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No more "Fade" sequences. Ever.


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#176
Iecerint

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I love the Fade. It's my favorite part of the first two games.

I can understand people thinking it was too long in DA:O, though...you're railroaded for a considerable period of time.

#177
samgurl775

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The fade was awful in Origins. I didn't mind it at all in DA2 though.

#178
Melca36

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samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.



And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.

#179
Dave of Canada

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Origins fade: No.
Awakening fade: Yes.
DA2 fade: Ew, rehash.

#180
Sylvius the Mad

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bclagge wrote...

SongstressKitsune wrote...

I don't mind if it's a short quest like in 2. But I would definitely prefer to avoid another multi-zoned hours-long Fade portion.


^This.  It's essentially the reason I never bothered with a second play through.  I just couldn't bear the thought of trudging through that portion of the game again.  You should never have to trudge.  I want to have fun.

Trudging can be fun.  I specifically asked for the Deep Roads to contain more trudging.

Really.

#181
Herr Uhl

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Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?

#182
Yggdrasil

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I think the Fade has some of the greatest potential of any location in the DA universe, but unfortunately I have to agree with the OP that it's implementation so far has been tedious more than anything.

#183
KiwiQuiche

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NO.

As long as it's a short, not five hour trip I'm good with it. The fade is part of the DA verse, to get rid of it is stupid

#184
Sir George Parr

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A bit more of a balance between DAO which was quite long winded and DA2 which was to short. Taking Isabela along was the best thing you could do when going into the fade in DA2.

#185
iOnlySignIn

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I like the Fade.

But the protagonist should get more superpowers while in it. Like I do in my dreams.

#186
CrystaJ

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Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.

#187
Nightdragon8

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so far ethier people, love it or hate it, it seems.

I find it funny that people dont like it because "it was blurry" thats what the dream world is sposed to be, blurry and out of focus, its also not a sutibale environment for humans.

so I think the art is correct in depicting it this way.

#188
CrystaJ

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I don't think people usually get motion sickness in their dreams, but I could be wrong.

I think you can make things dream-like without the blur and blanket of brown. I don't remember it being nearly as bad in DA 2 than it was in DAO (there was more color, definitely), so chances are it's not going to go back that way.

#189
JerZey CJ

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Wait, people LIKE the fade from DA:O? I thought it was one of those things that almost all fans agreed on.

#190
Fortlowe

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I'd just like it to be as interesting as it seemed in 'Asunder'. For all the talk of it being chaotic and in a constant state of flux due to the memories and the varying states of mind of its inhabitants, it was rather static , I thought. Not uninteresting or even tedious as many have previously posted. But I thought here was a perfect opportunity to visually demonstrate the consequences of many of the choices I made for the protagonist. In other words, I would have like my journey through the Fade to be informed by the choices is made thus far. And that it would change in subsequent play thoughs based on different choices. That is very possibly asking too much, not to mention not adequately described,but it does June with the lore better than what we've seen so far.

#191
Melca36

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CrystaJ wrote...

Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.


I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

#192
Melca36

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Dave of Canada wrote...

Origins fade: No.
Awakening fade: Yes.
DA2 fade: Ew, rehash.



I agree.


And thats a reasonable compromise.:wizard:

#193
The Six Path of Pain

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Meh I don't love them but I don't hate them either.They are just another quest for me.

#194
Rorschachinstein

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I've always wondered why they got rid off some the lovecraft elements in DA2. Not that I think the Fade in DA 2 was bad, I actually liked it a lot more than the Origins one, but it certainly did not look as good.

#195
Plaintiff

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Rorschachinstein wrote...

I've always wondered why they got rid off some the lovecraft elements in DA2. Not that I think the Fade in DA 2 was bad, I actually liked it a lot more than the Origins one, but it certainly did not look as good.

Proably something to do with the fact that Hawke and co were inside the dreams of a somniari, and awoke as soon as the quest was over.

When the Warden was sent into The Fade, he was initially trapped in a dream of "Weisshaupt Fortress" (actually looked more like a variation of Ostagar, probably a deliberate deisgn choice), and he didn't see the Fade "proper" until he broke the illusion.

#196
SpEcIaLRyAn

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In a way I kind which they never showed us the Fade so we could have this mythological idea of what the Fade might be like. Although I liked it in both games.

#197
deuce985

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Haha. I like the lore behind it all but I agree, it needs to be done better. I didn't like the Deep Roads in DAO either because it felt tedious. That doesn't mean I NEVER want to go back, I just want it done better. I'm hoping in DA3 Deep Roads has a big horror atmosphere vibe to it. That would be awesome to change atmosphere up based on the environment. Maybe run into some Kal-Sharok cannibals.

Anyways, yes, Fade can stay but only if it's a lot better than DAO. DA2 was fine.

Modifié par deuce985, 04 mars 2013 - 03:42 .


#198
Mr_Steph

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I kinda like the fade actually.

#199
Plaintiff

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Melca36 wrote...
I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

How is your way of gaming any less lazy than anyone else's? I'm pretty sure it still consists of sitting on your ass and staring at a screen for hours.

The Fade in Origins, with all its tedious backtracking, is not challenging at all, at least not after the first time. It's just boring. 

Modifié par Plaintiff, 04 mars 2013 - 04:15 .


#200
Boiny Bunny

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I would love to see more of the Fade - but an 'artistic' redesign (like the whole of DA2) might be in order. I'd love to see something that looked more like Paradiso from Bayonetta. That place was amazing.

(Watch a few minutes of this to get an idea of what I mean - incredible music too IMO)...skip to about a minute in for gameplay.


Modifié par Boiny Bunny, 04 mars 2013 - 04:56 .