Aller au contenu

Photo

Awakened Collector Adept Build?


  • Veuillez vous connecter pour répondre
203 réponses à ce sujet

#26
Shadohz

Shadohz
  • Members
  • 1 662 messages
Yeah try some of these BS builds on Gold/Plat and you're dead. lol Your arm is twisted to take SS and Fitness because he's got no stamina, even with Shieldboost/CycVI. That leaves you with Sphere, DC and VA for choices.

Sphere does mass damage but has an excessively long CD. If you're going to use this then take a light weapon or something with ULM/AP.

DC is always a favored go to power, especially if your last man standing.

If you HAVE to play all 3 powers then something like this:
http://narida.pytalh...ShieldBooster5/

If you willing to sacrifice one power then something like this:
http://narida.pytalh...ShieldBooster5/

This is the current build I'm testing out now
http://narida.pytalh...ShieldBooster5/

Modifié par Shadohz, 03 mars 2013 - 04:00 .


#27
Guest_Heri_*

Guest_Heri_*
  • Guests
I just respecced him for 3/5/6/6/6.

The issue for me is that I don't detonate the sphere except in extreme circumstances. Yes, blowing up spawns is fun, but that's pretty much all you're good for with that kind of build as you're stuck twiddling your thumbs forever once you hit detonate.

So if you're not detonating sphere, then maxing it is actually kinda pointless. The damage upgrades aren't actually damage upgrades because they increase the duration of the sphere as well, so the DPS actually doesn't change. And the duration increase sucks if you need to recast the sphere. The only decent evos are at rank 4 (radius increase isn't bad, and 4a actually does increase its DPS). But taking rank 4 sphere means you can't take rank 5 SS, assuming you're maxing DC, passive, and fitness. And I'm not willing to give up that last rank in fitness for a slightly stronger DoT on sphere.

So the idea is to use sphere on cooldown to prime and DoT things up, cast DC, and then start detonating with SS. If you can't use sphere for some reason, then you cast DC on a target and detonate with SS. When DC is back up you cast it again and detonate again with SS - rinse and repeat. I'd say it's better though to let sphere prime targets and simply let DC do its thing.

#28
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
I've started going with this build:
narida.pytalhost.com/me3/classes/#Adept/AwakenedCollector/RPDIR//////

I don't really see a differnce in damage in taking dark channel down to 3.  But I do see a difference in survivability in putting those points into fitness.  I dropped the rank 3 DOT evolution in favor of recharge speed.  Haven't noticed any differnce in DS damage but the better cooldown is noticable. 

I'm using Geth Scanner gear and Power Efficiency.  The Geth Scanner is just too good to pass up for the Collector.

Modifié par Grumpy Old Wizard, 03 mars 2013 - 04:49 .


#29
ElectroNeonPanda

ElectroNeonPanda
  • Members
  • 523 messages
Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

#30
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages

ElectroNeonPanda wrote...

Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

Quite the opposite. He's a great mook killer but for bosses you have to have a good weapon. Dark Sphere does nowhere near 1000 DPS. It can do between roughly 1000-3000 damage upon detonation depending on how you spec but its DoT damage is quite low.

Modifié par PsychoticBiotic, 03 mars 2013 - 07:41 .


#31
EternalSeekerX9

EternalSeekerX9
  • Members
  • 133 messages

PsychoticBiotic wrote...

ElectroNeonPanda wrote...

Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

Quite the opposite. He's a great mook killer but for bosses you have to have a good weapon. Dark Sphere does nowhere near 1000 DPS. It can do between roughly 1000-3000 damage upon detonation depending on how you spec but its DoT damage is quite low.


Agreed, and I would spec for radius, if you rely just on the detonation damage (max detonation with all damage perk is 2500) you will be dissapointed. Detonation damage is decent, its 2500 flat on all protections. As far as I can recall, it gets no innate damage bonus on armor or barrier. Dark sphere is a room killer for making multiple BE, thats about it. Think of it as singularity on steriods,  the difference is that you have control on when you want to detonate the singularity as itself.

Man I wish bioware could make more boss killing powers, they favour weapons over powers anyway..

Edit: Spelling errors. 

Modifié par EternalSeekerX9, 03 mars 2013 - 07:49 .


#32
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages

PsychoticBiotic wrote...

ElectroNeonPanda wrote...

Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

Quite the opposite. He's a great mook killer but for bosses you have to have a good weapon. Dark Sphere does nowhere near 1000 DPS. It can do between roughly 1000-3000 damage upon detonation depending on how you spec but its DoT damage is quite low.


It actually does. 

http://narida.pytalh...daptiveWarAmp5/

#33
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages
The class builder is wrong. DPS =/= DoT. With that build its doing 948 damage over 9 seconds. Divide that by 9 and its doing about 105 damage per second.

Modifié par PsychoticBiotic, 03 mars 2013 - 08:30 .


#34
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages

PsychoticBiotic wrote...

The class builder is wrong. DPS =/= DoT. With that build its doing 948 damage over 9 seconds. Divide that by 9 and its doing about 95 damage per second.



*Facepalm*

I have no idea how I didn't catch that when I even went and looked at the power in the the actual game. 

You're right, i'm wrong. 

#35
staindgrey

staindgrey
  • Members
  • 2 652 messages
I went 6/0/6/6/6. **** Seeker Swarms. All DoT; don't worry about detonating.

With a 200% cooldown, you can spam DoT powers like a Huntress. Dark Sphere doesn't cause a cooldown unless you detonate it, and if you don't take the duration bonus, you can essentially DS -> DC -> DS -> repeat. Typically you won't *need* to, but taking the damage bonuses instead of duration on DC will kill enemies more quickly, and having the option of rapidly casting will eliminate the issue of an enemy dying from DC too far away from the rest of the group.

Most people will find it absurd to avoid the Seekers, but I just see them as an unnecessary loss in points. You can focus on pure DoT and health, then let somebody else detonate your stuff. It's surprisingly effective.

#36
Scalabrine

Scalabrine
  • Members
  • 411 messages
Best build 66653 without a doubt.

Sphere > detonate with swarm > DC > Detonate the DC and proceed to detonate the remaining 2...

This build is a thousand times better than those sphere detonation builds you often see.

Played Reaper/Goddess/Plat with a guy with a BotB banner rockin a detonation build and with this build right here i outscored him by 40k and got first place. Don't bother with Ascencion, it's ass.

Sphere just has a ridiculous priming radious.

#37
EternalSeekerX9

EternalSeekerX9
  • Members
  • 133 messages
Okay seriously,with this build dark sphere detonate does 5005 damage, LOL wut. and 149 damage per sec...........is that good?

[url=http://narida.pytalhost.com/me3/classes/#Adept/AwakenedCollector/KLAOL/Acolyte10BP5BA5/Hurricane10BO5BB5//PowerAmplifierModule4/AdaptiveWarAmp5/[/url]

Modifié par EternalSeekerX9, 03 mars 2013 - 08:14 .


#38
himegoto

himegoto
  • Members
  • 2 490 messages
66365 or 66660

or if youre awesome like me
06666

if you have a csmg at X i think it's practically better to take full gun damage instead of power damage.
DS is specced with rank 4 damage and rank 6 DOT

#39
heybigmoney

heybigmoney
  • Members
  • 1 192 messages

PsychoticBiotic wrote...

The class builder is wrong. DPS =/= DoT. With that build its doing 948 damage over 9 seconds. Divide that by 9 and its doing about 95 damage per second.


Ugh seriously?

#40
Scalabrine

Scalabrine
  • Members
  • 411 messages

EternalSeekerX9 wrote...

Okay seriously,with this build dark sphere detonate does 5005 damage, LOL wut. and 149 damage per sec...........is that good?

http://narida.pytalh...daptiveWarAmp5/


It's good but tbh you rather have one of those every 8-10 seconds or 4 BEs plus some dark channel armor chewing?

Lol people get so worked up about the damn detonation, i mean it's good as a last ditch" oh **** i got a kill it quickly "sort of move but it's CD is just too damn high.

Im telling you guys from experience, Seeker Swarm BEs are better than Dark Sphere detonations

#41
himegoto

himegoto
  • Members
  • 2 490 messages

PsychoticBiotic wrote...

ElectroNeonPanda wrote...

Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

Quite the opposite. He's a great mook killer but for bosses you have to have a good weapon. Dark Sphere does nowhere near 1000 DPS. It can do between roughly 1000-3000 damage upon detonation depending on how you spec but its DoT damage is quite low.

Absolutely agreeing with you. This kit is a mook killer not a boss killer.

PsychoticBiotic wrote...

The class builder is wrong. DPS =/= DoT. With that build its doing 948 damage over 9 seconds. Divide that by 9 and its doing about 95 damage per second.

I thought something was off.
Were testing it on gold husks and my 9 second DOT couldn't even kill it.

I hate detonating the DS that puts me into a long uncontrollable cooldown.

An around 700 damage DOT would've been nice on him. Guess I'm rolling him back to 06666.

#42
heybigmoney

heybigmoney
  • Members
  • 1 192 messages

himegoto wrote...

PsychoticBiotic wrote...

ElectroNeonPanda wrote...

Looking at the max DoT damage you can obtain with DS (approaching 1000dps) and the correct gear/mods I'm going to go with the assumption the Collector is more of a boss killer than a mook thinner. Going to try speccing mine with that in mind today, something like 6/4/6/6/4.

Quite the opposite. He's a great mook killer but for bosses you have to have a good weapon. Dark Sphere does nowhere near 1000 DPS. It can do between roughly 1000-3000 damage upon detonation depending on how you spec but its DoT damage is quite low.

Absolutely agreeing with you. This kit is a mook killer not a boss killer.

PsychoticBiotic wrote...

The class builder is wrong. DPS =/= DoT. With that build its doing 948 damage over 9 seconds. Divide that by 9 and its doing about 95 damage per second.

I thought something was off.
Were testing it on gold husks and my 9 second DOT couldn't even kill it.

I hate detonating the DS that puts me into a long uncontrollable cooldown.

An around 700 damage DOT would've been nice on him. Guess I'm rolling him back to 06666.


He's actually a very good boss killer.  His dmg passives provide multiplicative weapon bonuses to ppr/csr.  With warp ammo he's capable of infiltrator levels of weapon dmg.  

Most ppl haven't realized this yet, because they're obsessed with cooldowns and running ridiculous caster setups like csmg/acolyte.  He really is a phenomenal weapons platform with good aoe abilities.

#43
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages
You're right, heybigmoney, he can be a great boss killer (like any biotic with Warp Ammo). There's nothing wrong with the CSMG. It gives you the best of both worlds. You can use DS + DC to prime and spam Swarms against mooks for easy kills. And against bosses you still have a powerful weapon against armor + that Collector damage bonus.

Modifié par PsychoticBiotic, 03 mars 2013 - 08:00 .


#44
pisonmison

pisonmison
  • Members
  • 127 messages
dont skill dc

#45
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

heybigmoney wrote...

He's actually a very good boss killer.  His dmg passives provide multiplicative weapon bonuses to ppr/csr.  With warp ammo he's capable of infiltrator levels of weapon dmg.  

Most ppl haven't realized this yet, because they're obsessed with cooldowns and running ridiculous caster setups like csmg/acolyte.  He really is a phenomenal weapons platform with good aoe abilities.


On the other hand, some people like to play adepts as actual casters instead of as shooty classes.  Imagine that!! :wizard:

And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.  :crying:  Shooty classes can melt bosses in 3 seconds flat.  The CA will take considerably longer.

Modifié par Grumpy Old Wizard, 03 mars 2013 - 08:09 .


#46
andresft

andresft
  • Members
  • 358 messages

Grumpy Old Wizard wrote...
On the other hand, some people like to play adepts as actual casters instead of as shooty classes.  Imagine that!!

And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.  :crying:  Shooty classes can melt bosses in 3 seconds flat.  The CA will take considerably longer.


I don't doubt that a GI rocking a Black Widow will be a better boss killer, but I found the ACA to be a better one than most other power classes (who, may I remind you, still constitute about 70% of all kits). Just go to town with those BEs an you'll keep those bosses staggered for long enough that your Hurricane with Warp Ammo III/IV should have no trouble finishing them off, with the added benefit that you'll do some crowd control as you detonate those dark spheres and BEs. 

#47
lightswitch

lightswitch
  • Members
  • 3 664 messages

Heri wrote...

neoskeptic2 wrote...

SS is your detonator, BEs depend on the total levels of the skills used to make the explosion, so you have to max them out as much as possible, right? So one primer at six and a detonator at six is ideal. AC has 2 primers so it's not a big deal to get both to 6.

Does the DS detonate BEs?


BE strength depends only on power evos that increase explosion damage. Power ranks only affect tech explosions, not biotics.

*snip*


This is totally wrong. Combo mechanics are exactly the same for biotics and tech.

Cyonans' combo mechanics thread (easier to read)
corlists' combo mechanics thread (more technical, helpful cheat sheet)

But the gist of it is BE and tech explosion strength is determined by the total number of power evos. So a full strength explosion of any kind needs a primer with six ranks and a detonator with six ranks.

Combo modifier evos work into a completely different part of the formula.

Modifié par lightswitch, 03 mars 2013 - 09:07 .


#48
penguins_r_cool

penguins_r_cool
  • Members
  • 255 messages
66653 or 66660

#49
lightswitch

lightswitch
  • Members
  • 3 664 messages
Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.

#50
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

lightswitch wrote...

Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.


I've never heard the sound when I've tried it and never heard the sound when another collector detonated his sphere so I doubt that explosions do detonate BEs.  At first I was running DC6, which I always casted before detonating the sphere.  Now I'm running DC3, which I cast before detonating the sphere. I've not noticed any differnce in damage output.

Modifié par Grumpy Old Wizard, 03 mars 2013 - 09:13 .