lightswitch wrote...
WaffleCrab wrote...
seekers with DR and 4 of them = Ascension mode does not need any change, and your still beefier than other adepts(apart from krogan and bat)
Except that means you can't throw them, in which case you've lost your detonator.
The whole kit is a series of catch-22s.
You really are best using swarms at range to detonate DC, they move fast and don't seem to miss as much as other powers, plus BE is not the Collector's forte as he has no way to increase the power of his BE like other biotics. DS is better up close, or in restricted areas due to the detonation effect.
I keep the seekers up, for the 40% DR when I'm casting DS, and as I can use a 4 second cooldown on it, it really is one of the most devastating biotic powers you can wield at close range. But, that's because I'm abusing the hell out of a glitch in the cooldown system, if one can't do that then I agree that, the overly long cooldown for detonation is bad.
The long animation not so much, that's fine, especially if you have seekers surrounding you, which you should, before launching DS.
Off host lag is a problem, even using the cooldown glitch it's frustrating to cast DS and only have the animation. On host this chap really is nasty, when you can repeatedly spam Dark matter implosion specced Dark spheres down a corridor. With that much damage you don't need a BE.