Arsenic Touch wrote...
Back up your saves and reinstall mass effect 3 without updating to the EC.
Then play it and then tell us how much you enjoyed it and how you can't understand why fans are still upset.
Then tell us how it addressed all the gripes the fans had with the original ending... and how it closed the plot holes... then tell us how it didn't open up new plot holes.... et cetera.
While you're at it, do some googling and look at all the hype generated by bioware and the statements they made that were made and how they reflected in the game.
Alot of people say this but alot of people dont actually think about whether those things count as plot holes or if they're actually supported by previous things in the trilogy.
I think half of clever noob's IT video is overly analytical bull**** that proves nothing. Shepard appears to be "gliding" as he/she walks well its a videogame and making characters feet react to the ground properly is really difficult. Almost everything he had a problem with in those videos are supported by other things, just not shown to you directly in every single case. The anderson on the citadel thing isnt a plot hole because after that scene you get that scene where the floor of that platform just rises up on its own, which when applied to anderson's dialogue about approaching the console, supports his claims of the citadel realigning itself.
The thing about Coats' model being used is also bunk. They use him for his armor in that scene. If they were going to make you think it was coats they would have shown you his face, but because they didnt its not actually a part of the game. Videogames reuse assets in tricky ways and have gaps in geometry because its easier and quicker to build. By not showing his face they're able to use his (better) looking armor without loading another character model into the engine. (IIRC, Coats is the only model in the game with alliance colors and the heavy armor design from me1. most soldiers use the medium armor design or have helmets on when using heavy armor)
Also the shepard breath scene is at the citadel decision chamber. Shepard didnt pass out when harbinger shot him ANYWHERE near residential areas, the entire landscape was, i believe, a park area where the reapers constructed the conduit (being a wide opens space it was probably a suitable location) The textures, pipes, and broken sheet metal are the same that are used in the chamber. Nothing used in that final breath scene is an asset from london, nor are any of those objects located NEAR shepard.
The trees thing doesnt count because, as i said, it appears to be a park area and those trees were there when you run down the hill. its funny because harbinger cant actually hit you. you can just sit there shooting him all day using your powers if you want. hilairous how long fireballs take to reach him, shows how incredibly massive he is compared to the rannoch reaper.
I would actually love to go down a list and debunk people's "plot holes". Most people just scream plot hole first wouthout applying existing logic to the scene, or allowing the clarifications brought on by leviathan and extended cut to "count". They also treat the catalyst like it has human morals and reasoning when it clearly DOES NOT. its a machine and it opperates like machines usually do in this case in fiction. Why dont you complain about Data in star trek not making sense every single second of every single moment of the show while you're at it. (starting a new documentary about how picard was never released from borg control and how the entire show is just a dream. if you make it a dream then you get to say all the stuff you dont like doesnt count and then you can just make something that you like a whole bunch instead!!!!!)