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No more "Fade" sequences. Ever.


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#201
Melca36

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Plaintiff wrote...

Melca36 wrote...
I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

How is your way of gaming any less lazy than anyone else's? I'm pretty sure it still consists of sitting on your ass and staring at a screen for hours.

The Fade in Origins, with all its tedious backtracking, is not challenging at all, at least not after the first time. It's just boring. 


Then it should be like Awakenings. That was the perfect length. DA2's was like 15 minutes. When I pay for something...I want an experience.

#202
imbs

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No such thing as effort in computer games (or office jobs, or school-related projects, or corresponding online for that matter) m8. Didn't you hear? If you are sitting down looking at a screen then there can't b effort involved. Who needs logic, anyway?

#203
Plaintiff

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imbs wrote...

No such thing as effort in computer games (or office jobs, or school-related projects, or corresponding online for that matter) m8. Didn't you hear? If you are sitting down looking at a screen then there can't b effort involved. Who needs logic, anyway?

Office jobs and school projects require a great deal more effort than playing any videogame. They are not even in the same league.

Modifié par Plaintiff, 04 mars 2013 - 05:28 .


#204
imbs

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why am I not suprised you missed the point?

#205
Plaintiff

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imbs wrote...

why am I not suprised you missed the point?

In order for me to miss a point, you would first have to make one.

You compared video games to desk jobs, I'm guessing to highlight that an activity that involves sitting down and looking at a screen is not automatically devoid of effort.

But desk jobs, school projects and proper research do not just involve sitting down and staring at a screen. In fact, they often involve quite a bit of physical and mental activity that most videogames do not. So the comparison falls flat.

Modifié par Plaintiff, 04 mars 2013 - 05:42 .


#206
Boiny Bunny

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imbs wrote...

No such thing as effort in computer games (or office jobs, or school-related projects, or corresponding online for that matter) m8. Didn't you hear? If you are sitting down looking at a screen then there can't b effort involved. Who needs logic, anyway?


I disagree.  You appear to be referring to physical exertion - not effort.  The word effort is much broader in meaning than physical exertion.

Doing 100 consecutive push-ups without rest requires effort, and physical exertion.

Proving a^n + b^n =/= c^n for n > 2 requires a great deal more effort, and arguably (beyond an extreme headache and years of study), no physical exertion.

#207
jimw884

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But no fade means no black city and I've been dying to go there since it was mentioned in the first game.

#208
I SOLD MY SOUL TO BIOWARE

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I didn't actually mind the Fade itself, just the lack of party members throughout the majority of the quest. The art style definitely could've been a little more interesting too.

Oh yeah, and the fact that I could NEVER remember the way out of that stage where you had to go through the mouse holes, spirit doors and portals in a certain order. Not really a fault of the game, just...bah.

Modifié par SergeantSnookie, 04 mars 2013 - 08:51 .


#209
TK514

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I'm with the folks who say that the idea of the fade is cool, but the visuals are drab and boring and please don't make me suffer through another 'will this ever end?!' DA:O segment. I can't even get through a full replay of DA:O because I hit the Circle and just can't force myself through it again.

#210
AshenSugar

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If I'm understanding this right... you want all fade sequences to be removed from all future DA games, on account of the fact that you didn't like the graphics in Origins?

Don't you think that the graphics, when rendered within the new DAIII engine might look a little different?

#211
EpicBoot2daFace

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Melca36 wrote...

CrystaJ wrote...

Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.


I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

So, if an area in a game is long, tedious, and poorly designed, it's now considered a "deep" experience? It's nothing but filler and it often hurts the experience.

#212
Plaintiff

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EpicBoot2daFace wrote...

Melca36 wrote...

CrystaJ wrote...

Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.


I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

So, if an area in a game is long, tedious, and poorly designed, it's now considered a "deep" experience? It's nothing but filler and it often hurts the experience.

No, you have it completely backwards. The Fade is the only "deep" part of the game, and all the rest is chopped liver. The only reason to buy the games at all is to explore The Fade, so the fade sections need to be the longest even if nothing of particular importance happens in them. <_<

Every game needs a tedious slog to separate the "lazy whiners" from the "true gamers". Entertainment isn't supposed to be fun.

Modifié par Plaintiff, 04 mars 2013 - 02:27 .


#213
imbs

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Plaintiff wrote...

imbs wrote...

why am I not suprised you missed the point?

In order for me to miss a point, you would first have to make one.

You compared video games to desk jobs, I'm guessing to highlight that an activity that involves sitting down and looking at a screen is not automatically devoid of effort.

But desk jobs, school projects and proper research do not just involve sitting down and staring at a screen. In fact, they often involve quite a bit of physical and mental activity that most videogames do not. So the comparison falls flat.


so funny. Here was my point, genius; your reasoning was embarrassingly bad, and actions in video games can clearly require effort. Claims to the otherwise are the height of stupidity.

edit; It's somewhat fitting that the latest reply in this thread is yet another childish plaintiff strawman special. I'd complain about the lack of a blocking function but your posts are too amusing to pass up.

Modifié par imbs, 04 mars 2013 - 02:26 .


#214
Plaintiff

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imbs wrote...

Plaintiff wrote...

imbs wrote...

why am I not suprised you missed the point?

In order for me to miss a point, you would first have to make one.

You compared video games to desk jobs, I'm guessing to highlight that an activity that involves sitting down and looking at a screen is not automatically devoid of effort.

But desk jobs, school projects and proper research do not just involve sitting down and staring at a screen. In fact, they often involve quite a bit of physical and mental activity that most videogames do not. So the comparison falls flat.


so funny. Here was my point, genius; your reasoning was embarrassingly bad, and actions in video games can clearly require effort. Claims to the otherwise are the height of stupidity.

edit; It's somewhat fitting that the latest reply in this thread is yet another childish plaintiff strawman special. I'd complain about the lack of a blocking function but your posts are too amusing to pass up.

imbs, never before has your screen name been so apt.

#215
imbs

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idiotic reasoning gets called out -> amateur troll mode activated. Go back to normal imo that move is too used. Your normal posts are way funnier

#216
imbs

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Just fyi, seeing how you missed it earlier let me fill you in. I did no comparing of video games to office jobs etc (I shouldn't have to even point this out, but it is you plaintiff after all). I just cited activities that *clearly* require effort that can also often be equated to sitting on your ass for hours on end staring at a screen. This should have highlighted to you how embarrassingly flawed your reasoning was. Fact that I have to explain any of this is also embarrassing. Anyway I'm out, later buddy!

#217
Plaintiff

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imbs wrote...

Just fyi, seeing how you missed it earlier let me fill you in. I did no comparing of video games to office jobs etc (I shouldn't have to even point this out, but it is you plaintiff after all). I just cited activities that *clearly* require effort that can also often be equated to sitting on your ass for hours on end staring at a screen. This should have highlighted to you how embarrassingly flawed your reasoning was. Fact that I have to explain any of this is also embarrassing. Anyway I'm out, later buddy!

Except, as I pointed out, office jobs can't be equated to that. They often require you to attend meetings, or make phone calls, or get up and speak to people in other offices, and any other number of actions.

#218
Liamv2

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The fade to me has always been missed potential DA2 was a step in the right direction with your companions betraying you

#219
animedreamer

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it was only bad in DAOrigins, it was less annoying in awakening, and was short and simple in DA2. What made it bad in DaO was that you had to playthru it alone, and the shapechanging wasn't really all that useful.

#220
SilentK

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Remember liking the fact that I could shapechange into a mouse in DA:O. Granted it was a few years since I last played that game.

#221
Tootles FTW

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I need more barrel puzzles in my life, so I support the Fade in DA3.

#222
Guest_Hanz54321_*

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EpicBoot2daFace wrote...

So, if an area in a game is long, tedious, and poorly designed, it's now considered a "deep" experience? It's nothing but filler and it often hurts the experience.


I respond only with my signature.

#223
Pelle6666

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The Fade is a cool concept! In DAO it was pretty fun to run through the place and solving puzzles etc. I think there are more potential in the demon encounters though, wouldn't it be cool if you could strike a deal with them or even out smart them in some way that doesn't involve fighting? I'd like to see more of that and also a new design of the general look of the Fade.

#224
brushyourteeth

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I think the Fade is here to say (as evidenced by all the cool new demon-variety artwork we saw a few months ago). A more productive conversation would probably involve suggestions for how to improve that part of our player experience in the future. :)

#225
Melca36

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EpicBoot2daFace wrote...

Melca36 wrote...

CrystaJ wrote...

Herr Uhl wrote...

Melca36 wrote...

samgurl775 wrote...

The fade was awful in Origins. I didn't mind it at all in DA2 though.


And some of us thought it was a ripoff in DA2. For $60, it was like 15 minutes long.

Some of us like some depth with our games. We don't want things easily handed to us.


Because you bought DA2 solely for fade sections?


I just love it when people imply you're a simple-minded fool for not enjoying the same things they do.


I don't think people are simple minded...just lazy.


For $60 I want depth in my games. I don't want things easily handed to me. I want challenges.

They can come up with a reasonable compromise instead of catering to one fan group.

So, if an area in a game is long, tedious, and poorly designed, it's now considered a "deep" experience? It's nothing but filler and it often hurts the experience.



You think a 15 minute Jaunt is worth $4.00 a minute?


As you see by your thread that not everybody shares your opinion. And yes I KNOW not everybody shares my opinion  but they need to have a reasonable compromise instead of catering to one fan base.