daaaav wrote...
kheldorin wrote...
Yeah, I think the Citadel DLC showed that if you have a feel good story no one would be picking holes and overly analyzing and criticizing the story. If the Citadel DLC were to be put under the microscope like the ending was, it'd have even more plot holes and inconsistencies.
I think the reaction actually had very little to do with logical inconsistencies but rather, how the endings made people feel. Is this not to be expected? It's not as though we have spent the entire trillogy reading mathematical theorems.
That's the point. A lot of people did not like how the ending made them feel. But instead of blaming that, they tried to rationalize it as Bioware's crappy writing, logical inconsistencies, no consistency or coherency, conspiracies about how the ending was made under closed doors by 2 people, how it was rushed and so on.... Anytime anyone suggested that it might be because there was no happy ending, that argument got show down pretty quickly. The funny thing is all the alternative endings that were supported were mostly feel good endings, maybe be bittersweet but ultimately feel good.
Bioware stuck with their position that there was nothing wrong with the ending because they felt like they achieved trying to evoke the type of emotions that they feel fits best. That's why I'm amused when people said that Bioware redeemed themselves after the Citadel DLC. They have always known and listened to fan feedback. But they would never sacrifice their artistic vision just to please the fans. Not doing what fans wanted != Not listening to fans. Citadel DLC showed that they can provide fan service if they want to but they would never do it for their main game.
Modifié par kheldorin, 12 mars 2013 - 08:42 .





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