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Krolord Guide - Urdnot Smash, Messenger of Destruction


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#1
Crimson Vanguard

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Build

The reason I took 4a/5a/6b is

1/ 4a provides better melee damage bonus than 6a (30% plus 30% in Rage)
2/ You only need 1 Krogan Pimp Slap kill to trigger Rage (Which I think is a bug)
3/ 6b Is invaluable (Extra DR, Health and Regeneration)

Weapon

Graal Spike Thrower and Geth Plasma Shotgun: No need for worrying about armor penetration plus it can stagger all troopers. Graal can score headshot while GPS is more powerful and accurate. Run n Gun technique is required.

M-11 Wraith: Very light and can slap both Omni-blade + HVB without worrying about weight.

N7 Piranha: High DPS + very light

Reegar Carbine: Super cheesy.

Acolyte: Use it to strip shield/barrier of bosses then switch to main weapon.

M-300 Claymore: For badassness.

Disciple: For sissies and Pyjaks.

Use Incendiary Ammo.

Strategy:

Avoid fighting bosses on a 1 on 1 unless you have to. Try killing enemies 1 by 1 and avoid being swarmed. You can onehit KO every lesser enemies including Phantom and Dragoon, but don't get carry away. Try abusing soft cover as much as possible and withdraw at the right time.

You can "surf" into enemies with the hammer so abuse it as much as possible.

With Rage triggered, Health Regeneration can surpass damage from troopers.

Light melee can be used to quickly cancel the "enchanting" hammer animation.

AND FOR THE LAST TIME: DON'T TRY TO CHEW MORE THAN YOU CAN SWALLOW.

Bonus:

Posted Image

Modifié par Crimson Vanguard, 30 avril 2013 - 11:34 .


#2
Lokiwithrope

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Dat gif...

Modifié par Lokiwithrope, 02 mars 2013 - 06:17 .


#3
Ziegrif

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Y'know.
That is one glorious image.

#4
burr beer

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It seems like you really need to know when to back off otherwise you will die very quickly on gold/platinum. Still learning how to use him effectively, the only time I'm getting sync killed is versus an atlas or if a banshee is nearby along with walls to prevent me from actually moving in time. I felt awful for my teammates the first few games I played with him because I kept dying so often, and it seems like that's the case for a lot of warlords in public games.

How much more damage does the melee combo do compared to the heavy melee? Also, does the melee combo do AOE damage or does it only hit what you've targeted?

Modifié par burr beer, 02 mars 2013 - 06:29 .


#5
Crimson Vanguard

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burr beer wrote...

It seems like you really need to know when to back off otherwise you will die very quickly on gold/platinum. Still learning how to use him effectively, the only time I'm getting sync killed is versus an atlas or if a banshee is nearby along with walls to prevent me from actually moving in time.

How much more damage does the melee combo do compared to the heavy melee?

I played with him on Platinum and got Collector/London, able to take down a lot of enemies using GPS with Omniblade + EB but with so many synckill units and Loltorian + Scion lolcannon made me think Krolord need more than 4 balls to be able to survive that.

#6
doozerdude

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Should go for power damage with tech armor

#7
Pyroninja42

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Question: Is that .gif an artist's impression of Ninja Stan's treatment of disorderly and rowdy characters?

#8
Didginit

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May I ask. Why did you not spec into Electric Hammer? I've only played a couple of games so far but the fire DOT from EH followed up by a quick Biotic Hammer seems quite powerful.

Thank you in advance for a reply.

#9
Mindlog

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I have been sync-killed more with melee AIU than with the Krolord.
Buff the AIU please.

#10
No Snakes Alive

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Why 4a, 5a and 6b in Rage instead of 4b, 5a and 6a? I think triggering Rage off 1 hit is the better end tier benefit, personally. Otherwise it's the same exact build I've been using before I respec'd to try a 56636 (which I haven't put enough time in with yet so jury's still out on which I prefer).

#11
PureGeth

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Why no electric hammer? Good for AoE.

#12
Beerfish

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The Krolord is the same as all other Krogan except much worse due to the increased size.

#1 mantra of Krogan in general is to run away screaming like a school girl if you see any sync killer bigger than a phantom within an acre of you.

#13
PureGeth

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AoE for tons of mooks around you. When I play as the Krolord I skip the "Krogan Warlord" tree completely, and generally 1 shot Phantoms. I run from Banshees and Praetorians, though.

But still it makes me curious why you wouldn't get the other hammer attack. The Nardia class builder is bugged so it doesn't add extra power damage to the attacks, too.

#14
Tallgeese_VII

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Funny thing about Piranha is that even with +100% weapon weight..
it still feels right on Krolord.

#15
Xaijin

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Beerfish wrote...

The Krolord is the same as all other Krogan except much worse due to the increased size.


Umm no. Giant hitbox and ****** poor motion and area control, wich is supposed to be countered by complete lack of stagger and gigantic melee collsion bounding.

Resulting makeup is character completely op'd for anything below gold and 30 fps and complete worthless above gold and over 60fps+ against enemies with syncs or high burst damage.

The other krogan can roll on any level with a solid mix of complementary gear and simply have to deal with the fact they can't snap dodge and melee in ME3 is frankly a pseudo useful gimmick unless you're a sword char or geth.

The Warlord exaggerates these tenets to the point of stretching both credulity and use in game at all.

firehammer

Is 100% useless if you intend to actually do anything with this character, like ya know, causing damage. Adding a gimmick to your gimmick character so you can gimmick while you gimmick is pretty much the pinnacle of mediocre and superfluous game design, especially when the hammer and its use conventions literally take up the character's entire power tree.

The Warlord is like the volus, except way less useful.

Modifié par Xaijin, 29 avril 2013 - 06:50 .


#16
Ryan80537

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Xaijin wrote...

Beerfish wrote...

The Krolord is the same as all other Krogan except much worse due to the increased size.


Umm no. Giant hitbox and ****** poor motion and area control, wich is supposed to be countered by complete lack of stagger and gigantic melee collsion bounding.

Resulting makeup is character completely op'd for anything below gold and 30 fps and complete worthless above gold and over 60fps+ against enemies with syncs or high burst damage.

The other krogan can roll on any level with a solid mix of complementary gear and simply have to deal with the fact they can't snap dodge and melee in ME3 is frankly a pseudo useful gimmick unless you're a sword char or geth.

The Warlord exaggerates these tenets to the point of stretching both credulity and use in game at all.


firehammer

Is 100% useless if you intend to actually do anything with this character, like ya know, causing damage. Adding a gimmick to your gimmick character so you can gimmick while you gimmick is pretty much the pinnacle of mediocre and superfluous game design, especially when the hammer and its use conventions literally take up the character's entire power tree.

The Warlord is like the volus, except way less useful.


You've got to be kidding me.  The Warlord is a freaking powerhouse, I cannot dismiss your claims fast enough.

#17
Xaijin

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You can't dismiss my claims at all. By all means, throw up that platinum london/condor 20 minute solo and start commentating.

Learn me some ****.

Modifié par Xaijin, 29 avril 2013 - 07:31 .


#18
PeteSKTemplar

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I love Krolord only problem is really banshee with unpredictable movement (sometimes brutes with such ligthning sync kill no one can be faster than him I think) and I use mostly reegar so it is not an option to be far enough.

What I wonder is why people take 1 hit rage instead of 200 regenaration per second while you get rage with one heavy hit kill, it is I guess because the heavy melee can hit two targets so to get rage you need only one mook to kill with heavy hit so regeneration at full capacity is only logic option for me. Outcome of krolord for me is that I got so much spoiled that I dont play gold but with that kit only once in a long while I take another "immortal" like TGI or AIU who are easy enough as krolord for me.

Also I bit wonder that many people take krolord on gold with power amp instead of cyclonic but I prefer tha latter I can be almost always in the heat of battle with cyclonic so my dps is better than one heavy attack with power amp than running away to regenerate.

Modifié par PeteSKTemplar, 29 avril 2013 - 07:33 .


#19
Tallgeese_VII

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Beerfish wrote...

The Krolord is the same as all other Krogan except much worse due to the increased size.

#1 mantra of Krogan in general is to run away screaming like a school girl if you see any sync killer bigger than a phantom within an acre of you.


Yeah. I have to say he is worst Krogan of all.

He is bad against all factions due to sync-killers...
and he is bad against even Geth because Geth Bombers kill him almost instantly...

Not saying a player cannot do well with him..
just saying subjectively.. he is pretty poor choice against any enemy.

Oh, well.. at least he is fun as long as you don`t get sync-killed.
It really sucks because he has a lot of situations where he cannot avoid sync-kill no matter what.
(Like phantom scratch you from behind, it tickles you don`t even know... but guess what comes next~~)

#20
Scam_poo

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Crimson pls

#21
Ziegrif

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Scam_poo wrote...

Crimson pls


Of wow.
You're alive!

#22
AlphaMaeko

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No Snakes Alive wrote...

Why 4a, 5a and 6b in Rage instead of 4b, 5a and 6a? I think triggering Rage off 1 hit is the better end tier benefit, personally. Otherwise it's the same exact build I've been using before I respec'd to try a 56636 (which I haven't put enough time in with yet so jury's still out on which I prefer).


The running heavy melee gives 1 kill rage nomatter what your build. May as well choose higher health/shields/DR instead.

#23
Qui-Gon Glenn

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Had fun running with you last night. Our KroLord/KSent match was awesome! Urdnot Smash was fun to watch in action... thanks for the tips as always :D

#24
bobby_paradise

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Lokiwithrope wrote...

Dat gif...



#25
Qui-Gon Glenn

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Xaijin wrote...

..and melee in ME3 is frankly a pseudo useful gimmick unless you're a sword char or geth.


Your points are fair mostly, but really, this? You must be joking... every kit can be a melee beast.:crying: