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Awakened Collector Adept Build?


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#151
heybigmoney

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lightswitch wrote...

heybigmoney wrote...

If you can't see the advantages of an ability that instantly fools every enemy within it's football field sized radius into giving you infiltrator dmg bonuses, and can easily do 8-9k dmg per cast,  then I don't know what to tell you.  DR is the last reason I would play this character.

Dude just go play the huntress or something, you are a lost cause on this class.


I would really like to see the math behind this statement, because I smell hyperbole. The damage the CA gets with a Collector weapon is quite good, but I'm not inclined to believe it is at infiltrator levels. Maybe with Warp IV.

edit:

heybigmoney wrote...
Nice job.[smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]  Another tip, you can replace seeker swarm's cooldown with dark channel and still get the extra swarms by instantly casting DC as soon as his hand hits the air during his statue of liberty animation.  You'll get the swarms, and will only have DC's cooldown.  The timing is a little bit strict though.  


this was already said like four or five pages ago or something...slowpoke


The whole point of my build is to give steroids to his weapons dmg with warp IV.

I work a job during the day, and have to go to bed early at night.  He's responding to my posts so I am going to assume it is still valuable to him so why do you care?

#152
heybigmoney

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himegoto wrote...

heybigmoney wrote...

himegoto wrote...

^
Also
Some people like to go 66660 with him because they are so good that they can.
However take note that, knowing that you can soak up a few hits and your limit is a completely separate thing from being able to avoid enemy fire or just hide or missile spawns.

I always host and knowing how much I can take is a huge part of my gameplay.
1237 shields on this guy and 40% DR is what makes him much more resilient and in my words practical than the situational and weak DS build.


If you can't see the advantages of an ability that instantly fools every enemy within it's football field sized radius into giving you infiltrator dmg bonuses, and can easily do 8-9k dmg per cast,  then I don't know what to tell you.  DR is the last reason I would play this character.

Dude just go play the huntress or something, you are a lost cause on this class.

I wasted my time with you.
You are a lost cause on this game, worse yet on numbers and logic. Dude.


Clearly you are doing something with the other adepts that the rest of us with 1k+ hours and maxed manifests aren't.  Or, you are being incredibly obtuse towards a class that you have less than a handful of games experience with and decided to just write off.

Not my problem.

#153
lightswitch

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heybigmoney wrote...

lightswitch wrote...

this was already said like four or five pages ago or something...slowpoke


I work a job during the day, and have to go to bed early at night.  He's responding to my posts so I am going to assume it is still valuable to him so why do you care?


I wasn't trying to be a dick with the slowpoke comment, I was trying to sound cheeky actually, guess I failed. It's not big deal and I didn't mean to make it such. My comment wasn't well thought out, and it's better information should be repeated than not said enough.

Fwiw, I get what you're saying about the synergy between a zero CD AoE primer and the PPR; I personally am just not really satisfied with it. Maybe Himegoto isn't understanding the importance of not stopping firing when using PPR like you would have to do with most other Adepts, I don't know. I have no doubt it's effective, I'm not questioning that. It's just that this kit has so much potential to be played in some very unique ways, so it kind of kills me to just slap a PPR on it and run around relying primarily on weapon damage like do with every other kit in the game.

But power builds are definitely lacking something on this kit IMO. It bothers me because I feel the kit was designed with an eye towards making power builds viable. I don't know, maybe I'm still not managing DS at optimal efficiency. I just respecced 6/3/6/6/5 all power damage and ascension mode, and I'm going to try some more games with it tonight.

Modifié par lightswitch, 07 mars 2013 - 02:26 .


#154
heybigmoney

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lightswitch wrote...

heybigmoney wrote...

lightswitch wrote...

this was already said like four or five pages ago or something...slowpoke


I work a job during the day, and have to go to bed early at night.  He's responding to my posts so I am going to assume it is still valuable to him so why do you care?


I wasn't trying to be a dick with the slowpoke comment, I was trying to sound cheeky actually, guess I failed. It's not big deal and I didn't mean to make it such. My comment wasn't well thought out, and it's better information should be repeated than not said enough.

Fwiw, I get what you're saying about the synergy between a zero CD AoE primer and the PPR; I personally am just not really satisfied with it. Maybe Himegoto isn't understanding the importance of not stopping firing when using PPR like you would have to do with most other Adepts, I don't know. I have no doubt it's effective, I'm not questioning that. It's just that this kit has so much potential to be played in some very unique ways, so it kind of kills me to just slap a PPR on it and run around relying primarily on weapon damage like do with every other kit in the game.

But power builds are definitely lacking something on this kit IMO. It bothers me because I feel the kit was designed with an eye towards making power builds viable. I don't know, maybe I'm still not managing DS at optimal efficiency. I just respecced 6/3/6/6/5 all power damage and ascension mode, and I'm going to try some more games with it tonight.


Oh...... sorry?:D

I can totally sympathize with your viewpoint.  I've stated before that I think this character is more indicative of power creep amongst weapons/powers than any other caster in the game.  Its a shame.

I agree, power builds are definitely lacking on this guy.  Dark sphere's utility on a warp ammo based biotic weapons character is completely unmatched.  Its synergy and dmg potential when used on assault platforms is through the roof due to its insane aoe priming range, but on pure power based setups its nowhere close to pure casters like the DA or fury.  

Alot of ppl aren't going to like this playstyle on an adept, but its the most effective one for this character for the moment.

#155
EternalSeekerX9

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heybigmoney wrote...

lightswitch wrote...

heybigmoney wrote...

lightswitch wrote...

this was already said like four or five pages ago or something...slowpoke


I work a job during the day, and have to go to bed early at night.  He's responding to my posts so I am going to assume it is still valuable to him so why do you care?


I wasn't trying to be a dick with the slowpoke comment, I was trying to sound cheeky actually, guess I failed. It's not big deal and I didn't mean to make it such. My comment wasn't well thought out, and it's better information should be repeated than not said enough.

Fwiw, I get what you're saying about the synergy between a zero CD AoE primer and the PPR; I personally am just not really satisfied with it. Maybe Himegoto isn't understanding the importance of not stopping firing when using PPR like you would have to do with most other Adepts, I don't know. I have no doubt it's effective, I'm not questioning that. It's just that this kit has so much potential to be played in some very unique ways, so it kind of kills me to just slap a PPR on it and run around relying primarily on weapon damage like do with every other kit in the game.

But power builds are definitely lacking something on this kit IMO. It bothers me because I feel the kit was designed with an eye towards making power builds viable. I don't know, maybe I'm still not managing DS at optimal efficiency. I just respecced 6/3/6/6/5 all power damage and ascension mode, and I'm going to try some more games with it tonight.


Oh...... sorry?:D

I can totally sympathize with your viewpoint.  I've stated before that I think this character is more indicative of power creep amongst weapons/powers than any other caster in the game.  Its a shame.

I agree, power builds are definitely lacking on this guy.  Dark sphere's utility on a warp ammo based biotic weapons character is completely unmatched.  Its synergy and dmg potential when used on assault platforms is through the roof due to its insane aoe priming range, but on pure power based setups its nowhere close to pure casters like the DA or fury.  

Alot of ppl aren't going to like this playstyle on an adept, but its the most effective one for this character for the moment.


I have followed your posts from when your started to post in this thread, so before I jump the gun, your stating that, CA is a weapon/power hybrid because DS is used as a mass prime for extra weapon damage vs.  using it for detonation damage only? 5000 damage is really good, 1/10th of a cobra missle damage :bandit: but whats the point when you might miss correct? 

#156
himegoto

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lightswitch wrote...

heybigmoney wrote...

lightswitch wrote...

this was already said like four or five pages ago or something...slowpoke


I work a job during the day, and have to go to bed early at night.  He's responding to my posts so I am going to assume it is still valuable to him so why do you care?


I wasn't trying to be a dick with the slowpoke comment, I was trying to sound cheeky actually, guess I failed. It's not big deal and I didn't mean to make it such. My comment wasn't well thought out, and it's better information should be repeated than not said enough.

Fwiw, I get what you're saying about the synergy between a zero CD AoE primer and the PPR; I personally am just not really satisfied with it. Maybe Himegoto isn't understanding the importance of not stopping firing when using PPR like you would have to do with most other Adepts, I don't know. I have no doubt it's effective, I'm not questioning that. It's just that this kit has so much potential to be played in some very unique ways, so it kind of kills me to just slap a PPR on it and run around relying primarily on weapon damage like do with every other kit in the game.

But power builds are definitely lacking something on this kit IMO. It bothers me because I feel the kit was designed with an eye towards making power builds viable. I don't know, maybe I'm still not managing DS at optimal efficiency. I just respecced 6/3/6/6/5 all power damage and ascension mode, and I'm going to try some more games with it tonight.

himegoto wrote...
More case scenarios in gold+ matches :
Situationally throw out a
DS and prime everything, given that you're in an advantagous position.
Wait for cooldown animation on DS, maybe cast a DC, detonate a BE with
SS which doesn't even kill a foot soldier, continue to shoot at things
with the PPR with warp rounds but a 4 seconds cook up time. Hopefully
carring a CSMG instead to be more versatile.
VS
Shoot at any mooks
/ foot soldiers (especially hunters) with a CSMG with warp rounds to
highlight their hit box. A quick DC as soon as the hit box is confirmed
or start with the DC stagger if needed which in both cases, much more
practical than starting off with a DS.
Continue shooting with the CSMG, maybe BE if needed.
Staying resilient in the field. More priming and support for the team.

I doubt I didn't know about how to use a ppr. My case about the kit has always been not being satisfied with it.

#157
lightswitch

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EternalSeekerX9 wrote...

I have followed your posts from when your started to post in this thread, so before I jump the gun, your stating that, CA is a weapon/power hybrid because DS is used as a mass prime for extra weapon damage vs.  using it for detonation damage only? 5000 damage is really good, 1/10th of a cobra missle damage :bandit: but whats the point when you might miss correct? 


It's not so much the damage of DS isn't good, it's that you can only use it every 8-10 seconds. Longer than that, really, when you account for animation length and travel time.

If it was a hitscan power like Flare, it would be a fantastic power, even with the cooldown because it would be instant damage upon demand. Frontloaded damage is almost always better than back loaded damage (which is the reason I've stopped spamming DC on the Huntress constantly and instead find myself using Warp most of the time). It's interesting because I kind of sense that DS is an attempt to satisfy all the requests made for Flare...but at risk of sounding like a broken record the travel time makes it much trickier to use, to the extent that spamming the detonation as frequently as possible is not a good idea.

DS has really made me think about the game and I've had a couple thoughts I've found interesting. Most of the powers that are considered good in this game are 'reflexive' powers, that are effectively used by the player responding to in-game events with twitch skills. DS (and a few others) however are 'predictive' powers, which only reach their peak efficiency when the player uses them before things happen. As such, it requires a lot more skill and knowledge and anticipation on the part of the player to use to good effect, and IMO should have much higher dividends when used smart. But it doesn't...it's good but there are twitch AoE powers which are just as good or better.

This, the bolded statement is why I still think DS deserves a buff. Even if it was given 30% damage increase the average player would still struggle to use it, but players who put in the time and have the knowledge would be able to dominate with it. And I think that's fair.

himegoto wrote...

I doubt I didn't know about how to use a ppr. My case about the kit has always been not being satisfied with it.


So...we actually all basically agree about the kit, we're just at different levels of satisfaction with it.

edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.

Modifié par lightswitch, 07 mars 2013 - 04:16 .


#158
EternalSeekerX9

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lightswitch wrote...

EternalSeekerX9 wrote...

I have followed your posts from when your started to post in this thread, so before I jump the gun, your stating that, CA is a weapon/power hybrid because DS is used as a mass prime for extra weapon damage vs.  using it for detonation damage only? 5000 damage is really good, 1/10th of a cobra missle damage :bandit: but whats the point when you might miss correct? 


It's not so much the damage of DS isn't good, it's that you can only use it every 8-10 seconds. Longer than that, really, when you account for animation length and travel time.

If it was a hitscan power like Flare, it would be a fantastic power, even with the cooldown because it would be instant damage upon demand. Frontloaded damage is almost always better than back loaded damage, which is the reason I've stopped spamming DC on the Huntress constantly and instead find myself using Warp more frequently. It's interesting because I kind of sense that DS is an attempt to satisfy all the requests made for Flare...but at risk of sounding like a broken record the travel time makes it much trickier to use, to the extent that spamming the detonation as frequently as possible is not a good idea.

DS has really made me think about the game and I've had a couple thoughts I've found interesting. Most of the powers that are considered good in this game are 'reflexive' powers, that are effectively used by the player responding to in-game events with twitch skills. DS (and a few others) however are 'predictive' powers, which only reach their peak efficiency when the player uses them before things happen. As such, it requires a lot more skill and knowledge and anticipation on the part of the player to use to good effect, and IMO should have much higher dividends when used smart. But it doesn't...it's good but there are twitch AoE powers which are just as good or better.

This, the bolded statement is why I still think DS deserves a buff. Even if it was given 30% damage increase the average player would still struggle to use it, but players who put in the time and have the knowledge would be able to dominate with it. And I think that's fair.

himegoto wrote...

I doubt I didn't know about how to use a ppr. My case about the kit has always been not being satisfied with it.


So...we actually all basically agree about the kit, we're just at different levels of satisfaction with it.


I get it, well that 5000 damage figure was against armor btw, so against other defenses it does less i think? Still its a heavy weapon in power form. I think a shorter cool down is better than a increase in damage though, or have a detonation bonus to it. Idk a power increase will get nerfers on a whole new level of high. But yeah i see your point, i also recall dark channel still goes on even after detonation no? So a full damage DS on a boss will cripple it along with the somewhat okay BE and while DC is still ticking, CAR, PPR, CSMG, CSR does extra damage along with Warp Ammo iV? Thats a good plan no? Also im pretty new at the ME3, got it recently so my manifest sucks. Just looking for tips. :wizard:

#159
No Snakes Alive

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I think the only Adept that would make an even more idiotic choice as a caster than this one is a Slasher with Lash. These two Adepts are so blatantly superior when their powers are used to supplement some real weaponry it's not even funny.

#160
FlowCytometry

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edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.


I agree. Although I'd just lower DS's base cd a bit. Too much downtime between cds w/ this kit.

Been using him as a 'caster' in plat and gold just fine. DS is a slow nade that stops enemy shield regen, and w/o capacity limits or requiring ammo crate circuits. DC gives you passive damage always on in the background, can stagger, and also stop enemy regen. Talon or CSMG and his light melee are good enough to fill cds with- just wish those intervals spent shooting weren't so damn long. The whole 'biotic soldier' concept is stale; plus nearly all of the biotic kits are capable of it. The powers make the kits unique and interesting to play- not shooting primed stuff w/ warp ammo. I take my TSe for that- and one or two kits doing it is still boring enough.

#161
january42

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But power builds are definitely lacking something on this kit IMO. It bothers me because I feel the kit was designed with an eye towards making power builds viable. I don't know, maybe I'm still not managing DS at optimal efficiency. I just respecced 6/3/6/6/5 all power damage and ascension mode, and I'm going to try some more games with it tonight.


You get the most power damage with this by ignoring acesnion mode. The Level 6 of all skills, including the passive is better than acesnions mode.

Honestly, they should just reduce the cooldon on DS and the bugs to something sane and he would be fine.

#162
Powa1216

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Been running this kit on 65663 on gold and platinum with PPR X and wrap IV. So far topping the score board consistently, got about 180k in Platinum game which is decent. Still would do more score on Ghost infiltrator but it's fun to AE some mooks while shooting things dead. Still think original human adept is better than this guy though heh.

#163
lightswitch

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EternalSeekerX9 wrote...

So a full damage DS on a boss will cripple it along with the somewhat okay BE and while DC is still ticking, CAR, PPR, CSMG, CSR does extra damage along with Warp Ammo iV?


5000 damage will only take off a little over 1/3 of a Brutes health, and only around 15% of most of the other bosses health and shields. It's really not a good anti-boss tool even with a full damage spec, so I don't think it's really a good idea to go that way unless you have a plan to use it for killing phantoms or similar. I think radius in evo 6 is a better way to go to be honest.

january42 wrote...

You get the most power damage with this by ignoring acesnion mode. The Level 6 of all skills, including the passive is better than acesnions mode. 

Honestly, they should just reduce the cooldon on DS and the bugs to something sane and he would be fine. 


Rationale? I don't really see how getting a power damage bonus from Ascension Mode is going to give me less power damage. That makes no sense at all.

The only damage output I'm missing out on from not maxing Swarms is BE damage, but honestly those were pretty weak in the first place.

I played some games with the 6/3/6/6/5 build earlier, and I thought the extra damage output was fairly noticeable when Ascenscion mode was active. Unfortunately activating it in the middle of a wave is the most tedious thing in the whole game...

FlowCytometry wrote...

edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.


I agree. Although I'd just lower DS's base cd a bit. Too much downtime between cds w/ this kit.

...


I actually disagree on adjusting the cooldown. I mean, I wouldn't complain, but I would rather see a buff to the damage. I'm fairly okay with the CAs niche as a somewhat more complicated kit that requires careful cooldown management and preemptive power usage; it's just I think the dividends should be higher when the player executes properly. Reducing the cooldown would just turn the kit into a DS spam machine and reward sloppy play.

Modifié par lightswitch, 07 mars 2013 - 08:31 .


#164
himegoto

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lightswitch wrote...

himegoto wrote...

I doubt I didn't know about how to use a ppr. My case about the kit has always been not being satisfied with it.


So...we actually all basically agree about the kit, we're just at different levels of satisfaction with it.

edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.

That is one of the bigger reasons why I called him a fail attempt and disappointing kit overall. I've expressed the reasons thoroughly on the last page.

He was designed for power damage. WIthout the power output for gold+
Meanwhile lacking as a biotic soldier. Even worse as a biotic team detonater without any BE buffing evo and a slow traveling orb which depending on how you specced it may have a tiny radius.

#165
EternalSeekerX9

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himegoto wrote...

lightswitch wrote...

himegoto wrote...

I doubt I didn't know about how to use a ppr. My case about the kit has always been not being satisfied with it.


So...we actually all basically agree about the kit, we're just at different levels of satisfaction with it.

edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.

That is one of the bigger reasons why I called him a fail attempt and disappointing kit overall. I've expressed the reasons thoroughly on the last page.

He was designed for power damage. WIthout the power output for gold+
Meanwhile lacking as a biotic soldier. Even worse as a biotic team detonater without any BE buffing evo and a slow traveling orb which depending on how you specced it may have a tiny radius.


Just played him with all possible builds. This guy's main damage source and destructive capacity is based on DC and colector/prothean weapon in Warp ammo. He is a beast DPSer, DS isn't as good as a thought, the damage they should does nothing to enemies, okay maybe 2 bars or armor on gold+ but for the CD it isnt as good. Direct Damage seems so lack-luster. What ever happen to high single damage biotic attacks? ME3 is focused on weapons and dps :/

#166
lightswitch

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Ummm so this was really obvious all along and I don't know how I missed it before and I'm sure some of you are going to be laughing at me for it, but the DC-SS combo is what this guy is supposed to do against bosses. He can set off four BEs in about 8 seconds for 6680 damage (to armor), plus the damage from DC (estimate 500 damage/second approx, so 500*8=4000 but it's probably actually more than that), plus whatever damage you do with warp ammo with your weapon in the brief DC cooldowns, and the damage from Seeker Swarms which is about 1200 from all four. All in all guesstimating 12,200+ damage from the whole sequence and I consider that a conservative estimate, because it you'll probably get more from weapon damage and also I suspect DC will be doing more in the area of 600 DPS if you're using a power amplifier on your weapon. If you can start the sequence with a DS (cast not det) you'll also get the DOT from that and you won't even have to wait for the CD to start throwing DC (for the second prime). If that's not enough you can throw DS again at the end, refill your swarms, SS for a detonation and then det DS for another 4000 damage or so...

This was right in my face the whole time and I'm feeling pretty stupid for not seeing it tbh. Anyways, it's a fun kit, still frustrating off-host though.

Modifié par lightswitch, 11 mars 2013 - 07:32 .


#167
EternalSeekerX9

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lightswitch wrote...

Ummm so this was really obvious all along and I don't know how I missed it before and I'm sure some of you are going to be laughing at me for it, but the DC-SS combo is what this guy is supposed to do against bosses. He can set off four BEs in about 8 seconds for 6680 damage, plus the damage from DC (estimate 500 damage/second approx, so 500*8=4000 but it's probably actually more than that), plus whatever damage you do with warp ammo with your weapon in the brief DC cooldowns, and the damage from Seeker Swarms which is about 1200 from all four. All in all guesstimating 12,200+ damage from the whole sequence and I consider that a conservative estimate, because it you'll probably get more from weapon damage and also I suspect DC will be doing more in the area of 600 DPS if you're using a power amplifier on your weapon. If you can start the sequence with a DS (cast not det) you'll also get the DOT from that and you won't even have to wait for the CD to start throwing DC. If that's not enough you can throw DS again at the end, refill your swarms, SS for a detonation and then det DS for another 4000 damage or so...

This was right in my face the whole time and I'm feeling pretty stupid for not seeing it tbh. Anyways, it's a fun kit, still frustrating off-host though.


Great numbers, but DC-SS isnt the best on bosses, BE on this guy is weak. and DS won't do 4000 damage at detonation, even when you do a full out power build. It caps at 3000 something, which is still lack-luster. He is made for DPSing with DC and maybe DS and killing with weapons. SS is a waste imho

Modifié par EternalSeekerX9, 11 mars 2013 - 06:26 .


#168
lightswitch

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My numbers aren't wrong, a DC-SS det (assuming you have all six evos in both powers) does 1670 damage  (that's the base damage for any six evo combo and the *2 defense modifier with no combo amplifying evos, FE does the same) to armor, *4 = 6680.

The 4000 was estimating about 3000 damage from the DS det plus the 1670 from the DS-SS combo.

If you want to run this guy as a powers kit, 6/6/6/6/0 is the only way to go IMO.

Modifié par lightswitch, 11 mars 2013 - 06:47 .


#169
EternalSeekerX9

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lightswitch wrote...

My numbers aren't wrong, a DC-SS det (assuming you have all six evos in both powers) does 1670 damage to armor, *4 = 6680.

The 4000 was estimating about 3000 damage from the DS det plus the 1670 from the DS-SS combo.

If you want to run this guy as a powers kit, 6/6/6/6/0 is the only way to go IMO.


Are you reapply DC after every SS cast? Thats not efficient imo. Im pretty sure there are better combo's that can be done. He is a great character when used for DPSing, DS will only be good if they either decrease CD or Increase the damage to a higher level without sacrifice to AOE while keeping its current CD. Honestly Im not a fan of SS really as its a personal preferance. :wub:

#170
Jarno Mikkola

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I use the 6/6/0/6/6 build a lot, the Dark Chanel is really unnessasary for him as the DS can take them out easier. If you don't have the Hurricane X, like I don't, you should take the SMG ULM for the 200% and the Power Amp as the secondary mod, but if you do, you are golden to go for the piercing mod(HVB).
Or you could go for the Eagle with Piercing Mod and Power Amp. And use the pistol rail amps.
And the Swarms are there just to protect you(the 40% DamProt), so learn to lean from cover and use your Warp rounds to sprey around while the Fireball, ups sorry, Dark Sphere travels to the optimal detonation point and you kill everything. Yeah the Radius Ups on the DS are best as you get a lot of other bonuses to damage already.

Yeah, sprey and pray.
Well, actually, the general tactic usually is this in a gold game, you start near a spawn location, the round starts, you run to it... well near it, and when you see an enemy, you cast the fireball, then reverse direction and try to hit the enemy with your gun all the while you go for the nearest cover position. And look for other enemies, if you don't see any you let the ball near the enemy and then detonate it, if there's more you try and get the most of them to the detonation radius course. This will stun them and you get to sprey more. The Hurricanes DPS is great and it's accuracity from a cover position is good enough for most enemies, but brutes etc you of course need to duck out from, especially if you won't have backup, and the DS won't be able to one shot them, so then you retreat more and more ... until you wear them out.
If the enemy is dead you run to the next spawn location and repeat... and after you have done this enough many times you can actually predict the where and when you send your fireballs of biotic death.

Modifié par Jarno Mikkola, 11 mars 2013 - 07:55 .


#171
lightswitch

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EternalSeekerX9 wrote...

lightswitch wrote...

My numbers aren't wrong, a DC-SS det (assuming you have all six evos in both powers) does 1670 damage to armor, *4 = 6680.

The 4000 was estimating about 3000 damage from the DS det plus the 1670 from the DS-SS combo.

If you want to run this guy as a powers kit, 6/6/6/6/0 is the only way to go IMO.


Are you reapply DC after every SS cast? Thats not efficient imo. Im pretty sure there are better combo's that can be done. He is a great character when used for DPSing, DS will only be good if they either decrease CD or Increase the damage to a higher level without sacrifice to AOE while keeping its current CD. Honestly Im not a fan of SS really as its a personal preferance. :wub:


How is it not efficient? It's very efficient, it's the inverse of the one-cooldown detonations of the Fury; her CDs are from the detonator, the CA's only CD in the DC-SS combo is from the primer.

Also I believe DC keeps doing DoT even after you detonate it so it is not as if you're cutting into your DPS by detonating.

If you want to run this kit as power-built caster with a CSMG primary and Acolyte secondary (need it for boss shields) using the DC-SS combo on bosses is the only way to do it IMO. It's definitely gold viable, haven't really tried it on Plat but it should work there too as combo explosions scale for difficulty.

Modifié par lightswitch, 11 mars 2013 - 07:25 .


#172
EternalSeekerX9

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lightswitch wrote...

EternalSeekerX9 wrote...

lightswitch wrote...

My numbers aren't wrong, a DC-SS det (assuming you have all six evos in both powers) does 1670 damage to armor, *4 = 6680.

The 4000 was estimating about 3000 damage from the DS det plus the 1670 from the DS-SS combo.

If you want to run this guy as a powers kit, 6/6/6/6/0 is the only way to go IMO.


Are you reapply DC after every SS cast? Thats not efficient imo. Im pretty sure there are better combo's that can be done. He is a great character when used for DPSing, DS will only be good if they either decrease CD or Increase the damage to a higher level without sacrifice to AOE while keeping its current CD. Honestly Im not a fan of SS really as its a personal preferance. :wub:


How is it not efficient? It's very efficient, it's the inverse of the one-cooldown detonations of the Fury; her CDs are from the detonator, the CA's only CD in the DC-SS combo is from the primer.

Also I believe DC keeps doing DoT even after you detonate it so it is not as if you're cutting into your DPS by detonating.

If you want to run this kit as power-built caster with a CSMG primary and Acolyte secondary (need it for boss shields) using the DC-SS combo on bosses is the only way to do it IMO. It's definitely gold viable, haven't really tried it on Plat but it should work there too as combo explosions scale for difficulty.


Re-applying DC isnt efficient, and take from your point, furies only detonator is throw, better explosion and lower CD then just DC for a DC-SS combo. And packing a weapon for boss shield is a must for adepts, unless the boss shield is barrier, DC eats through barrier faster than it eats through armor. The CA is viable for gold+ games deff, but I just wished he had more sources of damage, DS could have been so powerful/destructive yet so balanced. Right now its a failiure becase of high CD and mediocre explosion damage that has no innate buff to any protection = **** against enemies on gold+

#173
N7 Tigger

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6/6/6/5/3 - Expert Package - Collector SMG - Warp Ammo

Dark Sphere - Seeker Swarm - Dark Channel - Seeker Swarm - Shoot (Every second time you do this activate your Seeker Swarm again before shooting)

Two Biotic Explosions in One Second. What's that you guys were saying about cooldowns?

#174
weaselshep

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ToLazy4Name wrote...

3 points into DC, 5 into fitness. Take all the Radius Evolutions on Dark Sphere. Spec Seeker Swarms for DR and extra Swarm.

Throw Dark Sphere at group of enemies, hit enemy in group with Dark Channel, detonate Sphere when it gets close enough, use Seeker Swarms to detonate all of the BEs that Dark Sphere's explosion set up.


Pretty much this advice.
I think I did one damage boost and one radius for dark sphere though.
 I took power damage bonuses for everything except the last oneI went with the weapon damage. He actually makes the Collector rifle good.

#175
Dark Tlaloc

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lightswitch wrote...

EternalSeekerX9 wrote...

So a full damage DS on a boss will cripple it along with the somewhat okay BE and while DC is still ticking, CAR, PPR, CSMG, CSR does extra damage along with Warp Ammo iV?


5000 damage will only take off a little over 1/3 of a Brutes health, and only around 15% of most of the other bosses health and shields. It's really not a good anti-boss tool even with a full damage spec, so I don't think it's really a good idea to go that way unless you have a plan to use it for killing phantoms or similar. I think radius in evo 6 is a better way to go to be honest.

january42 wrote...

You get the most power damage with this by ignoring acesnion mode. The Level 6 of all skills, including the passive is better than acesnions mode. 

Honestly, they should just reduce the cooldon on DS and the bugs to something sane and he would be fine. 


Rationale? I don't really see how getting a power damage bonus from Ascension Mode is going to give me less power damage. That makes no sense at all.

The only damage output I'm missing out on from not maxing Swarms is BE damage, but honestly those were pretty weak in the first place.

I played some games with the 6/3/6/6/5 build earlier, and I thought the extra damage output was fairly noticeable when Ascenscion mode was active. Unfortunately activating it in the middle of a wave is the most tedious thing in the whole game...

FlowCytometry wrote...

edit: Clarification, I am pretty happy with the CA on the whole, and I enjoy playing him (a lot actually, easily my favorite kit right now); I just wish he had a higher potential ceiling without relying on high DPS weaponry.


I agree. Although I'd just lower DS's base cd a bit. Too much downtime between cds w/ this kit.

...


I actually disagree on adjusting the cooldown. I mean, I wouldn't complain, but I would rather see a buff to the damage. I'm fairly okay with the CAs niche as a somewhat more complicated kit that requires careful cooldown management and preemptive power usage; it's just I think the dividends should be higher when the player executes properly. Reducing the cooldown would just turn the kit into a DS spam machine and reward sloppy play.


I agree with you 100% about this kit’s purpose, although I
think the cooldowns could use a little buff.

 

I wouldn’t be surprised if we saw a couple different buffs
to the Collector; at this point, I think an Ascension Mode buff is NECESARRY,
because it doesn’t seem to me that it functions as intended at the moment.
Also, I wouldn’t be too surprised if they dropped the cooldown time of DS a
little, or perhaps upped the Collector’s weight capacity. My reasoning is that
as it is, there doesn’t seem to be as much of an advantage to using him as a
pure caster as there is in using him as a weapons platform. I run him as a caster
with buffs to the racial weapons, and while I can do perfectly fine with him
like this, it still feels like I should be doing more. While I would love a
damage buff to his powers, I feel like Bioware won’t do much on that end
because they think he’s powerful enough as it is (hopefully I’m wrong).

 

I wouldn’t mind seeing a massive buff to the cooldown of
swarms; as it is, literally everything he does is slow in some way (exception
being DC): Casting animations of both DS and Swarms are slow, cooldowns are
extremely slow, Ascension Mode animation is really slow, melee is slow, etc. If
they’re going to keep everything he does this slow, then you’re right, a damage
buff would certainly be warranted.