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No more "Fade" sequences. Ever.


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#26
Matchy Pointy

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I would like more Fade scenes, the ones in DA2 was way to short, same as the deep roads sequence there.

#27
SidoniaTheSeer

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The fade is blurred for a reason, it's meant to symbolize what a 'dream world' would be like, hence the unusual landscape and art, it's not meant to make sense. Personally I liked the fade sequences and would like to see more of them, perhaps meet more spirits in the fade.

#28
Fireblader70

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One missed opportunity (I thought) was that the Fade was always, as has been shown here, very bland. And yet... this is a place of dreamers? Where the spirit inhabitants form objects and locations based on the minds of mortal beings?

Where are all the colours? The trick rooms? Different light levels? Psychedelic mind-blowing action sequences?

Seriously! This place has so much potential! Why is it so damn boring?!

#29
Melca36

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I happened to enjoy the FADE very much thank you. 

I thought DA2's fade was a cheap copout. And yes while I agree Origins may have been long, it was FUN.

Awakenings Fade was the BEST of the lot.


For $60 I want a game and not just a story.    And I don't want things easily handed to me in games the way some players do.


The Fade is part of the lore of the game the same way the Deep Roads is.  Why bother playing games if you can't deal with aspects of them.

#30
Melca36

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Matchy Pointy wrote...

I would like more Fade scenes, the ones in DA2 was way to short, same as the deep roads sequence there.



They were designed for the players who complained about the Origins versions of them.

#31
Melca36

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EpicBoot2daFace wrote...

Solmanian wrote...

It's an integral part of the game world. Deal with it.

References and codex entries are fine. But I don't want to be forced to visit the ****ing place anymore.



And just because you hate it, you want to deny everybody else who did not mind it. :huh:

#32
lady_v23

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I agree.  The fade mission in DA: O  was horrible.  One of the worst moments in game for me.

#33
Bfler

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I like it. The shape-shifting part is entertaining and the mono-colored environment + Leliana's song makes it a bit surreal.

It gives a nice variety to the rest of the game like the part in Oblivion, when you enter the painted picture.

#34
Zubie

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I liked the Fade in Origins. The Fade part in DA2 was pointless and seemed like it was just something they felt they to had to include in the game and quickly checked it off their check list.

#35
Guest_Puddi III_*

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Next time you'll get a Fade quest in the middle of a Deep Roads quest, and the Fade will look like the Deep Roads.

#36
SongstressKitsune

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iheartbob wrote...

I agree that the MQ fade portion in DA:O was a bit long, but I wouldn't want to get rid of it completely.

I think my favorite fade portion is actually in the Blackmarch of Awakening. They did a great job of showing how the fade can be a warped representation of the "real world." And it doesn't always have to be drab looking with brown colors. It can actually look bright and vibrant, which gives it an almost creepier feel.

Ah, yeah - I did love the Blackmarsh Undyng portion in Awakening. That was actually really brilliant and well-done. So if we're going to get long Fade sequences, Blackmarsh Undying type things would be excellent.

It was the Mage Tower portion I disliked; I'll freely admit I'm not one for puzzles and the only mod I have ever downloaded fir Origins is "Skip the Fade." It was cool the first time, and the individual companion dreams were nice, but it got so long in the initial slog and just - no.

#37
ForThessia

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I hated the Fade in DA:O with a passion. It was so tedious and drawn out to the point where I dreaded doing it every playthrough.

As for DA2.... no opinion. It was short, still looked like crap, but Isabela's betrayal was pretty funny.

#38
Brightspoon

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I love the concept of the fade as a distorded reflection of reality, i think it has a huge potential, but agree the trasposition of the concept in the game wasn't perfect. Still i hope that we will be able to visit it again in DAI, the new engine may do it justice.

#39
Silcron

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I liked the Fade in Origins, more than in DA2 tbh. You may not like it but hey, poeple liked it, and if they want to put it in DA3 well, you'll have to play it through if you buy it

#40
Cutlass Jack

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Does that include Fades To Black?

#41
KingsTiger

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Fireblader70 wrote...

One missed opportunity (I thought) was that the Fade was always, as has been shown here, very bland. And yet... this is a place of dreamers? Where the spirit inhabitants form objects and locations based on the minds of mortal beings?

Where are all the colours? The trick rooms? Different light levels? Psychedelic mind-blowing action sequences?

Seriously! This place has so much potential! Why is it so damn boring?!


Seriously, this sums up my thoughts perfectly. Gameplay wise, the fade sequences were perfectly adequate, but much like the deep roads, looking at them got old, fast. Give it a brighter redesign, and I'd love to go back there.

#42
rapscallioness

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Fireblader70 wrote...

One missed opportunity (I thought) was that the Fade was always, as has been shown here, very bland. And yet... this is a place of dreamers? Where the spirit inhabitants form objects and locations based on the minds of mortal beings?

Where are all the colours? The trick rooms? Different light levels? Psychedelic mind-blowing action sequences?

Seriously! This place has so much potential! Why is it so damn boring?!


This.

Instead of getting rid of the Fade. I'd just like it to be more interesting. What  better area than a Dream Scape for BW artist's to be given the freedom to push boundaries?

I want to keep the Fade, however so much more could and should be done with the area. Blur is not enough.

#43
jillabender

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I actually enjoy the Fade section of DA:O, because of the way that soloing with my character makes my character's strengths and weaknesses clearer, and requires me to adjust my tactics to complement those strengths and weaknesses. I also enjoy the Fade shapeshifting - I find it a fun challenge to adjust my tactics on the fly to take advantage of the strengths and weaknesses of the various forms.

#44
The Spirit of Dance

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Lose the blurriness and allow me to use my entire party (don't know about everyone else, but while I found the solo exploration enjoyable, after several runs through the fade it got boring and maybe having more than one party member would get rid of some of the dulness.) then I'm fine with a fade sequence as long as it doesn't drag out too long.

#45
Welsh Inferno

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Suppose I am in the minority but I enjoyed the long drawn out treks through the fade and the deep roads too. So I want more of the fade. Although I do understand why people don't like such things.

#46
Guest_PurebredCorn_*

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Modifié par PurebredCorn, 02 mars 2013 - 07:31 .


#47
cindercatz

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I love the Fade in the lore, and I liked the shapeshifting in the Fade in DA:O, and I really love to see how the different companions (and hopefully different pcs as well) have unique scenes there.

It does need a major upgrade, though. It is a spirit world, shaped by dreams, so get crazy with it. Keep it a certain level of hazy or blurring, but do it in a vibrant way. I think the little interdimensional areas in Fable 3 (much as the game overall's not the greatest) are a great place to take from. Sometimes you're in a color paint on b&w dreamworld. In one instance, you're playing through a p&p game as the toy character. Or take from Elder Scrolls in how every daedra lord's Oblivion realm is an entirely different experience with different rules and different expressions. So the fade's shaped by dreams. Anything can happen.

Modifié par cindercatz, 02 mars 2013 - 07:15 .


#48
Sutekh

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Liked the Fade visually (especially Blackmarsh Undying), and loved it gameplay-wise in all its versions (Harrowing, Circle, DAA and DA2, except the latter was waaaaaay too short), so I strongly disagree, even though I admit there was some lost opportunities as a dreamscape setting.

I sincerely hope we'll have a decent Fade sequence and one long dungeon crawl ala Deep Roads in DA:I.



Filament wrote...

Next time you'll get a Fade quest in the middle of a Deep Roads quest, and the Fade will look like the Deep Roads.

Which begs the question: "Do Darkspawn dream of tainted sheep?"

Modifié par Sutekh, 02 mars 2013 - 07:17 .


#49
Zombie_Alexis

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I enjoyed the Fade sequences, quite frankly, and would be disappointed if both the Fade and Deep Roads are missing in the next game.

#50
Harle Cerulean

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If "never do x again because it was ugly," were a valid argument, they wouldn't have made a second game to begin with. And they definitely wouldn't have let mages wear hats in DA2.

Personally, I loved the Fade, particularly in DA:O, and I'd like to see more of it. The aesthetics weren't the best, no - but so what? Pretty much the entirety of DA:O ranged from ugly to mediocre, visually.

I want another Fade sequence, if it fits into the story, and I want it improved over the previous two. Longer, more puzzles, more things that can happen only in dreams. My non-mage Wardens will forever remember the thrill of shapeshifting. :)