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Happy Ending DLC


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#51
Sable Rhapsody

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TheGreatDayne wrote...
And I'm still wondering where people got the whole... artistic integrity, too video-gamey, and other stuff like those... I'd like to see the primary source for those quotes... I mean, if I really wanted, I can quote something, and completely annihilate the intended meaning...


Here's what I think is the primary source for the "artistic integrity" thing: http://blog.bioware....3-extended-cut/

The phrase was actually "artistic vision."  The video-gamey thing stemmed from an interview regarding the lack of a boss battle at the end of ME3...I'm honestly not sure which one specifically.  I *think* it came from the "Final Hours of ME3" app, but I could be entirely wrong on that.  

Modifié par Sable Rhapsody, 02 mars 2013 - 10:45 .


#52
Lefardo

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hawker73 wrote...

I've read the arguments about artistic integrity, and they don't hold up.  I bought (with my money) and played the franchise with the understanding that all the choices and hard work would mean something.  I played ME1 & 2 almost a dozen times, whereas I played ME3 3 1/2 times.  Why only 3 1/2?   I figured, "why bother..., everything just turns to sh#t in the end anyway." 

I didn't go to all this trouble so the reapers could be my friends, "oh sorry about the misunderstanding.  let's forget we attempted to annhilate all the alien races and all that, and become synthetic buddies."  uh..I don't think so.

I also couldn't get Sheppard to survive after destroying the reapers without playing multiplayer extensively (I hate MMO's btw), which is BS.  The single player campaign should not be linked to the multiplayer.

After all the similar complaints you guys must have read about, (by this point I must sound like an owl, echoing the endless whining about a depressing ending) I was hoping that Bioware would release an alternative ending DLC.  The movie industry does it for their fans on the dvd releases, so why not Bioware?


Amen to that!

#53
Mcfly616

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Sable Rhapsody wrote...

TheGreatDayne wrote...
And I'm still wondering where people got the whole... artistic integrity, too video-gamey, and other stuff like those... I'd like to see the primary source for those quotes... I mean, if I really wanted, I can quote something, and completely annihilate the intended meaning...


The video-gamey thing stemmed from an interview regarding the lack of a boss battle at the end of ME3...I'm honestly not sure which one specifically.  I *think* it came from the "Final Hours of ME3" app, but I could be entirely wrong on that.  

it was from a little description in the "Art of the Mass Effect Universe" book. The page has huskified TIM concept art. The description is just stating why they chose not to go in that direction.

#54
Nykara

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Ironhandjustice wrote...

Don't get angry, my friend.

With time, MEHEM will became canon. If you don't know what it is, is in my signature.


That might work for those with PC versions :(

Modifié par Nykara, 02 mars 2013 - 11:31 .


#55
Sable Rhapsody

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[quote]Mcfly616 wrote...
[/quote] it was from a little description in the "Art of the Mass Effect Universe" book. The page has huskified TIM concept art. The description is just stating why they chose not to go in that direction.[/quote]

Ah, thanks for the correction.

#56
Jadebaby

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Not all good things prosper in life OP, Mass Effect is just a tragic reminder of that.

#57
M74

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CronoDragoon wrote...

hawker73 wrote...
I also couldn't get Sheppard to survive after destroying the reapers without playing multiplayer extensively (I hate MMO's btw), which is BS.  The single player campaign should not be linked to the multiplayer.


It's not anymore.



Can't confirm that.
You really have to play MultiPlayer with no END (at least for the PC version)
I hate MultiPlayer, too.
It sucks!

#58
Argentoid

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M74 wrote...

CronoDragoon wrote...

hawker73 wrote...
I also couldn't get Sheppard to survive after destroying the reapers without playing multiplayer extensively (I hate MMO's btw), which is BS.  The single player campaign should not be linked to the multiplayer.


It's not anymore.



Can't confirm that.
You really have to play MultiPlayer with no END (at least for the PC version)
I hate MultiPlayer, too.
It sucks!


Let me clarify... now you need 3100 EMS to get the ending where Shepard "lives", when actually before the Extended Cut you needed 4000 EMS.

Confirmed.

BTW I used to hate multiplayer... now it's the only reason why I still play ME3.

Modifié par Argentoid, 02 mars 2013 - 12:28 .


#59
Dubozz

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SpamBot2000 wrote...

I prefer fan fiction over the fiction of someone who obviously doesn't give a good goddamn. Like Mac Walters.



#60
GimmeDaGun

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hawker73 wrote...

I've read the arguments about artistic integrity, and they don't hold up.  I bought (with my money) and played the franchise with the understanding that all the choices and hard work would mean something.  I played ME1 & 2 almost a dozen times, whereas I played ME3 3 1/2 times.  Why only 3 1/2?   I figured, "why bother..., everything just turns to sh#t in the end anyway." 

I didn't go to all this trouble so the reapers could be my friends, "oh sorry about the misunderstanding.  let's forget we attempted to annhilate all the alien races and all that, and become synthetic buddies."  uh..I don't think so.

I also couldn't get Sheppard to survive after destroying the reapers without playing multiplayer extensively (I hate MMO's btw), which is BS.  The single player campaign should not be linked to the multiplayer.

After all the similar complaints you guys must have read about, (by this point I must sound like an owl, echoing the endless whining about a depressing ending) I was hoping that Bioware would release an alternative ending DLC.  The movie industry does it for their fans on the dvd releases, so why not Bioware?



Hard work? Trouble? :lol: Now, please don't make me laugh! You were playing a damn game, which is a quite lazy pass time activity, or hobby (a waste of time for many) where I live and you're talking about it like you were working in a mine, so you deserve a payment for it... I mean, I hope you get the irony. You payed for many hours of fun and ME story and you got that. It was a fair deal. Just because you happen to dislike a part of the game because you expected something else does not make you any more entitled to demand a refund or another "more fitting" ending to the story they aimed to tell. Get over it and next time don't buy from them, if this particular product hurt your feelings so much.  

Modifié par GimmeDaGun, 02 mars 2013 - 01:38 .


#61
GimmeDaGun

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Jadebaby wrote...

Not all good things prosper in life OP, Mass Effect is just a tragic reminder of that.



Jade, it's just a game... I still don't get how could anybody take it so seriously. I mean there are much more important things in life which could go bad, and not like ME did for you (which is only an example of personal preference not being satisfied), but really bad. 

#62
Uncle Jo

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M74 wrote...



Can't confirm that.
You really have to play MultiPlayer with no END (at least for the PC version)
I hate MultiPlayer, too.
It sucks!

No. I play on PC too, and after EC you don't need MP anymore. Got the super secret ending and I've never touched the MP once.

Modifié par Uncle Jo, 02 mars 2013 - 01:37 .


#63
Jadebaby

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GimmeDaGun wrote...

Jadebaby wrote...

Not all good things prosper in life OP, Mass Effect is just a tragic reminder of that.



Jade, it's just a game... I still don't get how could anybody take it so seriously. I mean there are much more important things in life which could go bad, and not like ME did for you (which is only an example of personal preference not being satisfied), but really bad. 


Please, I've had plenty in life that hasn't gone my way, you don't even know the half of it.

You've spent enough time on here now that if you had any chance of understanding how people could be so upset, you would have. It's like most of the people with the ending. People want to like it, that's what you don't get.  They don't spend all their time on here just to hate and hope for change, some of them are just looking to find some way of accepting it and being content so they can love their favourite game again. And it's more than the fact that Mass Effect was ruined, it's how it was ruined. By hubris and greed.

Modifié par Jadebaby, 02 mars 2013 - 01:45 .


#64
samurai crusade

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Not everyone wants rainbows and sunshine endings. I applaud Bioware for allowing Shepard to go out like a hero. It leaves his crew to wonder just how he did it.

I dislike how our society has become. We require information immediately and it is never the information we want. People always nitpick because they believe they are entitled to everything. Good or Bioware for telling the little children "no" and not caving in to all of their demands like whining brats in a mall. These are games. It is a leisure activity and Gould in know way effect your social life other than giving something to talk about. If it depresses you it angers you, you need to find a less stressful hobby that won't put strain on your body. Go for a walk, soak up some sun, talk to an attractive person, life is full of things much more important than Video game endings.

#65
Jadebaby

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samurai crusade wrote...

Not everyone wants rainbows and sunshine endings. I applaud Bioware for allowing Shepard to go out like a hero. It leaves his crew to wonder just how he did it.


Then why do we have Synthesis?

#66
Dr_Extrem

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samurai crusade wrote...

Not everyone wants rainbows and sunshine endings. I applaud Bioware for allowing Shepard to go out like a hero. It leaves his crew to wonder just how he did it.


are you kidding me? ...


kill yourself or i kill everyone yo like.

i dont know. lets get iver with it.


bending over is not heroic.

#67
Iakus

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Dr_Extrem wrote...

samurai crusade wrote...

Not everyone wants rainbows and sunshine endings. I applaud Bioware for allowing Shepard to go out like a hero. It leaves his crew to wonder just how he did it.


are you kidding me? ...


kill yourself or i kill everyone yo like.

i dont know. lets get iver with it.


bending over is not heroic.


Might as well have made the Catalyst look like a clown puppet:

"I wanna play a little game..."

Seroiusly, Bioware, don''t have Saw movies playing in the background the next time you're brainstorming an ending...

Oh, and btw, there's nothing wrong with the protagonist dying heroiclly, as long as it's one option of several.  The hero that goes out in a blaze of glory is every bit as cliched as the hero who makes it out alive.  Personally, i prefer live heroes to dead martyrs.

Modifié par iakus, 02 mars 2013 - 02:32 .


#68
Archonsg

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1) Nihilistic message intended or not ia just wrong

2) Hero dying heroically is good. Suicide because there is *no other choice is not.

3) *no other choice ; And we now have The Refusal ending, refer to point 1

4) Pyrrhic victories are fine in a book or movie. For a game where both time and player investment is made by playing the game, it should not be the *only* choice.

Having only a Pyrrhic Victory ending *can*work, like what we had for Planescape :Torment but it must not just be lead up to from the events in the game, *it must fit the narrative theme* which again the ending of Planescape : Torment did.

ME3's ending unfortunately did not.

Another good example of a Pyrrhic Victory for the player would be Dragon Age : Origins "Ultimate Sacrifice" ending. It's my favorite when playing as the Dalish Elf.
However Dragon Age : Origins offered the one thing ME3 did not, a way for the Hero to survive.

Both ME2 and DA:O have this option and because of it, are far better games then their progeny.

#69
3DandBeyond

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People that say that after the EC, MP is not linked to SP anymore are not factually correct. Sure, it's true that you don't have to play MP in order to get the superific bestest amazingly emotionally satisfying torso breathes ending anymore, but it is linked.

Major problem number one-not story related. People experienced issues and could not play or use any DLC content not that long ago when the EA servers were down. Question, once the servers do go dead, what happens to that content.

The other issue is story related. If indeed your choices within the story are what mattered then MP should not effect SP at all. Part of this does become a real question when the servers do go dead. MP changes your galactic readiness so that you don't have to be a completionist to get all of those lovely choices at the end AND the torso gasp scene. But, it also adds N7 assets that can help pump up the EMS especialy for anyone who only bought ME3 and couldn't afford or just will never buy the DLC or ME1 and 2.

This means that for many people who do find the torso scene at least partly satisfying, they of course can now get all the assets needed within the SP itself, but they may always have to play the game more of a strict way in order to get all the stuff.

This is all considering that without an online connection you need to have I think 6800 (somewhere around there) in assets to get the special rubble gasp.

The other effect it has is that it totally dilutes the idea that your choices in the game matter at least in regard to the endings, they don't. I could play ME3 only and if the game let me, skip everything from Mars on until the conduit.

#70
dreamgazer

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Archonsg wrote...

Another good example of a Pyrrhic Victory for the player would be Dragon Age : Origins "Ultimate Sacrifice" ending. It's my favorite when playing as the Dalish Elf.

However Dragon Age : Origins offered the one thing ME3 did not, a way for the Hero to survive.  


Yeah, you just had to either send someone else to die (sacrifice) or produce a demon child.

#71
Iakus

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Archonsg wrote...

1) Nihilistic message intended or not ia just wrong

2) Hero dying heroically is good. Suicide because there is *no other choice is not.

3) *no other choice ; And we now have The Refusal ending, refer to point 1

4) Pyrrhic victories are fine in a book or movie. For a game where both time and player investment is made by playing the game, it should not be the *only* choice.

Having only a Pyrrhic Victory ending *can*work, like what we had for Planescape :Torment but it must not just be lead up to from the events in the game, *it must fit the narrative theme* which again the ending of Planescape : Torment did.

ME3's ending unfortunately did not.

Another good example of a Pyrrhic Victory for the player would be Dragon Age : Origins "Ultimate Sacrifice" ending. It's my favorite when playing as the Dalish Elf.
However Dragon Age : Origins offered the one thing ME3 did not, a way for the Hero to survive.

Both ME2 and DA:O have this option and because of it, are far better games then their progeny.



Dude.  Get out of my head Image IPB

#72
3DandBeyond

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Archonsg wrote...

1) Nihilistic message intended or not ia just wrong

2) Hero dying heroically is good. Suicide because there is *no other choice is not.

3) *no other choice ; And we now have The Refusal ending, refer to point 1

4) Pyrrhic victories are fine in a book or movie. For a game where both time and player investment is made by playing the game, it should not be the *only* choice.

Having only a Pyrrhic Victory ending *can*work, like what we had for Planescape :Torment but it must not just be lead up to from the events in the game, *it must fit the narrative theme* which again the ending of Planescape : Torment did.

ME3's ending unfortunately did not.

Another good example of a Pyrrhic Victory for the player would be Dragon Age : Origins "Ultimate Sacrifice" ending. It's my favorite when playing as the Dalish Elf.
However Dragon Age : Origins offered the one thing ME3 did not, a way for the Hero to survive.

Both ME2 and DA:O have this option and because of it, are far better games then their progeny.


Well here is part of the issue for me.  The kid and the reapers have always seen Shepard as a threat.  The intent all along was to kill and get his/her body.  So the idea that it makes any sort of sense for Shepard to meet and greet the reaper keeper kid, hear him say that in two of three choices s/he must commit suicide and in the third that it's anyone's guess as to whether s/he will die or not is ludicrous.

Yeah, when confronted with someone who sees me as a threat my natural reaction is to go kill myself because they say in order to help them I must.  Ok, brains exist for a reason.  They are to be used.

The issue here of course is a happy ending.  Well, it's always been one part of the whole ball of wax for me.  Rational is what I wanted and happy ending possibility was what I needed.

I'm not lookiing at this and saying everyone should have wanted a super happy reunion ending where no loss has occurred and so on.  I am saying that when you create a game with a story that allows for choices to be made with a variety of outcomes based upon those choices, you have to be consistent.

Prior to the ending review what happened.  Could the Krogan get a happy ending?  Yes.  You could cure the genophage.  Could the geth and the quarians?  Yes, because you could make a mutually beneficial peace happen for both of them.  Could EDI have one?  Yes, she could because not only did you help her by not telling her what to do, become alive.  You could help her begin to understand love, romantic and a sort of filial kind of love.

Once the ending hit, could you achieve this same thing for Shepard?  That's unknown.  Head canon can lead you to believe it's possible but it requires you to imagine away what just happened.  The blast was not so big that it destroyed Shepard's organic parts.  The rubble not so heavy that it would crush Shepard an lead to a heavy loss of blood.  The geth and EDI well no they weren't destroyed at all.  In fact, EDI helps locate the torso that Bioware has no respect for because she was able to track Cerberus material contained within Shepard's synthetic parts.  She also noted there were life signs.  That memorial wall scene was the friend or LI thinking about what EDI said (Shepard could be alive) and what others believed (Shepard was probably dead) and believing EDI.  The one crucial thing here is that a Shepard, in fact my Shepard cared about EDI and that torso would have a hard time living with the knowledge that s/he indiscriminately used the god device of unknown origin and it killed EDI, just because.  My Shepard would ask someone to throw that rubble back on top of her.

The idea of a happy ending is one where life is affirmed and where love and relationships matter.  I couldn't give a rat's ass if an empty Citadel was saved or not.  I couldn't give a rat's ass if the relays work or not.  I don't give a good flying frick if ships can fly or inanimate not alive tech can be used.  I care about the people and if they cannot come out of this together in at least one ending (and they don't) then BW failed to conclude the story they began.  They failed at sticking to the theme of unity.  And the destroy speech that Hackett should not have been giving but that Shepard should have, rings hollow.

#73
Mastone

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Shepard108278 wrote...

Ironhandjustice wrote...

Don't get angry, my friend.

With time, MEHEM will became canon. If you don't know what it is, is in my signature.

Oh god I hope not.


Really ? You prefer the moronic **** that it is now?
I just watched a MEHEM ending on you tube and I would have accepted this ending a lot better then what it is now:


#74
3DandBeyond

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Mastone wrote...

Shepard108278 wrote...

Ironhandjustice wrote...

Don't get angry, my friend.

With time, MEHEM will became canon. If you don't know what it is, is in my signature.

Oh god I hope not.


Really ? You prefer the moronic **** that it is now?
I just watched a MEHEM ending on you tube and I would have accepted this ending a lot better then what it is now:




And yet the point here being that MEHEM could only do so much but it came down to the fact it was good enough.  It isn't everything but it does fill a void.  That void was an ending BW had set us up to believe would be ONE possibility.  They did that by creating the dialogue they allowed me to have Shepard say.  They did that by creating a war asset and galactic readiness screen that said we were winning in key locations and that our chances of success were even.  Pretty good odds for actually working harder and coming out of the thing with a win and survival and not implying it would be impossible to do so.

Bioware set us up to believe that all shades of endings would be achievable.  Sure, there'd be the "frack it, we lost the galaxy" ending or the Shepard dies and everyone else lives or Shepard's LI dies and the thing is won type as well.  But, they made us believe that there would be one ending that we could achieve through whatever means necessary that would see Shepard get up and declare victory and then s/he would call in the Normandy, give a look and a sort of nod to all his/her crew members, go see Joker, and then s/he would say, "let's get going Joker.  We have work to do."

And then the game would show cutscenes of people trying to pick up the dead, clean up debris, dust themselves off, as Shepard's voice says that they worked together to do the impossible.  The cost was high and lives and planets needed to be rebuilt.  And Shepard would say that from this day forward a galaxy that had been made up of different races all wanting different things had worked to become one people.  I sort of envisioned it as what was said about the American Civil War.  Prior to the War people referred to the United States as THESE United States, kind of like separate countries within a country, but after the War, they referred to it as THE United States, meaning it had become one country.  I thought of the galaxy like that-a lot of people with no common goal and at the end they become more like one group of people who worked together, united.

Yeah, that's my head canon.  It's one of them anyway.  MEHEM couldn't do everything, but it made that seem more possible.

Modifié par 3DandBeyond, 02 mars 2013 - 04:30 .


#75
Sil

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Happy Ending DLC?

Shepard gets one of those just before the final mission in each game.



Ooooooh yeeeeeeeah