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No more "Fade" sequences. Ever.


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#76
Nefla

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I would love to return to the fade but with a different look. I want the game to actually trick us into thinking we're not in the fade, and have a demon shaped like a comapnion or npc or someone try to trick/tempt/enthrall us like you always hear about in the lore. In DA:0 most of your companions thought they were somewhere else for example Alistair thought he was in his sister's house and there were children all around yet you as the player could clearly see all the fade weirdness. I want a situation where it's swapped and you think (maybe based on your "background") that you're somewhere real and either your companion has to help you get out or you have to figure it out (sort of like the Tranquility Lane part of Fallout 3.

#77
Renmiri1

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This is like the "no more deep roads" threads.. Fade and Depp Roads are an integral part of the Dragon Age lore and are here to stay. What you should ask for is for a less blurry scenery or an option to turn the blur off. And some flowers to plant on the Deep Roads dreary corridors

#78
R0vena

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Shevy_001 wrote...

I actually liked the Fade in Origins. Not so much fights, some shapeshifting "puzzles" and rewards for exploring every area. With the new engine I could imagine that the artists can do a better job of providing a dreamworld, maybe with morphing environments and cool filters.

So, I'm looking forward to seeing the Fade again and how it evolved.


This.)

#79
AngryFrozenWater

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The Fade is part of the lore. So there is little chance that it will disappear in the next titles. I am interested in how it turns out to be next. Maybe something that plays in the Black City would be nice. Inquisite some of the folk there. ;)

#80
Medhia Nox

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Well - if you get to have the Fade totally removed - I want Blood Mages totally removed.

I love the idea of the Fade - I liked the Fade in DA:O, even though I think it could definitely have been shorter (not to mention it feels like a disjointed halting of the game).

#81
Zekka

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What I want to know is why the fade is all gloomy looking and Depressing? You would think that a dream realm would be creative and look aesthetic and have places that are beautiful and places that are ugly. Why does everything look so dull and why do we rarely see good spirits.

Modifié par leslie2233, 02 mars 2013 - 09:18 .


#82
Medhia Nox

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@leslie2233: there's a reason we rarely see good spirits. It's because they don't want to interact with mortals. Demons want to possess you - so they'll seek you out if you go to the Fade.

Perhaps it was less gloomy before the Golden City was turned black? Who knows.

It's a relevant question though - perhaps because we've never entered the Fade for a healthy reason? Every time we enter - it is for some dire circumstance.

#83
DragonMage95

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EpicBoot2daFace wrote...

Image IPB

I don't know anyone who enjoyed being in the fade for more than 60 seconds. In Origins, you were forced to be there for a very long time. In DA2, it was relatively quick and painless, but was only cool if you brought Anders along. It still looked like ass, though.

One of the big reasons why I hate the fade is because it's an eye sore. Seriously, the graphics and art direction for this place (where supposedly the Maker dwells) is some of the worst I've ever seen in a game. How on earth did the artists at Bioware think that this looked good in any way shape or form? Image IPB

So, please, Bioware... no more. Just stop.

I didn't mind the fade, I kind of enjoyed the challenge., and as long as we have mages we'll have the fade. But, I absolutely hated the Deep Roads, especially the brood mother.If the Deep Roads were a person i'd push them into a lake, or a puddle of mud, but I think we'll always have the Deep Roads in Dragon Age so I just deal with it.

#84
Annie_Dear

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I didn't mind the Fade. Nor did I mind the Deep Roads.

But I really hated Ostagar.

#85
Reidbynature

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Fade is an eyesore, but asking for it to be removed is a bit much. Perhaps they can adjust the fog effect so it's not so overdone or show different types of terrain and such next time we see it?

To be fair the Fade could just be a victim of the graphics and art direction of the previous games. Though more Origins really since it was incredibly ugly as DA2 just reused areas from the game and applied the overpowering fog effect.

#86
DragonMage95

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Annie_Dear wrote...

I didn't mind the Fade. Nor did I mind the Deep Roads.

But I really hated Ostagar.

I really liked Ostagar, I wish we got to explore more of it.

#87
Zekka

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Medhia Nox wrote...

@leslie2233: there's a reason we rarely see good spirits. It's because they don't want to interact with mortals. Demons want to possess you - so they'll seek you out if you go to the Fade.

Perhaps it was less gloomy before the Golden City was turned black? Who knows.

It's a relevant question though - perhaps because we've never entered the Fade for a healthy reason? Every time we enter - it is for some dire circumstance.


i guess what you are saying is true. Why have we never entered the fade when we wanted to? What if Bioware treated the fade like another hub world and made it that when your player when to sleep they would enter the fade and get to explore it.

#88
Guest_Puddi III_*

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I thought the art direction in DAO's Fade seemed fitting for a lucid dream experience. It's supposed to be a crude reproduction of real things in an unreal world that feels empty and unsettling. I think the Fade does succeed in capturing that feel with the VFX (the somewhat infamous blur effect) and the "music" and the environments too, for what they're worth. The environments could stand to be improved upon, without a doubt, but I think it is important to understand that they are that way for a reason.

Still, I would say they should not be afraid to introduce more color and fantastic environments to the Fade, or make it much closer to "reality", depending on the situation. I would also appreciate if they would play with perspectives (MC Escher sort of thing) or a sort of "light world/dark world" or "past/present/future" mechanic. They could do all these things without losing the overall uncanny feel that the fade ought to have.

#89
GenericEnemy

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DomRod95 wrote...

Annie_Dear wrote...

I didn't mind the Fade. Nor did I mind the Deep Roads.

But I really hated Ostagar.

I really liked Ostagar, I wish we got to explore more of it.


I liked Ostagar too, the look of it reminded me of Minas Tirith.

#90
brushyourteeth

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Filament wrote...

I thought the art direction in DAO's Fade seemed fitting for a lucid dream experience. It's supposed to be a crude reproduction of real things in an unreal world that feels empty and unsettling. I think the Fade does succeed in capturing that feel with the VFX (the somewhat infamous blur effect) and the "music" and the environments too, for what they're worth. The environments could stand to be improved upon, without a doubt, but I think it is important to understand that they are that way for a reason.

Still, I would say they should not be afraid to introduce more color and fantastic environments to the Fade, or make it much closer to "reality", depending on the situation. I would also appreciate if they would play with perspectives (MC Escher sort of thing) or a sort of "light world/dark world" or "past/present/future" mechanic. They could do all these things without losing the overall uncanny feel that the fade ought to have.


So much this. The Fade's not bad -- but it needs a facelift, IMO. You can tell that DG loves the place (it's a great way to reveal a lot about a character's fears and desires), so it's probably not going anywhere. It's in two out of three of his DA novels, if I remember right. But in those instances, the Fade could be a place of horror as well as a place of (seeming) wish-fulfillment and greatest dreams come true. I wish we could see more of the contrast between light and dark in the Fade, rather than all things being emotionally (as well as artistically) washed-out, bland, and blurry. In neither game did it seem to me like it was even potentially the kind of place you'd want to stay forever, or the kind that could hold you with fear forever either.

I also felt like while the Fade sequence went a little long in DA:O (though I've got it down to a science now and don't really mind it), the DA team overcorrected in DAII and made the Fade sequence so short and predictable that it was hardly worth taking notice of. It could have been cut from the game entirely and, other than the level-up puzzles with the free xp, I wouldn't have missed it at all.

#91
LolaLei

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nightcobra8928 wrote...

since the fade is a plane that is ever changing and shifting, i'd like to see more surreal and fantastical landscapes.

 

Image IPB


I particularly like this one!

#92
LolaLei

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Renmiri1 wrote...

This is like the "no more deep roads" threads.. Fade and Depp Roads are an integral part of the Dragon Age lore and are here to stay. What you should ask for is for a less blurry scenery or an option to turn the blur off. And some flowers to plant on the Deep Roads dreary corridors


Really, they both just need updating a bit. But I'm sure the Frostbite 2 engine will more than do both the Fade and The Deep Roads justice.

#93
elyu

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The fade sequence in DAO was way too long but I didn't mind it in DA2. I just wish the landscape (or whatever) was different, the grey/brown one is kinda meh...

#94
Demx

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I liked the fade and the crazy art designs. Would you rather it be like how Pelagius' Mind was or the Misty Grove in Skyrim?

#95
Dhiro

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I like the idea of the Fade, but I find the execution lacking. The weird color filter also gives me headaches.

#96
Sjpelke

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Renmiri1 wrote...

This is like the "no more deep roads" threads.. Fade and Depp Roads are an integral part of the Dragon Age lore and are here to stay. What you should ask for is for a less blurry scenery or an option to turn the blur off. And some flowers to plant on the Deep Roads dreary corridors


oh, this would do nicely too instead of flowers....

Image IPB


Image IPB

;)

#97
Asch Lavigne

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I liked the Blackmarsh version of the Fade in Awakening and would much prefer something like that as opposed to what we had in Origins.

Modifié par Asch Lavigne, 02 mars 2013 - 10:46 .


#98
eoinnx03

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Second.

#99
Xewaka

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The Fade in the Circle Tower is my favourite part of Origins, alongside the Sacred Ashes gauntlet. I like puzzle levels, and they're necessary to avoid having the entire game be "Fight. Talk. Fight. Talk. Fight. Talk" ad nauseam.
You need pacebreakers to keep the game from wearing down the player.

Modifié par Xewaka, 02 mars 2013 - 10:49 .


#100
InfinitePaths

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Fade is very interesting from the writing perspective:The demons are fun,the lore etc...The thing is it was boring looking,repetetive,grind like and dull in DAO.In DA2 all you get is the templar courtyard with only 2 demons and repetetive sequences...But yeah,god forbid that DA2 actually gives you some diversety(Like high friendship companions being resisted to the demons charms)

Anyways I am looking foward to seeing the fade again in DA III:I but I hope it will be excecuted better than in the previus games