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Am I playing the Krolord wrong?


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27 réponses à ce sujet

#1
Swahili Playboy

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 I got him last night and played a couple random gold games with him. One was against collectors and the other was against reapers and I played with reegar and using mainly melees. My conclusion is that he can only be played against geth, because more than half of those 2 games I was dead because I got insta-killed, and now I think he should be immune to instakill like the geth Juggernaut. Is there another way to use him effectively without always getting sync-killed?

#2
Whlte Rlder

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Yeah... Don't be an idiot.

If you are getting instant killed its entirely your fault. Learn when the sync kill units are primed for instant kills and stay away from them if and when they are.

#3
Cyonan

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You need to pick your battles.

Don't melee the Banshee while she's still got that barrier up. Be mindful about if another sync kill unit has melee'd recently.

and just don't ever go near the Praetorian.

#4
StoxRegalia

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Bring a longer range weapon. Engage sync killers on inclines or when you know they are safe. That's really about it.

#5
Belahzur

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You must first master the art of the stairs, then feel free to melee anything you desire young krogan warrior.

#6
Kalas Magnus

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Dont melee everything. Use your gun once a while.

Biower dont add sync kill immunity. We dont need another broken kit.

#7
vonSlash

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Getting sync-killed by a Banshee or Phantom is sometimes unavoidable, but you shouldn't be getting sync-killed by Atlases or Brutes on this class.

#8
Kai2810

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Don't rush into a group. Play as if you're protecting your team from enemies which managed to get up close.

For bosses...like they said, only attach when they are performing a move / animation
e.g. Banshee screaming...floating bio blast...melee swipe...

#9
VII Revenant

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The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.

Modifié par VII Revenant, 02 mars 2013 - 04:40 .


#10
Ice Cold J

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VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


So, just to be a noob, Juggernauts ARE immune to sync kills?

#11
Titus Thongger

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you have a gun for a reason you know

#12
soundfx

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Ice Cold J wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


So, just to be a noob, Juggernauts ARE immune to sync kills?


Yes Ice, the Juggy is Immune. :happy:

#13
Swahili Playboy

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Thanks guys! I wasn't trying to sound like a noob, I was just getting a little excited with him. I have been wanting him since reckoning came out and I should have played him on silver. I'll use an assault rifle on him and pay more attention. Thank again.

#14
Hyrist

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He's good with a shotgun. Heck, you can go without the shotgun if you know the sync kills enemy timers. I rarely, if ever, get sync killed on classes like this anymore. And yes, using your allies as distractions helps close down and kill enemies before they can sync you.

Having the penetration/knockdown on your Biotic Hammer helps prevent issues with single Phantoms, hammer will likely knock them down for a follow-up kill.

Banshees are a touch trickier but seeming Juggy is pretty much in every match now you can abuse their immunity to your own advantage.

#15
Blarg

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VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


Yeah, a pair of Juggernauts can take all the sync-kill units off the team's back in no time. They help a lot.

Still, I don't get what the difference would be between the Juggernaut and Warlord's defences/durability if the Warlord was immune to sync-kills. To be balanced, his damage would have to be nerfed, though.

#16
jrm_ayun

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blaaaaaaaaaarg wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


Yeah, a pair of Juggernauts can take all the sync-kill units off the team's back in no time. They help a lot.

Still, I don't get what the difference would be between the Juggernaut and Warlord's defences/durability if the Warlord was immune to sync-kills. To be balanced, his damage would have to be nerfed, though.


The krolord can run. That's a huge advantage IMO

#17
NoReapers

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You could also concentrate on the minor enemies and let your teammates weaken the big units for you to give them the killing blow. No rocket science.

#18
Chi_Mangetsu

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Take a Graal or Wraith or GPS or Crusader for those not-so-fresh mornings.

#19
Blarg

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jrm_ayun wrote...

blaaaaaaaaaarg wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


Yeah, a pair of Juggernauts can take all the sync-kill units off the team's back in no time. They help a lot.

Still, I don't get what the difference would be between the Juggernaut and Warlord's defences/durability if the Warlord was immune to sync-kills. To be balanced, his damage would have to be nerfed, though.


The krolord can run. That's a huge advantage IMO


Fair enough. What happens if that's taken away, though? Would it be balanced then?

#20
RaptorSolutions

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Ice Cold J wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


So, just to be a noob, Juggernauts ARE immune to sync kills?


Yes, I wish its more prominently stated as I've seen Jugs slowly back away from banshees and die because they do not use the hand of life.

#21
Dup3r

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blaaaaaaaaaarg wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


Yeah, a pair of Juggernauts can take all the sync-kill units off the team's back in no time. They help a lot.

Still, I don't get what the difference would be between the Juggernaut and Warlord's defences/durability if the Warlord was immune to sync-kills. To be balanced, his damage would have to be nerfed, though.


In the Dev demo vid, they mentioned that the Jug's immunity to sync kills is striclty due to his size. He's big and heavy! In their mind it didn't make sense to be able to sync kill him.

On and inverse note, the Geth Prime has no real sync kill.  Although, that pulse rifle is pretty darn close on Gold and Plat. :devil:

#22
RaptorSolutions

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blaaaaaaaaaarg wrote...

jrm_ayun wrote...

blaaaaaaaaaarg wrote...

VII Revenant wrote...

The Juggernaut is your best friend. Use them to distract sync enemies, then crush them from behind.


Yeah, a pair of Juggernauts can take all the sync-kill units off the team's back in no time. They help a lot.

Still, I don't get what the difference would be between the Juggernaut and Warlord's defences/durability if the Warlord was immune to sync-kills. To be balanced, his damage would have to be nerfed, though.


The krolord can run. That's a huge advantage IMO


Fair enough. What happens if that's taken away, though? Would it be balanced then?


OP actually. The other disadvangage of a Jug is that they have difficulty clearing out the troops around them in a decent amount of time. A Krolord may not have shield regen through heavy melee but they have a lot of DR from both heavy melee and rage. Therefore it would not go down when surrounded while being able to clear its surroundings very quickly.

#23
Dup3r

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RaptorSolutions wrote...


OP actually. The other disadvangage of a Jug is that they have difficulty clearing out the troops around them in a decent amount of time. A Krolord may not have shield regen through heavy melee but they have a lot of DR from both heavy melee and rage. Therefore it would not go down when surrounded while being able to clear its surroundings very quickly.


Good point raptor.  I've sen the Jug get "swarmed" by the quicker mobs more than once. It's definately about team work.  They give you some added survivablity, but you really need to watch their back in a prolonged fist fight.

#24
RaptorSolutions

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Dup3r wrote...

RaptorSolutions wrote...


OP actually. The other disadvangage of a Jug is that they have difficulty clearing out the troops around them in a decent amount of time. A Krolord may not have shield regen through heavy melee but they have a lot of DR from both heavy melee and rage. Therefore it would not go down when surrounded while being able to clear its surroundings very quickly.


Good point raptor.  I've sen the Jug get "swarmed" by the quicker mobs more than once. It's definately about team work.  They give you some added survivablity, but you really need to watch their back in a prolonged fist fight.


Mooks are fine actually, assuming they are not too far away. The HM deals quite a bit to health/shields/barriers. Its when you are swarmed by bosses thats when it gets tricky. Hilarious though.

#25
TNT1991

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Long ranged weapons are your friend, especially for the Krolord. I used him with a sniper rifle (I was curious and wanted to experiment) in a solo silver match...only died once but completed it with almost no hassle. 

Modifié par TNT1991, 02 mars 2013 - 07:23 .