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Talon Sapper Build


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#1
Lokiwithrope

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Armor-Piercing Arrows: Grenade Capacity, Armor Damage, Grenade Capacity
Cain Trip Mine: Damage, Your Choice, Damage
Elite Mercenary: Power Damage, Power Damage, Charge Regeneration
Omni-Bow Mastery: Durability, Shield Recharge, Fitness Expert

Ideal Equipment: Disruptor Ammo, Warfighter Package
Ideal Map: Firebase Reactor
Ideal Mindset: Fortify, Fight, Survive
Ideal Weapon: Cerberus Harrier

Lot of people have been hating on the new Talon Mercenary. I'm here to lay those comments to rest. The Talon Mercenary is really an amazing character, but only if you spec him right. In my opinion, the Talon is a great combat engineer. With the right specializations, the Talon can wreck bosses and large groups and is in my opinion, a great guy to have if you're uploading intel or holding down a fort.

The Cain Trip Mine is the Talon Sapper's bread and butter. It's his signature move and you'll get familiar with it in no-time flat with this build. Now the Cain Trip Mine as I set up is specialized towards damage; the reason why is because maps like Firebase Reactor have very tight corridors and choke points, so range is almost redundant. Damage is what you want. You can absolutely annihilate mobs with a single Trip Mine, especially if you place it near a spawn point. A single mine can destroy Brutes on Silver and you don't even need equipment. Just lay a mine down and forget. But take caution about laying your mines! You can only have three at a time, aren't that great in a pinch and are best laid with the laser going horizontally. Otherwise you'll have a rough time killing your enemies.

Now, I have several reasons to spec into Armor-Piercing Arrows. One, two of its evolutions can boost your overall Grenade Capacity so that means you can lay down more mines and shoot more arrows without restocking. Two, the Arrows can be used to debuff bosses... the Armor Damage perk lowers the enemy's armor resistance by 50% to any and all weapons, allowing you and your teammates to lay down the hurt on the bad guys.

But the Sapper's powers only go so far. Even with this build, he comes up short against shields and barriers when it comes to powers. Fortunately, you can compensate for this using weapons and equipment. The Cerberus Harrier is a high-damaging Assault Rifle that not only benefits from the Warfighter Package but since it has Disruptor Ammo on it, you can strip shields away from your enemies. The Harrier is also best used against enemies who slip through your mines but don't try to use it as your main source of DPS. The Cain Trip Mine's already got you covered on that.

The Sapper lives by three words: Fortify, Fight and Survive. Since the Talon's one of the more flimsy characters in Reckoning, you can't play the guy like he's Rambo. He has to stay hunkered down for the most part and wait for the enemies to come to him, but this doesn't make him any less powerful. In fact, the Talon's got some ridiculous stopping power; you just have to be patient. Lay down mines across the choke points and wait for the enemy to cross them. Anybody who doesn't die in the explosion is a boss, which means you'll have to spray its shields down with your Harrier, debuff it with an APA, and get your friends to join in on the fun.

Modifié par Lokiwithrope, 02 mars 2013 - 05:16 .


#2
cybil shepard

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No1.
Mines aren't his signature move,his bow is.otherwise,why is most of his attack powers relying on the bow?
No2.
The armour piercing shot shouldn't be to debuff.it should be to kill armoured enemies.but the bow is too pathetic to kill anything.
No3.
Your solution,to make up for the fact it has trouble killing stuff,is to give it a harrier? Really? No.just no.
Any character,regardless,should have the option of being armed with whatever you want,and still be effective.
To state that the talon needs to be bumped up by equipment and add-ons,just to be even slightly useable,is a joke.and it ain't even April fools yet.

#3
Lokiwithrope

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cybil shepard wrote...

No1.
Mines aren't his signature move,his bow is.otherwise,why is most of his attack powers relying on the bow?
No2.
The armour piercing shot shouldn't be to debuff.it should be to kill armoured enemies.but the bow is too pathetic to kill anything.
No3.
Your solution,to make up for the fact it has trouble killing stuff,is to give it a harrier? Really? No.just no.
Any character,regardless,should have the option of being armed with whatever you want,and still be effective.
To state that the talon needs to be bumped up by equipment and add-ons,just to be even slightly useable,is a joke.and it ain't even April fools yet.

I'm just trying to give advice.

Modifié par Lokiwithrope, 03 mars 2013 - 02:04 .


#4
Sanctus935

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I honestly have a lot of fun playing with the Talon. I'm still trying to figure out the right way though, as I've become very accustomed to being able to run-and-gun. Despite the shortcomings I've experienced, I've managed to rake in a lot of points with this class. I usually tend to deploy the mines along lanes of travel that I know the A.I. use a lot, and I try to deploy them in the choke points in those lanes. Right now I'm using concussive arrows instead of AP, so I usually get those ready next. Then it's just a matter of taking out the targets as they move through my field of fire.

#5
Crimson Vanguard

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After the Omni-Bow buff you should spec everything for melee and use GPS with Omni-Blade.

#6
Z3ith

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Crimson Vanguard wrote...

After the Omni-Bow buff you should spec everything for melee and use GPS with Omni-Blade.

 

Couldn't agree more. :D