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Which Shotgun is better for the EDI bot?


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#126
RedJohn

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TrveOmegaSlayer wrote...

RedJohn wrote...

You know, it's funny, but in the ammo poll incendiary is the favorite.

I'm wondering if people are mixing Claymore with Incendiary ammo on the shotgun infiltrator, because if so, they are not doing it very right :P


I'm not a kit builder genious, I really don't look at stats that much and just "play", so can you please explain this to me?
I always use incendiary on the Drell Infiltrator with Claymore.
What's wrong about it?
What's the best way to go?

Thanks :)



I don't know why i didn't explain in that post :blink:

But sure, i'll be glad to explain you, look what happens, when you equip a Claymore and Incendiary ammo on this infiltrator the claymore will 1 shot all mooks and few shots for bigger untis, the thing is, due to the damage buff received by the infiltrator you won't have chance to take the real advantage of incendiary ammo which is its DoT, Damage over time.

Incendiary ammo start doing its magic  basically when you stop firing your weapon, so if you 1 shot a unit you are "wasting" the ammo potential and that's what happens mostly when you equip incendiary ammo with most infiltrators.


Now, if you equip Incendiary ammo on a Claymore when you use your Valkyrie or another Warp- character then you just use warp and then shot, the DoT will cause enemies to die very very fast, for example, in the case of the reegar, you can melt a Banshee in 3 seconds on platinum with an Asari Valkyrie - reegar plus incendiary ammo but the whole damage is mainly done after you stop firing, which means that in weapons like Claymore you are wasting potential most of the times. :P

Of course, unless you have a character with Warp, then Incendiary ammo is godly!.

Another thing, if you have a primer character, most of the times the best take is Warp ammo, for all damage buffs :)


If you don't understand something i'll be glad to explain.

#127
Yosuke

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I chose drill because distance piercing works well with snap freeze, and the claymore doesn't need the AP bonus so much.

#128
RaptorSolutions

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RedJohn wrote...

TrveOmegaSlayer wrote...

RedJohn wrote...

You know, it's funny, but in the ammo poll incendiary is the favorite.

I'm wondering if people are mixing Claymore with Incendiary ammo on the shotgun infiltrator, because if so, they are not doing it very right :P


I'm not a kit builder genious, I really don't look at stats that much and just "play", so can you please explain this to me?
I always use incendiary on the Drell Infiltrator with Claymore.
What's wrong about it?
What's the best way to go?

Thanks :)



I don't know why i didn't explain in that post :blink:

But sure, i'll be glad to explain you, look what happens, when you equip a Claymore and Incendiary ammo on this infiltrator the claymore will 1 shot all mooks and few shots for bigger untis, the thing is, due to the damage buff received by the infiltrator you won't have chance to take the real advantage of incendiary ammo which is its DoT, Damage over time.

Incendiary ammo start doing its magic  basically when you stop firing your weapon, so if you 1 shot a unit you are "wasting" the ammo potential and that's what happens mostly when you equip incendiary ammo with most infiltrators.


Now, if you equip Incendiary ammo on a Claymore when you use your Valkyrie or another Warp- character then you just use warp and then shot, the DoT will cause enemies to die very very fast, for example, in the case of the reegar, you can melt a Banshee in 3 seconds on platinum with an Asari Valkyrie - reegar plus incendiary ammo but the whole damage is mainly done after you stop firing, which means that in weapons like Claymore you are wasting potential most of the times. :P

Of course, unless you have a character with Warp, then Incendiary ammo is godly!.

Another thing, if you have a primer character, most of the times the best take is Warp ammo, for all damage buffs :)


If you don't understand something i'll be glad to explain.


In that particular scenario what is the ideal ammo type to take?

#129
STRANGE10VE

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There all good but my favorite is the wraith with omni blade HVB drill rounds and the geth scanner.

#130
klokked

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Claymore.
Claymore will ROCK YOUR SH**

#131
RenegadeSpectre

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Raider for sure.

#132
Cyanide483

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I tried Venom X on her...

...would not bang again

edit: Tried with gold / collectors / goddess and platinum / collectors / reactor hazard

Modifié par Cyanide483, 02 mars 2013 - 07:29 .


#133
Xaijin

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Reegar, Graal and Claymore with Incend or warp.

Redonkulous damage.

#134
TrveOmegaSlayer

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RedJohn wrote...

TrveOmegaSlayer wrote...

RedJohn wrote...

You know, it's funny, but in the ammo poll incendiary is the favorite.

I'm wondering if people are mixing Claymore with Incendiary ammo on the shotgun infiltrator, because if so, they are not doing it very right :P


I'm not a kit builder genious, I really don't look at stats that much and just "play", so can you please explain this to me?
I always use incendiary on the Drell Infiltrator with Claymore.
What's wrong about it?
What's the best way to go?

Thanks :)



I don't know why i didn't explain in that post :blink:

But sure, i'll be glad to explain you, look what happens, when you equip a Claymore and Incendiary ammo on this infiltrator the claymore will 1 shot all mooks and few shots for bigger untis, the thing is, due to the damage buff received by the infiltrator you won't have chance to take the real advantage of incendiary ammo which is its DoT, Damage over time.

Incendiary ammo start doing its magic  basically when you stop firing your weapon, so if you 1 shot a unit you are "wasting" the ammo potential and that's what happens mostly when you equip incendiary ammo with most infiltrators.


Now, if you equip Incendiary ammo on a Claymore when you use your Valkyrie or another Warp- character then you just use warp and then shot, the DoT will cause enemies to die very very fast, for example, in the case of the reegar, you can melt a Banshee in 3 seconds on platinum with an Asari Valkyrie - reegar plus incendiary ammo but the whole damage is mainly done after you stop firing, which means that in weapons like Claymore you are wasting potential most of the times. :P

Of course, unless you have a character with Warp, then Incendiary ammo is godly!.

Another thing, if you have a primer character, most of the times the best take is Warp ammo, for all damage buffs :)


If you don't understand something i'll be glad to explain.

Thanks for the info...getting my head on it... :D
I play on PS3 and on console getting an headshot is a bit harder than on PC, so until now I took advantage of the Incendiary ammo DoT to kill those mooks not going down for an imperfect headshot.
Now...about the Reegar I'm not sure about this...does the DoT start after the first shot of the burst or at the end of it?

Crap I missed all this ammo stuff since I didn't use equipment until Platinum was released and I used to do Golds only with friends with level 20 kits.
Now with the challenges and stuff I started going Gold even with level 4 kits but from what you say I think I'm messing big time with ammos. :? :huh:

#135
Lord Rosario

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Debuff armor with Snap Freeze, use Incendiary Ammo, and then use a Reegar with the heavy barrel. This bot can rip apart Platinum Atlases in 3 clips, sometimes 2 clips if you give the incendiary ammo time to work it's magic.

#136
ValorOfArms777

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Raider with Smart Choke + SHVB is a extremely mid-close range weapon (not highly long but more useable at long) making it with RC training the most outstanding specimen of a shotgun though the Wraith itself does contain more "focus" the raider cna best the claymore IMHO >_> DPS wise especially if you can fling it out at full speed

you can potentially in all sense blast out a snapfreeze + 2 blast combo so quick if you wish just before the cloak bonus wears out this gun is so tremendously fast.. but honestly yeah she does great with it

the other hand is.. this the TGI uses it even .. better and he's even more potnetially powerful DPS wise than she is

Modifié par ValorOfArms777, 02 mars 2013 - 09:57 .


#137
Nexpeed

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I use Disciple for it's light weight, with a mod for +50% melee damage, I specced her for uber fast hit and run quick-kill melee style. while Mr.Jugg takes on the boss enemies, she's most efficien to be just taking out the mooks.

#138
Radwar

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I use my Wraith X, I never was a fan of the Claymore, I hate that it has only 1 shot.

#139
ValorOfArms777

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Incendiary lvl 1-4 3 sec prime (on non shielded/barrier protected) counts as a lvl 1 "skill level thus a lvl 6 skill use don it is equation to a rank 7 explosion from your weapon

Incendiary lvl 1-4 in themselves have a dmg buff of the highest quality lvl on rapid pace weapons stacking each 3 seconds multiple times meaning if you shot a foe 20 times with incendiary 3 it deals 50 dmg per 3 seconds for 150 dmg each shot extra x 20 is 3000 dmg over the span of time plus weapons normal damage if I recall if itn;s not 50 dmg per second then it's 50 dmg total of the 3 seconds passing for 1000 dmg then either or it's powerful at lvl 3 even, thus why the reegar or PPR are extremely powerful with it a shotgun that fires pellets normally launches 8 of them thus thats the ammo applying 8 times (Graal is an exception which shoots 6 GPS shoots 3)

next Warp Ammo bein g a Mega effective gun buffer in general raise the dmg by the amount listed when a target is primed (not just lifted as mentioned) so if it says +50% dmg then extra dmg that extra dmg is separate additive again to the percentage in the same fashion the ammo has applied it raising effectiveness of it many many leaps and bounds...

Warp effects the ammo of incendiary.. cause it for some reason counts as I think either a gun or power somehow when it's ment to be prob a separate lien of effect... I do believe this glitch is unfix able currently, anyways that dmg in itself is ALSO boosted several times over the leaps and bounds meaning the 3000 dmg I listed goes to is 3450 now the gun like the reegar rapidly chews out thsi damage further and further in rapid succession the dmg adds up...

I think I might be wrong but this tally is just how incredibly powerful incendiary is...if you can rapid press the shots out in super fast succession (reegars ultimate power) but... a gun liek claymore would benefit more from "Warp or AP/Drill" for damage reasons on a Infiltrator while a primer class will work best with incendiary or warp in general

also note if you are looking for just combo explosions.. just use a rank 1 incendiary ammo.. lvl 1-4 differs not the explosion quality due note again I have listed before shields/barriers on foes negate ammo effect primers (though not the effect themselves influentially) thus they still burn but they are nto primed till you nail them with a shot that is against unshielded foe this only applies to "disruptor/ incindiary /cryo" rounds as they are the only 3 that prime for the 3 "Elemental Tech Effects" Fire/Cryo/Tech (Electric) Explosion much to many peoples dismay WARP does NOT prime nor detonate that I can tell at all just dmg buffs

Incendiary = minor armor/mass general dmg/enemy stagger (fire primer)
Armor Pierce = greater armor/general damage/minor pierce (okay for pierce great for DR breaking)
Drill = armor/general damage/greater pierce (great for pierce okay for DR breaking)
Warp = minor armor/mass or extreme general dmg (biotic primed advantage)
Cryo = minor armor/enemy slow down/enemy stop (cryo primer)
Disruptor = shields/minor general damage/greater enemy stagger (tech primer) (bad around any primer types)
Phasic = greater shield/minor general damage
Explosive = minor enemy stagger/exists to suck currently

Modifié par ValorOfArms777, 02 mars 2013 - 11:02 .


#140
scot15

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Pirahna was the first shotgun I put on her and I have found no reason to want to use a different one. So I guess it gets my vote. The other gun I did try was Hurricane for those games when I don't feel like getting in shotty range.As for ammo I generally just use what I have most of unless it's explosive. 

Modifié par stujh, 02 mars 2013 - 11:23 .


#141
GeneralMoskvin_2.0

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Incredible with a Raider or Crusader.

#142
N7 ElusiveOne

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stujh wrote...

Pirahna was the first shotgun I put on her and I have found no reason to want to use a different one. So I guess it gets my vote. The other gun I did try was Hurricane for those games when I don't feel like getting in shotty range.As for ammo I generally just use what I have most of unless it's explosive. 


I feel the same, it's a gun that matches her speed. I feel like the Claymore would slow me down.

#143
Nexpeed

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I recently make her use the Graal gun, now she can take down brutes as well, I passed on the snap freeze stuff, she has better survivability being mobile.

#144
Hope.Is.Lost

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I am using the claymore, would probably use the wraith but I have Claymore IX and a Wraith I

#145
Droma

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if you aren't good at aiming or just to lazy, use the venom.

charge it --> cloak --> run near a bunch of enemies --> snap freeze --> release the shoot imidiatly after snap freeze and aim for the ground --> everything is dead.

#146
swjobson

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Not sure why anybody would use Raider over Wraith. At level 5 the Wraith is lighter and stronger, on top of being more accurate with a faster reload.

And I don't use the Claymore for the reasons above. If it reloaded faster than I would give it equal time.

#147
LorelynF

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Reegar <3

#148
millahnna

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swjobson wrote...

Not sure why anybody would use Raider over Wraith. At level 5 the Wraith is lighter and stronger, on top of being more accurate with a faster reload.

And I don't use the Claymore for the reasons above. If it reloaded faster than I would give it equal time.


Well the weapon weight doesn't matter becauseshe's an infiltrator and cooldowns are tied to cloak.  It has a better rate of fire and, with reload canceling, an equal reload time (without that weird split second lag before a wraith starts to reload).  It's better for appliclation of ammo powers (fire one shot to prime with incendiary, snap freeze for explosion, fire second shot). 

Accuracy is a problem but since I'm not building her melee (for once) I don't need the omniblade and can take the smart choke instead.  Personally, I use the raider on several of my infiltrators as well as a few other kits so I've gotten so used to it that the accuracy isn't as much of a problem for me as it could be.  Besides, if you're at range and its pellets spread, well each once does so much damage anyway that as long as you're firing into a group of mooks you'll likely take a few out.

#149
swjobson

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millahnna wrote...

swjobson wrote...

Not sure why anybody would use Raider over Wraith. At level 5 the Wraith is lighter and stronger, on top of being more accurate with a faster reload.

And I don't use the Claymore for the reasons above. If it reloaded faster than I would give it equal time.


Well the weapon weight doesn't matter becauseshe's an infiltrator and cooldowns are tied to cloak.  It has a better rate of fire and, with reload canceling, an equal reload time (without that weird split second lag before a wraith starts to reload).  It's better for appliclation of ammo powers (fire one shot to prime with incendiary, snap freeze for explosion, fire second shot). 

Accuracy is a problem but since I'm not building her melee (for once) I don't need the omniblade and can take the smart choke instead.  Personally, I use the raider on several of my infiltrators as well as a few other kits so I've gotten so used to it that the accuracy isn't as much of a problem for me as it could be.  Besides, if you're at range and its pellets spread, well each once does so much damage anyway that as long as you're firing into a group of mooks you'll likely take a few out.

Firing at range requires aiming, and the raider has abysmal recoil. The quick shot only works at close range, where you fire from the hip and dont need the smart choke anyway. I'll check how fast the raider reloads via cancelling compared to the wraith, but offhand I think wraith is faster. Without equal speed you are just using a weaker weapon.

#150
Ogrinash

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You obviously choose the Katana.