lightswitch wrote...
EternalSeekerX9 wrote...
So a full damage DS on a boss will cripple it along with the somewhat okay BE and while DC is still ticking, CAR, PPR, CSMG, CSR does extra damage along with Warp Ammo iV?
5000 damage will only take off a little over 1/3 of a Brutes health, and only around 15% of most of the other bosses health and shields. It's really not a good anti-boss tool even with a full damage spec, so I don't think it's really a good idea to go that way unless you have a plan to use it for killing phantoms or similar. I think radius in evo 6 is a better way to go to be honest.
january42 wrote...
You get the most power damage with this by ignoring acesnion mode. The Level 6 of all skills, including the passive is better than acesnions mode.
Honestly, they should just reduce the cooldon on DS and the bugs to something sane and he would be fine.
Rationale? I don't really see how getting a power damage bonus from Ascension Mode is going to give me less power damage. That makes no sense at all.
The only damage output I'm missing out on from not maxing Swarms is BE damage, but honestly those were pretty weak in the first place.
I played some games with the 6/3/6/6/5 build earlier, and I thought the extra damage output was fairly noticeable when Ascenscion mode was active. Unfortunately activating it in the middle of a wave is the most tedious thing in the whole game...
FlowCytometry wrote...
edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.
I agree. Although I'd just lower DS's base cd a bit. Too much downtime between cds w/ this kit.
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I actually disagree on adjusting the cooldown. I mean, I wouldn't complain, but I would rather see a buff to the damage. I'm fairly okay with the CAs niche as a somewhat more complicated kit that requires careful cooldown management and preemptive power usage; it's just I think the dividends should be higher when the player executes properly. Reducing the cooldown would just turn the kit into a DS spam machine and reward sloppy play.
I agree with you 100% about this kit’s purpose, although I
think the cooldowns could use a little buff.
I wouldn’t be surprised if we saw a couple different buffs
to the Collector; at this point, I think an Ascension Mode buff is NECESARRY,
because it doesn’t seem to me that it functions as intended at the moment.
Also, I wouldn’t be too surprised if they dropped the cooldown time of DS a
little, or perhaps upped the Collector’s weight capacity. My reasoning is that
as it is, there doesn’t seem to be as much of an advantage to using him as a
pure caster as there is in using him as a weapons platform. I run him as a caster
with buffs to the racial weapons, and while I can do perfectly fine with him
like this, it still feels like I should be doing more. While I would love a
damage buff to his powers, I feel like Bioware won’t do much on that end
because they think he’s powerful enough as it is (hopefully I’m wrong).
I wouldn’t mind seeing a massive buff to the cooldown of
swarms; as it is, literally everything he does is slow in some way (exception
being DC): Casting animations of both DS and Swarms are slow, cooldowns are
extremely slow, Ascension Mode animation is really slow, melee is slow, etc. If
they’re going to keep everything he does this slow, then you’re right, a damage
buff would certainly be warranted.