The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending
#1
Posté 02 mars 2013 - 06:25
#2
Posté 02 mars 2013 - 06:41
#3
Posté 02 mars 2013 - 06:43
Daralii wrote...
... Or people will throw a tantrum that will blot out the sun.
Then Bioware will continue to make games in the shade.
#4
Posté 02 mars 2013 - 06:44
#5
Posté 02 mars 2013 - 06:48
#6
Guest_krul2k_*
Posté 02 mars 2013 - 06:56
Guest_krul2k_*
#7
Posté 02 mars 2013 - 06:56
Yeah, I don't think that's it. I'm all for my character surviving (and preferably showing up later in the series with the LI and a whole new thing goin' on, like I wanna see with the last two), but if they don't survive, that's fine too, so long as the story truly benefits from it.
The lessons they should take from ME3 are that characters are all important and we generally want to know what happens at least in the short term after we finish the game, that the endgame plot must be clear and consistent, that the ending should remain consistent with the themes built up throughout the game and series, and that our choices throughout should be taken into account in a substantial way. That's it, really.
Modifié par cindercatz, 02 mars 2013 - 06:57 .
#8
Posté 02 mars 2013 - 06:59
BoBear wrote...
Daralii wrote...
... Or people will throw a tantrum that will blot out the sun.
Then Bioware will continue to make games in the shade.
THIS IS BIOWARE!
#9
Posté 02 mars 2013 - 07:00
#10
Posté 02 mars 2013 - 07:02
#11
Posté 02 mars 2013 - 07:03
#12
Posté 02 mars 2013 - 07:04
Always struck me as much darker and harsher in tone. So I'd would be more than okay with a bittersweet ending in Dragon Age: Inquisition, providing this trend continues. Heck, If it's done well, I'd have no issue with an incredibly sad ending.
The "Ultimate Sacrifice" ending in Origins is one of my favourite endings to a game. Simple, moving and sufficiently comprehensive (factoring in the epilogue).
#13
Posté 02 mars 2013 - 07:04
Modifié par Zkyire, 02 mars 2013 - 07:05 .
#14
Posté 02 mars 2013 - 07:05
#15
Posté 02 mars 2013 - 07:11
#16
Posté 02 mars 2013 - 07:14
#17
Posté 02 mars 2013 - 07:19
#18
Posté 02 mars 2013 - 07:22
Also that people care about what happens to their companions.
And that having a Big Ending Choice doesn't excuse ignoring the choices made in the rest of the game.
#19
Posté 02 mars 2013 - 07:23
Modifié par Dragoonlordz, 02 mars 2013 - 08:15 .
#20
Posté 02 mars 2013 - 07:23
#21
Posté 02 mars 2013 - 07:26
BoBear wrote...
Daralii wrote...
... Or people will throw a tantrum that will blot out the sun.
Then Bioware will continue to make games in the shade.
hehe well played sir
#22
Posté 02 mars 2013 - 07:33
The best story ever in any video game was Planescape: Torment. Spoilers for this very old game: the main character ends the game with his death and presumed eternal damnation. It was very bittersweet, but it was consistent with everything that came before, and it made sense in the game's universe. It was a great ending.
The ending doesn't need to be happy, but it needs to be very well thought out and not some stupid hand-waving, deus ex machina, illogical, thematically-inconsistent tripe slapped together a month before release.
#23
Posté 02 mars 2013 - 07:34
Either way Mass Effect's ending were not hated by the majority because they were not happy. The reason people were angry is because 1) it brought no closure and 2) the choices contradicted themes throughout the game. Yes some were angry they did not get an ending where Shepard but the did not seem to be the mian reason people were angry about the ending, most of the time.
I would never want to see a Bioware game with a perfectly happy, peachy keen ending. For me happiness is not really derived from whether my character lives but whether I accomplished what I set out to do. Yes I do get happy when my character survives but I was also happy in DAO's ultimate sacrifice because I ultimatly stopped the blight and gave Ferelden a king in AListair. Things looked well for the nation.
I do think it helps to have endings where the main character can live or die but not based on the games completion rate. I prefer the sadder endings where the hero sacrifices himeself for the greater good. I should not be denied that because I have a 100% completion. Instead it should be based on the descision we make at the end or even throughout the game as a whole. Basing it on completion rank virtually means most people will get the same ending everytime.
What Inquistion really needs are more "diverse" endings. Endings that not only change the fate of our hero but of the world as well. Not just endings that change colors (ME) or that have me side with a group then fight all the same people (DA2). Farthemore some kind of sacrifice should always be made. This is a mature dark fantasy and having our hero live and everything come out fine would be a betrayal to the game.
Another thing is I really hope we see closure for our main character. DAO did it ok but DA2 had no closure for Hawke what so ever. He was MT character and I want to do know how his involvment in the expanded universe ends.
Modifié par Mark of the Dragon, 02 mars 2013 - 07:35 .
#24
Posté 02 mars 2013 - 07:34
Wulfram wrote...
Nah, the lesson of ME3 is that it's a bad idea to write an ending that's both sad and totally rubbish.
Also that people care about what happens to their companions.
And that having a Big Ending Choice doesn't excuse ignoring the choices made in the rest of the game.
I think even Bioware can agree that a rubbish ending is not their intention. Now was Mass Effect ended in a "rubbish" way? Of course, but sadly it is what it is...
I think the ending should be based on the choices you make, REAL choices. None of this color endings... or small changes that you actually have to pay real close attention to see. I mean raw, emotional deals, something with real consequence. Based on how the game is made of course, depending on your course of action there should be reward, there should be regret and "I KNEW I SHOULD have done that!" moments. Something that makes you think.... and yeah. My point is there should definately be a happy ending... but sad ones too depending on how you're reacting through the game, maybe think Alenko/Williams choice from ME as just an example?
Modifié par -TC1989-, 02 mars 2013 - 07:43 .
#25
Posté 02 mars 2013 - 07:36





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