Aller au contenu

Photo

No more "Fade" sequences. Ever.


  • Veuillez vous connecter pour répondre
294 réponses à ce sujet

#226
imbs

imbs
  • Members
  • 423 messages

Boiny Bunny wrote...

imbs wrote...

No such thing as effort in computer games (or office jobs, or school-related projects, or corresponding online for that matter) m8. Didn't you hear? If you are sitting down looking at a screen then there can't b effort involved. Who needs logic, anyway?


I disagree.  You appear to be referring to physical exertion - not effort.  The word effort is much broader in meaning than physical exertion.

Doing 100 consecutive push-ups without rest requires effort, and physical exertion.

Proving a^n + b^n =/= c^n for n > 2 requires a great deal more effort, and arguably (beyond an extreme headache and years of study), no physical exertion.


Sry m8 I did not notice your post earlier. I fear your post was wasted effort though. I agree with you and know what you say is correct. My post was deliberately filled with idiotic logic to parody the poster who actually thinks that stuff.

Modifié par imbs, 04 mars 2013 - 06:15 .


#227
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Melca36 wrote...

EpicBoot2daFace wrote...

Melca36 wrote...

CrystaJ wrote...

Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.


I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

So, if an area in a game is long, tedious, and poorly designed, it's now considered a "deep" experience? It's nothing but filler and it often hurts the experience.



You think a 15 minute Jaunt is worth $4.00 a minute?


As you see by your thread that not everybody shares your opinion. And yes I KNOW not everybody shares my opinion  but they need to have a reasonable compromise instead of catering to one fan base.

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.

#228
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages

EpicBoot2daFace wrote...

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


Weird that the DAII Fade sequence was "objectively better" and I still happened to like the DA:O Fade sequence more.

.... I guess my opinions must be objectively wrong?  Image IPB


People also made nude mods. I guess that makes those of us that like more clothing options wrong too.  Image IPB

Modifié par brushyourteeth, 04 mars 2013 - 07:06 .


#229
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

brushyourteeth wrote...

EpicBoot2daFace wrote...

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


Weird that the DAII Fade sequence was "objectively better" and I still happened to like the DA:O Fade sequence more.

.... I guess my opinions must be objectively wrong?  Image IPB


People also made nude mods. I guess that makes those of us that like more clothing options wrong too.  Image IPB

You liking the Fade more in Origins is subjective. It doesn't change the fact that the Fade in DA2 is better designed.

#230
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages

EpicBoot2daFace wrote...

brushyourteeth wrote...

EpicBoot2daFace wrote...

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


Weird that the DAII Fade sequence was "objectively better" and I still happened to like the DA:O Fade sequence more.

.... I guess my opinions must be objectively wrong?  Image IPB


People also made nude mods. I guess that makes those of us that like more clothing options wrong too.  Image IPB

You liking the Fade more in Origins is subjective. It doesn't change the fact that the Fade in DA2 is better designed.


On the contrary, I think my liking it less might point to it being worse designed.

But I'll be the first to say that it's my opinion -- not objectively anything. And definitely not *fact*.

#231
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

brushyourteeth wrote...

EpicBoot2daFace wrote...

brushyourteeth wrote...

EpicBoot2daFace wrote...

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


Weird that the DAII Fade sequence was "objectively better" and I still happened to like the DA:O Fade sequence more.

.... I guess my opinions must be objectively wrong?  Image IPB


People also made nude mods. I guess that makes those of us that like more clothing options wrong too.  Image IPB

You liking the Fade more in Origins is subjective. It doesn't change the fact that the Fade in DA2 is better designed.


On the contrary, I think my liking it less might point to it being worse designed.

But I'll be the first to say that it's my opinion -- not objectively anything. And definitely not *fact*.

Fair enough. We'll just stick with opinions then.

#232
CrystaJ

CrystaJ
  • Members
  • 160 messages

You think a 15 minute Jaunt is worth $4.00 a minute?


I'd take the short jaunt over the long tedious slog just so I can get to the actual good bits. It doesn't mean I want things "handed to me", "lazy" or  that I simply don't recognize good quality when I see it. On the contrary, I'd say I'm more picky than average: I know more of the same does not translate into "depth", nor does artificial difficulty, for that matter.

#233
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages
Fade > Deep Roads.

#234
Sjpelke

Sjpelke
  • Members
  • 11 204 messages
The fade is to big of a part in the DA lore to be ignored.

That being said a longer fade sequence than the one in DA2 and a shorter one than in DAO would work perfectly for me.

More surreel and out of the box surroundings as has been suggested by former posters would be great. The point of view of the spirits that form their surroundings on what they see in the dreams, or in the minds of mages that 'visit' the fade, could be portrayed more abstract and leaning to what the spirit that formed the realm portrays (fg. desire demon).

#235
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages
you know as much complaining thats going on, i wouldn't doubt BW will just cut it all together like they always seem to do with everything that gets a long debate...

#236
Menethra

Menethra
  • Members
  • 420 messages
I hated the fade in dragon age origins but found it more acceptable in Awakening and DA2. Running around gathering all those silly forms and finding nothing but cunning bonuses, super fun times!

That said I don't mind if it's in DA3 given the overall theme of the game I wouldn't be surprised to see it show up at some point.

#237
Withidread

Withidread
  • Members
  • 471 messages
The fade is always interesting, and I'm really intersted in what can be done with it in the new engine.
That said however, the fade, to me anyway, is a place that SHOULD look bleak and unimaginative. That is, without actually being bleak and unimaginative. (Take THAT art department!)

We're talking about a realm inhabited by entities so devoid of imagination that they must look to an entirely different plane of existance for inspiration about what to do with the seemingly unlimited power over their own. (which incidentally, gives me the thought, anyone ever seen an envy demon?)

#238
selphiegirl

selphiegirl
  • Members
  • 144 messages
I didn't like it in DA:Origins, I almost rage quit the game because of the Fade stage. Not so bad in DA: Awakenings and it was short and sweet in DA2, that was fine and better with Anders.
I would be alright with it if it was better looking and about as long as they were in DA2.

#239
Paradosi

Paradosi
  • Members
  • 16 messages
I personally liked the Fade sequences, the first few times anyway. But that goes for pretty much everything, things just aren't as fun and exciting the third or fourth time around. You can't exactly base all experiences around them always being fun after repeated playthroughs.

DA:O Fade was exactly as I pictured it would be, a confusing mess of puzzles, spirits and all kind of bizarre. It was its own kind of fun.

Modifié par Paradosi, 05 mars 2013 - 04:14 .


#240
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests

EpicBoot2daFace wrote...

brushyourteeth wrote...

EpicBoot2daFace wrote...

brushyourteeth wrote...

EpicBoot2daFace wrote...

The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


Weird that the DAII Fade sequence was "objectively better" and I still happened to like the DA:O Fade sequence more.

.... I guess my opinions must be objectively wrong?  Image IPB


People also made nude mods. I guess that makes those of us that like more clothing options wrong too.  Image IPB

You liking the Fade more in Origins is subjective. It doesn't change the fact that the Fade in DA2 is better designed.


On the contrary, I think my liking it less might point to it being worse designed.

But I'll be the first to say that it's my opinion -- not objectively anything. And definitely not *fact*.

Fair enough. We'll just stick with opinions then.



You went through all that just to reach the same conclusion I posted earlier?  Y'coulda saved yourself some time.

Modifié par Hanz54321, 05 mars 2013 - 04:49 .


#241
seraphymon

seraphymon
  • Members
  • 867 messages

EpicBoot2daFace wrote...
The Fade level in DA2 is objectively better than it's Origins counterpart. They removed the filler, and even though they didn't fix the ugly graphics and art, the actual visit to the Fade wasn't nearly as exhausting or boring. You could also bring your companions along, which instantly made it a better experience. Again, having a level full of filler and bad design choices doesn't make said level better, it makes it worse.

I'm all for games that take a long time to complete. But not at the expense of the experience. The fact that people made a mod to skip the Fade in Origins shows just how much people hated it. You don't lose out on anything by skipping it, save a few lines of dialogue from your companions. Nothing else is worth noting.


All of that is pure subjective. Not objective. Was it filler in DAO? yes.. in DA2 it was a main quest, although to be fair  much of DA2 was a whole was just a filler. However there was a point to enter it, where DAO was merly just trying to get out.  Graphics and art aside, I like the Fade in DAO and didnt really care for it in DA2. The puzzle solving in DAo made it a cool experience. In DA2 it was merly optional for more stats.  You could bring in companions in the fade in DAO much like you could in DA2. for the most part you are by yourself, but even in DA2 you lose some at points, since they betray you. 

People made a mod to skip it. but  that was mostly for subsequent playthoughs, in which case i agree  its convenient to use, but that doesnt mean everyone hates it.

#242
Ghaleon

Ghaleon
  • Members
  • 237 messages
I  loved  the  fade probbaly one of my  favorite  things  in  dragon age, the whole  fade area in the first was great.

#243
Bungie

Bungie
  • Members
  • 40 messages
Is it just me or do the Skyrim black books from the Dragonborn DLC remind you of the Fade?!
Also it seems the Fade is equally loved/hated because of that I won't state whether I like the Fade or not.

#244
grumpymooselion

grumpymooselion
  • Members
  • 807 messages
I wouldn't mind there being more visual variety in the fade, if we saw it again.

I don't think the fade sequence in DA2 bugged me at all. The fade sequence in the Mage origin for DA:O didn't bug me either. The fade sequences later in DA:O, that overstayed their welcome? I think that was more of a pacing issue than an issue that makes me say, "Oh geez the fade is awful kill it!" No, I think the fade is fine, and, like I said, I wouldn't find if it had more visual variety . . . but the pacing of anything in a game, the fade or otherwise, is important. The big underground section in DA:O, in the dwarven areas, also had pacing issues that made it overstay its welcome (and oddly long loading times). But that's all pacing. That can be fixed with play testing and some good old fashioned thought. DA2 didn't really have a sequence that had a similar pacing issue to those two instances in DA:O, so, my assumption is that they learned from those sections already.

I'm not worried.

#245
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

F e n r i s wrote...

Is it just me or do the Skyrim black books from the Dragonborn DLC remind you of the Fade?!
Also it seems the Fade is equally loved/hated because of that I won't state whether I like the Fade or not.


It reminds me of what the Fade is drawing from. Some amorphous dream realm shaped by the dreamers. It helps a lot that the Black Books actually shape shift around you and pieces are moving around. It's all very pretty and at the same time dour and toxic.

I fully endorse the complete and utter rip-off of those sections for DA3.

#246
Dynamomark

Dynamomark
  • Members
  • 1 009 messages
I loved fade. Did anyone do a poll on this? Fade in DAO alone had more variety and was more interesting than the whole of DA2.

#247
Marvin_Arnold

Marvin_Arnold
  • Members
  • 1 121 messages

The Teryn of Whatever wrote...

Fade > Deep Roads.


THISS!!!!!!!

#248
milena87

milena87
  • Members
  • 1 075 messages
I'd gladly welcome another fade section if they manage to make it fun.

For what it's worth, I really liked the fade in Awakening. The one in DAO made me stop playing the game for a week before I finally found the will to go through it; the one in DA2 wasn't bad, it was short at least, and that's a big plus for me compared to DAO.

Modifié par milena87, 06 mars 2013 - 10:41 .


#249
BubbleDncr

BubbleDncr
  • Members
  • 2 209 messages
The reason I hated the Fade in Origins was the maze-like aspect to it. The first time I did it, it was interesting, but frustrating. The later times I did it, I knew what I had to do, but going through it again just felt tedious. Honestly, I think it had somewhat to do with the context - it was basically a tedious dungeon within another tedious dungeon - the circle tower was basically the same environment and bad guys on all 3(?) floors, but we're gonna break it up with a dungeon that's going to confuse you and make you retrace your steps a bunch in order to figure out!

So that said, I would be fine with visiting the fade under different circumstances = better design. Though I do agree with people who say that they should redesign the look of the fade as well. I mean - I remember reading way back when Origins had just come out that the reason the Fade was all blurry was so they could used lower-res textures to get it to fit on the console games disks. Hopefully the new engine will let them make something more magical/mystical.

#250
bzombo

bzombo
  • Members
  • 1 761 messages
If it's handled like in Awakening, I'm ok. Origins had an annoying fade sequence.