameplay.
Second, and this may be up for debate, the cooldown of his abilities even with a light weapon, are very long. I understand that he is not a throw-spamming adept, but in his current shape, if DC cant jump for the duration of the power, he is really gimped.
Speaking of cooldowns, considering the cooldown of SS, the amount of charges is 1 too few - especially considering how long the casting animation is. Increasing the base number of charges by 1 would make him a lot more flexible in his build, as currently, i dont see why one wouldn't go for the extra charge on the evolution.
#25
Posté 01 mars 2013 - 08:10
ABjerre wrote...
Having played a few games with him, i must agree that he is an interesting, and... well, passable (for lack of a better word) character. With his powers though, he has potential to be much, much more enjoyable - he just needs a bit of tweaking.
First of all, i find the casting animations on him unnecessarily long, and they effectively disrupt gameplay.
Second, and this may be up for debate, the cooldown of his abilities even with a light weapon, are very long. I understand that he is not a throw-spamming adept, but in his current shape, if DC cant jump for the duration of the power, he is really gimped.
Speaking of cooldowns, considering the cooldown of SS, the amount of charges is 1 too few - especially considering how long the casting animation is. Increasing the base number of charges by 1 would make him a lot more flexible in his build, as currently, i dont see why one wouldn't go for the extra charge on the evolution.
That pretty much sums my thoughts too.





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