TrveOmegaSlayer wrote...
RedJohn wrote...
You know, it's funny, but in the ammo poll incendiary is the favorite.
I'm wondering if people are mixing Claymore with Incendiary ammo on the shotgun infiltrator, because if so, they are not doing it very right
I'm not a kit builder genious, I really don't look at stats that much and just "play", so can you please explain this to me?
I always use incendiary on the Drell Infiltrator with Claymore.
What's wrong about it?
What's the best way to go?
Thanks
I don't know why i didn't explain in that post
But sure, i'll be glad to explain you, look what happens, when you equip a Claymore and Incendiary ammo on this infiltrator the claymore will 1 shot all mooks and few shots for bigger untis, the thing is, due to the damage buff received by the infiltrator you won't have chance to take the real advantage of incendiary ammo which is its DoT, Damage over time.
Incendiary ammo start doing its magic basically when you stop firing your weapon, so if you 1 shot a unit you are "wasting" the ammo potential and that's what happens mostly when you equip incendiary ammo with most infiltrators.
Now, if you equip Incendiary ammo on a Claymore when you use your Valkyrie or another Warp- character then you just use warp and then shot, the DoT will cause enemies to die very very fast, for example, in the case of the reegar, you can melt a Banshee in 3 seconds on platinum with an Asari Valkyrie - reegar plus incendiary ammo but the whole damage is mainly done after you stop firing, which means that in weapons like Claymore you are wasting potential most of the times.
Of course, unless you have a character with Warp, then Incendiary ammo is godly!.
Another thing, if you have a primer character, most of the times the best take is Warp ammo, for all damage buffs
If you don't understand something i'll be glad to explain.





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