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No more "Fade" sequences. Ever.


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#126
Sith Grey Warden

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The fade was one of my favorite parts of DAO. Getting to stomp around as an Ogre, sneak around as a mouse, and blast fireballs while being immune to them was a ton of fun. (My first character was a rogue who didn't develop stealth skills, and I didn't have the Stone Prisoner yet.) That said, if I hadn't happened to pick the right order to go through the different planes in, it might have been more tedious. Also, I can't say I was a fan of the aesthetics. It was even more brown than the rest of the game! While a lack of color can be surreal, the same effect can be achieved with an overabundance of color, which would be much more interesting to look at.

The Fade sequence in DA:A was a bit less fun as it was less distinguishable from normal gameplay. The sequence in DA2 was forgettable.

#127
Xerxes52

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The Fade in DA:A was the best imo. DA:O was too long, almost no party combat, and too much backtracking. DA2's segment was too short.

#128
Ex-Paladin

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I for one LOVE the Fade and hope they'll do more things with the Fade! ;) and I like the design of the Fade -^- *ridiculously easy to please* :P

#129
Melca36

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MerchantGOL wrote...

IF there must be the fade in da:I then go the DA2 route, nice simple to the point and allot more fun



Sorry but if the game is going to be $60-70 some of us want MORE than a 15 minute jaunt:mellow:

#130
CrystaJ

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Keep it and change it, but don't keep me in there for hours unless there's some kind of compelling story to tell. Aside from the golem because I like to smash things, I didn't even like most of the shapeshift forms, and didn't stay in them for longer than I had to. The companion dreams were interesting, but... uh... that was it.

DA 2's sequence was too short for me to care for, but I didn't hate going through it.

Modifié par CrystaJ, 03 mars 2013 - 04:42 .


#131
Sylvius the Mad

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EpicBoot2daFace wrote...

I don't know anyone who enjoyed being in the fade for more than 60 seconds.

Now you do.

#132
Sagekat

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The blurry edges make me motion sick. I think I would dislike fade sequences more if I didn't have to take Dramamine and chug ginger ale.

#133
DragonMage95

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GenericEnemy wrote...

DomRod95 wrote...

Annie_Dear wrote...

I didn't mind the Fade. Nor did I mind the Deep Roads.

But I really hated Ostagar.

I really liked Ostagar, I wish we got to explore more of it.


I liked Ostagar too, the look of it reminded me of Minas Tirith.

Yeah now that you say that it reminds me of it too. Also, I think the Fade would be better if we got to see more parts of it. So far we've only seen a little bit of it, but i'm sure we'll see alot more in the future.

#134
Wolfspawn

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Jeez... that was one of the most fun parts of the game for me. I honestly thought it was better than the Deep Roads. In terms of fun, not in atmosphere. The Deep Roads nailed the atmosphere.

#135
Icinix

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I quite liked the fade the first time.

The second time I was like - This is ok.

Third time - This is kind of boring.

Fourth time - This is crap.

Fifth time - *blowing raspberries*

#136
Eternal Dust

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I liked the concept but the blurry graphics were just ass. What an eyesore.

#137
Nefla

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andrew252 wrote...

Riverdaleswhiteflash wrote...

If your system is lagging and you click rapidly enough, you can get them several times each. Which brings me to why my level 15 Arcane Warrior has a Cunning Score that rivals that of my level 24 Assassins.

(I had actually started to find the Fade boring, despite the Shapeshifting mechanic, until I discovered this trick.)

think thats bad my lvl 10 rouge has 50 strength,40 dexterity and 40 cunning


After my first 2 playthroughs (completely legit) I used that tome of the mortal vessel duplication trick XD

#138
BombThatDeadGuy

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You know we're going to have them back along with the Deep Roads but...yeah they could be done better I'm going to agree with Eternal Dust here the Fade doesn't look good at all.

Modifié par BombThatDeadGuy, 03 mars 2013 - 06:29 .


#139
gosimmons

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I loved the surreal aspect of it and exploring your friend's personal dreams, but I could remember the Mage Tower's quest feeling very long after a while..

#140
Saraphial

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I enjoyed going through the fade the first time around. As such an integral part of the lore and magic in the game, it felt important to include a fade sequence. It got tedious quickly though after playing through it again. However, I honestly prefer the fade sequences in DA:O more than DA2. I'm not totally sure why, maybe because they weren't just blurry versions of places we'd already been to? I don't know.

I would vote for including the fade in DA3, just so long as it's meaningful, interesting, and not quite so washed out looking.

Side note: Is it bad that when I first saw the name of this topic I immediately assumed it was made by someone incredibly indignant and unhappy about the "fade to black" approach DA2 took with the romance scenes? haha

#141
Fredward

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Sagekat wrote...

The blurry edges make me motion sick. I think I would dislike fade sequences more if I didn't have to take Dramamine and chug ginger ale.


The thing that really makes me want to chuck my biscuits is when they turn something around or upside down and you have to walk up a wall or walk down the upside down stairs and everything is just so horribly not right. Luckily Bioware doesn't do that. So far. HATED the small parts of Skyrim where I had to move through a fallen tower.

If the devs decide to go ULTRA SURREALISM on the Fade and force me to walk on the ceiling I don't think I could play it. That or I'd demand a free bucket with my game. xp

#142
Lenimph

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I can't believe people actually really liked the fade sequences in DA:O. My mind is blown.


Personally I agree with the op to an extent. I liked Dragon Age 2's fade sequence because I wasn't separated from my companions right away and it was well written. It's very hard to hate something that contains the line "I like big boats, I cannot lie." 

Keep making the fade sequences short though, because that blurriness did give me a headache after a while in DA:O. 

Modifié par Lenimph, 03 mars 2013 - 07:47 .


#143
Xerxes52

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Sagekat wrote...

The blurry edges make me motion sick. I think I would dislike fade sequences more if I didn't have to take Dramamine and chug ginger ale.


While I never hit that point yet, the blur and yellow/brown filter gave me a headache.

#144
Lloyd_Irving

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I liked it. I hope they do add it to da3.

#145
Guest_Hanz54321_*

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Fade sequence in Origins was fantastic. Did it feel a little mind numbing and long? Good. It was supposed to. The fade is supposed to be visually and intellectually confusing, making one a bit hazy. I thought they nailed it.

The fade in DA2 was a short jaunt to save Feynriel. Everyone probably loved that because it had a similar feel but it was nice and short.

I would be happy to see either version or none in DA3. WHATEVER FITS THE STORY.

#146
Blackrising

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It was rather...grating in DA:O, yes, but I'm not against it in general.
The Fade is a rather interesting place and as long as it's not another 2 hour long mission, it can be very fun I think.

#147
imbs

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DA:O's fade is too long and too easy and the scenery is all too samey. I liked the shapeshifter mechanic but it takes about 3 fights to master that system at which point it becomes a massive bore which you have to go over with a fine-toothed comb because of the stat boosts there.

In DA2 it feels cheap and insubstantial (and is a bunch of free attributes too iirc). I disliked both instances of it being done really. The companions in the fade always seem badly acted/rushed to me as well (goes for DAO ones as well).

The awakening one was less lame than the others but at that point its pretty much impossible to not have a brokenly overpowered char so it's boring too.

Only tolerable fade part was the Mage opener if you ask me. That thing set the scene for tranquil, hardships of being a mage and also introduced the templar vs mage theme. A very well done and purposeful prologue.

Modifié par imbs, 03 mars 2013 - 09:01 .


#148
SilentK

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I quite liked how they used the fade in DAII. The companions got to face their inner demons, you got to know them better. And I liked seeing Anders in the fade, a chance to talk to the different side of him. Merill is longing so much for the knowledge of the past, Fenris wanted power. And then you got an extra convo with these companions afterwards, me likey.

Must say that I prefer this version of the fade, using it to getting to know more about the people around you than the long winding labyrinths in DA:O. The labyrinth was amazing the first time but less enjoyable for me on replays.

#149
Absafraginlootly

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I enjoyed the fade in Dragon Age: Origins, although I do wish we'd get a fade adventure more like the one in The Calling.

In origins when you visit your companions dreams you can't see what they see, you just saw a barren little island, whereas in The Calling when we visit others fade illusions/dreams you actually get to see the dream. So you see the city, the cabin, the fort, the cellar that is the persons dream space, which was so much cooler.

I'd love it if, when we visited the fade again, they made the puzzle part shorter and the dream parts longer and more detailed.

#150
Goneaviking

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In DAO it took too long, particularly since it was sandwiched into an ostensibly different story in the circle tower. I liked the transformation powers, even moreso because Morrigan's shapeshifting power seemed to stunt her magics this approach made them interesting.

Unfortunately it was mired in the same bland combat system as the rest of the game.

Something I've wondered about was whether the locale was shaped by the dreamers caught on the various islands, or if it was imposed by the demon at the center? If the first, it illustrates rather effectively the shallow imagination the institutionalized participants and how the lack of interaction with the larger world has stunted their frames of reference; if the latter then it makes me kind of sad for the demons. I'd hate to spend eternity locked in brown.

As for the sequel, it was more interesting. That the whole of that fade was located within the same space as the Templar's offices is interesting, and the way it highlighted aspects of the NPCs was welcomed (even Sebastian's pious refusal to participate). Of course the fact that the demon has barely said hi and then everyone save Justice is virtually begging for the opportunity to turn on you is disheartening.

I'd like some kind of merging of the two treatments, with a few changes. Long enough to explore, treat it as an opportunity to highlight the personalities of the people involved in the quest. But make it weird (perhaps invert the colours?), and have the experience break the standard rules of the game (something I loved about Mark of the Assassin was the sneaking scene, how different it was from the rest of the game and how apt it was to the story).

I think there's a tremendous amount of possibility to do something great with the fade, I'd hate for it to be left out if it made sense to include it in the game.