MetalDeggial wrote...
Heri wrote...
MetalDeggial wrote...
People actually spend points on the Geth Turret? Why? If your allies die, you can just pick them up because you are so buff it won't matter if you are getting gangbanged in Platinum. Better go full weapons damage in passives. Also, you are better served by taking the 6A evo in Hex Shield for that extra 10% damage, and the shield won't get any larger, since you seem to complain about that.
The pulse evo in Hex Shield is pretty lame. The shock one is ok though. Melee builds are pretty nice too.
I just explained why in a previous post. It's not a great option, but to me it's more attractive than maxing the passive tree because I hardly ever fire my weapon. I'd rather prevent a few ill-timed deaths over the course of a match than increase my personal damage by a tiny fraction.
Also, pulse evo in hex shield isn't lame because it's extra AoE damage in between each heavy melee. When you're surrounded by enemies and that shield pulse is hitting all of them, it's a nice damage boost. Same goes for his normal melee.
I know you explained why, but even so, this skill is just a waste of points because it does not help the Juggernaut tank better. I used it and my partners kept scattering on the map, and with him being slow as a Swarmer, I thought I had better things to do than shooting the turret to their general area, like firing my gun. If they decide to go Rambo, they have to pick themselves up. And if you are not shooting your gun, you are gimping yourself. This kit can take a lot of punishment and you can fire your gun with impunity unless you are being staggered by a Banshee or being chased by a Brute. The Typhoon X is pretty good on him for this reason.
As for the pulse evo, it is lame. The stagger effect is crappy and the damage is mediocre. Better take some extra shields for that for Atlas tanking. You can already stagger better, faster and without cooldowns with his light melee, which is boss.
The turret AND the shield damage fill one vital role. They do more damage while you're focusing your heavy melee on one enemy. They will chip away at things, and more importantly, prevent shield regen, during that time that you're tied up with one enemy, whittling away at them.
The less damage you have to deal in the long run, the easier it is to tank. And you should, never, NEVER underestimate the value of a good AoE.





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