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Awakened Collector Adept Build?


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#51
lightswitch

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Grumpy Old Wizard wrote...

lightswitch wrote...

Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.


I've never heard the sound when I've tried it and never heard the sound when another collector detonated his sphere so I doubt that explosions do detonate BEs.  At first I was running DC6, which I always casted before detonating the sphere.  Now I'm running DC3, which I cast before detonating the sphere. I've not noticed any differnce in damage output.


Yeah, I've seen people talking about using the DS to detonate combos but I've had no luck with that whatsoever.

#52
Saints

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lightswitch wrote...

Grumpy Old Wizard wrote...

lightswitch wrote...

Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.


I've never heard the sound when I've tried it and never heard the sound when another collector detonated his sphere so I doubt that explosions do detonate BEs.  At first I was running DC6, which I always casted before detonating the sphere.  Now I'm running DC3, which I cast before detonating the sphere. I've not noticed any differnce in damage output.


Yeah, I've seen people talking about using the DS to detonate combos but I've had no luck with that whatsoever.

It does not detonate combos, it only primes.

#53
lightswitch

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Saints944 wrote...

lightswitch wrote...

Grumpy Old Wizard wrote...

lightswitch wrote...

Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.


I've never heard the sound when I've tried it and never heard the sound when another collector detonated his sphere so I doubt that explosions do detonate BEs.  At first I was running DC6, which I always casted before detonating the sphere.  Now I'm running DC3, which I cast before detonating the sphere. I've not noticed any differnce in damage output.


Yeah, I've seen people talking about using the DS to detonate combos but I've had no luck with that whatsoever.

It does not detonate combos, it only primes.


According to Cyonan, it's supposed to be able to detonate up to three combos. At least that's what he put in his power thread: http://social.biowar.../index/15185947

So either Cyonan is wrong, we're doing it wrong, or the power is bugged.

Cyonan is rarely wrong, I'm pretty sure we're doing it right, and bugs seem to be all over this game. I'm going with option three for now.

Modifié par lightswitch, 03 mars 2013 - 09:19 .


#54
billy the squid

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lightswitch wrote...

Saints944 wrote...

lightswitch wrote...

Grumpy Old Wizard wrote...

lightswitch wrote...

Has anyone had any success getting the DS to detonate DC primed BEs? I'm either not getting them or the sound is somehow masked by the sound of the DS explosion.

Pretty sure I'm not getting them at all because the damage output doesn't seem to be what it should be if I were.


I've never heard the sound when I've tried it and never heard the sound when another collector detonated his sphere so I doubt that explosions do detonate BEs.  At first I was running DC6, which I always casted before detonating the sphere.  Now I'm running DC3, which I cast before detonating the sphere. I've not noticed any differnce in damage output.


Yeah, I've seen people talking about using the DS to detonate combos but I've had no luck with that whatsoever.

It does not detonate combos, it only primes.


According to Cyonan, it's supposed to be able to detonate up to three combos. At least that's what he put in his power thread: http://social.biowar.../index/15185947

So either Cyonan is wrong, we're doing it wrong, or the power is bugged.

Cyonan is rarely wrong, I'm pretty sure we're doing it right, and bugs seem to be all over this game. I'm going with option three for now.


I've never been able to detonate using Dark sphere, and I've been using DC to hit targets before launching and detonating a Dark matter implosion. 

#55
lightswitch

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billy the squid wrote...

I've never been able to detonate using Dark sphere, and I've been using DC to hit targets before launching and detonating a Dark matter implosion. 


We really need to get some clarification on this. Which dev should we PM?

#56
EternalSeekerX9

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Scalabrine wrote...

EternalSeekerX9 wrote...

Okay seriously,with this build dark sphere detonate does 5005 damage, LOL wut. and 149 damage per sec...........is that good?

http://narida.pytalh...daptiveWarAmp5/


It's good but tbh you rather have one of those every 8-10 seconds or 4 BEs plus some dark channel armor chewing?

Lol people get so worked up about the damn detonation, i mean it's good as a last ditch" oh **** i got a kill it quickly "sort of move but it's CD is just too damn high.

Im telling you guys from experience, Seeker Swarm BEs are better than Dark Sphere detonations


I can see your point, BE are scale and 4 of them can be destructive. I just want to know if the detonation damage bypasses all damage reduction (i.e. armor, shields and barrier dr) and the damage directly? If so i can see him being a epic weapon class with high damage skills.

#57
lightswitch

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Scalabrine wrote...

EternalSeekerX9 wrote...

Okay seriously,with this build dark sphere detonate does 5005 damage, LOL wut. and 149 damage per sec...........is that good?

http://narida.pytalh...daptiveWarAmp5/


It's good but tbh you rather have one of those every 8-10 seconds or 4 BEs plus some dark channel armor chewing?

Lol people get so worked up about the damn detonation, i mean it's good as a last ditch" oh **** i got a kill it quickly "sort of move but it's CD is just too damn high.

Im telling you guys from experience, Seeker Swarm BEs are better than Dark Sphere detonations


Considering:

a) Each one of those DC-SS combos only does 835 damage to shields and health for a total of 3340 damage from four of them;

B) and the fact it's going to take you almost as long to set them all off as the cooldown from one cast of DS because of the couple second cooldown on DC;

c) and the fact DS isn't blocked by ammo primes;

d) and the fact that you're still going to have to deal with a huge cooldown from SS at the end of getting your measly 3340 damage...

I'll take the DS every time.

SS dets are nice for cleaning up whatever the DS didn't finish off.

Modifié par lightswitch, 03 mars 2013 - 11:42 .


#58
mykejm

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ToLazy4Name wrote...

Throw Dark Sphere at group of enemies, hit enemy in group with Dark Channel, detonate Sphere when it gets close enough, use Seeker Swarms to detonate all of the BEs that Dark Sphere's explosion set up.


In about my third match with this guy I finally discovered this combo and good god, it's deadly and a lot of fun. I use my Eagle with power amp + warp ammo on him. 

This kit is a LOT of fun. I only wish there was a louder sound when Dark Sphere explodes.

#59
Powa1216

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Have anyone think of a good weapon for him? I've used Hurricane and CSMG and I think CSMG is slightly better. Simply because his BE is so weak that DC>SS won't be able to kill any mook in gold. So I had to use CSMG to finish them off.

What if I go with 6/6/4/6/4 which passive rank 6 I go with weapon damage instead of power? Would it make him more versatile?

I usually run with geth scanner. CSMG with extended mag and HVB. I am only able to get around 100k to 120k in a match, can't think of any better way to get it higher. That's why I am thinking if I give my weapon a little more damage would make my score better.

BTW I've been hearing about DC with wrap ammo. What's that?

#60
Miniditka77

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aruguren wrote...

I skipped Swarm and didn't missed it, but I'm a bad player.

Seeker Swarms can give you up to 40% DR, and they can also function as a cooldown-free biotic detonator.  Which is kind of useful when you have another power that can explode to prime a large number of enemies.  Just sayin'....

#61
Miniditka77

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Powa1216 wrote...

Have anyone think of a good weapon for him? I've used Hurricane and CSMG and I think CSMG is slightly better. Simply because his BE is so weak that DC>SS won't be able to kill any mook in gold. So I had to use CSMG to finish them off.

What if I go with 6/6/4/6/4 which passive rank 6 I go with weapon damage instead of power? Would it make him more versatile?

I usually run with geth scanner. CSMG with extended mag and HVB. I am only able to get around 100k to 120k in a match, can't think of any better way to get it higher. That's why I am thinking if I give my weapon a little more damage would make my score better.

BTW I've been hearing about DC with wrap ammo. What's that?

I don't have the CSMG, but that would probably be an ideal weapon on him.  I have used the CAR on him, and it's the only kit so far that has made the gun somewhat decent.

#62
heybigmoney

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Grumpy Old Wizard wrote...

heybigmoney wrote...

He's actually a very good boss killer.  His dmg passives provide multiplicative weapon bonuses to ppr/csr.  With warp ammo he's capable of infiltrator levels of weapon dmg.  

Most ppl haven't realized this yet, because they're obsessed with cooldowns and running ridiculous caster setups like csmg/acolyte.  He really is a phenomenal weapons platform with good aoe abilities.


On the other hand, some people like to play adepts as actual casters instead of as shooty classes.  Imagine that!! :wizard:

And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.  :crying:  Shooty classes can melt bosses in 3 seconds flat.  The CA will take considerably longer.


Well, there's nothing wrong with that playstyle if you prefer it.  I'm just saying that he's a great boss killer.  He's better than the other adepts at this actually because he is less penalized for cooldowns and his powers have very long durations in addition to 9m aoe.  His cooldowns are going to be long no matter what you use, may as well take something thats worth it like a csr/ppr.

I apologize if I came off as assuming many of you were ignorant of this.  But the multiple threads about buffing him and how he is worse than the mid tier adepts has brought my ****** to a boil.  Ppl are only claiming this because they are playing one particular style.

TLDR:  He's the best shooty adept of all the adepts.  Alot of ppl aren't going to like this tho.

Modifié par heybigmoney, 04 mars 2013 - 02:53 .


#63
himegoto

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heybigmoney wrote...

Grumpy Old Wizard wrote...

heybigmoney wrote...

He's actually a very good boss killer.  His dmg passives provide multiplicative weapon bonuses to ppr/csr.  With warp ammo he's capable of infiltrator levels of weapon dmg.  

Most ppl haven't realized this yet, because they're obsessed with cooldowns and running ridiculous caster setups like csmg/acolyte.  He really is a phenomenal weapons platform with good aoe abilities.


On the other hand, some people like to play adepts as actual casters instead of as shooty classes.  Imagine that!! :wizard:

And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.  :crying:  Shooty classes can melt bosses in 3 seconds flat.  The CA will take considerably longer.


Well, there's nothing wrong with that playstyle if you prefer it.  I'm just saying that he's a great boss killer.  He's better than the other adepts at this actually because he is less penalized for cooldowns and his powers have very long durations in addition to 9m aoe.  His cooldowns are going to be long no matter what you use, may as well take something thats worth it like a csr/ppr.

I apologize if I came off as assuming many of you were ignorant of this.  But the multiple threads about buffing him and how he is worse than the mid tier adepts has brought my ****** to a boil.  Ppl are only claiming this because they are playing one particular style.

TLDR:  He's the best shooty adept of all the adepts.  Alot of ppl aren't going to like this tho.

With all things considered he is still one of the worse adepts in game IMO. As for boss killing, he is also one of the worse one if we are comparing others who also got an unblockable primer power (DC / DS / Reave)

I was speccing him 06666 after going a 66365 at first. Both builds maxed out gun damage passive with the csmg X.
In case I was missing something about the DS or biased I gave it another run with a 66365, and this time trying out on power damage in passives. Now I am absolutely sure that this kit sucks ass as an power damage focused adept class. 

I'm not just looking at the stats on paper but overall effectiveness in field to came up with that conclusion.
So I agree with you on taking gun passives and using a csmg or a car. Not with a ppr because of the long cook up time everything when you needed to throw out a SS to BE save a teammate or something.
In fact, the build I'm suggesting for him is still 06666 with maxed fitness and gun passives. It's a okay mix of DPS with warp rounds and survivibility. I can top the score for arguments sake with no infiltrators around and rarely go down in a platinum match with that build. However - 

Drell adept (reave, nice gun passives, fast mobility and nades), Fury (DC, constant BE bombing stepping in and out of AF with shield regain), AHI (better DOT from DC and bigger BE potential with warp), AJA (reave + sphere BE combo and tankiness) are all far superior boss killers than this CA.

Even the old school adept kits without unblockable primers such as the HA, AA are better than him in a biotic team against bosses.
All of that places the CA in an awkward position. He is both "okay" as a team biotic player or a self BE-er. He does prime everything on the way with his DS. But the DOT and BE is just pathetic. None of which could even kill a husk in platinum (a DS -> swarm BE combo)
Unless you split yourself like a ninja or everyone in your team is using warp / incendiary rounds hitting the same area, DS as a power it is not practically going to be much use. People on bsn still like to crunch numbers to me on the DS but I've yet to see one use it without going down a lot or hiding in the back casting whereas time better spent with DC prime and shooting with warped csmg and maybe a few BE to finish the mooks off.

Know that I'm not disagreeing with you on using guns with this kit. I'm in fact disagreeing with everyone going into power passives and DS.
The fact remains as I just mentioned he doesn't shine as either a self detonater nor a team detonater nor a DPSer against bosses with warped rounds.

He freaking needs help.
(Shortening the cooldowns on DS, buffing its DOT and explosion damage. Also reworking the whole silly ascension mode would be a start.)

#64
mpompeo27

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6/6/4/6/4 has been working wonders for me. Weapons mods are pistol power amplifier and AP.

I use Dark Sphere as my main damage dealer. I cast and detonate as soon as it gets within range of 1 or 2 enemies. On bosses I use dark channel too. I find that with the huge power damage bonuses from his passive, only 4 ranks in DC is just fine. The Seeker swarms for me are mainly for the DR and recharge speed bonus, and I mostly just keep 4 active swarms at all times, very little BE denotating. The Talon or a similarly powered gun is essential to fill in Dark Sphere's recharge time. This build is especially effective vs Cerberus in my experience. Also, I don't use Ascension Stance at all.

Modifié par mpompeo27, 04 mars 2013 - 04:34 .


#65
Powa1216

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This is what I tried:
http://narida.pytalh...3/GethScanner5/
Notice the DS detonation is at 4.5m. Which is moderate range, but the damage it produce can kill a lot of stuff compare to going all radius. Passive rank 6 went for weapon damage so I can be more versatile. I also carry an acolyte for bosses to strip shield since DC, BE and CSMG kinda suck on shield. The difference for DC -> SS damage on BE is not noticeable on DC rank 4.

I wanna give this guy some more tries before I conclude him being weak. So far I think human adept (original) is still the best out of all adept.

#66
himegoto

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Powa1216 wrote...

This is what I tried:
http://narida.pytalh...3/GethScanner5/
Notice the DS detonation is at 4.5m. Which is moderate range, but the damage it produce can kill a lot of stuff compare to going all radius. Passive rank 6 went for weapon damage so I can be more versatile. I also carry an acolyte for bosses to strip shield since DC, BE and CSMG kinda suck on shield. The difference for DC -> SS damage on BE is not noticeable on DC rank 4.

I wanna give this guy some more tries before I conclude him being weak. So far I think human adept (original) is still the best out of all adept.

I've run enough games and builds of him to conclude him weak. I can top the score with him on platinum without going down much but all variables considered he is weak.

A 3k damage is roughly a 2 seconds DPS with a csmg (X) with maxed DC primed and warp rounds. It is more against armors btw. And it's not knocking over your cooldowns. The post I just made earlier illustrates this.

Good job on choosing the geth scanner on him though. It's my standard also on most adept classes.

#67
darkpassenger2342

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wow, this thread contains some terrible advice.

some good advice too, but some of it.. really bad

#68
Saints

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lightswitch wrote...

billy the squid wrote...

I've never been able to detonate using Dark sphere, and I've been using DC to hit targets before launching and detonating a Dark matter implosion. 


We really need to get some clarification on this. Which dev should we PM?

I've played over 50 games with this guy and I never detonated anything with Dark Sphere as a detonator and if it could... wouldn't that be kinda broken?

#69
Scottus4

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I can't tell if people are serious calling him bad. I just solo'd plat with him 6/6/6/6/0 and I've never even solo'd gold before that. He's divinely awesome for solo, with his awesome dodge, Dark Channel (cast it on a Phantom = automatically deplete wave budget), Dark Sphere which is just all around awesome (huge radius, large damage, not dodged by enemies, doesn't trigger Hand of Denial), and then his Seeker Swarm DR scaling well w/ Cyclonic IV.

Love this guy.

#70
EternalSeekerX9

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Scottus4 wrote...

I can't tell if people are serious calling him bad. I just solo'd plat with him 6/6/6/6/0 and I've never even solo'd gold before that. He's divinely awesome for solo, with his awesome dodge, Dark Channel (cast it on a Phantom = automatically deplete wave budget), Dark Sphere which is just all around awesome (huge radius, large damage, not dodged by enemies, doesn't trigger Hand of Denial), and then his Seeker Swarm DR scaling well w/ Cyclonic IV.

Love this guy.


Yeah 5000 damage to all protection is pretty good regardless of any difficulty right? This is ofcourse with all power passive and damage orientated DS with guns with power damage attachments and power damage armor enhancements. 

#71
lightswitch

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Saints944 wrote...

lightswitch wrote...

billy the squid wrote...

I've never been able to detonate using Dark sphere, and I've been using DC to hit targets before launching and detonating a Dark matter implosion. 


We really need to get some clarification on this. Which dev should we PM?

I've played over 50 games with this guy and I never detonated anything with Dark Sphere as a detonator and if it could... wouldn't that be kinda broken?


In comparison to what? He still wouldn't be a top tier character. People keep throwing around that 5000 damage number but 5000 damage in a 2.5m radius (or whatever the radius on that build is exactly) with a 7-10 second cooldown is just not that good. Two Claymore shots do over 5000+ damage, <5 sec of firing a Harrier or Hurricane does more damage, with a cryo ammo any kit with incinerate can do more damage to armor in the same amount of time. A Human Sentinel could set off at least two BEs in that time for 8000+ damage to armor and 4000 damage to health and shields, a Drell Adept could spam the Reave-Clusters combo at least three or four times for WAAY more than 5000 damage, over a much bigger radius.

Keep in mind a DC-DS combo would only add 835 damage to shields and health, and 1670 to armor and barriers (I didn't double check those numbers, but I'm pretty sure; they are certainly in the correct ballpark). So it's not as if would be even close to doubling the damage output of DS, even if you take radius in evo 6. Frankly, this guy needs the extra damage output.

Modifié par lightswitch, 04 mars 2013 - 06:14 .


#72
himegoto

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lightswitch wrote...

Saints944 wrote...

lightswitch wrote...

billy the squid wrote...

I've never been able to detonate using Dark sphere, and I've been using DC to hit targets before launching and detonating a Dark matter implosion. 


We really need to get some clarification on this. Which dev should we PM?

I've played over 50 games with this guy and I never detonated anything with Dark Sphere as a detonator and if it could... wouldn't that be kinda broken?


In comparison to what? He still wouldn't be a top tier character. People keep throwing around that 5000 damage number but 5000 damage in a 2.5m radius (or whatever the radius on that build is exactly) with a 7-10 second cooldown is just not that good. Two Claymore shots do over 5000+ damage, <5 sec of firing a Harrier or Hurricane does more damage, with a cryo ammo any kit with incinerate can do more damage to armor in the same amount of time. A Human Sentinel could set off at least two BEs in that time for 8000+ damage to armor and 4000 damage to health and shields, a Drell Adept could spam the Reave-Clusters combo at least three or four times for WAAY more than 5000 damage, over a much bigger radius.

Keep in mind a DC-DS combo would only add 835 damage to shields and health, and 1670 to armor and barriers (I didn't double check those numbers, but I'm pretty sure; they are certainly in the correct ballpark). So it's not as if would be even close to doubling the damage output of DS, even if you take radius in evo 6. Frankly, this guy needs the extra damage output.

Thanks. Youre one of the few on bsn that look at the whole picture on the practical aspects unlike the mass that form their opinions over one or few stats.

Nice solid examples you've given. Any build on this guy relying on DS is going to spend more time face lying in the ground or somewhere in the back hiding for animation cooldowns / DS cooldowns / shield regains. DS needs an exponential damage buff for it to work practically in gold+ matches.
Furthermore all of his current powers make for weak BEs. Which is why I concluded he is a weak team biotic BEer, also a weak self BEer. I only made him somewhat more viable by skipping DS and going full weapon passives with DC, warp rounds and csmg X.

I can sugar coat this guy, but at the end of the day. He is among the weakest.

Modifié par himegoto, 04 mars 2013 - 07:15 .


#73
Original Twigman

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right now i am using a 60666 (skipped the swarmers) and speced fully into power damage, giving DS a 9m detonation radius. It works extremely well and can take out a group of enemies in a DS + DC + Detonation + CSMG shots cycle, especially with power amps and the ascension mode. He is pretty sweet.

also went all acension mode for fitness.

I still want to try swarmers maxed out and a weapons build, maxed out.

I think he is a great character...

he is pretty good at taking out banshees + preatorians, too....

the only thing is against primes/atlases... bring an acolyte for dat

Modifié par Original Stikman, 04 mars 2013 - 07:16 .


#74
himegoto

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Original Stikman wrote...

right now i am using a 60666 (skipped the swarmers) and speced fully into power damage, giving DS a 9m detonation radius. It works extremely well and can take out a group of enemies in a DS + DC + Detonation + CSMG shots cycle, especially with power amps and the ascension mode. He is pretty sweet.

also went all acension mode for fitness.

I still want to try swarmers maxed out and a weapons build, maxed out.

I think he is a great character...

he is pretty good at taking out banshees + preatorians, too....

the only thing is against primes/atlases... bring an acolyte for dat

I guess you'd call most other kits awesome or unholy if you call this one great.

#75
Original Twigman

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himegoto wrote...

Original Stikman wrote...

right now i am using a 60666 (skipped the swarmers) and speced fully into power damage, giving DS a 9m detonation radius. It works extremely well and can take out a group of enemies in a DS + DC + Detonation + CSMG shots cycle, especially with power amps and the ascension mode. He is pretty sweet.

also went all acension mode for fitness.

I still want to try swarmers maxed out and a weapons build, maxed out.

I think he is a great character...

he is pretty good at taking out banshees + preatorians, too....

the only thing is against primes/atlases... bring an acolyte for dat

I guess you'd call most other kits awesome or unholy if you call this one great.



great or good. whichever. is he a fury? nah.... drell adept? no way...

he is interesting and fun though... I'd play her over a justicar (personally just don't like her) or asair adept... or volus.... or vanilla adepts...... hmmm what else? I think thats it.

he is a pretty solid class though