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Just beaten the trilogy for the first time, and I enjoyed the ending.


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#1
ConanTheLeader

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 I quite enjoyed the ending that I was shown upon completing Mass Effect 3 last night. I did not expect it to be bad, before I had ever played the first Mass Effect I heard lots of fans crying out against the default ending. The result was the extended cut ending that was meant to address these genuine issues fans had raised but I find it odd after searching the forum for the past couple of hours that fans are still quite unhappy.

I loved it, but wonder why I feel as if I could be in the minority. I doubt it is length, the extended cut offers a long ending that is longer than what most RPGs provide such as Skyrim or Final Fantasy XIII. I got the "destroy" ending that showed live continuing without the Reapers and Shepherd surviving and I had over 7000 war assets and 100% galaxy readiness rating. Maybe most gamers feel the ending is not tailored enough to their specific playthrough details but it did a good job regardless in my opinion, really loved it, the whole trilogy and the ending.

I just wish Citadel were post game DLC, showing Shepherd returning to public and charting the restoration of Citadel. I felt it would be more appropriate for a "Final send off" DLC to let us play out the epilogue.

#2
GreyLycanTrope

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There's more than one issue, for me it's the lack of narrative coherence above anything else. It's basically what you said about specific playthroughs falling apart, they let me play a specific style but didn't let me end things in a way that reflected the character I had be allowed to construct.

#3
Leonardo the Magnificent

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Stop right there with the minority talk! BSN represents a veeeery biased portion of the fanbase. While you might well be in the minority on this site (though even then, it's hard to say), it's completely unknown if you're in the minority of total players.

That being said, I've found that most people enjoy the EC if it's their first experience with the endings. Glad you enjoyed it.

Modifié par Leonardo the Magnificent, 02 mars 2013 - 05:55 .


#4
PSUHammer

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Yeah...add to that the people still here discussing the endings are either die hard haters, supporters or they are just getting around to playing it. So, I wouldn't base the overall vibe of fan thoughts on the endings from forum posts a year after the game was released.

#5
TheProtheans

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Skyrim doesn't have an ending.
Final Fantasy XIII also doesn't have much of an ending and one it does have is long enough for a standalone game, as soon as you finish the campaign you go straight into the grinding process in order to attempt to beat everything.

I grinded for many hours, I still need to grind for a  further 40+ hours in order to truly beat the game.
But I definitely won't be doing that, I will never grind in my gaming career again.

Modifié par TheProtheans, 02 mars 2013 - 06:01 .


#6
rymajn3

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ConanTheLeader wrote...
I just wish Citadel were post game DLC, showing Shepherd returning to public and charting the restoration of Citadel. I felt it would be more appropriate for a "Final send off" DLC to let us play out the epilogue.

Only works for Destroy.

#7
wright1978

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Happy you enjoyed it.
For me you can't tie a shiny red bow round a trainwreck of an ending and try and say that it is anything other than a trainwreck.
As for Shep lives, i'd actually like some closure/clarification for live shep rather than them clinging to their potentially last breath ambiguity BS.

#8
RZIBARA

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well, the main part that sucks in the ending is the star child. He ruins the lore of the reapers, and control and synthesis are terrible choices that dont feel right. Add that with harbinger not opening his mouth, not firing on the normandy while it sits right in front of him, and none of your previous choices having any effect, and you get a crap ending

#9
Weltea

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A) Not everyone chooses Destroy and not everyone's Shepard lives. A post-ending DLC featuring Shepard would either have to ignore ending choices or could only be sold to a small percentage of players

B) There are actually lots of reasons why people didn't like the ending: for some the entire Priority:Earth mission felt weak, a lot hated the original ending and expected the EC to change absolutely everything about,other's fell in love with IT and then felt disappointed when the EC came around and made it almost impossible,other's had a problem with the Starkid (as in the form it took) or the Catalyst itself,the choices because they wanted more and/or different ones,to amount of dialogue you have to go through until you finally get to choose, etc.
People will always complain,and people will always complain about the endings. If you find a game ending satisfactory depends largely on the expectations you had. And well, ME3 is the last part in a Trilogy, the last game we'll get to play with Shepard and so of course people had higher expectations and those couldn't be met (for everyone). If you enjoyed the endings then that's great and you're not the only one. Most casual gamers (like I'm assuming you are) seem to like it (probably because they have a different approach to it)

#10
DarkSeraphym

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wright1978 wrote...

Happy you enjoyed it.
For me you can't tie a shiny red bow round a trainwreck of an ending and try and say that it is anything other than a trainwreck.
As for Shep lives, i'd actually like some closure/clarification for live shep rather than them clinging to their potentially last breath ambiguity BS.


I have a feeling that you didn't get your wish because of lessons learned from Dragon Age: Origins. There used to be numerous threads about how the God Child decision seemed kind of one sided since characters that opted to do it, or got another Grey Warden to do it, would live and then have a final epliogue with their characters before the game ended. Some felt so mistrusting of Morrigan that they still refused to do it, but I think BioWare may have taken some notes and decided that leaving the scene ambiguous was the only way to keep everyone from going to Destroy.

Modifié par DarkSeraphym, 02 mars 2013 - 06:11 .


#11
AlexMBrennan

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Maybe most gamers feel the ending is not tailored enough to their specific playthrough

Gee, that might be because that feature was one of USP of Mass Effect and heavily used to promote the game?
That's ubiquitous in ME3 - at every turn, your choices turn out to be irrelevant (Mordin was killed? Not-Mordin will take his place. Sold Legion? The geth AI will still help you take out the dreadnought and the Rannoch Reaper base. Killed the Rachni in ME1? Well, turns out that there was another queen.).The ending just throws that in your face - nothing you do matters as Shepard will be rendered terminally retarded by Godchild and allowed to win. Yay.

It's really quite simple - don't promise the impossible if you can't take the heat.

#12
Brovikk Rasputin

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Don't worry OP, you're not in the minority at all. Also, I agree. The ending is excellent!

#13
ConanTheLeader

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Weltea wrote...

A) Not everyone chooses Destroy and not everyone's Shepard lives. A post-ending DLC featuring Shepard would either have to ignore ending choices or could only be sold to a small percentage of players

B) There are actually lots of reasons why people didn't like the ending: for some the entire Priority:Earth mission felt weak, a lot hated the original ending and expected the EC to change absolutely everything about,other's fell in love with IT and then felt disappointed when the EC came around and made it almost impossible,other's had a problem with the Starkid (as in the form it took) or the Catalyst itself,the choices because they wanted more and/or different ones,to amount of dialogue you have to go through until you finally get to choose, etc.
People will always complain,and people will always complain about the endings. If you find a game ending satisfactory depends largely on the expectations you had. And well, ME3 is the last part in a Trilogy, the last game we'll get to play with Shepard and so of course people had higher expectations and those couldn't be met (for everyone). If you enjoyed the endings then that's great and you're not the only one. Most casual gamers (like I'm assuming you are) seem to like it (probably because they have a different approach to it)


I would not call myself a casual gamer, I spend around 20 hours gaming every week and own a gaming PC, as well as currently popular consoles and hand helds, I spent a total of 62 hours on just ME3. I am just happy with the ending, I set out to destroy the reapers and did that, and saw baby Krogans, Quarians enjoying the city, Samara spending time with her child etc followed by Shepherd regaining consciouness and a man at the end of the credits telling his child that he will tell one more story about "The Shepherd" (I know the next ME will not be about Shepherd but this just means he survived, that is how I took it". I just felt like I got closure based on the key decisions I made for the other races and for Shepherd.

Shame post DLC could not be made though, the Shadow Broker DLC for ME2 was great fun because it was moving the story forward rather than expanding the existing story.

#14
Mastone

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The game itself was average to good ( definitely not 10 out of 10), the ending took it far below average.
Not because it gave me an ending I didn't like, but because it was out of canon ( IE it didn't fit the story one bit).
Today I say a MEHEM video on you tube and this was actually something I could have accepted and it puts Bioware to shame that a (team of) hobbyist(s) did better than the whole team of Bioware in creating something better....

#15
Ticonderoga117

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Have you sat back and thought about the last 10 minutes?

They simply don't jive with the rest of the series.

#16
SurfaceBeneath

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Glad you enjoyed it OP! You're definitely not in the minority either, though you will probably feel outnumbered on this forum. But don't let it get you down. The ending of ME3 is very divisive so you'll get strong feelings either way.

I'd highly encourage you to check out the Control ending too. It's pretty awesome and not what you might expect.

Modifié par SurfaceBeneath, 02 mars 2013 - 07:52 .


#17
Bill Casey

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- Did you make peace between the Quarians and Geth on Rannoch?
- What kind of Shepard did you play?

#18
Bill Casey

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SurfaceBeneath wrote...

I'd highly encourage you to check out the Control ending too. It's pretty awesome and not what you might expect.

Yeah, building a god in your own image to lord over the galaxy with the enslaved desecrated corpses of trillions...
Neato...

Modifié par Bill Casey, 02 mars 2013 - 08:05 .


#19
Only-Twin

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With the EC ending on destroy I actually felt the ending brought proper closure, minus the destruction of synthetic life.

I just hate how poorly-written the whole part with the catalyst is. I don't care about the lack of choices and whatnot, I just can't stand how that scene is so incredibly flawed. The reasoning behind the reapers is completely ridiculous.

#20
PSUHammer

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Bill Casey wrote...

SurfaceBeneath wrote...

I'd highly encourage you to check out the Control ending too. It's pretty awesome and not what you might expect.

Yeah, building a god in your own image to lord over the galaxy with the enslaved desecrated corpses of trillions...
Neato...


Someone takes their science fiction a bit too seriously, perhaps?

#21
spirosz

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Greylycantrope wrote...

There's more than one issue, for me it's the lack of narrative coherence above anything else. It's basically what you said about specific playthroughs falling apart, they let me play a specific style but didn't let me end things in a way that reflected the character I had be allowed to construct.


Basically this and I'm glad OP, that you enjoyed it - I've come to peace with it, if that matters.  Still think it's executed poorly, but I understand each concept or... what Bioware was trying to express. 

#22
ruggly

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spirosz wrote...

Greylycantrope wrote...

There's more than one issue, for me it's the lack of narrative coherence above anything else. It's basically what you said about specific playthroughs falling apart, they let me play a specific style but didn't let me end things in a way that reflected the character I had be allowed to construct.


Basically this and I'm glad OP, that you enjoyed it - I've come to peace with it, if that matters.  Still think it's executed poorly, but I understand each concept or... what Bioware was trying to express. 


Pretty much this.

#23
Valkyre4

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still baffled at how many people wanted a cinderella ending with Shepard drinking beers with Garrus...

is there a more cliche ending these days as the hero kicking ass and survive to tell the tale?

I'd pick self sacrifice any day... and it makes much more sense anyway.

But I really can't fathom how many people desperately wanted Shepard alive... to me his sacrifice made the ending epic, made the journey count and besides Shepard in most endings lives on in some way or another.

Anyway I enjoyed the endings. Especially control and synthesis. Destroy not so much.

And yeah both my paragon and renegade trilogy playthroughs were reflective of what happened in the end of the series. Some people claim that the game is forcing a "paragon" play through. Not true. My psychopath Shepard was pretty spot on.

With that said I am sad to hear so many complaints. ME3 is not perfect, but god damnit I believe die hard haters are taking this out of proportion really.

Anyway peace out folks.

Modifié par Valkyre4, 02 mars 2013 - 09:56 .


#24
SurfaceBeneath

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Bill Casey wrote...

SurfaceBeneath wrote...

I'd highly encourage you to check out the Control ending too. It's pretty awesome and not what you might expect.

Yeah, building a god in your own image to lord over the galaxy with the enslaved desecrated corpses of trillions...
Neato...

That didn't happen in my ending. Not sure what ending you were watching. 

#25
Bushido Effect

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AlexMBrennan wrote...

Maybe most gamers feel the ending is not tailored enough to their specific playthrough

Gee, that might be because that feature was one of USP of Mass Effect and heavily used to promote the game?
That's ubiquitous in ME3 - at every turn, your choices turn out to be irrelevant (Mordin was killed? Not-Mordin will take his place. Sold Legion? The geth AI will still help you take out the dreadnought and the Rannoch Reaper base. Killed the Rachni in ME1? Well, turns out that there was another queen.).The ending just throws that in your face - nothing you do matters as Shepard will be rendered terminally retarded by Godchild and allowed to win. Yay.

It's really quite simple - don't promise the impossible if you can't take the heat.


This is true. While I do agree with what Greylycantrope said near the OP, at the same time a story needs to narrow down towards the end to wrap things up.  Like ME 1-2 were more open to choices to import into the next game, but ME3 is the conclusion, and naturally needs to find ways to close things up regardless, and depending on what players did. To varying degrees of course. 

If anything us gamers should be thankful! Because of the fact that the amount of choice in the trilogy, various outcomes, dialog, events, doing things in different orders, being Paragon, Renegade, or both.- That is something movies can NEVER give their audience. Because a motion picture is simply 1 directors vision forced upon the viewer.  No matter how many times you pop in the blu-ray, everything plays out the same, 100% of time.  :alien::alien::alien:

^ What this emoticon mean anyway? Idk, but I like using it lol.