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Awakened Collector Adept Build?


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#126
Kuato Livezz

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For me, it's these build below. It's a progression that I am getting used to. I also focus on his powers and power damage.

6/5/3/6/6 is nice if you feel you need the health and sheilds.

6/6/5/6/3 is a progression for more power but still adding some health.

6/6/6/6/0 would be the ultimate build.

I like recharge and power damage, so I use a collector SMG with the power amp module.

#127
X-Frame

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I am at 6/5/3/6/6 with full Ascension Stance because I really want to give it a fair shot as its unique and want to see with full weapons passives and going into AS if my weapons will hit noticeably harder and it's hard to tell after 1 game but I'll keep an eye on it.

I like the idea of Ascension Stance being like a DBZ power-up for a short duration but the buffs need to be substantially more pronounced if its going to be worth the -DR % and animation.

#128
Hiero Glyph

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rlucht wrote...

Alternating DC> throw does not make it a poor man's warp. You are getting the dot constantly whether you detonate/recast or not. The spikes of damage from the throw detonations just make it do even more damage, also you are repriming for warp ammo gun damage when you reprime with DC. Sure if there are some mooks/targets available to AF>throw you should go do that while DC does its work but that's not always a safe option.


If there is only a single, large target, sure you can do this, but how often does that really happen?  There are far better things to do as a Fury rather than recasting DC and detonating it with Throw multiple times over.  You make it sound like this is a optimal way to play the Fury when in fact it is quite the opposite.  DC is best used as a primer for Warp Ammo and a long-term DoT.  Detonating DC should only be done when you will kill the target and force a transfer or you have absolutely no other options (and even then weapon DPS is probably the better choice).  Also, on a Huntress, after the initial DC, Warp spam is far more effective than DC+Warp spam.

Modifié par Hiero Glyph, 05 mars 2013 - 06:21 .


#129
Thrasher91604

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So weapons win again vs biotic powers. Yes I think we all know that.

#130
Hiero Glyph

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Thrasher91604 wrote...

So weapons win again vs biotic powers. Yes I think we all know that.


Yeah, until Bioware adjusts what ammo consumables can accomplish, this will never change.  Ammo consumables have ruined both the RNG store and the overall balance of the game.  The game was far more balanced during the demo.

Modifié par Hiero Glyph, 05 mars 2013 - 06:44 .


#131
heybigmoney

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Grumpy Old Wizard wrote...


HVB is not necessary on the csmg if you use warp ammo.  Power amp + extended mag +warp ammo +smg consumable.
Also, the human adept says hello.  :wizard:

Singularity-Warp (Nice BE)-Warp  [Now the singularity expires, exploding AND detonates warp for another nice BE.]

Singularity-Shockwave (Nice BE-potenially more than one)-Warp [Now the singularity expires, exploding AND detonates warp for another nice BE.]

His powers are available when you need them, he has crowd control, and kills bosses much quicker with his powers.


Himegoto wrote...
There are no versatility or learning curve with this class as of current. Everything I said above I stated that DS is not worthwhile to use until it gets the damage boost pointed out at the bottom of my post. It never wipe out any spawns in the gold games I played with power amp IV like so many have claimed. So I suspect it only works in silver- games.Which means it is utterly useless to me in gold+Unlike some other powers which has usability for example staggering like DC, this power couldn't even kill a gold husk with full DOT. Even worse it is underwhelming as a BE primer. Therefore it is simply useless.


Image IPB

The fact that I'm arguing over how a 2 cooldown adept reliant on caster setups is a less efficient boss killer over a weapons platform with a ppr X boss melter, or that speccing out of dark sphere is the worst possible build decision you can make with this character is......well it points to a lack of understanding of this character's dmg potential to put it lightly.  Which is understandable, its only been out a week and requires a much different playstyle than what ppl are used to on an adept, or don't necessarily want to play as.

I'm sure you guys will figure this character out eventually.  Or someone will make a video which makes it much more simpler to digest.  If you dont like playing your casters as assault/aoe hybrid setups, then I can sympathize.  This character is much more indicative of this trend of power creep than any other adept.

#132
heybigmoney

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Powa1216 wrote...
Thanks, I'll try out 65663 build with PPR. What evo do you suggest for DS for this build then? full radius or some damage? I did think about 60666 but I think some swarmers for BE is better when PPR is on cool down.


No problem.  I'm currently trying out dmg/dot/unstable, which is arguably just as effective as a full radius spec I'm finding.  The swarmers are good for additional DR and occasional spawn destruction against the lighter factions.  Its also a nice stagger when DS is on cooldown.  Against the more armored factions I'm not really detonating much and am focusing more on weapons fire.  Against small single targets just DC them and melt their face.

The csr is also very good and might be an easier weapon to start out with.  I highly recommend the geth scanner gear so you get acclimated to using dark sphere detonations efficiently.  Its also obviously a big boost towards your survivability.  Situational awareness is even more vital on this class than most others both offensively and defensively.

Modifié par heybigmoney, 05 mars 2013 - 07:14 .


#133
heybigmoney

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X-Frame wrote...

I am at 6/5/3/6/6 with full Ascension Stance because I really want to give it a fair shot as its unique and want to see with full weapons passives and going into AS if my weapons will hit noticeably harder and it's hard to tell after 1 game but I'll keep an eye on it.

I like the idea of Ascension Stance being like a DBZ power-up for a short duration but the buffs need to be substantially more pronounced if its going to be worth the -DR % and animation.


Cool.  I've considered trying this out since acension stance bonuses are obviously much more attractive on assault setups over pure casters.  

#134
Dalakaar

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Currently I am 6/6/6/6/6 with 84 more points to spend =/ Yay for buggy collectors and bad puns.

#135
monkeyhunter

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Try speccing the sphere for pure damage instead of radius. You can only hit 3 targets at once anyway so what's the point. Learn to use it accurately and watch stuff melt.
For banshees, just put it in their path, quickly DC them and blow up the sphere at the right time. Soon after, bye bye barriers, hello static b*tch.

#136
Hiero Glyph

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Dala Kaar wrote...

Currently I am 6/6/6/6/6 with 84 more points to spend =/ Yay for buggy collectors and bad puns.


This is a bannable offence; thank you for letting Bioware know.

Modifié par Hiero Glyph, 05 mars 2013 - 07:37 .


#137
himegoto

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heybigmoney wrote...

Grumpy Old Wizard wrote...


HVB is not necessary on the csmg if you use warp ammo.  Power amp + extended mag +warp ammo +smg consumable.
Also, the human adept says hello.  :wizard:

Singularity-Warp (Nice BE)-Warp  [Now the singularity expires, exploding AND detonates warp for another nice BE.]

Singularity-Shockwave (Nice BE-potenially more than one)-Warp [Now the singularity expires, exploding AND detonates warp for another nice BE.]

His powers are available when you need them, he has crowd control, and kills bosses much quicker with his powers.


Himegoto wrote...
There are no versatility or learning curve with this class as of current. Everything I said above I stated that DS is not worthwhile to use until it gets the damage boost pointed out at the bottom of my post. It never wipe out any spawns in the gold games I played with power amp IV like so many have claimed. So I suspect it only works in silver- games.Which means it is utterly useless to me in gold+Unlike some other powers which has usability for example staggering like DC, this power couldn't even kill a gold husk with full DOT. Even worse it is underwhelming as a BE primer. Therefore it is simply useless.


Image IPB

The fact that I'm arguing over how a 2 cooldown adept reliant on caster setups is a less efficient boss killer over a weapons platform with a ppr X boss melter, or that speccing out of dark sphere is the worst possible build decision you can make with this character is......well it points to a lack of understanding of this character's dmg potential to put it lightly.  Which is understandable, its only been out a week and requires a much different playstyle than what ppl are used to on an adept, or don't necessarily want to play as.

I'm sure you guys will figure this character out eventually.  Or someone will make a video which makes it much more simpler to digest.  If you dont like playing your casters as assault/aoe hybrid setups, then I can sympathize.  This character is much more indicative of this trend of power creep than any other adept.


himegoto wrote...

heybigmoney wrote...

himegoto wrote...

heybigmoney wrote...

Grumpy Old Wizard wrote...

heybigmoney wrote...

He's
actually a very good boss killer.  His dmg passives provide
multiplicative weapon bonuses to ppr/csr.  With warp ammo he's capable
of infiltrator levels of weapon dmg.  

Most ppl haven't realized
this yet, because they're obsessed with cooldowns and running ridiculous
caster setups like csmg/acolyte.  He really is a phenomenal weapons
platform with good aoe abilities.


On the other hand, some people like to play adepts as actual casters instead of as shooty classes.  Imagine that!! [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

And yeah, sadly his powers make him a poor boss killer if you are playing him as a caster instead of weapon-centric.  [smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie]  Shooty classes can melt bosses in 3 seconds flat.  The CA will take considerably longer.


Well,
there's nothing wrong with that playstyle if you prefer it.  I'm just
saying that he's a great boss killer.  He's better than the other adepts
at this actually because he is less penalized for cooldowns and his
powers have very long durations in addition to 9m aoe.  His cooldowns
are going to be long no matter what you use, may as well take something
thats worth it like a csr/ppr.

I apologize if I came off as
assuming many of you were ignorant of this.  But the multiple threads
about buffing him and how he is worse than the mid tier adepts has
brought my ****** to a boil.  Ppl are only claiming this because they are
playing one particular style.

TLDR:  He's the best shooty adept of all the adepts.  Alot of ppl aren't going to like this tho.

With
all things considered he is still one of the worse adepts in game IMO.
As for boss killing, he is also one of the worse one if we are comparing
others who also got an unblockable primer power (DC / DS / Reave)

I was speccing him 06666 after going a 66365 at first. Both builds maxed out gun damage passive with the csmg X.
In
case I was missing something about the DS or biased I gave it another
run with a 66365, and this time trying out on power damage in passives.
Now I am absolutely sure that this kit sucks ass as an power damage
focused adept class. 

I'm not just looking at the stats on paper but overall effectiveness in field to came up with that conclusion.
So
I agree with you on taking gun passives and using a csmg or a car. Not
with a ppr because of the long cook up time everything when you needed
to throw out a SS to BE save a teammate or something.
In fact, the
build I'm suggesting for him is still 06666 with maxed fitness and gun
passives. It's a okay mix of DPS with warp rounds and survivibility. I
can top the score for arguments sake with no infiltrators around and
rarely go down in a platinum match with that build. However - 

Drell
adept (reave, nice gun passives, fast mobility and nades), Fury (DC,
constant BE bombing stepping in and out of AF with shield regain), AHI
(better DOT from DC and bigger BE potential with warp), AJA (reave +
sphere BE combo and tankiness) are all far superior boss killers than
this CA.

Even the old school adept kits without unblockable
primers such as the HA, AA are better than him in a biotic team against
bosses.
All of that places the CA in an awkward position. He is both
"okay" as a team biotic player or a self BE-er. He does prime everything
on the way with his DS. But the DOT and BE is just pathetic. None of
which could even kill a husk in platinum (a DS -> swarm BE combo)
Unless
you split yourself like a ninja or everyone in your team is using warp /
incendiary rounds hitting the same area, DS as a power it is not
practically going to be much use. People on bsn still like to crunch
numbers to me on the DS but I've yet to see one use it without going
down a lot or hiding in the back casting whereas time better spent with
DC prime and shooting with warped csmg and maybe a few BE to finish the
mooks off.

Know that I'm not disagreeing with you on using guns
with this kit. I'm in fact disagreeing with everyone going into power
passives and DS.
The fact remains as I just mentioned he doesn't
shine as either a self detonater nor a team detonater nor a DPSer
against bosses with warped rounds.

He freaking needs help.
(Shortening
the cooldowns on DS, buffing its DOT and explosion damage. Also
reworking the whole silly ascension mode would be a start.)


Your
06666 build is basically an asari huntress without stealth.  Except the
huntress has superior DC power dmg, warp debuffs, and stronger
detonations.  You cannot skip dark sphere on this class, his aoe
completely outclasses the huntress.  You can't tell DC to switch to a
husk or the 3 marauders rushing your face on the huntress, meanwhile
dark sphere has practically obliterated all 4 of them and they are all
primed for warp ammo bonus or seeker swarm cleanup.  

Dark sphere
has a learning curve.  You need to accurately assess the cost and
benefit in a small time frame of each detonation.  If you are getting
caught with your pants down too often during DS's cooldown, then you
made mistimed detonation.  This is going to take some practice, or you
could just use the geth scanner gear which is probably the best gear mod
for newer collector players.  It is going to guarantee that each use of
sphere is efficient.  Once you get the hang of it you can switch to a
regular dmg mod for even more dps if you choose.

1.  The drell
adept is the best adept in the game, but in order to have weapon dmg as
good as the collector he needs to spec into them forgoing the power dmg
passives.  The very ones that make him the best aoe adept in the game.
 Also, the high powered beam weapons csr and ppr, are both bugged on him
making them unusable.

2.    The fury can't use weapons as well
as the collector because you cannot control which target DC is going to
jump to.  You have to manually recast every time if DC decides to jump
to a husk instead of a dangerous enemy to gain your weapon dmg bonus.
 Sphere primes everything in a 9m aoe.

3.  AJA has completely
nonexistant aoe in comparison to the collector, as well as lower weapon
dmg passives.  And in order to gain biotic sphere's advantages, you have
to actually cast them on the target consistently.  The shortcomings of
bubble have been extremely well documented.  If you have to flank a
prime and get within melee range to get off the bubble, the collector
has probably already killed him by attacking as soon as he sees him. 

The
other adepts have dodgeable powers, as well as being completely
uncastable on banshees and praetorians for long periods of time.  They
also all have lower weapon dmg passives.  And their powers only affect a
single target at a time, so after I've killed one enemy, I have to
manually recast for every other enemy.  The collector casts dark sphere
once, hits them all, and enjoys that weapon dmg bonus without having to
interrupt his weapons fire. 

Versaitility is his greatest
strength.  As well as shooting.  Some biotics do aoe better, some do
single target better, but none of them do it all like this guy does.

Try
out a 65663 build with the csr or ppr.  Some ppl also like the csmg,
but you'll have to take extended mag and high velocity barrel.  No room
for power amp attachment.


I'm fully aware that a 06666 CA is a AHI clone. A bad one at most.
http://social.biowar.../index/16071748

There
are no versatility or learning curve with this class as of current.
Everything I said above I stated that DS is not worthwhile to use until
it gets the damage boost pointed out at the bottom of my post. It never
wipe out any spawns in the gold games I played with power amp IV like
so many have claimed. So I suspect it only works in silver- games.
Which means it is utterly useless to me in gold+
Unlike
some other powers which has usability for example staggering like DC,
this power couldn't even kill a gold husk with full DOT. Even worse it
is underwhelming as a BE primer.
Therefore it is simply useless.

Now some counter argument in practical sense to some of the kits you were comparing to:

1.
The DA has the best mobility and better burst DPS without knocking
yourself over the cooldown to stay resilient in field. Nades.
About
weapon and power passives, same thing on any kits, you cannot take both.
In that case the CA will only have 5 more % I believe with his CSMG.
I'm too lazy to check but the innate first 3 ranks should put them at
around equal.
Not sure why you'd want to use csr or ppr on him.

2. What DC?
95% of the time the fury is in CQC bombing enemies with AF and throw.
Practical and devastating in any good players hands with the shield regain evo.

3.
The AJA has much shorter cooldowns to set off more powerful BEs. She is
also a CQC class due to her tankiness. And precisely that allows her to
deal out much more DPS with a CQC weapon. Reegar or any other shotguns
of your choice.
Her innate "weak" gun passives aren't so weak when you put those together.
But what places her on a different level to the CA is that she's a great team biotic. Her bubble both primes and dets.
Unlike the CA and the awkward place he is in. I thought I did put in time to explain that in my last post.

4. AHI because you also hint at her being inferior to the CA.
She actually has better practical AOE and BE.
You cannot control which enemy the DC jumps to. But you can do a much stronger BE, with greater radius with warp.
I
already gave tips on how to make sure a projectile power lands on a
human sentinel build I made almost half a year ago. It should never be
an issue for decent players. Especially in close combat situations.
At
enemies in longer range think about the damage output with a long
animation and slow traveling DS, then DC, then shoot VS a quicker and
more powerful DC that immediately staggers, shoot, warp to det the BE
with bigger damage and radius.
Chances are you obliterated the mook much faster with the latter. Don't even try to tell me CA is a better boss killer.

All the above are in platinum or gold scenarios.


I provided my full answer to you on the scenarios you've given.
Feel free to reply to it with intellect instead of resorting to a silly picture.

#138
himegoto

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^
Following.
You pointed out damage potential with him with the DS. There are none.
There were never a lack of understand on that. Unless one couldn't put 2 and 2 together when the numbers clearly indicated themselves on the statsheet.

I didn't wipe out anything in gold+ which I specificly pointed out with power amps IV and the DS. The game wouldn't magically buff itself.
And I specificly stated that the DS's raw damage needs to be looked at to have it worthwhile gold+. Or with a better BE evo which is unlikely to happen. Which is now an underwhelming power and better skipped for practical reasons.
Debunked also your scenario of using the PPR after priming enemies with DS and its effectiveness.

Youre welcome.

#139
heybigmoney

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himegoto wrote...

^
Following.
You pointed out damage potential with him with the DS. There are none.
There were never a lack of understand on that. Unless one couldn't put 2 and 2 together when the numbers clearly indicated themselves on the statsheet.

I didn't wipe out anything in gold+ which I specificly pointed out with power amps IV and the DS. The game wouldn't magically buff itself.
And I specificly stated that the DS's raw damage needs to be looked at to have it worthwhile gold+. Or with a better BE evo which is unlikely to happen. Which is now an underwhelming power and better skipped for practical reasons.
Debunked also your scenario of using the PPR after priming enemies with DS and its effectiveness.

Youre welcome.


I'm afraid my friend, that there is no point in trying to convince you.  If you think dark sphere is terrible and a 06666 build is the most optimal option and are completely unwilling to ever respec and actually try a different build and weapon setup, then you are ABSOLUTELY correct this class is terrible and you shouldn't bother learning him. 
Good luck.;)

#140
himegoto

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heybigmoney wrote...

himegoto wrote...

^
Following.
You pointed out damage potential with him with the DS. There are none.
There were never a lack of understand on that. Unless one couldn't put 2 and 2 together when the numbers clearly indicated themselves on the statsheet.

I didn't wipe out anything in gold+ which I specificly pointed out with power amps IV and the DS. The game wouldn't magically buff itself.
And I specificly stated that the DS's raw damage needs to be looked at to have it worthwhile gold+. Or with a better BE evo which is unlikely to happen. Which is now an underwhelming power and better skipped for practical reasons.
Debunked also your scenario of using the PPR after priming enemies with DS and its effectiveness.

Youre welcome.


I'm afraid my friend, that there is no point in trying to convince you.  If you think dark sphere is terrible and a 06666 build is the most optimal option and are completely unwilling to ever respec and actually try a different build and weapon setup, then you are ABSOLUTELY correct this class is terrible and you shouldn't bother learning him. 
Good luck.;)

I went over to you and others a few times already I first specced 66365 for guns, then 06666, and now with 66365 again for power.
I dont see how you missed that if you read half of what I said.
The other half being hard facts on DS's damage numbers and case scenarios of its usage and effectiveness in gold+ games.

More case scenarios in gold+ matches :
Situationally throw out a DS and prime everything, given that you're in an advantagous position. Wait for cooldown animation on DS, maybe cast a DC, detonate a BE with SS which doesn't even kill a foot soldier, continue to shoot at things with the PPR with warp rounds but a 4 seconds cook up time. Hopefully carring a CSMG instead to be more versatile.
VS
Shoot at any mooks / foot soldiers (especially hunters) with a CSMG with warp rounds to highlight their hit box. A quick DC as soon as the hit box is confirmed or start with the DC stagger if needed which in both cases, much more practical than starting off with a DS.
Continue shooting with the CSMG, maybe BE if needed.
Staying resilient in the field. More priming and support for the team.

A war is not fought on paper true. I've had enough experience of the game to throw out and optimize dozens of builds. And maxed manifests. The latter one is more effective, but admittedly more boring.
This goes back to what I said a few posts earlier. DS needs a buff to be better gold+ worthy.

Good luck convincing yourself its a good power. It's awesome in bronze I suppose.

Modifié par himegoto, 06 mars 2013 - 06:05 .


#141
himegoto

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^
Also
Some people like to go 66660 with him because they are so good that they can.
However take note that, knowing that you can soak up a few hits and your limit is a completely separate thing from being able to avoid enemy fire or just hide or missile spawns.

I always host and knowing how much I can take is a huge part of my gameplay.
1237 shields on this guy and 40% DR is what makes him much more resilient and in my words practical than the situational and weak DS build.

#142
The Renegade Fem-Shep

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0 Fitness and experiment with the rest. Carried gold teams on every faction and had no problem in platinum.  You will go down but not as much as you'd think. At 0 fitness he already rivals a human or asari with maxed fitness. 

Modifié par Morugatu, 06 mars 2013 - 06:25 .


#143
Powa1216

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heybigmoney wrote...

Powa1216 wrote...
Thanks, I'll try out 65663 build with PPR. What evo do you suggest for DS for this build then? full radius or some damage? I did think about 60666 but I think some swarmers for BE is better when PPR is on cool down.


No problem.  I'm currently trying out dmg/dot/unstable, which is arguably just as effective as a full radius spec I'm finding.  The swarmers are good for additional DR and occasional spawn destruction against the lighter factions.  Its also a nice stagger when DS is on cooldown.  Against the more armored factions I'm not really detonating much and am focusing more on weapons fire.  Against small single targets just DC them and melt their face.

The csr is also very good and might be an easier weapon to start out with.  I highly recommend the geth scanner gear so you get acclimated to using dark sphere detonations efficiently.  Its also obviously a big boost towards your survivability.  Situational awareness is even more vital on this class than most others both offensively and defensively.

Tried 65663, with all weapon passive, getting top score on platinum. I do DS > DC > Detonate > Shoot my PPR.

Too bad I can't keep firing my PPR while detonation, that's 1 down fall, but other than that, this build is awesome.

#144
KalilKareem

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Did my loadstar plat extractions with the no-ds weapon build. Super easy and very powerful.

#145
heybigmoney

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Powa1216 wrote...

heybigmoney wrote...

Powa1216 wrote...
Thanks, I'll try out 65663 build with PPR. What evo do you suggest for DS for this build then? full radius or some damage? I did think about 60666 but I think some swarmers for BE is better when PPR is on cool down.


No problem.  I'm currently trying out dmg/dot/unstable, which is arguably just as effective as a full radius spec I'm finding.  The swarmers are good for additional DR and occasional spawn destruction against the lighter factions.  Its also a nice stagger when DS is on cooldown.  Against the more armored factions I'm not really detonating much and am focusing more on weapons fire.  Against small single targets just DC them and melt their face.

The csr is also very good and might be an easier weapon to start out with.  I highly recommend the geth scanner gear so you get acclimated to using dark sphere detonations efficiently.  Its also obviously a big boost towards your survivability.  Situational awareness is even more vital on this class than most others both offensively and defensively.

Tried 65663, with all weapon passive, getting top score on platinum. I do DS > DC > Detonate > Shoot my PPR.

Too bad I can't keep firing my PPR while detonation, that's 1 down fall, but other than that, this build is awesome.


Nice job.:)  Another tip, you can replace seeker swarm's cooldown with dark channel and still get the extra swarms by instantly casting DC as soon as his hand hits the air during his statue of liberty animation.  You'll get the swarms, and will only have DC's cooldown.  The timing is a little bit strict though.  

#146
heybigmoney

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himegoto wrote...

^
Also
Some people like to go 66660 with him because they are so good that they can.
However take note that, knowing that you can soak up a few hits and your limit is a completely separate thing from being able to avoid enemy fire or just hide or missile spawns.

I always host and knowing how much I can take is a huge part of my gameplay.
1237 shields on this guy and 40% DR is what makes him much more resilient and in my words practical than the situational and weak DS build.


If you can't see the advantages of an ability that instantly fools every enemy within it's football field sized radius into giving you infiltrator dmg bonuses, and can easily do 8-9k dmg per cast,  then I don't know what to tell you.  DR is the last reason I would play this character.

Dude just go play the huntress or something, you are a lost cause on this class.

#147
Powa1216

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heybigmoney wrote...

Powa1216 wrote...

heybigmoney wrote...

Powa1216 wrote...
Thanks, I'll try out 65663 build with PPR. What evo do you suggest for DS for this build then? full radius or some damage? I did think about 60666 but I think some swarmers for BE is better when PPR is on cool down.


No problem.  I'm currently trying out dmg/dot/unstable, which is arguably just as effective as a full radius spec I'm finding.  The swarmers are good for additional DR and occasional spawn destruction against the lighter factions.  Its also a nice stagger when DS is on cooldown.  Against the more armored factions I'm not really detonating much and am focusing more on weapons fire.  Against small single targets just DC them and melt their face.

The csr is also very good and might be an easier weapon to start out with.  I highly recommend the geth scanner gear so you get acclimated to using dark sphere detonations efficiently.  Its also obviously a big boost towards your survivability.  Situational awareness is even more vital on this class than most others both offensively and defensively.

Tried 65663, with all weapon passive, getting top score on platinum. I do DS > DC > Detonate > Shoot my PPR.

Too bad I can't keep firing my PPR while detonation, that's 1 down fall, but other than that, this build is awesome.


Nice job.:)  Another tip, you can replace seeker swarm's cooldown with dark channel and still get the extra swarms by instantly casting DC as soon as his hand hits the air during his statue of liberty animation.  You'll get the swarms, and will only have DC's cooldown.  The timing is a little bit strict though.  


Yup I've been doing that, that's why i didn't take recharge speed on SS. Though it only works on off host, and DS is fustrated because it doesn't get it out consistantly :/

#148
lightswitch

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heybigmoney wrote...

If you can't see the advantages of an ability that instantly fools every enemy within it's football field sized radius into giving you infiltrator dmg bonuses, and can easily do 8-9k dmg per cast,  then I don't know what to tell you.  DR is the last reason I would play this character.

Dude just go play the huntress or something, you are a lost cause on this class.


I would really like to see the math behind this statement, because I smell hyperbole. The damage the CA gets with a Collector weapon is quite good, but I'm not inclined to believe it is at infiltrator levels. Maybe with Warp IV.

edit:

heybigmoney wrote...
Nice job.[smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]  Another tip, you can replace seeker swarm's cooldown with dark channel and still get the extra swarms by instantly casting DC as soon as his hand hits the air during his statue of liberty animation.  You'll get the swarms, and will only have DC's cooldown.  The timing is a little bit strict though.  


this was already said like four or five pages ago or something...slowpoke

Modifié par lightswitch, 07 mars 2013 - 12:03 .


#149
Happy Shepard

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I skipped Seeker Swarms. Come at me scrubs.

Full power damage, power amps with power mods make DS and DC powerful enough. Screw BEs.

#150
himegoto

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heybigmoney wrote...

himegoto wrote...

^
Also
Some people like to go 66660 with him because they are so good that they can.
However take note that, knowing that you can soak up a few hits and your limit is a completely separate thing from being able to avoid enemy fire or just hide or missile spawns.

I always host and knowing how much I can take is a huge part of my gameplay.
1237 shields on this guy and 40% DR is what makes him much more resilient and in my words practical than the situational and weak DS build.


If you can't see the advantages of an ability that instantly fools every enemy within it's football field sized radius into giving you infiltrator dmg bonuses, and can easily do 8-9k dmg per cast,  then I don't know what to tell you.  DR is the last reason I would play this character.

Dude just go play the huntress or something, you are a lost cause on this class.

I wasted my time with you.
You are a lost cause on this game, worse yet on numbers and logic. Dude.