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The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending


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#326
Lotion Soronarr

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Farbautisonn wrote...

I hated the endings.

Its not so much that they were "tragic". Because they werent. They were inanely written and written so poorly infact that any 12 year old kid with the litterary experience of Doc Seuss should be able to see right through them.

Synthesis: Fasistoid violation of the free will of ever sentient being alive and imposing the will of the reapers, their definition of "final evolutionary stage" upon every organic. Every so often a dictator comes by and tries to create "Ubermensch"'s. This is no different.

Controll: Yeah. That worked out so well for TIM. Having spacehitler pander to my pride and goading me into believing I can controll the reapers, thats just too ****ing stupid.

Destroy. The only option that makes any ****ing sense, renegade or paragon, as you have devoted your entire existence to this purpose. Its what every sentient being expects of you, bringing them self determination and a future.

The whole "Tragic" bull****e is a travesty. If you want "Tragic" in storytelling, check out "The Little Matchgirl". Thats tragic, but with a bittersweet ending. One that gets increasingly bittersweet with the amount of thought you put into it.

The endings we were presented with were inane. They left us with no hope for the organics, no future, and despite halfarsed retcons, allusions here on the boards and leaps of logic that would make a "Comical Ali" be impressed, it remains utter bull****e.

You can have tragic endings, even horid, endings all you want. If you leave us with hope. Some logical, tangible hope. We are left with nothing. And that is why ME3 retroactively ruined the franchise for me.

I wish I could say that I thought Bioware had learned from this. However I dont think they have.


Usually yo uhave good arguments, but this? I disagree with almsot every point.

The underlined is just flat-out wrong. No hope? No future? What were you smoking.

The viabiltiy and each ending? That's your own impression, not fact.
You belive you can't control the reapers and Control isn't vialbe. That doesn't make it so. Ironicly, Control ending seems the best in the end.
Syntesis fastisoid? Imposing the Reapers will? Methinks you are taking "opposingthe reapers" beyond logical extreeems. Want to oppose them for hte sake of opposing. So if the reapers wanted shepard to live, Shep should kill himself just so he wouldn't be "doing their will"?

#327
Farbautisonn

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The underlined we have allready been over ad nauseam. We are stuck with fleets and army groups of aliens in an environment they do not belong. They cant leave. Now I know that Bioware softened up on that, but that "softening up" isnt alluded to in any of the endings. So not really happening. Try keepin an armygroup or a fleet happy when you cant feed them.

The Mass Effect relays are gone. Poof. Not comming back soon. So that means sub light travel at best. Again. People are stuck.

Yeah. It makes it so. No speceies, not individual has in the game lore resisted indoctrination, has been able to maintain controll of even him/herself, Even the reapers themselves arent individuals with free will. They are automatons, machines doing the same thing, over and over ad nauseam. As they have been doing for countless milllenia. And somehow a lonely grunt, an N7/DEVGRU member allready blessed with reaper derived tech implants is going to resist that. Right. Pull the other one. Unless you can present me with one logical reason why Shep should be able to do what countless billions before him hasnt been able to do, Id say we are well in the realm of "remote statistical posibillity". As finding a star made from gummibears. Infact Id say the probability of that would be higher.

Beyond logical extremes? Whats illogical about it? Whats extreme about it? Look over the vid again. We only have spacehitlers definition that "Synthethis" is the pinnacle of evolution. That doesnt seem very pinnacle to me. Seems like "Cyborgs... cyborgs everywhere". Besides. Im not opposing them for the sake of opposing them. Im opposing them because they are on a quest to wipe out all sentient life and assimiliate it into a shape they define as "better". Something they have been doing for millienia. Something that has cost countless billions of males, females and infants their lives. For eons. Thats why I oppose them. Thats generally why most oppose them. I dont know if you have some sort of special insight or if you think that the reapers are just an elaborate practical joke, but if so, I dont get it.

"So if the reapers wanted shepard to live, Shep should kill himself just so he wouldn't be "doing their will"?"
Wat? You might want to try again, and try harder before I pillage this statement? :)

#328
The Elder King

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The mass effect relays aren't gone, in EC.
Some relays are destroyed (as shown in Control and Synthesis, though in both cases the repairs aren't going to be that long, considering the Reapers's manpower), but since Wrex and Grunt return to Tuchanka, Samara is on Illium, and possibly some of the other companions aren't on Earth, I'd say the majority of the relays are safe.

#329
Fast Jimmy

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Foopydoopydoo wrote...

Fast Jimmy wrote...

I'm going to assume you didn't read all of the response you snipped my original quote from.

In that, I talk about DA:O's endings as being great, INCLUDING THE ULTIMATE SACRIFICE. There, your hero dies only so Morrigan cannot conceive and raise a suspect supernatural child. Saving the Blight would have happened regardless of the DR decision. Is that a more noble reason to die than to preserve dozens, if not hundreds, of galactic sentient and sapient species? I'd say not.

So why did DA:O feel noble, while ME felt horrible? Because of follow-through. We saw and were shown the after-math of our actions. The DA:O version of the ME3 endings would be to cut off right when it shows the giant explosion on top of Fort Drakon and the darkspawn running away. 

Also, it is not Bioware's responsibility to be worried about what I (and other) consumers assume about a story... but it certainly is their concern. Based on the information given in the last DLC released for ME2, destroying a Mass Relay releases an explosion that wipes out an entire star system. The very next piece of content we receive after that DLC, ME3, has an ending where every single Mass Relay is destroyed in a big explosion.

Sure, they are pretty explosions, but they are being caused by a giant machine built from blueprints no one really understands and explained by a glowing child who's line of logic is seriously faulted. 

Is it Bioware's responsibility to try and prevent me from assuming the information they gave us right before ME3 came out was still valid? No. But its not my responsibility to like their endings or come to their defense when entire swaths of the gaming community begin to call their writers hacks.


ME3's ending didn't suck though. That's just like, your opinion, man. I actually assumed that when the Mass Relays exploded that A LOT of people were going to die and I was cool (well not cool) with that fact. Sacrifices and such. I consider the EC a bit of a retcon in that regard. And my Shepard's sacrifice felt noble as ****. I never did the Ultimate Sacrifice with my Warden because a) there was an obvious way out and B) the sacrifice wouldn't have birthed a new form of life with limitless knowledge. Sacrificing my Shep felt much more worth it than sacrificing my Warden.

Anyway all the whining about ME3's ending seems to be one of two things. Either that Bioware didn't choose to explain EVERYTHING to you or that it was sad. The first one is a dev choice, you can argue they were stupid or contradicting their own lore and you might or might not have a point. But the second one is a totally subjective personal preference. And since that's what the thread is supposed to be about... No, a happy ending is definitely not the lesson to be learned from ME3 imo.

Also concern and worry are synonyms dude. Might as well just have disagreed with me instead of being disingenuous.


Concern and worry are snynonyms, dude. Being concerned about something and having a responsibility about something are two VERY different things. Please read your own original words that I was responding to instead of being disinegnous.

Besides that, I am not "whining" about the ME3 endings. Do you see me stomping my feet, crying out and gnashing my teeth? Do you see me demanding that Bioware remake them? And give me a happy ending where I can fly off into the sunset with my LI of choice? Or be able to flip the Catalyst the bird, hop into a starfighter ship and blow up all the Reaper ships with my awesome flying and shooting, fist pumping while "Joker and the Thief" blasts on the speakers? No. You see me saying none of those things. 

My posts have broken down why the endings are poorly constructed and written. It points out flaws in the narrative, inconsistenices that don't add up. It also discusses the format of video game endings and why ME (especially the original endings) were terribly put together if they were attempting to foster a feeling of completion and finality for the players. 

Ambiguity in whether or not you have just sentenced an entire galaxy to death or not is not good. Ambiguity in if you just condemned everyone in existence to a life of robo-mind control for all eternity is not good. Ambiguity that your character wakes up and takes a breath in a place that is scientifically impossible for them to do so unless the entire last ten minutes sequence (which was very bizarre and surreal) was all a dream is NOT GOOD.

Couple that with the fact that no previous choice made in the entire game comes into play at all beyond a number to the endings and the fact that no questions are answered about the fate of your friends, your allies or even your enemies (even the original Destroy was a little nebulous about if the Reapers were truly dead - one could say they simply looked stunned) and you can see that the lack of closure abounded everywhere.

It wasn't a design choice not to tell the player everything. It was a design choice to not tell the player ANYTHING. Every detail was so generic and unexplained that it could result in a million different explanations. And, while that may work for a Ridely Scott film like Bladerunner, where it can add to the film if there is mystery if Deckard is a replicant or not, this is a video game, a game that engages the player with choices. We are not watching the story of Shepherd. We are DEFINING the story of Shepherd. Despite dev comments prior to release, the players were not co-authors of this series ending and we were given the same bespoked endings. 

No details, no closure. No closure, no catharsis. No catharsis, and people then begin to wonder what they were doing spending hundreds of hours playing a game series to begin with. That's NEVER the experience you want people to have when playing a game.

Is this everyone's experience? Of course not. But is it a very common, if not the majority's experience? Yes. Obviously so.

People can pretend the BSN is its own little micorcosm of haters of ME3, but anywhere you see the game talked about, the endings are mentioined. If not as a full-on negative, then as something that the person discussing them has to defend in some way. GI did an issue a few months back where ME3 won RPG of the year. The description of the award was nearly defensive and apologetic, as was the Editor's Note for that issue, which explained their voting process and detailing out that their votes are not bought from publishers, but are centered around debate and argument about games. This is a perfect example of the very obvious fact - the endings are good for some, neutral for others, but infuriatingly upsetting for a non-trivial group of people. So much so that everyone in the gaming community knows that bringing it up without starting a fight is like walking on eggshells.

That's not a good experience you want attached to your video game. And it is NOT because it isn't happy. It is because it is unclear and lacks any attempt to make you feel like your choices resulted in anything but the same exact thing everyone else got, except for the color of your explosions.

THAT'S what DA3 should pay attention to. Don't make your endings wide open to nothing but interpretation. Give an ending like DA:O, where there is so much variability and reflection of choice at the end, that the very next thing people want to do after beating your game is start it over so they can see how the endings play out differently based on their choices. Not make them want to throw their TV out of a window because they felt like they had just wasted huge chunks of their lives on a false promise of choice.

Modifié par Fast Jimmy, 08 mars 2013 - 12:44 .


#330
Fast Jimmy

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hhh89 wrote...

The mass effect relays aren't gone, in EC.
Some relays are destroyed (as shown in Control and Synthesis, though in both cases the repairs aren't going to be that long, considering the Reapers's manpower), but since Wrex and Grunt return to Tuchanka, Samara is on Illium, and possibly some of the other companions aren't on Earth, I'd say the majority of the relays are safe.


Honestly? Discussions on what DA3 should learn from ME3's endings should completely ignore the EC. Unless anyone doesn't mind DA3's original endings being so attacked, critiqued and lambasted that Bioware feels like they need to release a free DLC to explain them.

In fact, that's the lesson DA3 should learn. Make an ending that won't require you to release a free DLC months afterwards to calm the community down. Simple as that. Don't make an ending you have to redo.

#331
Kaiser Arian XVII

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Shepard-Reaper can repair everything. It's confirmed!

Are Aliens stuck in the Solar System? It isn't a big deal... we can give them some lands (depleted cities) on the Earth to stay until the Relays are fixed. They're not too unreasonable to conquer the Earth after this victory! (I strongly suggest not to pick Destroy or you have to share the Earth with them for a long long time!)
Also don't change the whole galaxy into Cyborgs.. those synthetic trees are quite horrifying!

#332
Fast Jimmy

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Legatus Arianus wrote...

Shepard-Reaper can repair everything. It's confirmed!

Are Aliens stuck in the Solar System? It isn't a big deal... we can give them some lands (depleted cities) on the Earth to stay until the Relays are fixed. They're not too unreasonable to conquer the Earth after this victory! (I strongly suggest not to pick Destroy or you have to share the Earth with them for a long long time!)
Also don't change the whole galaxy into Cyborgs.. those synthetic trees are quite horrifying!


The problem with the concept of "just give aliens a place to stay" is that many of the aliens (Quarians, Turians and Krogan) are dextro-based life forms. Earth is a planet that can only sustain carbon-based life forms. While the other races can survive on the surface, they would not be able to grow dextro-based crops or livestock (assuming they, of course, brought some with them - highly unlikely) in a carbon-dioxide based atmosphere. Assuming that they could grow though, it would begin consuming copiosu amounts of nitrogen, which would throw the atmosphere completely out of wack in a matter of months.

But that's a small trifling of a narrative speed bump when compared to other glaringly huge problems with the Catalyst, the history behind the Reapers and the plots of the first two games making any kind of sense to the Reapers master plan. I mean... after all... The Reapers are 100% against synthetics killing organics... so when the Keepers don't respond to their signal, they recruit the Geth, who had been peaceful for centuries behind the Perseus Veil, to begin attacking and killing organics in large droves.

Seems legit.

#333
The Elder King

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Fast Jimmy wrote...



Honestly? Discussions on what DA3 should learn from ME3's endings should completely ignore the EC. Unless anyone doesn't mind DA3's original endings being so attacked, critiqued and lambasted that Bioware feels like they need to release a free DLC to explain them.

In fact, that's the lesson DA3 should learn. Make an ending that won't require you to release a free DLC months afterwards to calm the community down. Simple as that. Don't make an ending you have to redo.


I agree that DA3 should have better endings than the vanilla ME3. Developers shouldn't make an EC for fixing or explaining further the endings.
I was talking about the EC because Farbautisonn didn't explain which endings he were talking about. Plus, his/her post was about the reason he hates ME3 endings, not about DA3 (other than the fact that he wished Bioware learnt something from them).

#334
Kaiser Arian XVII

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Fast Jimmy wrote...

Legatus Arianus wrote...

Shepard-Reaper can repair everything. It's confirmed!

Are Aliens stuck in the Solar System? It isn't a big deal... we can give them some lands (depleted cities) on the Earth to stay until the Relays are fixed. They're not too unreasonable to conquer the Earth after this victory! (I strongly suggest not to pick Destroy or you have to share the Earth with them for a long long time!)
Also don't change the whole galaxy into Cyborgs.. those synthetic trees are quite horrifying!


The problem with the concept of "just give aliens a place to stay" is that many of the aliens (Quarians, Turians and Krogan) are dextro-based life forms. Earth is a planet that can only sustain carbon-based life forms. While the other races can survive on the surface, they would not be able to grow dextro-based crops or livestock (assuming they, of course, brought some with them - highly unlikely) in a carbon-dioxide based atmosphere. Assuming that they could grow though, it would begin consuming copiosu amounts of nitrogen, which would throw the atmosphere completely out of wack in a matter of months.

But that's a small trifling of a narrative speed bump when compared to other glaringly huge problems with the Catalyst, the history behind the Reapers and the plots of the first two games making any kind of sense to the Reapers master plan. I mean... after all... The Reapers are 100% against synthetics killing organics... so when the Keepers don't respond to their signal, they recruit the Geth, who had been peaceful for centuries behind the Perseus Veil, to begin attacking and killing organics in large droves.

Seems legit.


True, too many bumps and derps.

I suppose other races can orbit the earth and import everything they need whenever possible. Still small groups of them can come to earth and construct isolated facilities for their needs that may not harm the environment and atmosphere (using recycling etc.)

#335
BigBad

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Fast Jimmy wrote...

Legatus Arianus wrote...

Shepard-Reaper can repair everything. It's confirmed!

Are Aliens stuck in the Solar System? It isn't a big deal... we can give them some lands (depleted cities) on the Earth to stay until the Relays are fixed. They're not too unreasonable to conquer the Earth after this victory! (I strongly suggest not to pick Destroy or you have to share the Earth with them for a long long time!)
Also don't change the whole galaxy into Cyborgs.. those synthetic trees are quite horrifying!


The problem with the concept of "just give aliens a place to stay" is that many of the aliens (Quarians, Turians and Krogan) are dextro-based life forms. Earth is a planet that can only sustain carbon-based life forms. While the other races can survive on the surface, they would not be able to grow dextro-based crops or livestock (assuming they, of course, brought some with them - highly unlikely) in a carbon-dioxide based atmosphere. Assuming that they could grow though, it would begin consuming copiosu amounts of nitrogen, which would throw the atmosphere completely out of wack in a matter of months.


Turians and quarians are, but krogan are not dextro-amino acid-based. Also, both chiralities qualify as carbon-based life. Turians (and to an extent, quarians) have never expressed problems breathing the same atmosphere as humans, asari, salarians, etc. Also, the quarians do have liveships as part of their Civilian Fleet, which includes the means to produce enough food to feed the 17 million quarians estimated to comprise the Migrant Fleet. Whether they brought all of them or not to Earth is a matter of debate, but I imagine they brought at least a few, since you get a War Asset from the Civilian Fleet that mentions the armed liveships.

#336
Fast Jimmy

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Turians and quarians are, but krogan are not dextro-amino acid-based. Also, both chiralities qualify as carbon-based life. Turians (and to an extent, quarians) have never expressed problems breathing the same atmosphere as humans, asari, salarians, etc. Also, the quarians do have liveships as part of their Civilian Fleet, which includes the means to produce enough food to feed the 17 million quarians estimated to comprise the Migrant Fleet. Whether they brought all of them or not to Earth is a matter of debate, but I imagine they brought at least a few, since you get a War Asset from the Civilian Fleet that mentions the armed liveships.


I apologize, I misremembered a line about ryncol and thought it said Krogan were dextro-based.

And I didn't want to delve too deeply into the science of the endings, since A) DA has no "science" to speak of that they would need to worry about and B) bad science doesn't inherently make bad narrative. In ME3, the bad science was just ripped open bare for the world to see with be bad narrative.

Also... what if you let the Geth kill the Quarians?

Modifié par Fast Jimmy, 08 mars 2013 - 01:32 .


#337
Reznore57

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The problem with ME3 ending ( and I hated it , first time i played , I went to the forum in despair , because I couldn't understand what was going on , when the credit rolled I thought my game was bugging...) is there is no build up to understand the situation you have to deal with.

The catalyst appears , just like the plans for the crucible appears.No build up nothing they're just there.
Then the catalyst present you with a problem :organics/synthetic and tells you the better solution is synthesis.
The reaper are a form of synthesis , that's what you have been fighting for 3 games .
The synthetics you fought like the geth , well you found out (like with EDI) that they can become sentient , and are just trying to survive .The geth are not really different from the Krogan.

So for 3 games the one big threat are Reapers and at the end , we're told no they're not the ennemy...it's the way civilization works that is the problem ...singularity blablabla...
And the reapers are pushing people towards singularity and helps synthetic kills organics.

Then the game wants you to take the catalyst seriously.
I'm sorry but that 's not possible....

DA2 suffer from the crazy blood mage/crazy templars ...but at least it fits the theme of the ending.
You had keys to make a proper decision.
ME3 leads you to believe that the key is to unite the galaxy get over the differences (krogan/geth) to fight the big ennemy.And at the end tells you that uniting the galaxy is bullsh** because it will end up in bloodshed without the reapers.

So problem is not happy/sad ending , you need an ending that makes sense with the overall theme of your story.
And not throw everything out the window at the last fifteen minutes because suddenly a grey choices is needed to make it appear more profound.

I guess Bioware needs to work on how they present you with grey morality choices .

#338
Lotion Soronarr

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Farbautisonn wrote...

The underlined we have allready been over ad nauseam. We are stuck with fleets and army groups of aliens in an environment they do not belong. They cant leave. Now I know that Bioware softened up on that, but that "softening up" isnt alluded to in any of the endings. So not really happening. Try keepin an armygroup or a fleet happy when you cant feed them.

The Mass Effect relays are gone. Poof. Not comming back soon. So that means sub light travel at best. Again. People are stuck.


No. Ships can travel FTL without relays too...but it's FAR slower.
So everyone can get home, only it will take quite a while

Yeah. It makes it so. No speceies, not individual has in the game lore resisted indoctrination, has been able to maintain controll of even him/herself, Even the reapers themselves arent individuals with free will. They are automatons, machines doing the same thing, over and over ad nauseam. As they have been doing for countless milllenia. And somehow a lonely grunt, an N7/DEVGRU member allready blessed with reaper derived tech implants is going to resist that. Right. Pull the other one. Unless you can present me with one logical reason why Shep should be able to do what countless billions before him hasnt been able to do, Id say we are well in the realm of "remote statistical posibillity". As finding a star made from gummibears. Infact Id say the probability of that would be higher.


Taht holds true only if Shep IS being indoctrinated. Reapers can indoictrinate selectively.
So if SC doesn't want Shep indoctrinated and wants to finally end the cycle in one way or another, then it's perfecly logical that Shep isnt' indoctrinated.


Beyond logical extremes? Whats illogical about it? Whats extreme about it? Look over the vid again. We only have spacehitlers definition that "Synthethis" is the pinnacle of evolution.


And only yours that it isn't.
But wether it is "the pinnacle or not is not really relevant. What is relevant is that it is a plausible compromise/solution. Certnaly better than "let's all die!"


"So if the reapers wanted shepard to live, Shep should kill himself just so he wouldn't be "doing their will"?"
Wat? You might want to try again, and try harder before I pillage this statement? :)


Is that your final answer?


ME3 ending does suck..but not because of the actual 3 ending results.
No, it sucks because of a ton of plot holes and bad writing along the way.

Modifié par Lotion Soronnar, 08 mars 2013 - 03:46 .


#339
Indoctrination

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Sorry, but BioWare doesn't do satisfying endings. The inquisitor will vanish off the face of the earth just like the Warden and just like Hawke. Cheers!

#340
Heimdall

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To the op

Depends on what you mean by 'happy'.

I was perfectly at peace with the idea that my Shepard was going to make one last sacrifice to save the galaxy as I approached the beam for the first time. It wasn't as satisfying as I would have liked, to say the least, but a happy ending for the galaxy was what I wanted rather than a happy ending for Shepard. Shepard's death just kept it from being too much rainbows and butterflies for me.

#341
Fast Jimmy

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Indoctrination wrote...

Sorry, but BioWare doesn't do satisfying endings. The inquisitor will vanish off the face of the earth just like the Warden and just like Hawke. Cheers!


DA:O was a very satisfying ending. As was Jade Empire. And BG 1, 2 and the ToB expansion. KOTOR was pretty good, KOTOR 2 less so. And I honestly can't remember how the SP campaign of NWN 1 or 2 ended, good or bad. 

#342
Guest_krul2k_*

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god damn it jimmy you got my brain on overdrive, i played nwn for hundreds of hours an cant bloody remember how it ends either, doing my nut now an i cant get it to work on this machine to go look arghhhhh

#343
Babaganoosh013

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Basically make DA3's ending like DAO's, and DA fans should be happy.

#344
Heimdall

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Fast Jimmy wrote...

Indoctrination wrote...

Sorry, but BioWare doesn't do satisfying endings. The inquisitor will vanish off the face of the earth just like the Warden and just like Hawke. Cheers!


DA:O was a very satisfying ending. As was Jade Empire. And BG 1, 2 and the ToB expansion. KOTOR was pretty good, KOTOR 2 less so. And I honestly can't remember how the SP campaign of NWN 1 or 2 ended, good or bad. 

KOTOR 2 wasn't Bioware

#345
Fast Jimmy

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^

Touché.

#346
Realmzmaster

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@Fast Jimmy

Both NWN 1 and 2 had happy endings. The great evil was defeated in both games. NWN 2 had the main protagonist whisk off after defeating the King of Shadows which set the stage for Mask of the Betrayer. NWN 1 had the Champion defeating Morag. NeverWinter rebuilds.

#347
Wompoo

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Fast Jimmy wrote...

Indoctrination wrote...

Sorry, but BioWare doesn't do satisfying endings. The inquisitor will vanish off the face of the earth just like the Warden and just like Hawke. Cheers!


DA:O was a very satisfying ending. As was Jade Empire. And BG 1, 2 and the ToB expansion. KOTOR was pretty good, KOTOR 2 less so. And I honestly can't remember how the SP campaign of NWN 1 or 2 ended, good or bad. 


DA:O was a plus or minus affair for me, very few were good (eg noble), most just plain sucked (especially if you were an elf). Jade was a little cheesy, but it did have some great moments, like the orphanage for one (helped by the music). BG series no argument (downhill from there for my money). Kotor, well the final fight sequence yes... the actual end no, a line up with an idiots grin. Kotor 2 (also was from Obsidian... and for my money, a superior game) totally butchered, looking at you LA and time constraints... the dialogue files (and some sound files) indicated a much deeper and more complex ending to K2 then what was palmed off. NWN 1 yay, bland as hell (but that was not NW's strengths). NWN2 Obsidian again and for a dated engine they did very good job all things considered, the ending blitzed NWN 1 (especially with their first expansion Mask of the Betrayer). Over all BW just plain fails at endings after the BG series, it is a downward spiral with ME 3 just plain god damn insultingly awful. I will say that DA 2's ending however was consistent with the story, although imo neither great nor bad... but even it felt like it  lacked closure.

#348
JoltDealer

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For the fans: Guys, the ending of Mass Effect 3 was sad. Especially the first time around without the EC, but we all knew going in that Shepard was probably going to die. Could the ending have been better? Of course, but we all knew what we were getting into going into the end of the Shepard Trilogy.

For the developers: There is nothing wrong with a happy ending. This goes for all game makers, not just Bioware. Look, I get it. You're trying to prove that video games are a legitimate art form. Take it from a multimedia major (I study the creation and production of movies, television, and video games) "artistic" endings are bull****. They're vague, open-ended, and often involve the death of the protagonist all to separate it from the "normal" endings. They're rarely enjoyable, if at all, and the death always seems to come from this idea, "This is the end and the hero can't survive."

In my personal opinion, I think people would've been okay with the original Mass Effect if you [Bioware] had not done half of what you did. If Shepard died weakening the Reapers, allowing all of the forces you had amassed to take them out and win the war, I think people would've been okay with that. By contrast, if Shepard had chosen one of the three original endings and clearly survived without a doubt, I think that would've been okay as well. A techno-organic Shepard emerging from the wreckage of the Catalyst would've been great to see. Or some kind of strange looking Shepard now in control of the Reapers would've been good too. As for Destroy, I think we can all see how that would work.

#349
Kaiser Arian XVII

Kaiser Arian XVII
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Lotion Soronnar wrote...

No. Ships can travel FTL without relays too...but it's FAR slower.
So everyone can get home, only it will take quite a while


Ah, The "Fuel" problem ... but don't worry, there is a technique to turn raw minerals/materials into the fuel just like in the ME2 galaxy map! What they need is to load lots of minerals into their ships. I hope they find enough rocks in the empty space to reach their destination. B)

#350
Fast Jimmy

Fast Jimmy
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Realmzmaster wrote...

@Fast Jimmy

Both NWN 1 and 2 had happy endings. The great evil was defeated in both games. NWN 2 had the main protagonist whisk off after defeating the King of Shadows which set the stage for Mask of the Betrayer. NWN 1 had the Champion defeating Morag. NeverWinter rebuilds.


Well, happiness aside... were they satisfying endings? That may seem like splitting hairs, but it is a bit of a relevant question.