I dunno if others before me have said these things but i'm gonna say them anyway.
I think the class system in DA is heavily flawed. How is a Warrior different from a Rogue lore wise? It's just a mundane that fights a particular way and has particular skills. What's preventing a Warrior or a Mage from learning how to pick a lock? Just because someone is a thief and likes to sneak around doesn't mean that they're frail. I believe all skill/ability trees should be available to all characters and Mages get additional magic trees. What you do with these trees and how you build your character is up to you. I'm sick of all the pigeonholing going on. Ruins my immersion. Screw class balance. This is a single player game. Lore dictates that Mages are op'd anyway doesn't it?
tldr: Waaaaaaaah!!! I want a dual wielding mage! Waaaaahhh!!!
My thoughts on the DA class system
Débuté par
Treacherous J Slither
, mars 02 2013 05:28
#1
Posté 02 mars 2013 - 05:28
#2
Posté 02 mars 2013 - 05:49
You should use the pc versions (I dno bout DAO I'm sure there's tool-set/kit for that?) but DA2 I know you can use console to **** around a lot and get really creative with builds by adding trees or whatever, I know that wouldn't cover everything you're talking about and in ways I agree with what you're saying - it is true, why should a dexterous or 'cunning' pick-locking human be frail whereas a human that has decided to take a warrior route be less dexterous, but sturdy?
But I guess in terms of 'Talents' (in DAO) & Abilities (in DA2) - well from what I've learned by being creative with fantasy cross-builds is that you quickly become overpowered.
I'll use DA2 as an example - (You might mean something totally different - lol I could be wasting my time typing away but leme have my fun, leave me alone haha)
Rogue.
Imagine you could use equipment that could allow you to get elemental boosts (there are elemental builds that actually encourage it - through use of restriction removal ofc) so you get your elemental set-up - You're using a bow - with fire dmg.
You have your assasinate and whatever - so you're already gonna hit numbers no other class will reach, under the right circumstances.
You then decide to add vanguard & reaver skilltree/spectree from warrior to rogue - instant OP char
See what I mean?
But what I think you mean is prolly just in terms of char restrictions?
In which case yeah try the PC version and use console/tool-kit(?) xD
You can be a dual-weilding mage all you like xD
Thing is you'd need to have the set-up for it, otherwise you'd be useless.
Also, you wouldn't be able to use the 2h moves, unless you had the 2h tree - so you add the 2h tree, only to find out you can't use the moves, as they require stamina to use.
Mages don't use stamina; they use mana.
Okay say you could change mana to stamina & then acquire the moves and use them - fair enough but then what makes you - you if you know what I mean? xD
No point of classes if there's nothing that sets you apart from any other race?
If you are on about restrictions then yea just remove em.
But I guess in terms of 'Talents' (in DAO) & Abilities (in DA2) - well from what I've learned by being creative with fantasy cross-builds is that you quickly become overpowered.
I'll use DA2 as an example - (You might mean something totally different - lol I could be wasting my time typing away but leme have my fun, leave me alone haha)
Rogue.
Imagine you could use equipment that could allow you to get elemental boosts (there are elemental builds that actually encourage it - through use of restriction removal ofc) so you get your elemental set-up - You're using a bow - with fire dmg.
You have your assasinate and whatever - so you're already gonna hit numbers no other class will reach, under the right circumstances.
You then decide to add vanguard & reaver skilltree/spectree from warrior to rogue - instant OP char
See what I mean?
But what I think you mean is prolly just in terms of char restrictions?
In which case yeah try the PC version and use console/tool-kit(?) xD
You can be a dual-weilding mage all you like xD
Thing is you'd need to have the set-up for it, otherwise you'd be useless.
Also, you wouldn't be able to use the 2h moves, unless you had the 2h tree - so you add the 2h tree, only to find out you can't use the moves, as they require stamina to use.
Mages don't use stamina; they use mana.
Okay say you could change mana to stamina & then acquire the moves and use them - fair enough but then what makes you - you if you know what I mean? xD
No point of classes if there's nothing that sets you apart from any other race?
If you are on about restrictions then yea just remove em.
#3
Posté 02 mars 2013 - 07:18
@Legit_Sync:Thanks for the feedback!
In any game you're only given a certain number of chances to level up. You won't be able to max everything out. What you do with the points given to you is what matters.
As far as your Rogue example goes: So your character is OP so what? If you don't want an OP character then don't make one. Or turn the difficulty up. Or run with one teammate or solo it all.
Thanks for the advice but i'm not gonna buy this game all over again just to screw around with it on a PC.
That whole stamina/mana thing is dumb. Mages don't have stamina? They don't run, hop, and jump like everyone else? They should have a stamina bar AND a mana bar. They are after all just regular people but with an added magical potential.
I figure what makes me ME is my setup. What skills i've put together in accordance with my physical appearance and whatever gear i've equipped them with.
I'm not sure what you mean about race but as far as I know elves, humans and dwarves aren't really any different when it comes to stats and whatever skills a dwarf, elf, or human has can be taught to another race. Like the Beserkers (dwarves) and Arcane Warriors (elves) and Reavers (humans).
I believe that the skills you pick should determine what class you are. Not what class you are determining what skills are available to you.
In any game you're only given a certain number of chances to level up. You won't be able to max everything out. What you do with the points given to you is what matters.
As far as your Rogue example goes: So your character is OP so what? If you don't want an OP character then don't make one. Or turn the difficulty up. Or run with one teammate or solo it all.
Thanks for the advice but i'm not gonna buy this game all over again just to screw around with it on a PC.
That whole stamina/mana thing is dumb. Mages don't have stamina? They don't run, hop, and jump like everyone else? They should have a stamina bar AND a mana bar. They are after all just regular people but with an added magical potential.
I figure what makes me ME is my setup. What skills i've put together in accordance with my physical appearance and whatever gear i've equipped them with.
I'm not sure what you mean about race but as far as I know elves, humans and dwarves aren't really any different when it comes to stats and whatever skills a dwarf, elf, or human has can be taught to another race. Like the Beserkers (dwarves) and Arcane Warriors (elves) and Reavers (humans).
I believe that the skills you pick should determine what class you are. Not what class you are determining what skills are available to you.
#4
Posté 03 mars 2013 - 02:00
No problem bud'!
"That whole stamina/mana thing is dumb. Mages don't have stamina? They don't run, hop, and jump like everyone else? "
LOL. xD
Well tbh my example was actually a mild one, there are a few other examples of OP chars that you'd literally get bored off within an hour, destroying everything in sight quickly gets boring I found.
But yeah I totally understand dude I wouldn't buy the game again either just to mess around (Pssst* I'll prolly get in trouble for this but there are ways of getting things for free ya know!
)
I like that... you contribute towards making you - YOU, makes total sense, but think about it this way - you've got your OP char, maybe you decide you want all the stuff you want except perhaps the warrior specs. What's to stop everyone else putting every spec from all classes and becoming 'God-Chars'?
Sorry I meant no point of classes if nothing sets you apart from any other class, my bad.
But I actually do agree with ya, lol it actually does sound appealing - your unique choices are what'll make you your char, perhaps they could place a limit on number of specs you could take from all 3 classes, that way you could still customize your own class, but it'd prevent people making chars with every single spec/tree from all 3 classes.
"That whole stamina/mana thing is dumb. Mages don't have stamina? They don't run, hop, and jump like everyone else? "
LOL. xD
Well tbh my example was actually a mild one, there are a few other examples of OP chars that you'd literally get bored off within an hour, destroying everything in sight quickly gets boring I found.
But yeah I totally understand dude I wouldn't buy the game again either just to mess around (Pssst* I'll prolly get in trouble for this but there are ways of getting things for free ya know!
I like that... you contribute towards making you - YOU, makes total sense, but think about it this way - you've got your OP char, maybe you decide you want all the stuff you want except perhaps the warrior specs. What's to stop everyone else putting every spec from all classes and becoming 'God-Chars'?
Sorry I meant no point of classes if nothing sets you apart from any other class, my bad.
But I actually do agree with ya, lol it actually does sound appealing - your unique choices are what'll make you your char, perhaps they could place a limit on number of specs you could take from all 3 classes, that way you could still customize your own class, but it'd prevent people making chars with every single spec/tree from all 3 classes.
#5
Posté 03 mars 2013 - 02:20
I like the class system. It helps unimaginative people like me roleplay. I think the basic classes should be warrior, mage, and bowman. I personally like the Barbarian class but I doubt that I will get that to come back.
Do you have something against the rogue class in general? Even if you allow all classes to lock pick they should still have requirements that only the Rogue class would likely reach. If you're talking about a spell, sure why not?
One class that all look alike seems like a step back than a step foward to me. The different classes act different and look different. Maybe in the future they can put more variety in the game as far as how the character looks and acts.
Do you have something against the rogue class in general? Even if you allow all classes to lock pick they should still have requirements that only the Rogue class would likely reach. If you're talking about a spell, sure why not?
One class that all look alike seems like a step back than a step foward to me. The different classes act different and look different. Maybe in the future they can put more variety in the game as far as how the character looks and acts.
#6
Posté 03 mars 2013 - 02:02
Yeah I'd like some more variation put into how the player responds and acts although that was pretty much tended to in DA2, your tone actually changes in time.
I don't think he holds anything against any class, it was just because of the example I gave him.
Although I do agree, I think if you a class can't set itself apart from another class then why have different classes at all? You might as well have one.
But like our buddy Jslither here was saying the 'uniqueness' or 'class/sub-class' if you will would depend on your own choices; you have a direct input and influence on how your character is built, so you are fully in control of how you are built - from scratch.
Although I would see more sense of this concept if they were to involve PVP, or if this was an MMO, makes you think abit - if that was the case in a PVP scenario you wouldn't know what to expect xD
A rogue running around with a staff using reaver spec
I don't think he holds anything against any class, it was just because of the example I gave him.
Although I do agree, I think if you a class can't set itself apart from another class then why have different classes at all? You might as well have one.
But like our buddy Jslither here was saying the 'uniqueness' or 'class/sub-class' if you will would depend on your own choices; you have a direct input and influence on how your character is built, so you are fully in control of how you are built - from scratch.
Although I would see more sense of this concept if they were to involve PVP, or if this was an MMO, makes you think abit - if that was the case in a PVP scenario you wouldn't know what to expect xD
A rogue running around with a staff using reaver spec
#7
Posté 07 mars 2013 - 02:03
I agree. I posted an agreement in another thread about eliminating classes entirely. classes are relics. Nowadays they tend to constrict rather than enable roleplaying. Too much has been made of "standard" class roles in the party, and I think RPGs should encourage rather than stifle diversity.
For people who need help/direction in roleplaying (which is common, and not to be dismissed or mocked), there should be templates for people to pick when starting a new game. Then the player could deviate from them if they choose, or advanced users could just ignore them entirely.
This would largely solve the biggest problem of going classless, which is accidental PC nerfing. I don't think building an overpowered PC is a problem at all in a single player game.
As you say, all nonmagical abilities should be available to every player. I wouldn't mind if there were certain unique talents for certain individuals, so long as they are kept rare and special. For example, I wouldn't argue with Anders having a unique talent due to being melded with Justice. It's a unique situation.
Bioware stated during DA2 development (don't ask me in which thread) that they wanted to make each class feel more individuated, and that's why warriors can't use bows now, for ex. Well, they succeeded mostly in making their game just like every other action-rpg out there, imo. It was in effect less innovative than DA:O, which was already pretty traditional.
In order to make classes/specs or whatever they might theoretically use in DA3 more diverse, they would of course need to revise many of the talents as they exist in DA2. But that really shouldn't be a problem.
While they're at it, I think the best possible change they could make for DA3 is to build a combat system in which all enemies pick from the same (larger) pool of talents and spells as PCs, with very few exceptions. A sure sign that a sytem is flawed is when players, NPCs, and enemies all play by different rules.
For people who need help/direction in roleplaying (which is common, and not to be dismissed or mocked), there should be templates for people to pick when starting a new game. Then the player could deviate from them if they choose, or advanced users could just ignore them entirely.
This would largely solve the biggest problem of going classless, which is accidental PC nerfing. I don't think building an overpowered PC is a problem at all in a single player game.
As you say, all nonmagical abilities should be available to every player. I wouldn't mind if there were certain unique talents for certain individuals, so long as they are kept rare and special. For example, I wouldn't argue with Anders having a unique talent due to being melded with Justice. It's a unique situation.
Bioware stated during DA2 development (don't ask me in which thread) that they wanted to make each class feel more individuated, and that's why warriors can't use bows now, for ex. Well, they succeeded mostly in making their game just like every other action-rpg out there, imo. It was in effect less innovative than DA:O, which was already pretty traditional.
In order to make classes/specs or whatever they might theoretically use in DA3 more diverse, they would of course need to revise many of the talents as they exist in DA2. But that really shouldn't be a problem.
While they're at it, I think the best possible change they could make for DA3 is to build a combat system in which all enemies pick from the same (larger) pool of talents and spells as PCs, with very few exceptions. A sure sign that a sytem is flawed is when players, NPCs, and enemies all play by different rules.
#8
Posté 07 mars 2013 - 02:41
Maybe I'm just easily bored, but using the same weapon for 40+ hours just gets... old? I like being able to use a sword when I want, and switching back to a bow or something when I want. Origins did satisfy that alittle bit, but I like being able to use different weapons in different situations.
#9
Posté 07 mars 2013 - 10:21
-TC1989- wrote...
Maybe I'm just easily bored, but using the same weapon for 40+ hours just gets... old? I like being able to use a sword when I want, and switching back to a bow or something when I want. Origins did satisfy that alittle bit, but I like being able to use different weapons in different situations.
Fair point.





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