I found it tedious on my first playthrough while loving everything else in Origins.Paradosi wrote...
I personally liked the Fade sequences, the first few times anyway. But that goes for pretty much everything, things just aren't as fun and exciting the third or fourth time around. You can't exactly base all experiences around them always being fun after repeated playthroughs.
DA:O Fade was exactly as I pictured it would be, a confusing mess of puzzles, spirits and all kind of bizarre. It was its own kind of fun.
No more "Fade" sequences. Ever.
#251
Posté 05 mars 2013 - 07:03
#252
Posté 05 mars 2013 - 11:24
At the risk of sounding like a whiner... yeah it hurt my eyes a bit too after a while. You don't really notice how nice and clear the game is until you're back in the tower.
#253
Posté 06 mars 2013 - 12:58
EpicBoot2daFace wrote...
I don't know anyone who enjoyed being in the fade for more than 60 seconds. In Origins, you were forced to be there for a very long time. In DA2, it was relatively quick and painless, but was only cool if you brought Anders along. It still looked like ass, though.
One of the big reasons why I hate the fade is because it's an eye sore. Seriously, the graphics and art direction for this place (where supposedly the Maker dwells) is some of the worst I've ever seen in a game. How on earth did the artists at Bioware think that this looked good in any way shape or form?
So, please, Bioware... no more. Just stop.
It was quite possible the most tedious, redundant thing about Origins. Especially on the console, where you don't have a magic 'skip the fade' mod. It was always the thing I left for last, as it was the thing i hated the most.
In DA2... the fade mission pissed me off. A lot. Mainly because of the whole 'If you kill a mage in the fade, they become tranquil' idea. And then if you bring Merill with you and kill her because she betrayed you... she still has magic. Same goes with Anders if you have to off him as well. They still retain their magic.
The Fade and The Deep Roads are crutches, IMO. One of those things that the developers will put into the game only to satisfy the hardcore fans who will throw a fit if they aren't. The game should be solvent without having to enter mystical magic lands and underground rock kingdoms to up the bar.
I certainly don't want them to throw in the Fade just to placate people. If they can do it well that's one thing. But having it there just to have it there... nah. Next.
#254
Posté 06 mars 2013 - 01:46
Actually, Marethari only applies that rule to Feynriel, either because of his status as a Somniari, or because the ritual places the player inside Feynriel's personal dream world. At no point does she say that it would affect any other individual.kremlin.dusk wrote...
In DA2... the fade mission pissed me off. A lot. Mainly because of the whole 'If you kill a mage in the fade, they become tranquil' idea. And then if you bring Merill with you and kill her because she betrayed you... she still has magic. Same goes with Anders if you have to off him as well. They still retain their magic.
Modifié par Plaintiff, 06 mars 2013 - 01:48 .
#255
Posté 06 mars 2013 - 01:10
#256
Posté 09 avril 2013 - 11:29
#257
Posté 09 avril 2013 - 11:33
#258
Posté 09 avril 2013 - 11:37
#259
Posté 09 avril 2013 - 11:40
I can't get past the character creator because I can never choose between elf and dwarf.XX-Pyro wrote...
The fade in DAO is what keeps me from replaying it on my PS3, which keeps me from replaying it at all because it's a game I don't have for my PC
#260
Posté 09 avril 2013 - 11:41
Would've been nice.
EDIT: And I don't mean your companions standing in the same eye-melting plane, I mean, Leliana is dreaming of Val Royeaux with Marjolaine, you're in Val Royeaux with Marjolaine, Oghren is dreaming of a tavern in Orzammar, you're in a tavern in Orzammar etc.
Modifié par SergeantSnookie, 09 avril 2013 - 11:50 .
#261
Posté 09 avril 2013 - 11:41
I loathed the Deep Roads section far more, with Shale's revelation as the one exception. And I found that particular section of DA2 least enjoyable too.
#262
Posté 09 avril 2013 - 11:44
Modifié par ibbikiookami, 09 avril 2013 - 11:44 .
#263
Posté 09 avril 2013 - 11:48
The fade was pretty tedious and exhausting, although for me, the deep roads was just grueling. Absolutely grueling. The deep roads is what dissuaded me from replaying DA:O; just the thought of having to grind my way through those endless, bland tunnels makes me nauseous.
But the fade is right behind that. Oh god, the mage tower and the sloth demon. God help me. I generally like DA2 more, but that right there is reason enough to prefer DA2: minimal deep roads and fade.
#264
Posté 09 avril 2013 - 11:53
Scelous wrote...
You know, EpicBoot2daFace, I thought you were just a "hater," but I gotta say, I agree with you on this. 100%. I endorse this message of yours.
The fade was pretty tedious and exhausting, although for me, the deep roads was just grueling. Absolutely grueling. The deep roads is what dissuaded me from replaying DA:O; just the thought of having to grind my way through those endless, bland tunnels makes me nauseous.
But the fade is right behind that. Oh god, the mage tower and the sloth demon. God help me. I generally like DA2 more, but that right there is reason enough to prefer DA2: minimal deep roads and fade.
For $60 I want depth in my games. They need a reasonable compromise like Awakenings Fade.
Some of us want to play the games we buy. We don't want things easily handed to us
#265
Posté 10 avril 2013 - 12:04
#266
Posté 10 avril 2013 - 12:15
Boring, tedious, and drawn out levels, do not add depth to a game. It's called filler and it's not good.Melca36 wrote...
Scelous wrote...
You know, EpicBoot2daFace, I thought you were just a "hater," but I gotta say, I agree with you on this. 100%. I endorse this message of yours.
The fade was pretty tedious and exhausting, although for me, the deep roads was just grueling. Absolutely grueling. The deep roads is what dissuaded me from replaying DA:O; just the thought of having to grind my way through those endless, bland tunnels makes me nauseous.
But the fade is right behind that. Oh god, the mage tower and the sloth demon. God help me. I generally like DA2 more, but that right there is reason enough to prefer DA2: minimal deep roads and fade.
For $60 I want depth in my games. They need a reasonable compromise like Awakenings Fade.
Some of us want to play the games we buy. We don't want things easily handed to us
@Scelous: Thanks. I hope that this thread is seen by BioWare and they actually make some changes. If that means getting rid of the Fade entirely, so be it. But if we must have it, at least make it bearable.
Modifié par EpicBoot2daFace, 10 avril 2013 - 12:15 .
#267
Posté 10 avril 2013 - 04:32
#268
Posté 10 avril 2013 - 04:39
The graphics team should check out the dream sequence from Fable 2. That was a well executed dream sequence. It was completely unreal but it didn't look like ****.
#269
Posté 10 avril 2013 - 04:45
#270
Posté 10 avril 2013 - 04:47
#271
Posté 10 avril 2013 - 04:53
Modifié par AmRMa, 10 avril 2013 - 04:54 .
#272
Posté 10 avril 2013 - 05:00
#273
Posté 10 avril 2013 - 05:03
#274
Posté 10 avril 2013 - 07:16
What I'm reading here sounds like hostility to puzzle elves rather than the Fade per se.
Modifié par AlanC9, 10 avril 2013 - 07:17 .
#275
Guest_Puddi III_*
Posté 10 avril 2013 - 07:18
Guest_Puddi III_*





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