Aller au contenu

Photo

Collector Adept is good in theory, bad in practice


  • Veuillez vous connecter pour répondre
213 réponses à ce sujet

#176
jrm_ayun

jrm_ayun
  • Members
  • 1 143 messages

DAO MAdhatter wrote...

Why do people keep saying the drell adept is good? Together with the Asari justicar I consider them to be two of the weakest kits in the game. Their powers literally require either too much set up(Rushing to ur death to set up that god awful warp bubble) or netotiously inaccurate(cluster granades) & pull can only be used on enemies with no shields of armor.

I would easly consider the collector to be hugely more powerful.


If you consider them the weakest kits then you haven't learned how to play this game well enough. The DA can get to spawns and clear them faster than the collector. Can also kills bosses faster.

#177
lightswitch

lightswitch
  • Members
  • 3 664 messages

HolyAvenger wrote...

vonSlash wrote...

Everything about this class is fine except that the cooldown for Dark Sphere is absurdly long and the projectile speed for the same power is even worse. Rather than buffing the whole class, they should just dramatically buff Dark Sphere and he'd be fine. Maybe a 50% decrease to Dark Sphere cooldown and a 50% increase to projectile speed and max range?

 
Haha, if they did that, the amount of face I'd wreck with this kit...:o


That's what I want. A real combo-focused caster that wrecks face. He was designed to do it, the potential is there.

Although I would have only said to cut the CD on DS by one third or buff its' damage by one third. 50% increase in projectile speed sounds good to me, but even just 20 or 25% would probably do the trick. Also remove the damage increase from Ascension Mode, you're already sacrificing three evos in fitness to get it, and on a kit with so many long animations that fitness is a big sacrifice.

Really though I don't think any of it matters if you don't fix the off-host glitches.

#178
Deerber

Deerber
  • Members
  • 16 854 messages

your-friendly-noggin wrote...


Deerber wrote...

Given your claims, I can safely say that I can outscore you 3 to 1 while using a Drell Adept. Interested in how?


If you want to defend the character maybe point out where he is strong, like his speed and fast acting powers rather than turn this into a "I can score way more points then you" competition which isn't going to prove anything.


Sigh. If you and your buddy cared to read through the whole thread, you would have also read the post in which I computed the damage a Drell and a Collector can do, and showed how the former is clearly thousands of miles ahead of the latter. I simply got tired of repeating the same thing all over again, forgive me... :unsure:

#179
fallen_acolyte

fallen_acolyte
  • Members
  • 606 messages
On bronze hes pretty beastly... easy to clear a room with one bomb

#180
your-friendly-noggin

your-friendly-noggin
  • Members
  • 325 messages

Deerber wrote...

your-friendly-noggin wrote...


Deerber wrote...

Given your claims, I can safely say that I can outscore you 3 to 1 while using a Drell Adept. Interested in how?


If you want to defend the character maybe point out where he is strong, like his speed and fast acting powers rather than turn this into a "I can score way more points then you" competition which isn't going to prove anything.


Sigh. If you and your buddy cared to read through the whole thread, you would have also read the post in which I computed the damage a Drell and a Collector can do, and showed how the former is clearly thousands of miles ahead of the latter. I simply got tired of repeating the same thing all over again, forgive me... :unsure:

Actually if you maybe the whole of my post you'd see that I was actually defending both classes and not actually agreeing with my "buddy", also you were wrong about Dark sphere being limited to 3 enemies in one go, I've definitely hit groups of 4-5+ with the detonation.

Also you could try being a bit less patronizing and passive agressive, especially to someone who was partially defending the same character you were...

#181
Deerber

Deerber
  • Members
  • 16 854 messages

your-friendly-noggin wrote...

Deerber wrote...

your-friendly-noggin wrote...


Deerber wrote...

Given your claims, I can safely say that I can outscore you 3 to 1 while using a Drell Adept. Interested in how?


If you want to defend the character maybe point out where he is strong, like his speed and fast acting powers rather than turn this into a "I can score way more points then you" competition which isn't going to prove anything.


Sigh. If you and your buddy cared to read through the whole thread, you would have also read the post in which I computed the damage a Drell and a Collector can do, and showed how the former is clearly thousands of miles ahead of the latter. I simply got tired of repeating the same thing all over again, forgive me... :unsure:

Actually if you maybe the whole of my post you'd see that I was actually defending both classes and not actually agreeing with my "buddy", also you were wrong about Dark sphere being limited to 3 enemies in one go, I've definitely hit groups of 4-5+ with the detonation.

Also you could try being a bit less patronizing and passive agressive, especially to someone who was partially defending the same character you were...


I'm sorry if I came off as patronizing and aggressive. It really wasn't my intention. I know I could have explained better in that post, but I came out of patience, so, I was actually saying I'm sorry for that.

That said, you have not hit a group of 4-5 enemies with a detonation. The maximum number of targets is 3.

#182
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages
seekers with DR and 4 of them = Ascension mode does not need any change, and your still beefier than other adepts(apart from krogan and bat)

#183
lightswitch

lightswitch
  • Members
  • 3 664 messages

Chi_Mangetsu wrote...

Stop detonating DS every single gorram time. What is difficult to understand about that?


The character was designed to have DS detonated, and without it the CA's potential damage output is cut drastically. By saying you shouldn't do it, you're basically admitting the power is broken by design. If it's broken, it should be fixed. What's so difficult to understand about that?

#184
lightswitch

lightswitch
  • Members
  • 3 664 messages

WaffleCrab wrote...

seekers with DR and 4 of them = Ascension mode does not need any change, and your still beefier than other adepts(apart from krogan and bat)


Except that means you can't throw them, in which case you've lost your detonator.

The whole kit is a series of catch-22s.

#185
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
One thing I love about DS- it doesn't make Praetorians and Phantoms do the nope-bubble.

#186
Dimlor

Dimlor
  • Members
  • 516 messages

Mandolin wrote...

Half the cooldown on SS and he would be much more enjoyable to play.



#187
your-friendly-noggin

your-friendly-noggin
  • Members
  • 325 messages

Deerber wrote...

your-friendly-noggin wrote...

Deerber wrote...

your-friendly-noggin wrote...


Deerber wrote...

Given your claims, I can safely say that I can outscore you 3 to 1 while using a Drell Adept. Interested in how?


If you want to defend the character maybe point out where he is strong, like his speed and fast acting powers rather than turn this into a "I can score way more points then you" competition which isn't going to prove anything.


Sigh. If you and your buddy cared to read through the whole thread, you would have also read the post in which I computed the damage a Drell and a Collector can do, and showed how the former is clearly thousands of miles ahead of the latter. I simply got tired of repeating the same thing all over again, forgive me... :unsure:

Actually if you maybe the whole of my post you'd see that I was actually defending both classes and not actually agreeing with my "buddy", also you were wrong about Dark sphere being limited to 3 enemies in one go, I've definitely hit groups of 4-5+ with the detonation.

Also you could try being a bit less patronizing and passive agressive, especially to someone who was partially defending the same character you were...


I'm sorry if I came off as patronizing and aggressive. It really wasn't my intention. I know I could have explained better in that post, but I came out of patience, so, I was actually saying I'm sorry for that.

That said, you have not hit a group of 4-5 enemies with a detonation. The maximum number of targets is 3.

Whoah my mistake, you don't notice it in a big gold fight because it primes a few on it's travel, it looks like it's more than three, I went and tested it in a solo bronze match and it really does only hit 3. That really sucks :/

#188
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages
People who say just play as host are all selfish ******.

In order to play this game 75% of players need to non-host.

And for Original Post.. yes I experienced same exact problems..
where you cannot perform properly because the skills do not connect to each other & buttons do not respond.
He is fun kit, but sad.

#189
lightswitch

lightswitch
  • Members
  • 3 664 messages

HolyAvenger wrote...

Deerber wrote...


Drell Adept and Fury are thousands of miles ahead of him.

The Slasher is hundreds of miles away.

The Human is probably ahead too, but that might be discussed.

And that's very close to being objective, not only my opinion ;)

 

Grenade users are pretty broken in general, hard to keep up with them. Basically any kit with only 1 cooldown (Fury, the two grenadiers) will always be better than a kit with two cooldowns. This because 1 CD kits are for scrubs who need to L2P because they can't managed CD:P


But of the rest, he's pretty good. Right alongside the Human Adept. 


Two things.

First of all, finally somebody I can take seriously. I know how you love your casters, so if you think he can go toe-to-toe with the HA I'll take your word for it. If you would like to show me how you play him in a game, add me, Origin ID is lightswitch37.

Second, in practice CA is a one-cooldown kit. I'm sure you understand the mechanic already but I'll explain for the sake of anyone who reads: even if you're out of swarms, you can release the DS, activate your swarms, detonate DS (which causes DS CD to override Swarms CD), and then start throwing swarms immediately (because you don't have to wait for a CD to finish before you can throw them). In theory, it's very fluid, there's no cooldowns in the middle slowing things down, and you only have to deal with the one cooldown from detonating DS. In reality, it works but it's clunky because SS has such a long animation.

As I said in the original post, most of the problem I have with this kit comes from the off-host glitches. Those have never been fixed on Vanguards so I'm not anticipating them being fixed in this instance, and the kit should be buffed to compensate.

Modifié par lightswitch, 02 mars 2013 - 07:20 .


#190
Chi_Mangetsu

Chi_Mangetsu
  • Members
  • 1 828 messages
@lightswitch:

"Every single time" being the operative phrase. Sometimes it's better to let the DoTs slowly melt the enemy, but it is great for tactical play when you do. For instance, toss a DS at approaching pyros, while it travels DC (with Pierce evo) a pyro then detonate the DS, killing their shields and the DC will leap between targets killing them in seconds. It's not all about BEs, but an undetonated DS can prime everything within 9m. Team play. Not a soloist. This is not a difficult concept but apparently complex enough to keep the mouthbreathers away, so all the better.

#191
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
Yes, theoretically the Collectordept is a one-CD kit. In practice, thanks to his long DS CD, it works like a two-CD kit. I tend to DS-DC-detonate DS, prefer to keep my Swarms on for added DR.

I honestly can't speak to off-host glitches. I've played him pretty much exclusively off-host and never had issues. In fact I played with Deerber on his host earlier today and we basically duo'd Gold with me as a Collector and him as a Cabalguard.

Happy to play with you whenever. I want to do a plat solo with him actually, he's fast becoming my favourite Reckoning kit.

#192
billy the squid

billy the squid
  • Members
  • 4 669 messages

lightswitch wrote...

WaffleCrab wrote...

seekers with DR and 4 of them = Ascension mode does not need any change, and your still beefier than other adepts(apart from krogan and bat)


Except that means you can't throw them, in which case you've lost your detonator.

The whole kit is a series of catch-22s.


You really are best using swarms at range to detonate DC, they move fast and don't seem to miss as much as other powers, plus BE is not the Collector's forte as he has no way to increase the power of his BE like other biotics. DS is better up close, or in restricted areas due to the detonation effect.

I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.

The long animation not so much, that's fine, especially if you have seekers surrounding you, which you should, before launching DS. 

Off host lag is a problem, even using the cooldown glitch it's frustrating to cast DS and only have the animation. On host this chap really is nasty, when you can repeatedly spam Dark matter implosion specced Dark spheres down a corridor. With that much damage you don't need a BE.

#193
Deerber

Deerber
  • Members
  • 16 854 messages

your-friendly-noggin wrote...

Whoah my mistake, you don't notice it in a big gold fight because it primes a few on it's travel, it looks like it's more than three, I went and tested it in a solo bronze match and it really does only hit 3. That really sucks :/


I know, it's a big letdown. Actually I would argue that it's one of the biggest hindrance to the effectiveness of the kit. If DS could actually hit the entire spawn... Then it would be much, much better.

billy the squid wrote...

I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.


Ok, you sold me out on that one. Gonna try to replicate it tomorrow, see how it goes ;)

Modifié par Deerber, 02 mars 2013 - 07:47 .


#194
billy the squid

billy the squid
  • Members
  • 4 669 messages

Deerber wrote...

your-friendly-noggin wrote...

Whoah my mistake, you don't notice it in a big gold fight because it primes a few on it's travel, it looks like it's more than three, I went and tested it in a solo bronze match and it really does only hit 3. That really sucks :/


I know, it's a big letdown. Actually I would argue that it's one of the biggest hindrance to the effectiveness of the kit. If DS could actually hit the entire spawn... Then it would be much, much better.

billy the squid wrote...

I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.


Ok, you sold me out on that one. Gonna try to replicate it tomorrow, see how it goes ;)


I'm on xbox, but I think another poster here with Best of the Best banner said she found the same thing and she's on Pc. It might take some practice, but I was using it for 2 hours last night. I'm going to try it again tonight. Just try and make sure you're on host, because hammering the detonate button if you get a laggy host really isn't fun and makes you miss the target.

Good luck though, It'd be interesting to see if I'm not the only one who can recreate the cooldown override bug.

#195
Deerber

Deerber
  • Members
  • 16 854 messages

billy the squid wrote...

I'm on xbox, but I think another poster here with Best of the Best banner said she found the same thing and she's on Pc. It might take some practice, but I was using it for 2 hours last night. I'm going to try it again tonight. Just try and make sure you're on host, because hammering the detonate button if you get a laggy host really isn't fun and makes you miss the target.

Good luck though, It'd be interesting to see if I'm not the only one who can recreate the cooldown override bug.


... Not that the BoB banner means anything ;) But yeah, I will try tomorrow and keep you guys updated, we'll see. Thanks for sharing anyway.

#196
BurningLiquor

BurningLiquor
  • Members
  • 3 356 messages

billy the squid wrote...

Deerber wrote...

your-friendly-noggin wrote...

Whoah my mistake, you don't notice it in a big gold fight because it primes a few on it's travel, it looks like it's more than three, I went and tested it in a solo bronze match and it really does only hit 3. That really sucks :/


I know, it's a big letdown. Actually I would argue that it's one of the biggest hindrance to the effectiveness of the kit. If DS could actually hit the entire spawn... Then it would be much, much better.

billy the squid wrote...

I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.


Ok, you sold me out on that one. Gonna try to replicate it tomorrow, see how it goes ;)


I'm on xbox, but I think another poster here with Best of the Best banner said she found the same thing and she's on Pc. It might take some practice, but I was using it for 2 hours last night. I'm going to try it again tonight. Just try and make sure you're on host, because hammering the detonate button if you get a laggy host really isn't fun and makes you miss the target.

Good luck though, It'd be interesting to see if I'm not the only one who can recreate the cooldown override bug.


Billy, as you seem to be a person with a lot of experience with the Collector, would you mind telling exactly what build you're using? How you specced DS and stuff?

#197
billy the squid

billy the squid
  • Members
  • 4 669 messages

BurningLiquor wrote...

billy the squid wrote...

Deerber wrote...

your-friendly-noggin wrote...

Whoah my mistake, you don't notice it in a big gold fight because it primes a few on it's travel, it looks like it's more than three, I went and tested it in a solo bronze match and it really does only hit 3. That really sucks :/


I know, it's a big letdown. Actually I would argue that it's one of the biggest hindrance to the effectiveness of the kit. If DS could actually hit the entire spawn... Then it would be much, much better.

billy the squid wrote...

I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.


Ok, you sold me out on that one. Gonna try to replicate it tomorrow, see how it goes ;)


I'm on xbox, but I think another poster here with Best of the Best banner said she found the same thing and she's on Pc. It might take some practice, but I was using it for 2 hours last night. I'm going to try it again tonight. Just try and make sure you're on host, because hammering the detonate button if you get a laggy host really isn't fun and makes you miss the target.

Good luck though, It'd be interesting to see if I'm not the only one who can recreate the cooldown override bug.


Billy, as you seem to be a person with a lot of experience with the Collector, would you mind telling exactly what build you're using? How you specced DS and stuff?


This is the build I'm using.

http://narida.pytalh...daptiveWarAmp5/

Don't pay attention to the Narida, for recharge times and things, it's bugged.

And Holy Avenger and Deerber are better than me. I've just been using him a fair bit the last few days and stumbled across the cooldown issue, which is something I think can be exploited to mitigate the huge cooldown which detonating Dark Sphere leads to.

I'm far better with weapons classes like the Jugger etc.

Edit:

Also keep an eye out for INVADERONE's vids and topics. I don't always use the same builds as him, but he's got a Collector build coming too, I'd be interested to see what he makes of Ascension mode.

Modifié par billy the squid, 02 mars 2013 - 08:38 .


#198
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

lightswitch wrote...

WaffleCrab wrote...

seekers with DR and 4 of them = Ascension mode does not need any change, and your still beefier than other adepts(apart from krogan and bat)


Except that means you can't throw them, in which case you've lost your detonator.

The whole kit is a series of catch-22s.


#1. i do not need the detonation, the DS already does a massive amount of damage the way i have specced it.
#2. i have a power mag, 5 slapped on a hurricane 5. so i dont actually need to glitch the CD system like others are.
#3. its up to the player to find a gem like this, some people just cant get it, some people realize the value instantly.

#199
lightswitch

lightswitch
  • Members
  • 3 664 messages

HolyAvenger wrote...

Yes, theoretically the Collectordept is a one-CD kit. In practice, thanks to his long DS CD, it works like a two-CD kit. I tend to DS-DC-detonate DS, prefer to keep my Swarms on for added DR.

I honestly can't speak to off-host glitches. I've played him pretty much exclusively off-host and never had issues. In fact I played with Deerber on his host earlier today and we basically duo'd Gold with me as a Collector and him as a Cabalguard.

Happy to play with you whenever. I want to do a plat solo with him actually, he's fast becoming my favourite Reckoning kit.


It's very strange you're not having any problems while a lot of other people are on a consistent basis...normally I don't have a lot of lag, my internet connection is very good, so I doubt that has anything to do with it. Huh. Anyways, on-host I like the kit. Still not as good as he could be if he wasn't getting the triple hammer of long everythings, but not bad at all.

#200
lightswitch

lightswitch
  • Members
  • 3 664 messages

WaffleCrab wrote...

#3. its up to the player to find a gem like this, some people just cant get it, some people realize the value instantly.


And other players are good enough to realize once they get in-game that even though the concept is great the actual reality of the tools given them severely gimp their potential damage output.

What do I have to do, post some screens of scores I've gotten in PUG games? Tell you what I normally score in a gold match?

I'll put it this way. I've seen people trying to assert the kit is good because using it they've gotten as much 130k (ballpark), and/or they consistently break the 80k mark. I am not impressed by these numbers at all. To the contrary, they confirm what I already suspect.

Modifié par lightswitch, 02 mars 2013 - 10:15 .