Deerber wrote...
billy the squid wrote...
@Deerber
It's the power cooldown issues. I haven't got it quite right yet. But I fire dark channel at an enemy before the DS hits them and detonates, and the cooldown seems to be lower letting me detonate Dark matter implosion without being hit by the phenomenally long cooldown, if I do it in the DC cooldown period.
Hence I detonate Dark matter implosion, and get the huge damage, but minus the long cooldown. I have to test it more, because sometimes when I detonate DS without using DC I do get with the horrifying 6 second cooldown. If you're regularly facing that, then I can fully understand why you don't think he's good. And I agree that it's way too long. It might be a bug or issue with the cooldown mechanics between DS and DC, I'm not sure yet.
Uhm. That sounds odd. What should happen is that you cast DS (no CD), then you cast DC and suffer his cooldown, but you can detonate DS while on cooldown and that will trigger DS cooldown, which should override the DC's one and so you should suffer the whole 8ish seconds long cooldown from DS. Sure, you're going to have 2 powers for 1 cooldown, but it's always an 8 second cooldown. At least, that's what should happen and surely it's what's been happening to me.
If your DS cooldown is not overriding the DC one instead... It surely is a glitch, but it might be worth investigating. Having a DS with 3-4 secs cooldown would surely change things :innocent:
It's odd, because when I just use DC and seekers to detonate biotics, my DC simply recharges in about 2 second. And the times when I've detonated DS outside of the DC cooldown then I get hit with that really long cooldown. Yet while detonating after I fire DC and within the cooldown, doesn't seem to generate the long cooldown for DS but a longer cooldown than I would normally get for simply casting DC.
I'm not sure how it works, until the charactor creator on the forum is fixed up, I can't be sure that it's not my load out. But even running a Hurricane or a Collector SMG which gives me +180% cooldown, the recharge speed on the DS after detonation is huge, and I haven't chosen recharge evolutions, so I'm unsure whether that would boost the recharge speed, but I don't think it would affect it so much.
I'm going to have to run another test on at some point on silver tonight so I can pay closer attention and count off the recharge times, without worrying about incoming fire. It's possible that it could work in a similar way to Tac cloak?
http://narida.pytalh...daptiveWarAmp5/This is the build I use which gives me a cooldown of 4.4 secs, which feels about right. But it doesn't account for the ability to detonate and retain the cooldown, when you're saying it takes up to 8 seconds to get DS back again. Which is where I think the bug may lie, which can be used when casting DC before the sphere hits and you detonate, retaining the standard recharge speed. It's something I have to look at and make sure.
Modifié par billy the squid, 02 mars 2013 - 01:11 .