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A fan's request for Darkspawn allies. But please, don't 'Pull a Geth' (Updated 8/21/13)


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#76
Vortex13

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Goneaviking wrote...

Vortex13 wrote...

[snip]

3. I guess this would be a matter of what I like vs what you like. I can see your points about Shale, but for me, I enjoy awesome companions. Now that doesn't mean that I would ignore a poorly written character, far from it; I would prefer NO Darkspawn allies/companions if the story was going to 'pull a Geth' with them. But like I have said, I enjoy the non-human characters (and for the record: I consider Elves and Dwarves humans; humans with pointy ears and short bearded, or not bearded humans, but still humans). I personally enjoyed Shale and Legion more then Alistar, and Miranda for example. Not because I disliked their characters, but Because I just find the non-humans more interesting (I am a human IRL 24/7, so to me why would I focus all of my attention on something I already am?).


I like Shale, it was well written and more or less justified in it's exception to the rule (i.e. mysterious experiments broke the link to its command rod and freed him from its control). But it was also off to the side and irrelevant from the larger story, the first time I played the game I didn't activate the DLC to utilise it and so I could see how little it contributed to the story. In short it doesn't challenge immersion.

Justice didn't provoke any strong feelings in me either way. It was a spirit you encountered doing it's own thing in the Fade, and then had the misfortune of being expelled into hostile territory and having to make do with its situation. Anders annoyed me, in part because he just seemed the anti-Fenris, but also because the merging was utterly unnecessary and if anything watered down the point they seemed to be making with the character - in the same way the lyrium sword watered down Meredith's ideological slide.

Legion added to the story, and its exception (having extra programs inside the platform which upped his performance and intelligence) was minor enough to be excused and fitted well enough within the lore. He added a great deal to the storyline and clarified matters with the geth-reaper alliance; it's fair to say that without introducing the character there would have been no reason to deal with the geth in any way other than violent confrontation.

Javik on the other hand is a bad character. I enjoy him, it's an entertaining diversion having a companion around who just trolls anyone that will listen, but he's irrelevant to the story and breaks the rules like Shale does but in a glaring and nonsensical way. The protheans are dead, then miraculously they aren't and the last one joins a quest to save the universe despite being completely unnecessary to the plot. It's like a remake of Hawk the Slayer, and it undermines immersion. 

I like interesting characters, and have nothing against unique and alien ones. But if they're going to break the rules they should do it in ways that are easily glossed over, and should make sense within the context of the story at hand. Should they ever decide to make a darkspawn companion, they'd best have a reason that makes for a coherent storyline rather than be playing for the awesome factor.




Oh, well in that case you and I are are the same page then. I would like to see a Darkspawn companion, but not at the expense of sorty consistency/themes, and especially if the plot tried to whitewash them.

This is a dark and mature setting that deals with several interesting themes, and I would like to keep it that way. I don't want to see a poorly written joke character anymore then a 'Geth-ified' one, but a Darkspawn companion/ally/MP character can work within this setting.

#77
Ashevajak

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I've been playing too much ME3MP, as my first thought upon seeing this thread title was "but Darkspawn don't even have stunlock".

All joking aside, I agree, though I think those fears are unfounded.  By virtue of what they are, and the setting, I don't see any large scale change in how we view the Darkspawn ever happening.  I think how Awakening handled this was actually quite good...while the Architect was certainly far more civilized than, well, the Archdemon or any other darkspawn, and his desires seemed sincere, the Darkspawn are still a threat to every other race on Thedas.  Additional intelligence doesn't change that, and even if individual awakened Darkspawn can be trusted, it's not not a good enough reason to change one's attitudes to Darkspawn as a whole.  Their potential capacity for individuality and intelligence are not good enough reasons to spare them, especially given how rarely the conditions for that to happen come about.

At least, that's what my Warden reasoned, as he decided to kill the Architect.  As if killing him for causing the Fifth Blight wasn't enough justification on its own...

What I'm hoping is that we will see an expansion in the type of Darkspawn and the situations in which they will be encountered.  Awakening, Legacy and Warden's Keep all suggest that combining blood magic and/or experimenting with the Taint can lead to some....unusual results.  DA:I is most likely going to have blood mages running amok, and I'm sure some wouldn't pass on unlocking the power of the Taint if it allowed them to defeat the Templars.  Not to mention it seems a lot of blood mages don't exactly trust the Chantry-approved version of events anyway...if they're willing to consort with demons to seek power, I'm sure they are willing to consider other potential methods as well.

Not to mention there are probably more than a few surviving Disciples out there.  What happens if a Disciple gives their own blood to a Darkspawn?  Or a human uses a Disciple's blood for the Joining?  There are a lot of ways to explore the Darkspawn in more detail and give them greater variety without providing us with a "they aren't all bad/just want to be real people" storyline, and I'm hoping that will be the case.

#78
Vortex13

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Altheas wrote...

I've been playing too much ME3MP, as my first thought upon seeing this thread title was "but Darkspawn don't evenhave stunlock".

All joking aside, I agree, though I think those fears are unfounded.  By virtue of what they are, and the setting, I don't see any large scale change in how we view the Darkspawn ever happening.  I think how Awakening handled this was actually quite good...while the Architect was certainly far more civilized than, well, the Archdemon or any other darkspawn, and his desires seemed sincere, the Darkspawn are still a threat to every other race on Thedas.  Additional intelligence doesn't change that, and even if individual awakened Darkspawn can be trusted, it's not not a good enough reason to change one's attitudes to Darkspawn as a whole.  Their potential capacity for individuality and intelligence are not good enough reasons to spare them, especially given how rarely the conditions for that to happen come about.

At least, that's what my Warden reasoned, as he decided to kill the Architect.  As if killing him for causing the Fifth Blight wasn't enough justification on its own...

What I'm hoping is that we will see an expansion in the type of Darkspawn and the situations in which they will be encountered.  Awakening, Legacy and Warden's Keep all suggest that combining blood magic and/or experimenting with the Taint can lead to some....unusual results.  DA:I is most likely going to have blood mages running amok, and I'm sure some wouldn't pass on unlocking the power of the Taint if it allowed them to defeat the Templars.  Not to mention it seems a lot of blood mages don't exactly trust the Chantry-approved version of events anyway...if they're willing to consort with demons to seek power, I'm sure they are willing to consider other potential methods as well.

Not to mention there are probably more than a few surviving Disciples out there.  What happens if a Disciple gives their own blood to a Darkspawn?  Or a human uses a Disciple's blood for the Joining?  There are a lot of ways to explore the Darkspawn in more detail and give them greater variety without providing us with a "they aren't all bad/just want to be real people" storyline, and I'm hoping that will be the case.


I hear you on the MP, its so ingrained in my brain now, and with the possibily of DA:I, I have this mental image whenever I talk about Darkspawn allies, of playing as an Awkened Disciple with my friends, and I round a corner only to be sync-killed by an ogre lol.

Anyway, I agree with your points on how intelligence does not equal benifical to Thedas. A Darkspawn that can think and stratigize is truly terrifying when combined with the race's other traits. But like you said, Awakening added variety to the Darkspawn's character, and a Darkspawn as a potential ally would fall under that variety. 

I know such indiviual Darkspawn meeting the requirments needed to be helpful allies would be incredibly rare, but as the messenger demonstrates (should you spare him) it is possible. Darkspawn are a potential danger to Thedas, I am not of the opinion that every Tainted life is sacred and must be protected at all costs, but I am saying that those Darkspawn who have proven themselves to be helpful should be allowed the freedom of existance (barely tolerated by most of Thedas most likely but an existance).

My Warden spared the Architect, but I didn't agree with him. In fact I found his 'grand plan' as indicated in DA: The Calling to be abhorant, and even in speaking with him in Awakening I got the feeling that he wasn't telling the whole truth.


I spared him for two reasons, the first involves heavy meta gaming, but the second was a combination of RP, and how I looked at the situation. 

1. The first reason was that I like the Archietect's character, not as an ally but as a manipulative villian. Of course some people would say that villians should be defeated, and they are correct, but I came into the DA franchise after playing Mass Effect, and for me the Architect struck a very similar chord as Saren did in ME 1. Both were the type of villians that you loved to hate, and after my dealings with subsequent villians in ME (most notably Kai Leng) I wanted to at least have the possiblity of confronting fantasy-Saren in DA:I.

2. Even though the Architect is responsible for the Fifth Blight, as well as the destruction caused by the Mother, He makes a good point about individuality in the Darkspawn. They can go bad, as evidenced by the Mother, or good as evidenced by the messanger. Very similar to how I viewed Maleon's data in ME; do I reject potential assistance because of how it was obtained? And speaking of assistance, my warden was very interested in fighting fire with fire, and wasn't above making sacrifices. I sided with the golems, because I wanted to ensure a strong fighting force while at the same time limiting Dwarven lives, I chose the werewolves over the elves because they offered the greatest aid (IMO) in a close quarters fight, and as with the Golems, were essentially immune to the Taint's effects.

Yeah I know my Warden was a jerk (don't worry I made up for it by playing as a 'good guy' in DA 2 lol), but the topics raised in the game really made me think about the ends justifying the means. I want to see potential Darkspawn allies, but I will not hesitate to kill all of the non-allied Darkspawn in a moment's notice given the chance. Especially since fantasy settings have a way of increasing the bad***ness of a character inverse to how many of them there are lol.

#79
Vortex13

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Leoroc wrote...

People in the real world can't even accept people with different skin color, there are those in thus thread suggesting the Denerim market will gladly admit psychotic walking corpses!


Of course Denerim market wouldn't be happy about it; this is a Darkspawn we are talking about here.

But if ordinary (as in not Grey Warden) soldiers/militia, and their ordinary commander can hold fire and not shoot a Darkspawn walking towards them; after said Darkspawn told them not to, and then are able to carry on a (hostile) conversation with the Darkspawn and then lets said Darkspawn go; then a Darksapwn companion doesn't seem so far fetched (IMO) 

Also you have to consider that any lynch mobs that may form are going to have to go through the Inquisitor in both a physical and (if the people are believers in the Maker) a spiritual sense. And even then, I'm not sure a person would want to touch a Darkspawn, much less throw one out of town, not to mention that a Darkspawn companion would be a capable warrior/mage/thief in his own right.

#80
grumpymooselion

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I tossed Legion out the airlock in Mass Effect 2, and destroyed the last of the Geth in Mass Effect 3. Well, my Renegade did anyways.

:)

Personally if they never mentioned Dark Spawn again, I couldn't be happier. I definitely wouldn't want to see one be a companion, or be friendly. In fact the only interaction, where you absolutely had to keep a dark spawn around, where I'd approve is a Divinity 2 style deal where you and a sentient Dark Spawn are stuck together, for better or worse, but in the end it's not a matter of 'turning it good' but 'either getting along with it, or not, until you get out of this mess when it will ultimately turn on you - you just don't know when or where.'

#81
Solmanian

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I'd be tottaly in awe if the y managed to do that. They successfully turned the geth from omnicidal terminators to sympathetic underdogs.

#82
hazarkazra

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Isn't it suggested in the epilogue that the Messenger unwillingly spreads the taint by remaining on the surface and helping people? I think the problem with suggesting Darkspawn could be 'just another race' falls short on the notion that they corrupt everything around them. It starts of with the environment they live in but then the people they come in contact with.

This is the only part where the Architect's grand scheme made sense, without evolving the Darkspawn into something else they are too much of a treat to anything around them. I also like to point out the Architect is either bluffing about his control of the other Darkspawn or overestimating his abilities.

#83
Vortex13

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hazarkazra wrote...

Isn't it suggested in the epilogue that the Messenger unwillingly spreads the taint by remaining on the surface and helping people? I think the problem with suggesting Darkspawn could be 'just another race' falls short on the notion that they corrupt everything around them. It starts of with the environment they live in but then the people they come in contact with.

This is the only part where the Architect's grand scheme made sense, without evolving the Darkspawn into something else they are too much of a treat to anything around them. I also like to point out the Architect is either bluffing about his control of the other Darkspawn or overestimating his abilities.


I don't think the epilogue says or implies that. 

If memory serves me correctly, I believe the slide says something to the effect of a certain creature, hidden from plain view is occasionally seen aiding travelers, or something like that. I might be off, it's been awhile since I played it.

As for the Taint, I remain of the opinion (unless I can get pointed to some lore that directly proves otherwise) that while incredibly deadly to those it infects is no more dangerous then leperosy or HIV/AIDS is in the real world. 


I don't believe, for example that a single Darkspawn or even an army of the things staring (just standing mind you, not raping, killing, or pillaging) in a field will corrupt and doom all life on Thedas. Every instance I have seen of people becoming infected with the Taint is by coming into contact with Darkspawn bodily fluids, most notably the blood. 

Will a leper standing across a room from you infect you? No, but having a leper LI, or swapping clothes/food/beds with him will. Same principle with the Taint, after all if the corruption truly was from a Darkspawn standing in one place, then all the Dwarves should be dead, since they live pretty much right next to were Darkspawn originate, and Thedas should have never been able to recover from the First Blight since the Darkspawn were everywhere during that time.

#84
hazarkazra

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Vortex13 wrote...

I don't think the epilogue says or implies that. 

If memory serves me correctly, I believe the slide says something to the effect of a certain creature, hidden from plain view is occasionally seen aiding travelers, or something like that. I might be off, it's been awhile since I played it.

I looked it up on the wikia to be sure and it says:
" At the same time, reports of isolated cases of the darkspawn disease emerge, but no one connects the two."


As for the Taint, I remain of the opinion (unless I can get pointed to some lore that directly proves otherwise) that while incredibly deadly to those it infects is no more dangerous then leperosy or HIV/AIDS is in the real world. 

Well, remember the Qunari merchant in Awakening? You could ask him if he wasn't afraid of contracting the disease and he said he has been offered protection. Now why would this be an issue if he could only contract it through direct means?

Then there are the parts of the Dark Roads were the Darkspawn have spend a considerable time are described as being vile everywhere, with things growing on the walls. You can see most of this corrupted flesh like substances in the games aswell I also remember from the books (The Calling I believe?) that the Grey Wardens themselves didn't even want to touch the walls, suggesting that whatever they are spreading is pretty dangerous.  I would say that being near Darkspawn or prolonged contact with Tainted ground/walls defintely has an effect, it's just something that hardly ever happens because the odds of you being near Darkspawn and them not attacking you is nonexistant, so it isn't exactly tested out.. Now the surface damage of darkspawn seems to be limited but it was a very short Blight, it's unclear how much Tainted ground they left previously, but even then the Blights are 'short' affairs compared to proposing a race should live out the rest of his days in a certain place. Maybe they haven't lived there long enough to do any permanent damage?

When it comes to the dwarves, I just figured that it's a little convenient that the only ones fighting darkspawn on a regular basis is the Legion of The Dead. Couldn't it also have a practical reason? Perhaps the founders of the Legion knew that once you go too deep and too long in Darkspawn territory there is no turning back?

Modifié par hazarkazra, 13 mars 2013 - 10:18 .


#85
Nightdragon8

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from what i understand there isn't much said about the Legion of the dead. only that really anyone can join even if you are caste-less and still get an honorable death.

most of the people who "have gone too far" are those who eat darkspawn flesh thats when they go to far.

#86
tonofluck21

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While I would love a Darkspawn companion in DA:I (as long as it didn't break lore), I would prefer it didn't try to make you sympathize with them rather it should be a self-hating Darkspawn. It hates its existence, what it is, and that its kind are monsters. The only reason it travels with you would be because its trying to find a reason to exist. It would give you an idea on what being a Darkspawn is like without trying to make you sympathize too much. It would be heavily cloaked in popular areas but in private you would see its face. Heck, lets make it so that only your character knows and that the other companions are unaware of what it is. It would criticize the Warden for sparing the Architect or support his decision of killing him as well as make a reference to what happened with Corypheus.

Again though, only if it doesn't breaks lore, if it does scrap the idea all together.

By the way OP: what did you think of Legacy, and what did you decide when dealing with Larius and Janeka (to free or kill Corypheus.)

#87
Vortex13

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tonofluck21 wrote...

While I would love a Darkspawn companion in DA:I (as long as it didn't break lore), I would prefer it didn't try to make you sympathize with them rather it should be a self-hating Darkspawn. It hates its existence, what it is, and that its kind are monsters. The only reason it travels with you would be because its trying to find a reason to exist. It would give you an idea on what being a Darkspawn is like without trying to make you sympathize too much. It would be heavily cloaked in popular areas but in private you would see its face. Heck, lets make it so that only your character knows and that the other companions are unaware of what it is. It would criticize the Warden for sparing the Architect or support his decision of killing him as well as make a reference to what happened with Corypheus.

Again though, only if it doesn't breaks lore, if it does scrap the idea all together.

By the way OP: what did you think of Legacy, and what did you decide when dealing with Larius and Janeka (to free or kill Corypheus.)


I personally would prefer if Bioware stayed away from a self hating Darkspawn. It would be an interesting character, but from my experience, its real easy to fall into an emo, "woe is me!" type character. I wouldn't mind a character that is aloof/apathetic to what the other races think of him and his kin. He knows he is not a mindless Darkspawn, and those that do not, well their lose; and death should they try to attack him.


Thats just my take on it; I do agree with you on the other points of the potential character though, especially the part about sympathizing with the Darkspawn. Understanding something does not need to equal becoming friends with (IMO).

I enjoyed Legacy; the Genlocks, Genlock Alphas, and Hurlock Alphas not so much, but that is more me disliking the Darkspawn redesign in general; anyway I found the DLC to be interesting overall. As far as Corpheyus is concerned, I chose to free him from a meta gaming perspective.

I try to RP my characters, but here my interest in the Darkspawn lore overrode my Hawke's personality. I was under the impression that only if I freed Corpheyus could I gain further insight into Darkspawn lore. Obviously, I would have gotten the same information regardless of my choice, but at the time I thought differently, and by the time I figured that out, my Hawke was halfway through the third act.

#88
unbentbuzzkill

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they've already started ever plsyed a little game called DA:O awakening

#89
Vortex13

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hazarkazra wrote...

Vortex13 wrote...

I don't think the epilogue says or implies that. 

If memory serves me correctly, I believe the slide says something to the effect of a certain creature, hidden from plain view is occasionally seen aiding travelers, or something like that. I might be off, it's been awhile since I played it.

I looked it up on the wikia to be sure and it says:
" At the same time, reports of isolated cases of the darkspawn disease emerge, but no one connects the two."


As for the Taint, I remain of the opinion (unless I can get pointed to some lore that directly proves otherwise) that while incredibly deadly to those it infects is no more dangerous then leperosy or HIV/AIDS is in the real world. 

Well, remember the Qunari merchant in Awakening? You could ask him if he wasn't afraid of contracting the disease and he said he has been offered protection. Now why would this be an issue if he could only contract it through direct means?

Then there are the parts of the Dark Roads were the Darkspawn have spend a considerable time are described as being vile everywhere, with things growing on the walls. You can see most of this corrupted flesh like substances in the games aswell I also remember from the books (The Calling I believe?) that the Grey Wardens themselves didn't even want to touch the walls, suggesting that whatever they are spreading is pretty dangerous.  I would say that being near Darkspawn or prolonged contact with Tainted ground/walls defintely has an effect, it's just something that hardly ever happens because the odds of you being near Darkspawn and them not attacking you is nonexistant, so it isn't exactly tested out.. Now the surface damage of darkspawn seems to be limited but it was a very short Blight, it's unclear how much Tainted ground they left previously, but even then the Blights are 'short' affairs compared to proposing a race should live out the rest of his days in a certain place. Maybe they haven't lived there long enough to do any permanent damage?

When it comes to the dwarves, I just figured that it's a little convenient that the only ones fighting darkspawn on a regular basis is the Legion of The Dead. Couldn't it also have a practical reason? Perhaps the founders of the Legion knew that once you go too deep and too long in Darkspawn territory there is no turning back?


You makes some good points, sorry about the messenger epilogue, I forgot about that part. I'm still of the opinion that the isolated cases would have been caused by direct physical contact with the Darkspawn or his blood/other bodily fluids. Maybe bandits wound him and he infects one of the rouges, maybe said wound leaves a blood trail that wild animals ingest, ect. I'm not saying your wrong by any means, just we aren't really given specifics on the outbreaks. 

It could be that, yes the messenger's mere presence creates the plague or it could be a side effect of him being frequently in close proximity to people. A leper, especially one that is fighting people in (what I assume would be close quarters combat) is bound to pass his disease to others.

The Qunari merchant would have to have protection in either case, since he is trading items back and forth with the Darkspawn; items that the Darkspawn would have slept in, ate out of, bled on, sweated on, handled frequently, ect. I am not saying that their is no danger of infection, but I am saying that a person who is actively handeling items that were in Darkspawn possession, would obviously need protection. 

The Deep Roads looked pretty clear of corruption, yes the Brood Mother lair was covered in Tainted growth, but that is were Brood Mothers are created. A process that involves Darkspawn forcing canabalizim and rape on a female, all of which involve heavy uses of bodily fluids.


The Fifth Blight was short, but the First Blight was almost 200 years long, with the Darkspawn running roughshot over everything for 90 of those years before the Grey Wardens came into being. Now it is true that the First Blight happened hundreds of years before the events of DA:O, but if the Taint and corruption of the Darkspawn is as bad as some people say (the stance that allowing even one Darkspawn to roam free will doom all of Thedas) then the Surface NEVER should have been able to recover.

#90
Cainhurst Crow

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Your a little late for that man, Dragon age awakening already introduced the darkspawns as victims of the old gods, showed darkspawn willing to help you, and even one that turned out to be a good guy(the darkspawn sent to help protect amaranthine).

#91
tonofluck21

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After reading over what I wrote, the character did come across as to emo, the one thing I was trying to avoid.

Agree with all your other points though.

#92
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Darth Brotarian wrote...
..., and even one that turned out to be a good guy(the darkspawn sent to help protect amaranthine


Yes, because the Architect wants that you support his synthesis-final solution of the DA universe.

Modifié par Bfler, 14 mars 2013 - 07:30 .


#93
Guest_krul2k_*

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sooo do darkspawn have souls?

#94
unbentbuzzkill

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maybe?

#95
Cainhurst Crow

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Bfler wrote...

Darth Brotarian wrote...
..., and even one that turned out to be a good guy(the darkspawn sent to help protect amaranthine


Yes, because the Architect wants that you support his synthesis-final solution of the DA universe.


In the epilouge he goes off to become a robin hood esque defender of the weak.

#96
Vortex13

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Darth Brotarian wrote...

Your a little late for that man, Dragon age awakening already introduced the darkspawns as victims of the old gods, showed darkspawn willing to help you, and even one that turned out to be a good guy(the darkspawn sent to help protect amaranthine).


I don't see DA:A as making the Darkspawn sympathetic, I see it as variety and depth of the race/character.

Just because the Old Gods lure the Darkspawn with their song doesn't make the Darkspawn deserving of sympathy any more than loved one who have become zombies; we simply know more about them. Unawakened Darkspawn lives are not some sacred thing that needs to be preserved, they are monsters; or as one person pointed out: Tyranids. There is no feeling sorry for them because there is no redeeming qualities. 

Awakened Darkspawn on the other hand have individual personalities and are capable of making their own decisions, but this does not instantly make the Awakened Darkspawn as sympathetic good guys. I applaud the story in DA:A for making that fact very clear in the form of the Mother and the Disciples that follow her, even the Architect is shown to be very untrustworthy, in fact the messenger outside of Ameranthie is in the vast minority of "good" Darkspawn we are shown (the only one).

This is nearly the opposite of how the Geth are portrayed in ME 3. In that game the story makes it quite clear that it was the attack of the "evil Quarians" that drove the Geth to the Reapers, and then once freed and given individual personalities, not one Geth is shown to be untrusting or a 'bad guy'. They are the ones who are accepting, while the Quarians are the ones who are having trust issues. :sick:

That is the big difference here; yes the messanger (should you spare him) turns out to be 'good', but that is one character and not the entire race. Like I have said: intelligent Darkspawn are both terrifying and awesome; the messanger proves that it is possible for Awakened Darkspawn to become allies, but that in no way sheds a sympathetic light on the race as a whole.

#97
Cainhurst Crow

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You do have a point there. I would like to see more awakening style handling of the issue, and less geth issue. Though to be fair, the geth had ME2 and ME3 to have their development and views expressed and expanded, so a lot of things could be conveyed quickly.

Like the geth being originally split between trusting organic life and wanting to live in solitude, and those who actively worked against organic life.

#98
Vortex13

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Darth Brotarian wrote...

You do have a point there. I would like to see more awakening style handling of the issue, and less geth issue. Though to be fair, the geth had ME2 and ME3 to have their development and views expressed and expanded, so a lot of things could be conveyed quickly.

Like the geth being originally split between trusting organic life and wanting to live in solitude, and those who actively worked against organic life.


I'm with you on that: more Awakening less to no ME 3 Geth. 

The way I see it, as the lore is now Awakened Darkspawn = ME 2 Geth (roughly), I would like the development of the Darkspawn's character continue to move forward, but to avoid the pit of the ME 3 Geth fell into.

#99
Vortex13

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tonofluck21 wrote...

After reading over what I wrote, the character did come across as to emo, the one thing I was trying to avoid.

Agree with all your other points though.


Thanks.

I think overall you and I hold similar views on how a (potential) Darkspawn companion could be handled.

#100
hazarkazra

hazarkazra
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Well, first off let me say that most of what I said about not trusting intelligent Darkspawn might be partly based on bias, because I personally wouldn't give the Darkspawn any benefit of the doubt.

I mean, the Architect is the 'nicest' Darkspawn so far and he murdered most of a fort and sees it as a tragic communication mistake, then took you prisoner as a way of 'communicating' and when you wanted to leave sends two dragons to kill you. Every single choice he has ever made was pretty much a horrible one. While this is ofcourse very tragic, to me it also proves that the Darkspawn seems to pretty awful at functioning at the most basic level. I like them that way though. It's what made Awakening so interesting. Am I willing to doom a race because they are horrible at making decisions or do I value all life regardless? It's a kill one to save a thousand on a grand scale.

I think that charm of the awakened darkspawn would have to dissapear if you make a companion out of them. As you said, you would have to 'gethify' them for it to work. I think it would be better to just let them be part of a quest line or something like that. Maybe even a faction. But a companion would be too much.

Modifié par hazarkazra, 14 mars 2013 - 10:16 .