That's one reason why I love the Fade and the Deep Roads in DA:O.
They really deliver a claustrofobic sense of being trapped, respectively deep. And getting through and out is a grueling ordeal. Just as it should be!
bEVEsthda wrote...
A really good RPG game should also offer some ordeal, a bit of real pain.
-snip-
EpicBoot2daFace wrote...
I don't know anyone who enjoyed being in the fade for more than 60 seconds.


EpicBoot2daFace wrote...
I don't know anyone who enjoyed being in the fade for more than 60 seconds. In Origins, you were forced to be there for a very long time. In DA2, it was relatively quick and painless, but was only cool if you brought Anders along. It still looked like ass, though.
One of the big reasons why I hate the fade is because it's an eye sore. Seriously, the graphics and art direction for this place (where supposedly the Maker dwells) is some of the worst I've ever seen in a game. How on earth did the artists at Bioware think that this looked good in any way shape or form?
So, please, Bioware... no more. Just stop.
Modifié par LolaLei, 02 mars 2013 - 08:10 .
Modifié par -TC1989-, 02 mars 2013 - 07:52 .
LolaLei wrote...
I wouldn't mind another trip to the fade is they made it look more interesting. With the new engine it would be the perfect opportunity to really go all out with the "weirdness" factor in there.
bEVEsthda wrote...
A really good RPG game should also offer some ordeal, a bit of real pain.
That's one reason why I love the Fade and the Deep Roads in DA:O.
They really deliver a claustrofobic sense of being trapped, respectively deep. And getting through and out is a grueling ordeal. Just as it should be!And people who don't like it are wimps.
- There, you heard it.
Melca36 wrote...
bEVEsthda wrote...
A really good RPG game should also offer some ordeal, a bit of real pain.
That's one reason why I love the Fade and the Deep Roads in DA:O.
They really deliver a claustrofobic sense of being trapped, respectively deep. And getting through and out is a grueling ordeal. Just as it should be!And people who don't like it are wimps.
- There, you heard it.
Not neccessarily wimps....l think the majority who complained want everything basically handed to them when they play games.
SongstressKitsune wrote...
I don't mind if it's a short quest like in 2. But I would definitely prefer to avoid another multi-zoned hours-long Fade portion.
Melca36 wrote...
LolaLei wrote...
I wouldn't mind another trip to the fade is they made it look more interesting. With the new engine it would be the perfect opportunity to really go all out with the "weirdness" factor in there.
I totally agree and it would be interesting to see the characters have dreams/nightmares that reflect their identity.
Modifié par LolaLei, 02 mars 2013 - 08:13 .
LolaLei wrote...
Melca36 wrote...
LolaLei wrote...
I wouldn't mind another trip to the fade is they made it look more interesting. With the new engine it would be the perfect opportunity to really go all out with the "weirdness" factor in there.
I totally agree and it would be interesting to see the characters have dreams/nightmares that reflect their identity.
That would be awesome! In Asunder they described the Fade's environment as something that changes depending on the characters dreams/nightmares/fears. So with that in mind it could shift and change in so many interesting and weird ways, that depending on who you took into the Fade with you, the environment and "dream" could be drastically different each time.

