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The Talon Mercenary is Awesome


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#1
Lokiwithrope

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Armor-Piercing Arrows: Grenade Capacity, Armor Damage, Grenade Capacity
Cain Trip Mine: Damage, Your Choice, Damage
Elite Mercenary: Power Damage, Power Damage, Charge Regeneration
Omni-Bow Mastery: Durability, Shield Recharge, Fitness Expert

Ideal Equipment: Disruptor Ammo, Warfighter Package
Ideal Map: Firebase Reactor
Ideal Mindset: Fortify, Fight, Survive
Ideal Weapon: Cerberus Harrier

Lot of people have been hating on the new Talon Mercenary. I'm here to lay those comments to rest. The Talon Mercenary is really an amazing character, but only if you spec him right. In my opinion, the Talon is a great combat engineer. With the right specializations, the Talon can wreck bosses and large groups and is in my opinion, a great guy to have if you're uploading intel or holding down a fort.

The Cain Trip Mine is the Talon Sapper's bread and butter. It's his signature move and you'll get familiar with it in no-time flat with this build. Now the Cain Trip Mine as I set up is specialized towards damage; the reason why is because maps like Firebase Reactor have very tight corridors and choke points, so range is almost redundant. Damage is what you want. You can absolutely annihilate mobs with a single Trip Mine, especially if you place it near a spawn point. A single mine can destroy Brutes on Silver and you don't even need equipment. Just lay a mine down and forget. But take caution about laying your mines! You can only have three at a time, aren't that great in a pinch and are best laid with the laser going horizontally. Otherwise you'll have a rough time killing your enemies.

Now, I have several reasons to spec into Armor-Piercing Arrows. One, two of its evolutions can boost your overall Grenade Capacity so that means you can lay down more mines and shoot more arrows without restocking. Two, the Arrows can be used to debuff bosses... the Armor Damage perk lowers the enemy's armor resistance by 50% to any and all weapons, allowing you and your teammates to lay down the hurt on the bad guys.

But the Sapper's powers only go so far. Even with this build, he comes up short against shields and barriers when it comes to powers. Fortunately, you can compensate for this using weapons and equipment. The Cerberus Harrier is a high-damaging Assault Rifle that not only benefits from the Warfighter Package but since it has Disruptor Ammo on it, you can strip shields away from your enemies. The Harrier is also best used against enemies who slip through your mines but don't try to use it as your main source of DPS. The Cain Trip Mine's already got you covered on that.

The Sapper lives by three words: Fortify, Fight and Survive. Since the Talon's one of the more flimsy characters in Reckoning, you can't play the guy like he's Rambo. He has to stay hunkered down for the most part and wait for the enemies to come to him, but this doesn't make him any less powerful. In fact, the Talon's got some ridiculous stopping power; you just have to be patient. Lay down mines across the choke points and wait for the enemy to cross them. Anybody who doesn't die in the explosion is a boss, which means you'll have to spray its shields down with your Harrier, debuff it with an APA, and get your friends to join in on the fun.

- - - - -

HOPE IT HELPS!

#2
BlackDahlia424

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Just want to clarifiy: his AP arrows don't debuff enemy armor, it reduces the armor damage reduction by 50%.

#3
DullahansXMark

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Good build, unfortunately BSN doesn't believe in support roles.

#4
Lokiwithrope

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BlackDahlia424 wrote...

Just want to clarifiy: his AP arrows don't debuff enemy armor, it reduces the armor damage reduction by 50%.

Sorry, I'm a bit confused by this statement.

#5
Cyonan

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Most people seem to agree that the mines are good.

It's the Omni-Bow that everyone is complaining about since it seems underwhelming. Most of the "Hey guys Talon is really good" threads all seem to universally suggest only speccing for the bow only to get +grenades for your mines and either sunder armour or CC depending on which arrow you take.

I think people wanted to be using the bow as their main source of damage.

Modifié par Cyonan, 02 mars 2013 - 05:34 .


#6
BlackDahlia424

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Lokiwithrope wrote...

BlackDahlia424 wrote...

Just want to clarifiy: his AP arrows don't debuff enemy armor, it reduces the armor damage reduction by 50%.

Sorry, I'm a bit confused by this statement.


As in, armored targets don't take 50% more weapon damage. On Gold, it will reduce the 50 point armor damage reduction by 50% to 25 points per bullet.

So its only useful if you don't have any form of AP mod/ammo. Any experienced player should know that AP is mandatory on everything except some sniper rifles.

#7
Lokiwithrope

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BlackDahlia424 wrote...

Lokiwithrope wrote...

BlackDahlia424 wrote...

Just want to clarifiy: his AP arrows don't debuff enemy armor, it reduces the armor damage reduction by 50%.

Sorry, I'm a bit confused by this statement.

As in, armored targets don't take 50% more weapon damage. On Gold, it will reduce the 50 point armor damage reduction by 50% to 25 points per bullet.

So its only useful if you don't have any form of AP mod/ammo. Any experienced player should know that AP is mandatory on everything except some sniper rifles.

I see. Still, it can be somewhat useful, yes?

#8
mav76

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On the PC, speccing into the 3rd level of AP arrows makes the ammo consumable disappear during the match, and this is definitely a character who can benefit from popping ammo a few times a match to replenish his grenade count, especially on Gold.

Until that bug is fixed, I recommend skipping AP arrows entirely. Concussive arrows can be taken for the grenade count increases + they are useful to knockback enemies who get in too close (like when a Dragoon jumps through a trip laser and doesn't set it off).

#9
Stardusk

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Resets key bindings, unplayable until fixed. Terrible class.

#10
Cyonan

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Lokiwithrope wrote...

BlackDahlia424 wrote...

Lokiwithrope wrote...

BlackDahlia424 wrote...

Just want to clarifiy: his AP arrows don't debuff enemy armor, it reduces the armor damage reduction by 50%.

Sorry, I'm a bit confused by this statement.

As in, armored targets don't take 50% more weapon damage. On Gold, it will reduce the 50 point armor damage reduction by 50% to 25 points per bullet.

So its only useful if you don't have any form of AP mod/ammo. Any experienced player should know that AP is mandatory on everything except some sniper rifles.

I see. Still, it can be somewhat useful, yes?


It's useful for the Talon, since already having a sunder armour effect means that you might not need to bring AP otherwise, allowing for other mods.

Other players in your group generally aren't going to rely on you sundering every target, though.

#11
Omnifarious Nef

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Cyonan wrote...

Most people seem to agree that the mines are good.

It's the Omni-Bow that everyone is complaining about since it seems underwhelming. Most of the "Hey guys Talon is really good" threads all seem to universally suggest only speccing for the bow only to get +grenades for your mines and either sunder armour or CC depending on which arrow you take.

I think people wanted to be using the bow as their main source of damage.

My grip with the bow, is the fact that you have to get like +500% extra melee damage, just to be able to one shot husks on Gold, and you require AP arrows with bleed just to be able to 1 shot a Marauder. All melee fitness, lvl V hydrolic joints, lvl III melee equipment, melee omin-blade on a shotgun for yet another 50% more damage, etc, etc. Just to be able to do, "Meh" damage on Gold. He's extremely niche.

Modifié par NeferiusXji, 02 mars 2013 - 05:40 .


#12
Dr. Tim Whatley

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Cyonan wrote...
I think people wanted to be using the bow as their main source of damage.

This is my main problem with him. You have to sacrifice a lot in terms of build variety to get what appears to be pretty average damage using the bow, not to mention time wasted to lock on. You might as well shoot stuff instead.

Modifié par b00g13man, 02 mars 2013 - 07:53 .


#13
Robbiesan

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x360

thanks for the tips op. I will have to try out the AP arrows to see what they're like.

at this time I am using CC instead of AP arrows, which I finding handy for crowd control, even against shielded (unarmored) units. the mines are amazing. in a silver match yesterday, scored 106k, followed by 70k, and 2x 30k'ers. not all mine kills though, having lancer1 with me. once you get the hang of it, knowing where to place mines (horizontal is best) makes for a 'fish in a barrel' effect.

aside from the current issues, he is a very playable char for console peasants.

oh, and for anyone who missed it, you can do grabs by holding the melee button, rather than tapping like with other chars.

#14
Home run MF

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Is it just me or AP arrows don't penetrate guardian shields?

#15
Lokiwithrope

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Home run MF wrote...

Is it just me or AP arrows don't penetrate guardian shields?

They're not armor-piercing like weapons are. They're more like Anti-Armor over anything else.

#16
chielhier313

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Stardusk wrote...

Resets key bindings, unplayable until fixed. Terrible class.

Something about ''master race"?

But i think there`s only one build-
Trip mines top 3
Both arrows rank 4 xtra nades
Elite mercanary max weapon damage
Aaand max health.
Don`t give a frack about cooldown so carry a claymoar and a secondary.
Go for grenade capacity 5 and trip mine away

#17
monkeyhunter

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Stardusk wrote...

Resets key bindings, unplayable until fixed. Terrible class.

Sadly the same story for me.

#18
BridgeBurner

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Cyonan wrote...

Most people seem to agree that the mines are good.

It's the Omni-Bow that everyone is complaining about since it seems underwhelming. Most of the "Hey guys Talon is really good" threads all seem to universally suggest only speccing for the bow only to get +grenades for your mines and either sunder armour or CC depending on which arrow you take.

I think people wanted to be using the bow as their main source of damage.


Cionen, pls.... if his bow wasn't intended to be a major source of his damage, why is his entire power set structured around it? Fitness + 2 other bow "powers" and to a lesser extent the power damage in passives.... that means everything he has bar cain mines points towards using the bow as a source of damage...

He has 3 skill trees all of which revolve around the omni-failbow... and Bioware are saying it's not intended to be a major damage dealer? DAFUQ?

As for cain mines, you can spam them and they work quite well... but that doesn't make up for the fact that he clearly wasn't designed with weapons or powers other than the bow (or mine spam) in mind. The fact he has no real tech power, or no real weapon damage power and THREE skill trees dedicated to the stupid bow would imply that the bow is  supposed to be a big part of his design.

Max the first 3 powers and spam Cain mines like a boss. The only way he can be played whilst still being effective... stopping to use the bow is pointless, when we have so many guns that do the bow's job 100x better.

I am prepared to declare this character an asbolutely monumental failure, as the only effective power he has is cain mine spam into a spawn point... which is really original, and overshadowed by the other munitions spamming classes.

<_<

Modifié par Annomander, 02 mars 2013 - 07:39 .


#19
Cheylus

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I think I will build him around mines and debuffs (+sniper, maybe the Valiant) when he will be fixed, if he'll ever be. My main issue with the bow is that I can't shoot it when I want and I can't shoot where I want. I have absolutely no control on this power and I hate it.

I thought his arrows were not made to kill but to debuff at first, but Eric Fagnan tried to tell us it can deal damage too. I began with a build made around "melee damage" then "power damage", like the Shadow, and I was disappointed. 
Now, with Eric Fagnan's topic, I'm confused.

Cain Mines and Debuffs? This is underwhelming and boring (but the Jugg and the Warlord are not really better).

Modifié par Cheylus, 02 mars 2013 - 07:45 .


#20
RoundedPlanet88

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Annomander wrote...

Cyonan wrote...

Most people seem to agree that the mines are good.

It's the Omni-Bow that everyone is complaining about since it seems underwhelming. Most of the "Hey guys Talon is really good" threads all seem to universally suggest only speccing for the bow only to get +grenades for your mines and either sunder armour or CC depending on which arrow you take.

I think people wanted to be using the bow as their main source of damage.


Cionen, pls.... if his bow wasn't intended to be a major source of his damage, why is his entire power set structured around it? Fitness + 2 other bow "powers" and to a lesser extent the power damage in passives.... that means everything he has bar cain mines points towards using the bow as a source of damage...

He has 3 skill trees all of which revolve around the omni-failbow... and Bioware are saying it's not intended to be a major damage dealer? DAFUQ?

As for cain mines, you can spam them and they work quite well... but that doesn't make up for the fact that he clearly wasn't designed with weapons or powers other than the bow (or mine spam) in mind. The fact he has no real tech power, or no real weapon damage power and THREE skill trees dedicated to the stupid bow would imply that the bow is  supposed to be a big part of his design.

Max the first 3 powers and spam Cain mines like a boss. The only way he can be played whilst still being effective... stopping to use the bow is pointless, when we have so many guns that do the bow's job 100x better.

I am prepared to declare this character an asbolutely monumental failure, as the only effective power he has is cain mine spam into a spawn point... which is really original, and overshadowed by the other munitions spamming classes.

<_<


You forgot to mention all the bugs the kit suffers from, a similar one to shield-boost lock, refusal to fire, reset key binding, ect. ect. Oh, and the final passive boost for recharge is completely worthless. BUT, Annomander, don`t forget if you take a kishock, you can LOLAIMBOT with the bow....Which supposedly enables "OHK" when you fire BOTH your weapon and the bow.

#21
Smallpox_Jenkins

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I did poorly with him at first because I was going heads up with enemies and getting slaughtered.
You have to play this guy with a guerilla warfare type style, flanking enemies,laying mines everywhere and generally just staying out of sight until the moment you swoop in for the kill.
My opinion anyway.

#22
Pyth the Bull

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The mines are great.

And the arrows are great at giving him more mines.

#23
RoundedPlanet88

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Pyth the Bull wrote...

The mines are great.

And the arrows are great at giving him more mines.



This is so true. Unfortunately. I was really looking forward to using him, after all, " you`ll be doing 75% of your damage with the bow". More like you`ll be doing 75% with mines and 25% with weapons. Image IPB

#24
animedreamer

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 I don't know about the Harrier being his ideal weapon, again 200% cooldown = quicker grenade regen, while im aware you could spend your time running around the map gathering more grenades or using your ammo reserves it stands to mention that with the right pick evo and grenade capacity you can have something like 15 grenades, that's already a lot of grenades an since you youself regen at 1 per 30 seconds at 200% cooldown you could easily self maintain yourself for a entire match assuming you don't misplace mines so that they don't work properly (I've so it several times with awkward angled objects like boxes next to each other that cause it to slip inbetween.)

I originally thought heavy weapons didn't matter to this guy because he uses expendable resources like the demolisher but I was wrong once I took note of the merc training lv 6 evo that cuts the regen down from i believe 30 seconds to 25 seconds.

Modifié par animedreamer, 03 mars 2013 - 05:21 .


#25
animedreamer

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 In fact the new SMG and Pistol Mod that increases damage on tech and biotic powers i would suggest is a must have to optimize this guy, combined with a melee mod on a pistol should you choose to use the bow along with the mines. The Eagle is a decent choice in my opinion maybe even the executioner in the right situation.