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Awakened Collector Adept Build?


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203 réponses à ce sujet

#1
DHG Twistt

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 im wondering if someone has a really good build for this guy? if you do could u share it with me?

#2
ToLazy4Name

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3 points into DC, 5 into fitness. Take all the Radius Evolutions on Dark Sphere. Spec Seeker Swarms for DR and extra Swarm.

Throw Dark Sphere at group of enemies, hit enemy in group with Dark Channel, detonate Sphere when it gets close enough, use Seeker Swarms to detonate all of the BEs that Dark Sphere's explosion set up.

#3
aruguren

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I skipped Swarm and didn't missed it, but I'm a bad player.

Modifié par aruguren, 02 mars 2013 - 03:54 .


#4
mrGhostVII

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Word. 40% DR active seeker swarm vs 25% on the fitness  stupid seeker swarms win. 

#5
mrGhostVII

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aruguren wrote...

I skipped Swarm and didn't missed it, but I'm a bad player.


I did at first but then looked at again to what I was missing turns out you get a 10% damage reduction per active seeker swarm. had to use them, plus they do detonate and after seeing what dark shpere can do, they are a must. 

#6
BACON4BREAKFAST

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6/6/6/6/0
DS: Damage/DoT/Unstable
Seeker: Recharge/DR/Count
DC: Damage/Slow/BarrierArmor
All power passives

Weapon of choice: Arc Pistol

Mileage may vary. If you must skimp points for fitness take it from DC, but keep some points in it.
Arc pistol is my favorite caster weapon but if you prefer a CSMG, or Acolyte/Hurricane then knock yourself out.

#7
aruguren

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mrGhostVII wrote...

aruguren wrote...

I skipped Swarm and didn't missed it, but I'm a bad player.


I did at first but then looked at again to what I was missing turns out you get a 10% damage reduction per active seeker swarm. had to use them, plus they do detonate and after seeing what dark shpere can do, they are a must. 


Ok, going to give another look.

But the must have to me is the Dark Sphere and the Passive for power damage, infinite grenades with dot while people fights over the AIU needs for nerf or whatever.

#8
Katherine0852

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I skipped swarm, maxed out all the damage including on ascension. Radius on Sphere, damage on channel.
Ascend > Sphere > Channel > GTFO > detonate Sphere.

Yeah, you're squishy. I try to be behind a wall or something when I'm not Sphere-ing (Ballin?) or Channeling and just rely on my shield/health gate. You kill things so fast (especially if teammates do pretty much anything) return-fire is usually not an issue.
I mostly play bronze and silver though, where Sphere just oneshots things.
Also remember you do have a light melee with some pretty badass range. Yes it's slow and doesn't hit too hard, but in a pinch it is useful for buying time as it'll send most things flying. It's especially useful on abominations, obviously.
Bigger things? Make someone else aggro them and nuke from a distance.

edit: I also run the Arc Pistol, power and piercing mods.

Modifié par Katherine0852, 02 mars 2013 - 04:15 .


#9
mrGhostVII

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Katherine0852 wrote...

I skipped swarm, maxed out all the damage including on ascension. Radius on Sphere, damage on channel.
Ascend > Sphere > Channel > GTFO > detonate Sphere.

Yeah, you're squishy. I try to be behind a wall or something when I'm not Sphere-ing (Ballin?) or Channeling and just rely on my shield/health gate. You kill things so fast (especially if teammates do pretty much anything) return-fire is usually not an issue.
I mostly play bronze and silver though, where Sphere just oneshots things.
Also remember you do have a light melee with some pretty badass range. Yes it's slow and doesn't hit too hard, but in a pinch it is useful for buying time as it'll send most things flying. It's especially useful on abominations, obviously.
Bigger things? Make someone else aggro them and nuke from a distance.

edit: I also run the Arc Pistol, power and piercing mods.


I bet you shoot alot lol

#10
Katherine0852

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mrGhostVII wrote...

I bet you shoot alot lol


Ofcourse I do! Isn't that what Adepts are for? :blink:

#11
mrGhostVII

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Katherine0852 wrote...

mrGhostVII wrote...

I bet you shoot alot lol


Ofcourse I do! Isn't that what Adepts are for? :blink:


Adepts are for making kapooowes and kaaaablamos. 

#12
dirtdiver32318

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Katherine0852 wrote...

mrGhostVII wrote...

I bet you shoot alot lol


Ofcourse I do! Isn't that what Adepts are for? :blink:


Didn't you know that all you are there to do is throw Biotics never shoot not allowed it is against Mass effect Rules!Posted Image

#13
dreman9999

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dirtdiver32318 wrote...

Katherine0852 wrote...

mrGhostVII wrote...

I bet you shoot alot lol


Ofcourse I do! Isn't that what Adepts are for? :blink:


Didn't you know that all you are there to do is throw Biotics never shoot not allowed it is against Mass effect Rules!Posted Image

That's a nemisis biotic rule(classIC ATTACK ADEPT).
Bastion adepts(classic defence heavy/cc adepts) does plety pew-pew.

#14
Tk3997

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My own personal build is 6/6/3/6/5

Some notes though don't spec for DoT on sphere (waiting on a reset to fix this for me). The stat screen is dumb because it's like the only power that lists the total damage over time rather then the rate, so in actuality increasing the total duration reduces the rate of damage. You get max DPS at rank 4 at 500 over 5 seconds for 100 dps the rank five evo drops that to 85 and rank six puts it down to 77. I have no idea why they didn't just make the later upgrades straight damage boosts, but they didn't and that makes them pretty crap. Compared to rank 4 total damage goes up a bit less then 30% while duration for that max damage jumps by 45%. That's a pretty crap trade off IMO. So stick with cooldown reduction for five. Six is more tricky as unstable improves radius and I know some guys like that giant AOE more then straight damage, so I suppose it has that. I'd still say that implosion is superior though. (particularly if you took radius not damage on evo 4)

Seeker swarms are no brainers Recharge, DR, and Extra swarm. Not even up for debate as slow effects remain, as ever, total crap when stuff it might matter on ignores them with charge moves and everything else shots from range.

Dark channel can be debated some guys seem hot on it, but I've found it pretty meh. I know allot of guys swear by tossing it out right after dark sphere, but I really question if this matters. If you spam seekers right after DS for explosions you probably deonate it within seconds so you got what maybe two or three ticks of 150ish damage? whoopie. I certainly wouldn't max it, but I do put three points in it because if a target is at long range, or behind allot of clutter it's a better primer and it also comes out faster if I just need to detonate one guy at close range.

All power passives go without saying obviously and for fitness I went shields and then power recharge, acesion isn't great and it's kind annoying to keep up, but a 15% recharge increase with a bit of bonus damage to boot on a character like this isn't terrible, and I think it's more useful then a slightly beefier DC which is only ever really used to prime anyway, or or slightly quicker sheild recharge. 

For weapons I find the rather long cooldowns and such on the Collector tend to produce more times where I'm firing my weapon, so I wouldn't go with something super crap. If you have the Durricane that's probably ideal as most often you just want spike damage in close to finish something that's not quite dead. Some of the ligher ARs are also decent although I'm not a huge fan of pistols on him as I don't find myself sniping much as at those ranges I'd rather just power spam. If you just want to look badass though use the Collector AR for maximum style points (shame it's so heavy, but the new UL ar mod can help with that) 

Gear wise I tend to use either expert if I have the hurricane or war amp if I'm using another gun, structral ergonomics is also decent given your cooldown times. (really wish there was an omni-capcitor type gear for Biotics, but ho well)

Modifié par Tk3997, 02 mars 2013 - 05:24 .


#15
doozerdude

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Skip fitness, create tons of BEs with DS/DC to prime, and SS to det.

#16
neoskeptic2

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I'm with the 6/6/3/6/5 If you're going for BEs instead of just DoTing everything to death.

6/6/6/5/3 if you plan to NOT detonate the sphere because you'll need the DC to prime other targets.

Has anyone played with ascension and just massive DoTing?

#17
AnathamaDye

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I currently have 6/6/6/6/0 but I'm thinking of changing it to 6/5/6/6/3 (which would mean only 3 active seeker swarms) or 6/6/3/6/5 for extra survival.

#18
neoskeptic2

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SS is your detonator, BEs depend on the total levels of the skills used to make the explosion, so you have to max them out as much as possible, right? So one primer at six and a detonator at six is ideal. AC has 2 primers so it's not a big deal to get both to 6.

Does the DS detonate BEs?

#19
Guest_Heri_*

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neoskeptic2 wrote...

SS is your detonator, BEs depend on the total levels of the skills used to make the explosion, so you have to max them out as much as possible, right? So one primer at six and a detonator at six is ideal. AC has 2 primers so it's not a big deal to get both to 6.

Does the DS detonate BEs?


BE strength depends only on power evos that increase explosion damage. Power ranks only affect tech explosions, not biotics.

As I said in another thread, the fact that the Collector adept doesn't have a detonator which has an increased BE damage evo means his BEs are going to do significantly less damage. I guess the fact that you can set many of them off in a short amount of time is okay, but I think I'm going to respec him for big DoT damage and see how it goes.

#20
wrath425

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I spec him as Soldier so I don't have to deal with his stupidly long cooldowns as much so a 66066 build.
DS 4 Damage 5 Damage Over Time 6 Ustable Dark Sphere works better as his grenade.
SS 4 Recharge Time 5 Damage Reduction 6 Swarm Count works better as his armor power.
DC Skipped because the cooldowns suck and because its not green like his other powers.
VA Weapon and Headshot Damage so Soldier spec.
AW Health and Shield Recharge so Soldier spec.
He works pretty good as a Soldier, as a Adept not so much there are better Adepts for Biotic Explosions such as the Fury for speed and mobility or the Krogan Shaman for Durability and Damage.

#21
fireandforget892

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I use a weapon damage build that doesn't focus on BE's. I keep Seeker Swarms and never launch them (I only have 3, but that's still a constant 30% DR) because I take all of the evos in Ascension Stance, having a net 10% damage taken when it's active. Max weapon passives and DC, and Warp Rounds on a Collector SR does serious damage, especially in Ascension Stance. I put 3 ranks in Dark Sphere but I usually don't detonate it. So that all comes out to:

3/5/6/6/6

#22
neoskeptic2

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Heri wrote...
BE strength depends only on power evos that increase explosion damage. Power ranks only affect tech explosions, not biotics.


So the wiki is wrong then? Biotics are lumped in with tech combos, and it doesn't make a distinction between which kind of power combo, the strength of the combo is dependent on the total levels of the primer and detonator.

Just clarifying, I always thought it was the same for both tech and biotic combos.

http://masseffect.wi...ki/Power_Combos

#23
Seducing-Pinata

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I run 6/6/6/4/4

#24
Hiero Glyph

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I'd suggest either 6/6/6/6/0 or 6/6/3/6/5. I'm still not sure what to make of Dark Channel yet. I absolutely love the skill and its DoT is great but I'm not sure that is synergizes well with the Collector Adept. The power damage + DoT is substantial though. If only Ascension Mode was better, this might not be so difficult.

#25
NucularPikinic

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The powers should be maxed out. No question unless you really, really hate one of them.

I maxed out weapon damage (in case I fight collectors and get swarmed) and wield a Collector SMG which does good enough damage with the bonuses with infinite ammo.

Ancient Warrior Fitness is ignored. Just take cover.

I could see not maxing out Vengeful Ancient in favor of more survivability but it depends on whether or not you will need to shoot anything.