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Collector Adept is good in theory, bad in practice


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#101
Chi_Mangetsu

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Oh, and give him the BatGaun. Ascension Mode is more trouble than it's worth.

#102
lightswitch

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SimiSideways wrote...

Killstreaks with Dark Sphere aren't good enough for you?


You on PC? Show me.

#103
J-Reyno

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Just popping in to say that I agree with OP. He's an interesting kit with a unique style, but he is decent at best. I'm not seeing at all how he compares to the best of the biotic league. He seems to do two things fairly well: biotic nuking and fast explosions. The foremost can do some great damage, but triggers an enormous cooldown. Yes, you can now throw swarmers to set off splosions, but his BEs are weak, and again, you're now on an enormous cooldown.

This is as opposed to the Fury who is endless BE with boosted detonation damage. And the Drell who has cluster 'nades which not only do great damage, but create explosions for no cooldown at all. There's also the Asariguard who has her own biotic nuke and can toss multiple to make sure everything is cleaned up, then proceed to refill her barriers for free.

This is the way I see it right now. I love biotics in this game and I really enjoy playing them. Collector is an interesting kit, but imo his powers are somewhat contrived. Yes, he can be effective in the way that any kit CAN be effective. By comparison to kits such as the ones discussed above, he really seems lacking. I'd love to see him be competition for the best biotic kits in the game.

Modifié par Reyno411, 02 mars 2013 - 02:49 .


#104
born2beagator

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Chi_Mangetsu wrote...

Oh, and give him the BatGaun. Ascension Mode is more trouble than it's worth.


I might try this.  Until its buffed the only time I find myself using it is to get rid of the awkward looking missile launcher :P

#105
Chi_Mangetsu

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Reyno411 wrote...

Just popping in to say that I agree with OP. He's an interesting kit with a unique style, but he is decent at best. I'm not seeing at all how he compares to the best of the biotic league. He seems to do two things fairly well: biotic nuking and fast explosions. The foremost can do some great damage, but triggers an enormous cooldown. Yes, you can now throw swarmers to set off splosions, but his BEs are weak, and again, you're now on an enormous cooldown.

Well there's your problem.

Spec DS for max radius and DoTs and don't detonate it. Presto chango--no cooldown from DS! After it expires in the time it takes to arrive and spread DoTs in a 9m radius and DC sets up even more DoTs and BEs, toss another one! DoTs, DoTs, and more DoTs. Works like a charm.

#106
lightswitch

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Chi_Mangetsu wrote...

Reyno411 wrote...

Just popping in to say that I agree with OP. He's an interesting kit with a unique style, but he is decent at best. I'm not seeing at all how he compares to the best of the biotic league. He seems to do two things fairly well: biotic nuking and fast explosions. The foremost can do some great damage, but triggers an enormous cooldown. Yes, you can now throw swarmers to set off splosions, but his BEs are weak, and again, you're now on an enormous cooldown.

Well there's your problem.

Spec DS for max radius and DoTs and don't detonate it. Presto chango--no cooldown from DS! After it expires in the time it takes to arrive and spread DoTs in a 9m radius and DC sets up even more DoTs and BEs, toss another one! DoTs, DoTs, and more DoTs. Works like a charm.


Right. And now, instead of the legit, spawn-nuking, world-destroying, Reaper-eating, vengeance-taking caster all biotic lovers wanted, we have a kit that is limited to inflicting DoT and setting off weak BEs. Boy, that sure sounds powerful.

#107
X-Frame

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I'm inclined to think that this character will definitely receive some buffs in the coming balance changes. I hope so at least. I want Ascension Stance to be very worth it, for one.

#108
wartser

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holdenagincourt wrote...

lightswitch wrote...

 I just went and played a few more games with the Collector Adept. Initially I thought he was good but I've completely changed my position. This character is so close to great, but the implementation sucks. Sure the animations are too long, the cooldowns are painful, ascension mode animation and damage increase is a death sentence, and the travel speed of Dark Sphere is awful. But that's not even what ruins this kit.

What really kills it for me is the off-host vanguard-esque glitchiness. The number of times I found myself spamming the 1 key to try and make the Dark Sphere detonate was seriously obnoxious. Half the time you can't get it to detonate exactly when you want, or at all. The same goes for the Seeker Swarms. They're fine, when they work, but once again the controls seem jacked and I'm frequently stuck spamming 2 while nothing happens. The targeting also doesn't seem to work as well as with other biotic powers.

I vastly underperform when I use this kit. A lot. Maybe I just need more practice with it, but I don't think so. Slow animations, slow travel speed on Dark Sphere, slow cooldowns, and unresponsive controls pretty much kill the potential the CA had.

I mean compare it to the Drell Adept. He has similar or more damage output, quick combos with real short animations, powers with fast travel times, and a damage REDUCTION. He's vastly superior to the Collector.

It kills me how they give Adepts and most normal classes huge drawbacks to their good powers in the name of balance (aka long cooldowns and slow travel times), while they give infiltrators a god mode, 4 second cooldowns on everything, wall hacks, insta-health, and only the very best CC powers.

The AIU proves Bioware doesn't care about balance, so I hope they buff this kit into oblivion. The cooldowns should be massively reduced, the animations should be either removed or massively sped up, the damage reduction on Ascension Mode should be completely removed, and the travel speed of Dark Sphere should be doubled or tripled. I want an overpowered caster that doesn't rely on grenades, dammit. Make it happen, Bioware.

TL;DR Glitched controls ruin the CA, should be buffed x10 to compensate.


You hit the nail on the head with this one. Seeker Swarm cast is frustratingly slow off-host, Dark Sphere sometimes randomly disappears, the detonation requires button mashing oftentimes, every animation takes an eternity, the cooldowns are too damn high, Ascension Mode is one of the longest animations in the game and can't be cancelled, his light melee is slower than Phoenix light melee by far and doesn't even lock on to enemies...I could go on and on.

He's fun, but I'm never going to play him off-host, especially since those animations and cooldowns are a death sentence if enemies have LOS to you.


This has been my experience.  The difference between on- and off-host is tremendous.  It reminds me a bit of the Slayer (PD is severely lag-dependent, and BC, to a lesser degree)  in that on-host games are a cake-walk, while off-host ones are a trial of frustration.

#109
Chi_Mangetsu

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lightswitch wrote...

Chi_Mangetsu wrote...

Reyno411 wrote...

Just popping in to say that I agree with OP. He's an interesting kit with a unique style, but he is decent at best. I'm not seeing at all how he compares to the best of the biotic league. He seems to do two things fairly well: biotic nuking and fast explosions. The foremost can do some great damage, but triggers an enormous cooldown. Yes, you can now throw swarmers to set off splosions, but his BEs are weak, and again, you're now on an enormous cooldown.

Well there's your problem.

Spec DS for max radius and DoTs and don't detonate it. Presto chango--no cooldown from DS! After it expires in the time it takes to arrive and spread DoTs in a 9m radius and DC sets up even more DoTs and BEs, toss another one! DoTs, DoTs, and more DoTs. Works like a charm.


Right. And now, instead of the legit, spawn-nuking, world-destroying, Reaper-eating, vengeance-taking caster all biotic lovers wanted, we have a kit that is limited to inflicting DoT and setting off weak BEs. Boy, that sure sounds powerful.


You're not going to sit there playing with your cloaca while they're taking tons of DoTs. Frickin' shoot them. Jesus. If your party is competent they should be shooting them, too, not to mention how much priming the AC can spread around for fellow biotics to detonate. He's an excellent team player. If you're looking for a soloist, go play a Vanguard on geth and stop whining.

Edit: Moreover, the only "friendly" Prothean we ever met was Javik and he's got Slam, Lift 'nades and Dark Channel, so not really  a "Reaper-eating world-destroyer" by any stretch of the imagination. More accurately would be to say "war of attrition."

Modifié par Chi_Mangetsu, 02 mars 2013 - 03:18 .


#110
lightswitch

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Chi_Mangetsu wrote...

lightswitch wrote...

Chi_Mangetsu wrote...

Reyno411 wrote...

Just popping in to say that I agree with OP. He's an interesting kit with a unique style, but he is decent at best. I'm not seeing at all how he compares to the best of the biotic league. He seems to do two things fairly well: biotic nuking and fast explosions. The foremost can do some great damage, but triggers an enormous cooldown. Yes, you can now throw swarmers to set off splosions, but his BEs are weak, and again, you're now on an enormous cooldown.

Well there's your problem.

Spec DS for max radius and DoTs and don't detonate it. Presto chango--no cooldown from DS! After it expires in the time it takes to arrive and spread DoTs in a 9m radius and DC sets up even more DoTs and BEs, toss another one! DoTs, DoTs, and more DoTs. Works like a charm.


Right. And now, instead of the legit, spawn-nuking, world-destroying, Reaper-eating, vengeance-taking caster all biotic lovers wanted, we have a kit that is limited to inflicting DoT and setting off weak BEs. Boy, that sure sounds powerful.


You're not going to sit there playing with your cloaca while they're taking tons of DoTs. Frickin' shoot them. Jesus. If your party is competent they should be shooting them, too, not to mention how much priming the AC can spread around for fellow biotics to detonate. He's an excellent team player. If you're looking for a soloist, go play a Vanguard on geth and stop whining.

Edit: Moreover, the only "friendly" Prothean we ever met was Javik and he's got Slam, Lift 'nades and Dark Channel, so not really  a "Reaper-eating world-destroyer" by any stretch of the imagination. More accurately would be to say "war of attrition."


If I'd skipped the launch animation and travel time of DS and just started shooting in the first place they would have been dead sooner.

Oh look everybody. The 'it's a team player' card just got pulled. Yeah, well while your team is waiting for your team players' cooldown to finish so they can then wait for your team players' launch animation to finish, my team is going to be extracting because I wasn't using a class that gimps the team-wide damage output.

Also, I take it you've never used Lift Grenades. They make Dark Sphere look like a gentle morning breeze.

Modifié par lightswitch, 02 mars 2013 - 03:21 .


#111
BACON4BREAKFAST

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I'm starting to like this character a lot. Very unique biotic class.
I go for no fitness because all the powers are good and you need them all.
DS: Damage/DoT/Unstable
Seeker: Recharge/DR/Count
DC: Damage/Slow/BarrierArmor
All power passives

Weapon of choice: Arc Pistol

I find this to be a very good adept and more interesting than your typical Warp+throw or Reave+grenade what have you.
I will try to play him next time we play lightswitch :P

#112
lightswitch

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BACON4BREAKFAST wrote...

I'm starting to like this character a lot. Very unique biotic class.
I go for no fitness because all the powers are good and you need them all.
DS: Damage/DoT/Unstable
Seeker: Recharge/DR/Count
DC: Damage/Slow/BarrierArmor
All power passives

Weapon of choice: Arc Pistol

I find this to be a very good adept and more interesting than your typical Warp+throw or Reave+grenade what have you.
I will try to play him next time we play lightswitch :P


Okay. Sounds good. Fwiw it's worth I'll agree he's unique and interesting.

#113
Chi_Mangetsu

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lightswitch wrote...

If I'd skipped the launch animation and travel time of DS and just started shooting in the first place they would have been dead sooner.

Oh look everybody. The 'it's a team player' card just got pulled. Yeah, well while your team is waiting for your team players' cooldown to finish so they can then wait for your team players' launch animation to finish, my team is going to be extracting because I wasn't using a class that gimps the team-wide damage output.

Uh huh. Because your gun has a 9m radius.

Also, I take it you've never used Lift Grenades. They make Dark Sphere look like a gentle morning breeze.

MP Lift Grenades > SP Lift Grenades (aside from Shep's).

#114
andresft

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I wouldn't be able to take the GI above Silver. And believe me, I have tried. But you don't see me complaining here about how it's a bad kit or how it's overrated or how people who like him are wrong. I'm very much willing to admit that I just don't know how to use him, aware as I am that people can do wonders with him.

Go look up one of the several Gold solos with the Awakened Collector that people have uploaded. If you don't learn anything, fine, but at least it'll become patently clear to you why some of us think it is not hurting for power.

Edit: sorry, my original comment was unduly rude. I still think you're actively refusing to admit that it CAN be a good kit if you know how to use him, but there was no reason for me to be so rude.

Modifié par andresft, 02 mars 2013 - 03:29 .


#115
Chi_Mangetsu

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BACON4BREAKFAST wrote...

I'm starting to like this character a lot. Very unique biotic class.
I go for no fitness because all the powers are good and you need them all.
DS: Damage/DoT/Unstable
Seeker: Recharge/DR/Count
DC: Damage/Slow/BarrierArmor
All power passives

Weapon of choice: Arc Pistol

I find this to be a very good adept and more interesting than your typical Warp+throw or Reave+grenade what have you.
I will try to play him next time we play lightswitch :P


What a coincidence! That's the same build I use--and he's pretty awesome. Very easy to top the scoreboard (not that that sort of thing matters, really, but it's nice all the same. :innocent:) Though I give him 3 ranks of Fitness for less squishiness and keep Passives at 5.

#116
MetalDeggial

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The real problem of this character is that they didn't make Ascension Mode a main power with infinite duration, like Bloodlust or Devastator Mode. That could have been 100x better than crappy Dark Channel. BioWare should buff the duration to at least the same as Annihilation Field, and cut the max damage penalty in half. That would be pretty cool, if gimmicky, as later waves would still prove problematic due to the hideous animation.

All in all, Gold viable and fun, but pretty underwhelming in comparison to other adepts.

#117
Aetika

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lightswitch wrote...

Aetika wrote...

I actually find him pretty good. Slower but powerfull. Just need to stay out of close combat. He goes down quickly and being in the middle of horde with powers on cooldown is death sentence...*snip*


That's a big part of the problem right there. DS travels so slowly it's useless at long range, if you try to hit anything with it more than 20m away there probably won't be anything there once the sphere actually arrives. You can mitigate this somewhat by speccing for radius, but that drastically cuts your damage output.

But once you get inside effective range, that slow slow launch animation really makes you vulnerable.


I don´t know, it usually takes about 2 secs for DS to reach whatever I am trying to hit. I am not that far. I really like DS, it´s like AF without actual need to go close to enemies.

I am unfortunately at work atm, but we can play after I get home(in about 14 hrs), if you´ll be online and interested Image IPB

GreatBlueHeron wrote...

upinya slayin wrote...

i can't figure him out really. he seems more squishy then his health/shields would imply. His BEs don't get a damage modifyer. Dark Spehre is sketchy when trying to explode. and his cooldowns are long. I can't find a build i like and i've tried liek 4. My fav so far would be the no dark sphere build

Glad I'm not the only one who noticed he is more squishy than the numbers indicate.  Is it because barrier is weaker than shields?  Maybe the kind of damage from enemies penetrates barriers better than shields?  I dunno, but combine that with long cooldown and he's tricky to use.  Still love the character...fun to play.


This one is what bugs me most. I have over 1000 in barrier, but he goes down FTL fast if you get into tight spot Image IPB

Modifié par Aetika, 02 mars 2013 - 06:23 .


#118
gr1d_m3ist3r

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lightswitch wrote...
The AIU proves Bioware doesn't care about balance, so I hope they buff this kit into oblivion. The cooldowns should be massively reduced, the animations should be either removed or massively sped up, the damage reduction on Ascension Mode should be completely removed, and the travel speed of Dark Sphere should be doubled or tripled. I want an overpowered caster that doesn't rely on grenades, dammit. Make it happen, Bioware.

TL;DR Glitched controls ruin the CA, should be buffed x10 to compensate.


He was my 1st Reckoning character used, he is my favourite and he's kinda tricky to use but:
  • Actually i've understood how Bioware designed Dark Sphere, how to use it and I like it a lot (it's also unique in the game): it's a power that primes every enemy in it's path and it has a slow movement speed because BW gave us a gift - a biotic power that can be detonated when we feel the need to output huge damage (~3000)..guys just think outside the box: if this sphere would travel very fast..how you'll be able to detonate it in time when it's passing through certain enemies? and if it would  be a power similar to Singularity (speed and aiming), than the priming effect would be pointless (a sphere that can explode&creates huge damage and also leaving enemies primed??oh i think you'd like that, but it would be absurdly overpowered skill)..the only buff it needs its either a faster animation or a damage reduction while casting it (like batarian's heavy melee);
  • same Light-melee: it doesn't need any buff (i figured how to use it);
  • an important buff he needs is to reduce the recharge-speed time for seeker swarm power from the ~10 sec current time to 5 sec, since this is the only power that can trigger BE;
  • As for "heavy melee" aka Ascension Stance should be modified into a defensive skill (like the possesed collectors) because on platinum entering in AS means sentence to death and also put damage reduction while animation and immunity to sync kills for 0.2 sec after animation: "damage output increased" removed completely, "recharge speed increased"- no changes (it's OK),  "damage taken increase by 40%" reversed into "damage reduction by 40%" and for this reason his max barrier should be lowered to 990 instead ~1200.
Edit:
  • changed my mind after deeper thoughts (forgot the damage reduction offered by the seeker swarms rank 5.a.), the only thing that AS needs is to put damage reduction while animation and immunity to sync kills for 0.2 sec after animation and that "damage taken increased" should be lowered from maximum 40% to max 20%;
  • Guys u just have to learn from point 0 how to control this collector (because it has a whole new different usage&mechanics, as all the new Reckoning chars have)..be patient and don't let frustration get over you (cause u may be a good player and used to do speed clean-ups)

Modifié par gr1d_m3ist3r, 02 mars 2013 - 09:02 .


#119
Darth_Atreyu

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I completely agree with the OP, I was actually going to create a thread about this so this is just as good.
The Collector Adept is a prime example of game design getting in the way of gameplay.
Why are the animations and cooldowns so long on a power character?
Don't get me started on the "Ascension mode" which let's the enemies deal 40% more damage to you, i think it's called ascension mode because it makes you "ascend" to Collector/Prothean
heaven a little faster, and to even be able to gain the miniscule buffs it gives you have to spec out of your health and shields ontop of the 40% dmage recieved penalty which gets you killed even faster while you are stuck in cooldowns and animations.
With something like ascension mode you would thinks it would make you stronger and not weaker it would have been better with a mechanic like the krogans rage or vorcha health regen but with maybe a cooldown spliced in.

#120
Deerber

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Uh? This thread is still going? Nice.

[quote]LC714 wrote...

You are correct about the drell. I am in error. I apologize

Edit: But I still believe this kit to be better than the naysayers in this thread make him out to be. If he was truely sub-par, people wouldn't be outscoring TGI+Harriers and whatnot.

SUPER Edit: On the issue of cooldowns, you can cancel Seeker swarm cooldown off host with dark channel

[/quote]

No need to apologize, we're just sharing views :)

One can argue if he's good or not-so good, and I actually think he's not bad. But what I think noone should argue about is that he's not among the best kits, nor among the worse. He's somewhere in between. Which is, I think, what is bugging Lightswitch, because after all the suspence they put on the release of this character, the fact that he's the only collector we'll ever have, the fact that he's a UR... One is kind of led to hope it would be a truly great character. And... He's not. He's kind of average/good, depending on you point of view.

I know I can cancel the swarm's CD, but that was a little bit tricky for me to do. Sometimes it would work, sometimes it would not. No clue why, maybe off-host related.

[quote]billy the squid wrote...

Really you're applying the context of spawn nuking to a character who's purpose is to debuff and be able to prime multiple targets for biotic detonations in a single cast, hence the 4 seekers. Yes, I can almost knock out a Banshee's barrier with a direct DS implosion, ehich is nice, but that's not what it's key purpose is for.

[/quote]

Don't let yourself get fooled: the purpose of each and every single character in this game is to kill stuff. There's no such thing as a primer and debuffer. You need to kill. And, by the way, you can't knock out even half the barriers of a gold Banshee with a DS detonation. It does 4-5k damage at most. In comparison, a warp+cluster combo from the Slasher does 13-14k of damage against barriers, enough to not only knock the Banshee's barriers out, but also damage her armor a bit.

[quote]billy the squid wrote...

Weapons platforms crush any Adept well played.

[/quote]

This is just not true. I can count on the fingers of my hands the weapon platforms setup/player using them combo that can outscore me if I play a Fury on a certain map. And I'm definitely not the best Fury player around.

[quote]billy the squid wrote...

True it's not feasible every time, but it goes someway to explain why I can spam Dark sphere repeatedly every 3 or so seconds, it quickly starts to mount up. 

[/quote]

How exactly do you do that? There might be something I'm missing...

[quote]lightswitch wrote...

[quote]doozerdude wrote...

There is no such thing as bad in practice.

There is however this thing called l2p[/quote]

You're on PC, show me how it's done. lightswitch37, add me, we'll play.

[/quote]

Don't bother, Lightswitch. There's also another thing, which apparently this guy isn't aware of, which is called "idiot".

[quote]EvanKester wrote...

It actually needs to be pretty steep lag to kill the Awakened Collector. I had a match with lag bad enough that Ravagers were consistently hitting me through walls and I was still wiping spawns with Dark Sphere.

Anyway... I doubt he's -quite- as good as the Drell Adept, but he's up there. He's one of the few Adepts who, on Gold, has enough power damage to kill large groups of enemies with powers alone. Saw some napkin calculations for Dark Sphere earlier in the thread that seemed to be ignoring its DOT—which is kinda silly, since Dark Sphere's DOT is on par with Inferno Grenades—stronger, even! And it can put a DOT effect on an unlimited number of targets.

In practice, it's pretty easy for the Collector to wipe out an entire spawn of mooks with just Dark Sphere. The detonation is a coup de grace, not the primary damage source. And its slow cast speed is pretty well mitigated by the fact that you can keep moving at nearly full-speed during the animation.

If you're really having problems with it, try this build, with warp ammo. Yeah, the warp ammo and SMG damage will count for a lot, but the powers will be pulling their weight too.
[/quote]

I can understand what you say. But the problem with that is that it's not always easy to put the Sphere in such a way that it keeps damaging targets for the whole duration. I mean, the enemy moves around a lot, and sometimes there's no surface you can stick the sphere to which is in the right position. In my experience, most of the time they'll only take the dot while the sphere is passing through... Which doesn't amount to much damage, sadly.

[quote]Pyroninja42 wrote...

BTW, spec'd properly 4 seeker swarms do 2200+ damage to armor and barriers while also slowing the target down.[/quote]

Uhm... So, 2200 damage and slow on a CD of 10 seconds and an animation of 2-3... Nice. Like one wraith shot. And without too many bonus, otherwise you'll do more damage ;)

[quote]SimiSideways wrote...

Killstreaks with Dark Sphere aren't good enough for you?[/quote]

Umpf, when will people stop spreading false information? You can't get killstreaks with DS. It can only hit a maximum of 3 targets. And don't sell me on the dot please, it won't kill anytjhing by itself unless it's bronze...

[quote]born2beagator wrote...

[quote]Deerber wrote...

He's good. Not great... Good. Could be very good (although not even close to the Drell) if it didn't have those oh-so-long animations...[/quote]

nope, he is great.  Especially on a team of biotics

[/quote]

I guess it depends on what you mean by "great". If you mean the 4th/5th best adept, so  something like the 25th best class in the game, then yeah, he's great.

Modifié par Deerber, 02 mars 2013 - 11:53 .


#121
smilinpig

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 Been working w CA a bit today and the cooldowns/ performance are exactly the same I'm seeing. And I think he's got glitch/bug issues ( and I don't mean the swarm type  :-)


Did a plat w/ the Drell Inf I think and had a great match -- well over 100,000 and 2nd on the list ( I died early one wave..) 
came back w/ our semi- awake friend and troubles started immediately. sticking to everything-- slow--he felt as if everything I did took an extra 1/2 second including movement:  it's almost as if his viewing angle or distance from camera to character are off kilter a bit?  I scored miserably, died way too often ( with a 6,6,5,4,4 build if I recall ) and we dropped in 5 waves. I was under 50,000...painfully 
His potential is absurd, as witnessed testing builds in bronze and silvers...but as we know that doesn't hold water..if it doesn't work in gold, it doesn't work.

 Cooldown times are horrible..Singularity is nowhere near what DS is and they are a very similar breed IMO...Swarming also takes too long and leaves you with another 4, 5, 6, secs of cooldown depending on set up, weapons, etc., Acension Stance, same. If they could cut the cooldowns even a third...(half would be excellent) his performance would be more what I hoped for. Think of how deadly Collectors are...he just does not compare. Yet.

Got the skills but something is definitely not clicking. I, for one, would love to see it reach potential...

#122
billy the squid

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@Deerber

Weapons classes always plateau at a higher rate of damage than caster because of the gradual buffs to weapons and the UR status, which beats the power damage on biotics. I'm not the best Fury player about either, but you and I aren't exactly the norm in PuG lobbies are we?

Considering the kind of classes we have. Destroyer, Turian Sol, Turian sent. Human Sol. Any of the Infiltrators, MQE, etc. they are very powerful and considering their weapons damage and tech powers grant more DPS and bury biotic status effects, playing on a team with them, ends up hurting your ability to detonate biotics. And playing a glass cannon fury will get most people killed.

The damage to the Banshee. By DS, I was using Dark matter implosion specced for max damage, SMG power boost mod, IV amplifier and Biotics Gear, on top of that I'd already hit her with Dark Channel and mrk IV Warp ammo. So The Collector can stack a potentially huge amount of damage, it's true I caused a lot of damage, but only with equipment and gear to get that amount of it, I use that on Gold, mainly because I'm not great with Adepts.

It's the power cooldown issues. I haven't got it quite right yet. But I fire dark channel at an enemy before the DS hits them and detonates, and the cooldown seems to be lower letting me detonate Dark matter implosion without being hit by the phenomenally long cooldown, if I do it in the DC cooldown period.

Hence I detonate Dark matter implosion, and get the huge damage, but minus the long cooldown. I have to test it more, because sometimes when I detonate DS without using DC I do get with the horrifying 6 second cooldown. If you're regularly facing that, then I can fully understand why you don't think he's good. And I agree that it's way too long. It might be a bug or issue with the cooldown mechanics between DS and DC, I'm not sure yet.

Modifié par billy the squid, 02 mars 2013 - 12:06 .


#123
Deerber

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billy the squid wrote...

@Deerber

It's the power cooldown issues. I haven't got it quite right yet. But I fire dark channel at an enemy before the DS hits them and detonates, and the cooldown seems to be lower letting me detonate Dark matter implosion without being hit by the phenomenally long cooldown, if I do it in the DC cooldown period.

Hence I detonate Dark matter implosion, and get the huge damage, but minus the long cooldown. I have to test it more, because sometimes when I detonate DS without using DC I do get with the horrifying 6 second cooldown. If you're regularly facing that, then I can fully understand why you don't think he's good. And I agree that it's way too long. It might be a bug or issue with the cooldown mechanics between DS and DC, I'm not sure yet.


Uhm. That sounds odd. What should happen is that you cast DS (no CD), then you cast DC and suffer his cooldown, but you can detonate DS while on cooldown and that will trigger DS cooldown, which should override the DC's one and so you should suffer the whole 8ish seconds long cooldown from DS. Sure, you're going to have 2 powers for 1 cooldown, but it's always an 8 second cooldown. At least, that's what should happen and surely it's what's been happening to me.

If your DS cooldown is not overriding the DC one instead... It surely is a glitch, but it might be worth investigating. Having a DS with 3-4 secs cooldown would surely change things :innocent:

Modifié par Deerber, 02 mars 2013 - 12:20 .


#124
vonSlash

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Everything about this class is fine except that the cooldown for Dark Sphere is absurdly long and the projectile speed for the same power is even worse. Rather than buffing the whole class, they should just dramatically buff Dark Sphere and he'd be fine. Maybe a 50% decrease to Dark Sphere cooldown and a 50% increase to projectile speed and max range?

#125
HolyAvenger

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vonSlash wrote...

Everything about this class is fine except that the cooldown for Dark Sphere is absurdly long and the projectile speed for the same power is even worse. Rather than buffing the whole class, they should just dramatically buff Dark Sphere and he'd be fine. Maybe a 50% decrease to Dark Sphere cooldown and a 50% increase to projectile speed and max range?

 
Haha, if they did that, the amount of face I'd wreck with this kit...:o