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The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending


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#1
Dasher1010

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That's the truth. Just make the Inquisitor able to have an ending where he/she lives if it's a completionist playthrough.

#2
Daralii

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... Or people will throw a tantrum that will blot out the sun.

#3
Warden661

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Daralii wrote...

... Or people will throw a tantrum that will blot out the sun.


Then Bioware will continue to make games in the shade.

#4
mickey111

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I'm guessing that that was at least what 3/4 of the whining was about despite the ending having so many problems that the extended cut never addressed because BSN was a lot happier after the EC.

#5
KingsTiger

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Makes perfect sense to me. There is a place for dark endings, brutal lessons that sometimes you just can't win. A videogame is not that place. We go there to live another life, one where our actions ultimately determine our fates. You can tell a dark tale, take a serious look at serious issues, but this is not a medium suited for tales of life's capriciousness. You can make us work for it, but the possibility of victory should never be taken off the table.

#6
Guest_krul2k_*

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no victory ever comes without cost

#7
cindercatz

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@OP
Yeah, I don't think that's it. I'm all for my character surviving (and preferably showing up later in the series with the LI and a whole new thing goin' on, like I wanna see with the last two), but if they don't survive, that's fine too, so long as the story truly benefits from it.

The lessons they should take from ME3 are that characters are all important and we generally want to know what happens at least in the short term after we finish the game, that the endgame plot must be clear and consistent, that the ending should remain consistent with the themes built up throughout the game and series, and that our choices throughout should be taken into account in a substantial way. That's it, really.

Modifié par cindercatz, 02 mars 2013 - 06:57 .


#8
Abraham_uk

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BoBear wrote...

Daralii wrote...

... Or people will throw a tantrum that will blot out the sun.


Then Bioware will continue to make games in the shade.


THIS IS BIOWARE!:devil:

#9
TheJediSaint

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ME3's ending was poorly done. However, as I see it, it's also irrelevant to any discussion of DA:I, considering a completely separate team is developing it.

#10
Xellith

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I dont want ONLY a happy ending. I want a wide VARIETY of options where the choices I made influence the outcome.

#11
Welsh Inferno

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Not this again.... ME3's ending isn't hated because it isn't "happy".

#12
Tempest_

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I personally never really saw the Dragon Age universe that way.

Always struck me as much darker and harsher in tone. So I'd would be more than okay with a bittersweet ending in Dragon Age: Inquisition, providing this trend continues. Heck, If it's done well, I'd have no issue with an incredibly sad ending.

The "Ultimate Sacrifice" ending in Origins is one of my favourite endings to a game. Simple, moving and sufficiently comprehensive (factoring in the epilogue).

#13
Zkyire

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So long as it's not another ending where all the teammates go their separate ways, and the hero disappears even if you were just told that he or she took a new position at court, or married the King/Queen, and nobody knows where he or she is gone.

Modifié par Zkyire, 02 mars 2013 - 07:05 .


#14
mickey111

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There is a very long list of things people disliked about the ending. all of them (and then some) are covered in smudboys youtube channel. You'll need to pick a quiet day with nothing going on, he takes a few hours to talk about ME3.

#15
Steppenwolf

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I can't speak for anyone else, but I expected a sad ending going into ME3. What I got was a nonsensical ending so full of plot holes that my brain was full of f*** after it was over. So long as they don't have an ending as stupid as ME3's then they should be fine.

#16
Iakus

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It's probably not the main lesson, but yeah: the option for an at least happyish ending can cover a host of other missteps.

#17
Battlebloodmage

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The issue I have with the ending is not that it wasn't a happy ending, it was that every decision we made in the game becomes moot. It's basically boiled down to Shepard picking an ending with no relation to the story progression. EMS makes no sense because the result would essentially be the same regardless of how many troops you have. They should at least allow people the option to win the war with high enough military strength. DA and ME are game about choices, and consequence should be carried out throughout the game, not at the last point of the conflict, which essentially what DA2 and ME3 did.

#18
Wulfram

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Nah, the lesson of ME3 is that it's a bad idea to write an ending that's both sad and totally rubbish.

Also that people care about what happens to their companions.

And that having a Big Ending Choice doesn't excuse ignoring the choices made in the rest of the game.

#19
Dragoonlordz

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The ending should match the (intended) theme/tone of the game it is part of (not a previous game or a percieved theme). If against unbeatable odds then a happy ever after would not make sense and should not be offered. Having an option for a "happier" aka bittersweet ending would be more applicable and acceptable in such a game but not a hills alive with sound of music happy ending. Either way I think this thread was created more to bash ME3 than discuss DA:I, so I'm not expecting to remain open for very long.

Modifié par Dragoonlordz, 02 mars 2013 - 08:15 .


#20
mickey111

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And don't invent an utterly random new antagonist a couple of hours before the credits roll.

#21
Jarlaxlecq

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BoBear wrote...

Daralii wrote...

... Or people will throw a tantrum that will blot out the sun.


Then Bioware will continue to make games in the shade.


hehe well played sir :lol:

#22
718bc

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I don't need a happy ending. I need a satisfying ending that is consistent with the rest of the story, and comports with basic logic.. Mass effect 3 was a travesty because its ending was none of those.

The best story ever in any video game was Planescape: Torment. Spoilers for this very old game: the main character ends the game with his death and presumed eternal damnation. It was very bittersweet, but it was consistent with everything that came before, and it made sense in the game's universe. It was a great ending.

The ending doesn't need to be happy, but it needs to be very well thought out and not some stupid hand-waving, deus ex machina, illogical, thematically-inconsistent tripe slapped together a month before release.

#23
Mark of the Dragon

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I disagree with the op here. How do you define happy? Do you mean an ending where our main character live?

Either way Mass Effect's ending were not hated by the majority because they were not happy. The reason people were angry is because 1) it brought no closure and 2) the choices contradicted themes throughout the game. Yes some were angry they did not get an ending where Shepard but the did not seem to be the mian reason people were angry about the ending, most of the time.

I would never want to see a Bioware game with a perfectly happy, peachy keen ending. For me happiness is not really derived from whether my character lives but whether I accomplished what I set out to do. Yes I do get happy when my character survives but I was also happy in DAO's ultimate sacrifice because I ultimatly stopped the blight and gave Ferelden a king in AListair. Things looked well for the nation.

I do think it helps to have endings where the main character can live or die but not based on the games completion rate. I prefer the sadder endings where the hero sacrifices himeself for the greater good. I should not be denied that because I have a 100% completion. Instead it should be based on the descision we make at the end or even throughout the game as a whole. Basing it on completion rank virtually means most people will get the same ending everytime.

What Inquistion really needs are more "diverse" endings. Endings that not only change the fate of our hero but of the world as well. Not just endings that change colors (ME) or that have me side with a group then fight all the same people (DA2). Farthemore some kind of sacrifice should always be made. This is a mature dark fantasy and having our hero live and everything come out fine would be a betrayal to the game.

Another thing is I really hope we see closure for our main character. DAO did it ok but DA2 had no closure for Hawke what so ever. He was MT character and I want to do know how his involvment in the expanded universe ends.

Modifié par Mark of the Dragon, 02 mars 2013 - 07:35 .


#24
-TC1989-

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Wulfram wrote...

Nah, the lesson of ME3 is that it's a bad idea to write an ending that's both sad and totally rubbish.

Also that people care about what happens to their companions.

And that having a Big Ending Choice doesn't excuse ignoring the choices made in the rest of the game.


I think even Bioware can agree that a rubbish ending is not their intention. Now was Mass Effect ended in a "rubbish" way? Of course, but sadly it is what it is...

I think the ending should be based on the choices you make, REAL choices. None of this color endings... or small changes that you actually have to pay real close attention to see. I mean raw, emotional deals, something with real consequence. Based on how the game is made of course, depending on your course of action there should be reward, there should be regret and "I KNEW I SHOULD have done that!" moments. Something that makes you think.... and yeah. My point is there should definately be a happy ending... but sad ones too depending on how you're reacting through the game, maybe think Alenko/Williams choice from ME as just an example?

Modifié par -TC1989-, 02 mars 2013 - 07:43 .


#25
Scarlet Rabbi

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The failure of the ME3 ending(s) had nothing to do with it's lack of hapiness. If you want sunshine and rainbows at the end of every story go write fan fiction.