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The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending


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#226
The Six Path of Pain

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Naw a happy ending is not always the best ending...Mass Effect 3's ending sucked because it took everything from the previous games and flushed them down the toilet.

#227
Nightdragon8

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honestly I'm getting tired of people saying the reason people hated the ending to ME3 was "Because it wasn't a happy ending"

No it wasn't a "happy" ending it was bittersweet which is all well and good. its just the Starbrat introduction in the last minuite the half#$@ explinations we get for even having a choice. Plus the fact that in reality the ending left too many open questions.

Now that the quarians/turins/korgan can't get back though the relay are they going to starve to death? (does anyone know 'how' to make a mass relay, considering the protheans seemed only able to make a 1 way relay at the height of there civ.

What about the normady crew? broken ship on some strange planet. are they stuck there because the relay network is down.

Also, If starkid was inside the citidel this whole time why didn't it help Sovereign open the relay in ME1

The reapers where not an AI, they where just intelligent robots. considering they ALL agreed.

I mean even the geth have to "build conscious" which means in fact the reapers where NOT AI's

and the questions go on

Modifié par Nightdragon8, 04 mars 2013 - 03:48 .


#228
AlanC9

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Nightdragon8 wrote...

honestly I'm getting tired of people saying the reason people hated the ending to ME3 was "Because it wasn't a happy ending"


Talk to whoever named MEHEM.

#229
Chiramu

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At least don't give the Inquisitor a choice of death, death and death as a reward for their hard work of helping everyone. David Tennant's performance in The End of Time part 2 is the perfect way I wanted my Shepard to feel at the end of ME3. I wish my Shepard did that :<.

#230
Fiannawolf

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I think thats why I got the Ulm Sacrifice achivo in DA Origins. B/c that game had multiple endings, of various happy/sadness/loss ect and it made me motivated to see how all the cards could fall. I wanted that kind of mix for ME3's "endings". Sure I wanted one that was semi happy but I also wanted ones that made sense via lore.

#231
daaaav

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This whole happy ending line of thought was bollocks last March, bollocks after the EC and is still bollocks.

The lack of a happy ending does not come close to encompassing what was lacking (and disturbing) about the conclusion to Mass Effect.

#232
calvinien

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I think the key to a good ending in an rpg is choice.

Mass effect 2 and dragon age origins can both be a tragedy or a triupmh, even with very similar outcomes between playthroughs depending on how your character views the world.

It lets the player craft their owns story. I've played a couple of tragic DAO playthroughs where alistair and the warden fall in love but are parted. My choice.

That was the issue with the og ME3 endings for me. Endor holocaust no matter what you do and then credits?

That's no choice. Hence outrage. By all means make victory hard won, with difficult choices to make, but I would argue, failure and victory are only valid options because of each other. The suicide mission in 2 is harrowing because everyone can die....and if they do, it's on you because they can all live as well. Give me the option to get the uber golden ending, AND the everyone dies ending. then make it really hard for me to get either of those the first time through.

#233
Iakus

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AlanC9 wrote...

Nightdragon8 wrote...

honestly I'm getting tired of people saying the reason people hated the ending to ME3 was "Because it wasn't a happy ending"


Talk to whoever named MEHEM.


You realise the title is ironic, right?  Even the creator of that mod admits is's not a "happy" ending, just an ending with a higher sweet to bitter ratio.

#234
Nightdragon8

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AlanC9 wrote...

Nightdragon8 wrote...

honestly I'm getting tired of people saying the reason people hated the ending to ME3 was "Because it wasn't a happy ending"


Talk to whoever named MEHEM.


Yes because, that group repiesistes everyone who disliked the ending.....? Honestly I liked MEHEM it was fun to see how the changed it. In fact If you have a PC and you liked the Bioware ending you should go do it yourself. To see what you think of it.

Remember these people did it out of there own time. They have done alot more than just moan about it, so in all honesty they should be at least respected.

#235
Twisted Path

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Eh, there really were some people who were just upset because their character didn't get a happy ending and who plainly said so at the time. Of course that's all eclipsed by the fact that the ending of Mass Effect 3 was absolutely terrible for other reasons that have been explained to death in this thread and elsewhere.

#236
Guest_Official DJ Harbinger_*

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SirPetrakus wrote...


Official DJ Harbinger wrote...

Best ending - You survive, as does your companions (maybe one or two deaths to get the emotions going) and peace is restore forever.


See, I have a problem with that right there. You kill people off, just for the emotions. No real reason, no point to their development, just so you 'cry evry tiem'. It serves no purpose. While in Mordin's case, it was part of his character's development and a conclusion befiting both the character and his personal dilema, it wasn't the case for every sacrifice. The Turian Primarch's son? Hardly new the guy, didn't care. Legion's death? Pointless and non-sensical. He died because someone thought he should die. The kid at the very begining? Brat got what he deserved. When Commander Shepard offers you a free pass out of Earth and you turn him down, you deserve what's coming, kid. Thane jumping on Kai Leng's sword, after kicking Leng's ass and after Leng spent 50 minutes kissing the ground, while nobody on my team thought that it would be a good time to shoot him. Frigging Garrus couldn't take a damn shot at this guy. Thankfully, Kai Leng's sword had caught the stupid as well and only managed to injure Thane, instead of down right kill him.

I'm OK with character deaths, but they have to serve a point in the narrative. Killing someone and then just telling me that I should be sad? We wouldn't have made it past Eden Prime in ME1, if that were the case.


I never said it should be just for "the sake of emotions", actually. What I mean to say was one or two deaths can serve a story well, but they have to be for a reason, such as Mordin's death.

#237
TheInquisitor

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I just want decent epilogue slides showcasing what happened to all the characters and our main one to give us closure.

I would be ok with an ending like DA2 just as long as we got an epilogue sequence after it.

#238
Nelatherion

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Well crap, it seems that even this place is no longer sacred.

#239
BubbleDncr

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No that is not the main lesson. The main lesson is to have an ending that doesn't have plotholes and isn't exactly the same no matter what you do.

#240
Pelle6666

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Not really the lesson they should have learned from ME3, the ending related lesson would rather be to make the final choice feel like it is indeed a choice. If the outcome of a final sacrifice do feel like it makes up for the loss of the main character then so be it, or make sure that some one else will make this final sacrifice, much like in the end of DAO. Most important is that you have time to process the final choice for a while, not just be forced to make up your mind right after having the main plot turned upside down in a very poor dialog which results in more questions than answers.

#241
Adanu

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The lesson of ME3 is that most fans are entitled, spoiled brats who can't stand it when even ONE thing doesn't go their way.

#242
Asch Lavigne

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Not all of us wanted a happy ending. Some of us thought the ending sucked because of the Catalyst, not Shepard's fate.

I was fine with Shep dying.

#243
Fraq Hound

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@OP
No. Your wrong.  Just stop.

cindercatz wrote...

@OP
Yeah, I don't think that's it. I'm all for my character surviving (and preferably showing up later in the series with the LI and a whole new thing goin' on, like I wanna see with the last two), but if they don't survive, that's fine too, so long as the story truly benefits from it.

The lessons they should take from ME3 are that characters are all important and we generally want to know what happens at least in the short term after we finish the game, that the endgame plot must be clear and consistent, that the ending should remain consistent with the themes built up throughout the game and series, and that our choices throughout should be taken into account in a substantial way. That's it, really.


Winner, winner, chicken dinner.

Theme's established in the first two games ARE important, the lead writer should probably be aware of them.

Or just that half-assed endings and rush jobs are a recipe for unhappy fans and losing customers.

Surprising I know.

Apologies... I guess I'm feeling bitter today.

Modifié par Fraq Hound, 04 mars 2013 - 06:10 .


#244
AlanC9

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iakus wrote...

AlanC9 wrote...

Nightdragon8 wrote...

honestly I'm getting tired of people saying the reason people hated the ending to ME3 was "Because it wasn't a happy ending"

Talk to whoever named MEHEM.


You realise the title is ironic, right?  Even the creator of that mod admits is's not a "happy" ending, just an ending with a higher sweet to bitter ratio.


Actually, I didn't. The whole design objective of the mod makes the game worse for me, so I guess I wan't paying enough attention to spot the irony.

#245
AlanC9

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daaaav wrote...
The lack of a happy ending does not come close to encompassing what was lacking (and disturbing) about the conclusion to Mass Effect.


You say "disturbing" like it's a bad thing. Is it?

What if DA:I has a "happy" ending that's as disturbing as ME3's?

Edit: or is that a contradiction in terms for you?

Modifié par AlanC9, 04 mars 2013 - 06:11 .


#246
AlanC9

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BubbleDncr wrote...

No that is not the main lesson. The main lesson is to have an ending that doesn't have plotholes and isn't exactly the same no matter what you do.


Yeah, Synthesis was just like Destroy......

#247
Everwarden

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Welsh Inferno wrote...

Not this again.... ME3's ending isn't hated because it isn't "happy".


So much this.

Though at this point I don't remember why I cared much about the end of Mass Effect to begin with. 

#248
Degs29

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I disagree.  The main lesson of ME3 is to give the Inquisitor a good ending.  An ending that allows the player to go out fighting for their ideals, rather than picking from three choices, all of which are against the player's nature. 

Think DA:O.  I chose to sacrifice my player because I didn't want to go along with Morrigan's scheme and I didn't want to sacrifice Alistair. 

Modifié par Degs29, 04 mars 2013 - 07:53 .


#249
Menethra

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I liked how ME2 and DA:O could end. ME3 basically striped you of any real choice and screwed over your past work in the process but ME2 and DA:O was perfect, you could succeed and live in glory or die depending on how things played out, that offered real choice and gave the game a replay value.

If BioWare should learn anything from ME3 it should be to give people a proper choice based upon their decisions throughout the game, not simply pigeon you into a one way street like they did with ME3 and DA2.

#250
Dybia

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A kind of happy ending as a choice would be nice. Die, die, die, and extended cut you and everyone else die. They sucked. Dying no matter what didn't feel like any kind of sacrifice with Shephard. Dying for the greater good can be a good ending to an rpg if it's a choice and not a linear path. In DA Origins I loved playing through as a human mage Warden and refusing Morrigan's ritual and dying against the archdemon and then having Alistair declare the Fereldan circle free from Chantry control. That felt awesome. Mainly because I didn't have to do it.