Before everything - his bow powers -are projectile based - subject to lag ... Play him on host before passing final judgement ... Also because its a power - much less "right hand advantage" exploit potential ... (exacerbates squishiness)
Light melee fires arrows in a cone ..This is bad because you usually want all arrows to hit the same target hence ...
Need to use heavy melee to tighten the firing cone - and make all arrows hit the same target ...
Another thing to note after firing the charged bow shot your WEAPON (shotgun) will be AUTO aimed towards the enemy (press the fire button).. ...Synergy with slow firing accurate shotguns like claymore, wraith ... Works with charge up guns also (gps, graal, venom - can hold charge while firing//activating bow powers)
Bow attacks can have 2 components melee + enchantment (2 separate hits per arrow fired)...
Weapon melee add-on bonuses are multiplicative towards both components (melee and enchantment) ... Which means the best weapons for our bow specialist are shotguns .. (*50 melee damage add-on ) ...
Melee_component_damage_per_arrow = 100 * (1 + sum_ominbow_mastery_bonuses + sum_melee bonuses ) * melee_add_on_bonus
Maxed this should look like 100 * (1 + 1.5 + 0.3 + 0.2) * 1.5 = 450 .. Given you can fire at most 5 arrows at once this could mean 450 * 5 = 2250 damage from the melee component alone when firing enchanted arrows .. (can only get 5 arrow attacks when using enchanted attacks) ... Without enchantment you get 3 arrows ( max 1350 can finish off injured foes) ...
Enchanted_component_damage_per_arrow = Base * (1+ sum_enchantment_skill_damage + sum_power_bonuses) * melee_add_on_bonus * DefenceMultiplier for impact... They can also have DOT components that are % of impact damage applied over 5 seconds (also subject to defence multipliers) ...
Base is 25 for concussive arrows ... 100 for AP arrows ... AP arrows have * 1.5 DefenceMultiplier vs armor ... Can get an extra *1.35 vs armor from skill..
Concussive arrow dot component Shock 5a has *1.5 DefenceMultiplier vs shields (and probably barriers) ..This DOT component can be boosted by sabotage tech vulnerability ... Conccusive arrow debuff is applied per arrow ..
Maximal (approximate -its late might edit later) damage per AP arrow vs armor 100 * (1 + 0.2 + 0.3 + 0.375 + 0.5 + 0.12) * 1.5 * 1.35 * 1.5 = 757.85625
..
So it is possible for the elemental component to do more damage than the melee one ... Total damage vs armor(5 AP arrows) 5 * (450 + 757.85625) = 6039.28125 probably lower (must chose between power and melee bonuses ) ...
Phantom will probably casually block arrows with her power immunity (ironically I have not actually played the class (many of the new classes) yet) ...
Damage examples
Normal 3 arrows
-----------------
+5529 ms |damage 318.000000 // 100 * (1 + 1 + 0.12) * 1.5 = 318
+30 ms |damage 318.000000
+33 ms |damage 318.000000
Conccusive with shock dot vs armor (5 arrows)
----------------------------------------------
+14520 ms |damage 318.000000
+1 ms |damage 60.000000 // 25 * (1 + 0.1 + 0.2 + 0.3) * 1.5 = 60
+26 ms |damage 318.000000
+1 ms |damage 60.000000
+37 ms |damage 318.000000
+1 ms |damage 60.000000
+1 ms |damage 318.000000
+1 ms |damage 60.000000
+37 ms |damage 318.000000
+1 ms |damage 60.000000
+257 ms |damage 6.000000 // 25 * (1+0.1+0.2+0.3) * 1.5 /10
+24 ms |damage 6.000000
+56 ms |damage 6.000000
+1 ms |damage 6.000000
+35 ms |damage 6.000000
+328 ms |damage 6.000000
+29 ms |damage 6.000000
+52 ms |damage 6.000000
+1 ms |damage 6.000000
+38 ms |damage 6.000000
+340 ms |damage 6.000000
+29 ms |damage 6.000000
+24 ms |damage 6.000000
+1 ms |damage 6.000000
+49 ms |damage 6.000000
+334 ms |damage 6.000000
+26 ms |damage 6.000000
+50 ms |damage 6.000000
+2 ms |damage 6.000000
+32 ms |damage 6.000000
+337 ms |damage 6.000000
+28 ms |damage 6.000000
+51 ms |damage 6.000000
+0 ms |damage 6.000000
+43 ms |damage 6.000000
+341 ms |damage 6.000000
+35 ms |damage 6.000000
+24 ms |damage 6.000000
+1 ms |damage 6.000000
+26 ms |damage 6.000000
+346 ms |damage 6.000000
+31 ms |damage 6.000000
+33 ms |damage 6.000000
+2 ms |damage 6.000000
+36 ms |damage 6.000000
+329 ms |damage 6.000000
+27 ms |damage 6.000000
+57 ms |damage 6.000000
+2 ms |damage 6.000000
+26 ms |damage 6.000000
+346 ms |damage 6.000000
+26 ms |damage 6.000000
+54 ms |damage 6.000000
+1 ms |damage 6.000000
+38 ms |damage 6.000000
+327 ms |damage 6.000000
+25 ms |damage 6.000000
+50 ms |damage 6.000000
+2 ms |damage 6.000000
+18 ms |damage 6.000000
AP arrows vs armor (5)
-------------------
+9151 ms |damage 318.000000 // 100 * (1 + 1 + 0.12) * 1.5 = 318
+1 ms |damage 486.000000
+26 ms |damage 318.000000
+0 ms |damage 486.000000
+31 ms |damage 318.000000
+1 ms |damage 486.000000
+36 ms |damage 318.000000
+2 ms |damage 486.000000
+1 ms |damage 318.000000
+0 ms |damage 486.000000 // 100 * (1 + 0.1 + 0.2 + 0.3) * 1.5 * 1.35 * 1.5
//////////////////////
///////////////////////
Edit concussive arrow chill (debuff is applied per arrow) example
20 30 100% damage 5 sec
chill 5 % debuff stacks 3 times
chill arrowcount
25 * (1 + 0.1 + 0.3 + 0.2 + 0.3) * 1.25 = 59.375
+463962 ms |Health Damage 265.000000
+1 ms |Health Damage 59.375000
+2 ms |Health Damage 278.250000 // 265 * 1.05 = 278.25
+1 ms |Health Damage 62.343750 // 25 * (1 + 0.1 + 0.3 + 0.2 + 0.3) * 1.25 * 1.05 = 62.34375
+93 ms |Health Damage 291.500000
+0 ms |Health Damage 65.312500
+94 ms |Health Damage 304.750000
+1 ms |Health Damage 68.281250
+0 ms |Health Damage 304.750000
+1 ms |Health Damage 68.281250
/////////////////////////////////////
//////////////////////////////////////
cain trip mine vs armor with armor evo
+243977 ms |damage 4320.000000
+59035 ms |damage 4320.000000
1200 * (1 + 0.1 + 0.2 + 0.3) * 1.5 * 1.5 = 4320
Switched to power pistol (+30% PD)
1200 * (1 + 0.1 + 0.2 + 0.3 + 0.3) * 1.5 * 1.5 = 5130
+74129 ms |damage 5130.000000
Working as expected .. A true nuke vs armor with the extra *1.5 vs armor evolution and huge base damage (had 5 points in it in this test and 10% from passive)... Damage potential is massive ..
1200 * (1 + 0.375 + 0.2 + 0.3 + 0.5 + 0.5 + 0.12) * 1.5 * 1.5 = 8086.5 (although if you want to use arrows will need to drop the 30% PD from pistol/smg)
Has great spawn clearing potential ...Especially if paired with an area debuff like recon mine ...
////////////////////////////////////////////////
////////////////////////////////////////////////
Updated maximal damage calculation for talon Bow after last balance changes (12.03.2013)
Un-enchanted pure melee arrows (5 per attack)
100 * (1 + (0.15 + 0.25 + 0.35 + 0.5 + 0.25) + 0.3 + 0.2) * 1.5 = 450 // 1 arrow
100 * (1 + (0.15 + 0.25 + 0.35 + 0.5 + 0.25) + 0.3 + 0.2) * 1.5 * 5 = 2250 // can 1 shot unshielded gold mooks like geth trooper, cannibal, cerberus trooper , husk
Max Damage per arrow is same as before but you get 5 arrows instead of 3 per attack ..
----------------------------
AP arrows damage per arrow
AP arrow damage vs armor
75 * (1 + 0.2 + 0.3 + 0.375 + 0.5 + 0.12) * 1.5 * 1.35 * 1.5 = 568.3922 //Even nerfed AP arrow component can out-damage melee component vs armored targets
AP arrow damage vs non-armor
75 * (1 + 0.2 + 0.3 + 0.375 + 0.5 + 0.12) * 1.5 = 280.6875 // when not hitting armor however melee component superior
---------------------------------
Maximal damage for AP arrows attack (6 melee arrows + 6 AP arrows )
5b (armor damage)
vs non-armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5)) = 4303.125
vs armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5)*1.5*1.35 * 1.5)) = 5946.3282 // ~ same value as before AP arrow nerf
and 5a (shred)
5a is also multiplicative (but has a DOT component)
and will work vs all targets ..
vs non armored
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.5)) = 5104.6875
vs armored
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.5 * 1.5 = 6307.03125
Modifié par peddroelmz, 13 mars 2013 - 11:15 .





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