heybigmoney wrote...
himegoto wrote...
heybigmoney wrote...
Grumpy Old Wizard wrote...
heybigmoney wrote...
He's actually a very good boss killer. His dmg passives provide multiplicative weapon bonuses to ppr/csr. With warp ammo he's capable of infiltrator levels of weapon dmg.
Most ppl haven't realized this yet, because they're obsessed with cooldowns and running ridiculous caster setups like csmg/acolyte. He really is a phenomenal weapons platform with good aoe abilities.
On the other hand, some people like to play adepts as actual casters instead of as shooty classes. Imagine that!! 
And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.
Shooty classes can melt bosses in 3 seconds flat. The CA will take considerably longer.
Well, there's nothing wrong with that playstyle if you prefer it. I'm just saying that he's a great boss killer. He's better than the other adepts at this actually because he is less penalized for cooldowns and his powers have very long durations in addition to 9m aoe. His cooldowns are going to be long no matter what you use, may as well take something thats worth it like a csr/ppr.
I apologize if I came off as assuming many of you were ignorant of this. But the multiple threads about buffing him and how he is worse than the mid tier adepts has brought my ****** to a boil. Ppl are only claiming this because they are playing one particular style.
TLDR: He's the best shooty adept of all the adepts. Alot of ppl aren't going to like this tho.
With all things considered he is still one of the worse adepts in game IMO. As for boss killing, he is also one of the worse one if we are comparing others who also got an unblockable primer power (DC / DS / Reave)
I was speccing him 06666 after going a 66365 at first. Both builds maxed out gun damage passive with the csmg X.
In case I was missing something about the DS or biased I gave it another run with a 66365, and this time trying out on power damage in passives. Now I am absolutely sure that this kit sucks ass as an power damage focused adept class.
I'm not just looking at the stats on paper but overall effectiveness in field to came up with that conclusion.
So I agree with you on taking gun passives and using a csmg or a car. Not with a ppr because of the long cook up time everything when you needed to throw out a SS to BE save a teammate or something.
In fact, the build I'm suggesting for him is still 06666 with maxed fitness and gun passives. It's a okay mix of DPS with warp rounds and survivibility. I can top the score for arguments sake with no infiltrators around and rarely go down in a platinum match with that build. However -
Drell adept (reave, nice gun passives, fast mobility and nades), Fury (DC, constant BE bombing stepping in and out of AF with shield regain), AHI (better DOT from DC and bigger BE potential with warp), AJA (reave + sphere BE combo and tankiness) are all far superior boss killers than this CA.
Even the old school adept kits without unblockable primers such as the HA, AA are better than him in a biotic team against bosses.
All of that places the CA in an awkward position. He is both "okay" as a team biotic player or a self BE-er. He does prime everything on the way with his DS. But the DOT and BE is just pathetic. None of which could even kill a husk in platinum (a DS -> swarm BE combo)
Unless you split yourself like a ninja or everyone in your team is using warp / incendiary rounds hitting the same area, DS as a power it is not practically going to be much use. People on bsn still like to crunch numbers to me on the DS but I've yet to see one use it without going down a lot or hiding in the back casting whereas time better spent with DC prime and shooting with warped csmg and maybe a few BE to finish the mooks off.
Know that I'm not disagreeing with you on using guns with this kit. I'm in fact disagreeing with everyone going into power passives and DS.
The fact remains as I just mentioned he doesn't shine as either a self detonater nor a team detonater nor a DPSer against bosses with warped rounds.
He freaking needs help.
(Shortening the cooldowns on DS, buffing its DOT and explosion damage. Also reworking the whole silly ascension mode would be a start.)
Your 06666 build is basically an asari huntress without stealth. Except the huntress has superior DC power dmg, warp debuffs, and stronger detonations. You cannot skip dark sphere on this class, his aoe completely outclasses the huntress. You can't tell DC to switch to a husk or the 3 marauders rushing your face on the huntress, meanwhile dark sphere has practically obliterated all 4 of them and they are all primed for warp ammo bonus or seeker swarm cleanup.
Dark sphere has a learning curve. You need to accurately assess the cost and benefit in a small time frame of each detonation. If you are getting caught with your pants down too often during DS's cooldown, then you made mistimed detonation. This is going to take some practice, or you could just use the geth scanner gear which is probably the best gear mod for newer collector players. It is going to guarantee that each use of sphere is efficient. Once you get the hang of it you can switch to a regular dmg mod for even more dps if you choose.
1. The drell adept is the best adept in the game, but in order to have weapon dmg as good as the collector he needs to spec into them forgoing the power dmg passives. The very ones that make him the best aoe adept in the game. Also, the high powered beam weapons csr and ppr, are both bugged on him making them unusable.
2. The fury can't use weapons as well as the collector because you cannot control which target DC is going to jump to. You have to manually recast every time if DC decides to jump to a husk instead of a dangerous enemy to gain your weapon dmg bonus. Sphere primes everything in a 9m aoe.
3. AJA has completely nonexistant aoe in comparison to the collector, as well as lower weapon dmg passives. And in order to gain biotic sphere's advantages, you have to actually cast them on the target consistently. The shortcomings of bubble have been extremely well documented. If you have to flank a prime and get within melee range to get off the bubble, the collector has probably already killed him by attacking as soon as he sees him.
The other adepts have dodgeable powers, as well as being completely uncastable on banshees and praetorians for long periods of time. They also all have lower weapon dmg passives. And their powers only affect a single target at a time, so after I've killed one enemy, I have to manually recast for every other enemy. The collector casts dark sphere once, hits them all, and enjoys that weapon dmg bonus without having to interrupt his weapons fire.
Versaitility is his greatest strength. As well as shooting. Some biotics do aoe better, some do single target better, but none of them do it all like this guy does.
Try out a 65663 build with the csr or ppr. Some ppl also like the csmg, but you'll have to take extended mag and high velocity barrel. No room for power amp attachment.
I'm fully aware that a 06666 CA is a AHI clone. A bad one at most.
http://social.biowar.../index/16071748There are no versatility or learning curve with this class as of current. Everything I said above I stated that DS is not worthwhile to use until it gets the damage boost pointed out at the bottom of my post. It
never wipe out any spawns in the gold games I played with power amp IV like so many have claimed. So I suspect it only works in silver- games.
Which means it is utterly useless to me in gold+
Unlike some other powers which has usability for example staggering like DC, this power couldn't even kill a gold husk with full DOT. Even worse it is underwhelming as a BE primer.
Therefore it is simply useless.
Now some counter argument in practical sense to some of the kits you were comparing to:
1. The DA has the best mobility and better burst DPS without knocking yourself over the cooldown to stay resilient in field. Nades.
About weapon and power passives, same thing on any kits, you cannot take both. In that case the CA will only have 5 more % I believe with his CSMG. I'm too lazy to check but the innate first 3 ranks should put them at around equal.
Not sure why you'd want to use csr or ppr on him.
2. What DC?
95% of the time the fury is in CQC bombing enemies with AF and throw.
Practical and devastating in any good players hands with the shield regain evo.
3. The AJA has much shorter cooldowns to set off more powerful BEs. She is also a CQC class due to her tankiness. And precisely that allows her to deal out much more DPS with a CQC weapon. Reegar or any other shotguns of your choice.
Her innate "weak" gun passives aren't so weak when you put those together.
But what places her on a different level to the CA is that she's a great team biotic. Her bubble both primes and dets.
Unlike the CA and the awkward place he is in. I thought I did put in time to explain that in my last post.
4. AHI because you also hint at her being inferior to the CA.
She actually has better practical AOE and BE.
You cannot control which enemy the DC jumps to. But you can do a much stronger BE, with greater radius with warp.
I already gave tips on how to make sure a projectile power lands on a human sentinel build I made almost half a year ago. It should never be an issue for decent players. Especially in close combat situations.
At enemies in longer range think about the damage output with a long animation and slow traveling DS, then DC, then shoot VS a quicker and more powerful DC that immediately staggers, shoot, warp to det the BE with bigger damage and radius.
Chances are you obliterated the mook much faster with the latter. Don't even try to tell me CA is a better boss killer.
All the above are in platinum or gold scenarios.