That's why I made a point that it's still nice to plan your skills/talent path ahead, in other words the prerequisits you were talking aboutpudknocker wrote...
I'm using this as more of a guide to make sure I have the prerequisits in mind. I have a habit in these games of just jumping in and wasting 10 or 20 hours playing to realize that I have made a mistake that nerfs my character and have to start again. I do see your point about the lack of strength but based on this lvl 22 character ( http://social.biowar...&game=dragonage ) I am missing 23 attribute points, I'm sure I will boost str and con for that matter. but without knowing where those 23 point come into play or what stats they increase or when in the game I simply ignored them for the time being. I just find it easier and faster to get into the game if I have a good outline of my characters level progression. btw. the 23 points don't include bonuses from equipment, which, judging by the above character can add quite a bit to the character stats. thanks for the input. I assure you I probably will not end up with a lvl 20 rogue with 11 str. peace
I for example would like to make a Duel Wield axe handler rogue, but without understanding the strength mechanism for handling axes I have no clue when and how much str I need to add.
Modifié par Shiroukai, 16 octobre 2009 - 09:17 .





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