Spec - 5/6/6/3/6
Hex Shield - Pulse/Shock
Siege Pulse - Damage/Damage Protection/Extra Charge
Geth Turret - Shield Restore/Restore Range/Restore Frequency
Fitness - Durability/Shield Recharge/Power Transfer
Gear - Juggernaut Shield
Weapon - Wraith + Smart Choke + Omni-blade (only important thing here is the shotgun omni-blade)
Consumables - Cyclonic IV + Strength Enhancer III + AP ammo
I will say that an Adrenaline Mod is definitely a viable alternative to a Cyclonic Mod, but ONLY if you have teammates that know what they're doing and will actually focus fire what you're tanking. If they won't do that, then in all likelihood you're going to die fairly frequently and hence the Cyclonic is a much safer bet for pugging.
So how do I actually tank? By using 3 abilities: heavy melee, regular melee, and hex shield.
Hex shield and regular melee are for doing AoE damage and ensuring that I have aggro on as many enemies as possible. Hex shield's rank 4 evo does some AoE damage when you put it down, which gives a nice little extra damage boost in between heavy melees. His normal melee does something similar, so I use them both.
Siege Pulse is just there for the DR, or the occasional long-term kill if nothing's on me in melee range. But 99% of the time I don't touch it.
The Turret is there for teammates, as generally putting it in close proximity to yourself will just end up in the thing getting destroyed in 2 seconds. It's still not a great ability, but the rank 6 evos of hex shield don't appeal to me. I like keeping my shield as small as possible so that it doesn't block friendly fire, and the 10% damage boost is kinda silly since Juggs isn't about mad dps. Plus, a shield specced for pulse and shock is going to get popped really fast anyway.
I also don't care about more than 3 ranks in passives for him because a) you're hardly ever going to be firing your weapon when tanking if you're doing it right, and
How to actually tank
So this would be my tanking "rotation" when I'm already surrounded by enemies: Heavy Melee -> Hex Shield -> Normal Melee -> repeat
Heavy melee is obviously your bread and butter because it restores shields, but staying alive is only half of what tanking is. The other half is actually holding threat on enemies, and for that both hex shield and normal melee work wonders. You need something to fill that little pause between heavy melee cooldowns anyway, and those two abilities are a great way to do some extra AoE damage as well as ensure that any untouched enemies that are walking past you get tagged and attack you.
As a note, when I put my shield down I try and plant it behind enemies so that it doesn't block teammates. Small thing, but ultimately the shield isn't really about survival and more about AoE damage and priming enemies for tech bursts.
The final issue is target selection. Certainly anything that can sync kill is priority #1, but the key here is to not tunnel-vision a single enemy with heavy melee. I've found that one heavy melee is enough to permanently stick an enemy to you, especially if you're using hex shield and normal melee attacks to generate some AoE threat.
So after you've heavy melee'd the first nearby enemy, move on to another one. This is where tanking takes some concentration, as it's important for you to keep track of what's around you and what hasn't been HM'ed yet. It's also important because Juggs acts as a pretty good shield/barrier stripper for teammates, so rotating around and HM'ing anything with barriers or shields is a better idea than tunneling one armored enemy and trying to get the killing blow.
If you do all of the above, you can still do decent damage with Juggs. A shotgun is optimal because of the omni-blade with 50% melee damage, and the Juggernaut Shield + Strength Enhancer provide quite nice boosts to your melee damage output without really sacrificing survivability.
Thoughts? Suggestions? How do you lay the law down with your Juggs?
Edit: forgot to add that you don't really want to be weighing yourself down with heavy weapons, as a) you won't use them much anyway, and
Modifié par Heri, 05 mars 2013 - 08:37 .





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